#include "precompiled.h" /* <2867c0> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:50 */ LINK_ENTITY_TO_CLASS(weapon_mac10, CMAC10); /* <28658a> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:52 */ NOBODY void CMAC10::Spawn(void) { } /* <286509> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:66 */ NOBODY void CMAC10::Precache(void) { } /* <286530> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:82 */ NOBODY int CMAC10::GetItemInfo(ItemInfo *p) { } /* <286563> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:99 */ NOBODY BOOL CMAC10::Deploy(void) { } /* <286786> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:108 */ NOBODY void CMAC10::PrimaryAttack(void) { // PrimaryAttack(CMAC10 *const this); // 108 } /* <28688a> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */ NOBODY void CMAC10::MAC10Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 159 // Vector vecSrc; // 161 // Vector vecDir; // 162 // int flag; // 165 // operator+(const Vector *const this, // const Vector &v); // 153 // Vector(Vector *const this, // const Vector &v); // 163 // Vector(Vector *const this, // const Vector &v); // 163 // Length2D(const Vector *const this); // 190 // } } /* <28663b> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:199 */ NOBODY void CMAC10::Reload(void) { // Reload(CMAC10 *const this); // 199 } /* <286600> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:213 */ NOBODY void CMAC10::WeaponIdle(void) { // WeaponIdle(CMAC10 *const this); // 213 }