/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef EXPLODE_H #define EXPLODE_H #ifdef _WIN32 #pragma once #endif #define SF_ENVEXPLOSION_NODAMAGE (1<<0) // when set, ENV_EXPLOSION will not actually inflict damage #define SF_ENVEXPLOSION_REPEATABLE (1<<1) // can this entity be refired? #define SF_ENVEXPLOSION_NOFIREBALL (1<<2) // don't draw the fireball #define SF_ENVEXPLOSION_NOSMOKE (1<<3) // don't draw the smoke #define SF_ENVEXPLOSION_NODECAL (1<<4) // don't make a scorch mark #define SF_ENVEXPLOSION_NOSPARKS (1<<5) // don't make a scorch mark /* <7e4a8> ../cstrike/dlls/explode.cpp:29 */ class CShower: public CBaseEntity { public: virtual void Spawn(void); virtual int ObjectCaps(void) { return ObjectCaps_(); } virtual void Think(void); virtual void Touch(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(void); int ObjectCaps_(void) { return FCAP_DONT_SAVE; } void Think_(void); void Touch_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL };/* size: 152, cachelines: 3, members: 1 */ /* <7e66b> ../cstrike/dlls/explode.cpp:84 */ class CEnvExplosion: public CBaseMonster { public: virtual void Spawn(void); virtual void KeyValue(KeyValueData *pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #ifdef HOOK_GAMEDLL void Spawn_(void); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #endif // HOOK_GAMEDLL public: void EXPORT Smoke(void); public: static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2]; public: int m_iMagnitude; int m_spriteScale; };/* size: 412, cachelines: 7, members: 4 */ void ExplosionCreate(Vector ¢er, Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage); // linked objects C_DLLEXPORT void spark_shower(entvars_t *pev); C_DLLEXPORT void env_explosion(entvars_t *pev); #endif // EXPLODE_H