#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL cvar_t *g_psv_gravity = NULL; cvar_t *g_psv_aim = NULL; cvar_t *g_footsteps = NULL; cvar_t *g_psv_accelerate = NULL; cvar_t *g_psv_friction = NULL; cvar_t *g_psv_stopspeed = NULL; cvar_t displaysoundlist = { "displaysoundlist", "0", 0, 0.0f, NULL }; cvar_t timelimit = { "mp_timelimit", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t flashlight = { "mp_flashlight", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t decalfrequency = { "decalfrequency", "30", FCVAR_SERVER, 0.0f, NULL }; cvar_t fadetoblack = { "mp_fadetoblack", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t fragsleft = { "mp_fragsleft", "", FCVAR_SERVER | FCVAR_UNLOGGED, 0.0f, NULL }; cvar_t timeleft = { "mp_timeleft", "0", FCVAR_SERVER | FCVAR_UNLOGGED, 0.0f, NULL }; cvar_t friendlyfire = { "mp_friendlyfire", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t allowmonsters = { "mp_allowmonsters", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t roundtime = { "mp_roundtime", "5", FCVAR_SERVER, 0.0f, NULL }; cvar_t buytime = { "mp_buytime", "1.5", FCVAR_SERVER, 0.0f, NULL }; cvar_t freezetime = { "mp_freezetime", "6", FCVAR_SERVER, 0.0f, NULL }; cvar_t c4timer = { "mp_c4timer", "45", FCVAR_SERVER, 0.0f, NULL }; cvar_t ghostfrequency = { "mp_ghostfrequency", "0.1", FCVAR_SERVER, 0.0f, NULL }; cvar_t autokick = { "mp_autokick", "1", FCVAR_SERVER, 0.0f, NULL }; cvar_t autokick_timeout = { "mp_autokick_timeout", "-1", FCVAR_SERVER, 0.0f, NULL }; cvar_t restartround = { "sv_restartround", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t sv_restart = { "sv_restart", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t limitteams = { "mp_limitteams", "2", FCVAR_SERVER, 0.0f, NULL }; cvar_t autoteambalance = { "mp_autoteambalance", "1", FCVAR_SERVER, 0.0f, NULL }; cvar_t tkpunish = { "mp_tkpunish", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t hostagepenalty = { "mp_hostagepenalty", "13", FCVAR_SERVER, 0.0f, NULL }; cvar_t mirrordamage = { "mp_mirrordamage", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t logmessages = { "mp_logmessages", "1", FCVAR_SERVER, 0.0f, NULL }; cvar_t forcecamera = { "mp_forcecamera", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t forcechasecam = { "mp_forcechasecam", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t mapvoteratio = { "mp_mapvoteratio", "0.66", FCVAR_SERVER, 0.0f, NULL }; cvar_t logdetail = { "mp_logdetail", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t startmoney = { "mp_startmoney", "800", FCVAR_SERVER, 0.0f, NULL }; cvar_t maxrounds = { "mp_maxrounds", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t winlimit = { "mp_winlimit", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t windifference = { "mp_windifference", "1", FCVAR_SERVER, 0.0f, NULL }; cvar_t playerid = { "mp_playerid", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t allow_spectators = { "allow_spectators", "1.0", FCVAR_SERVER, 0.0f, NULL }; cvar_t mp_chattime = { "mp_chattime", "10", FCVAR_SERVER, 0.0f, NULL }; cvar_t kick_percent = { "mp_kickpercent", "0.66", FCVAR_SERVER, 0.0f, NULL }; cvar_t humans_join_team = { "humans_join_team", "0", FCVAR_SERVER, 0.0f, NULL }; cvar_t sk_plr_9mm_bullet1 = { "sk_plr_9mm_bullet1", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mm_bullet2 = { "sk_plr_9mm_bullet2", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mm_bullet3 = { "sk_plr_9mm_bullet3", "0", 0, 0.0f, NULL }; cvar_t sk_plr_357_bullet1 = { "sk_plr_357_bullet1", "0", 0, 0.0f, NULL }; cvar_t sk_plr_357_bullet2 = { "sk_plr_357_bullet2", "0", 0, 0.0f, NULL }; cvar_t sk_plr_357_bullet3 = { "sk_plr_357_bullet3", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mmAR_bullet1 = { "sk_plr_9mmAR_bullet1", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mmAR_bullet2 = { "sk_plr_9mmAR_bullet2", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mmAR_bullet3 = { "sk_plr_9mmAR_bullet3", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mmAR_grenade1 = { "sk_plr_9mmAR_grenade1", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mmAR_grenade2 = { "sk_plr_9mmAR_grenade2", "0", 0, 0.0f, NULL }; cvar_t sk_plr_9mmAR_grenade3 = { "sk_plr_9mmAR_grenade3", "0", 0, 0.0f, NULL }; cvar_t sk_plr_buckshot1 = { "sk_plr_buckshot1", "0", 0, 0.0f, NULL }; cvar_t sk_plr_buckshot2 = { "sk_plr_buckshot2", "0", 0, 0.0f, NULL }; cvar_t sk_plr_buckshot3 = { "sk_plr_buckshot3", "0", 0, 0.0f, NULL }; cvar_t sk_plr_rpg1 = { "sk_plr_rpg1", "0", 0, 0.0f, NULL }; cvar_t sk_plr_rpg2 = { "sk_plr_rpg2", "0", 0, 0.0f, NULL }; cvar_t sk_plr_rpg3 = { "sk_plr_rpg3", "0", 0, 0.0f, NULL }; cvar_t sk_12mm_bullet1 = { "sk_12mm_bullet1", "0", 0, 0.0f, NULL }; cvar_t sk_12mm_bullet2 = { "sk_12mm_bullet2", "0", 0, 0.0f, NULL }; cvar_t sk_12mm_bullet3 = { "sk_12mm_bullet3", "0", 0, 0.0f, NULL }; cvar_t sk_9mmAR_bullet1 = { "sk_9mmAR_bullet1", "0", 0, 0.0f, NULL }; cvar_t sk_9mmAR_bullet2 = { "sk_9mmAR_bullet2", "0", 0, 0.0f, NULL }; cvar_t sk_9mmAR_bullet3 = { "sk_9mmAR_bullet3", "0", 0, 0.0f, NULL }; cvar_t sk_9mm_bullet1 = { "sk_9mm_bullet1", "0", 0, 0.0f, NULL }; cvar_t sk_9mm_bullet2 = { "sk_9mm_bullet2", "0", 0, 0.0f, NULL }; cvar_t sk_9mm_bullet3 = { "sk_9mm_bullet3", "0", 0, 0.0f, NULL }; cvar_t sk_suitcharger1 = { "sk_suitcharger1", "0", 0, 0.0f, NULL }; cvar_t sk_suitcharger2 = { "sk_suitcharger2", "0", 0, 0.0f, NULL }; cvar_t sk_suitcharger3 = { "sk_suitcharger3", "0", 0, 0.0f, NULL }; cvar_t sk_battery1 = { "sk_battery1", "0", 0, 0.0f, NULL }; cvar_t sk_battery2 = { "sk_battery2", "0", 0, 0.0f, NULL }; cvar_t sk_battery3 = { "sk_battery3", "0", 0, 0.0f, NULL }; cvar_t sk_healthcharger1 = { "sk_healthcharger1", "0", 0, 0.0f, NULL }; cvar_t sk_healthcharger2 = { "sk_healthcharger2", "0", 0, 0.0f, NULL }; cvar_t sk_healthcharger3 = { "sk_healthcharger3", "0", 0, 0.0f, NULL }; cvar_t sk_healthkit1 = { "sk_healthkit1", "0", 0, 0.0f, NULL }; cvar_t sk_healthkit2 = { "sk_healthkit2", "0", 0, 0.0f, NULL }; cvar_t sk_healthkit3 = { "sk_healthkit3", "0", 0, 0.0f, NULL }; cvar_t sk_scientist_heal1 = { "sk_scientist_heal1", "0", 0, 0.0f, NULL }; cvar_t sk_scientist_heal2 = { "sk_scientist_heal2", "0", 0, 0.0f, NULL }; cvar_t sk_scientist_heal3 = { "sk_scientist_heal3", "0", 0, 0.0f, NULL }; #else // HOOK_GAMEDLL cvar_t *g_psv_gravity; cvar_t *g_psv_aim; cvar_t *g_footsteps; cvar_t *g_psv_accelerate; cvar_t *g_psv_friction; cvar_t *g_psv_stopspeed; cvar_t displaysoundlist; cvar_t timelimit; cvar_t flashlight; cvar_t decalfrequency; cvar_t fadetoblack; cvar_t fragsleft; cvar_t timeleft; cvar_t friendlyfire; cvar_t allowmonsters; cvar_t roundtime; cvar_t buytime; cvar_t freezetime; cvar_t c4timer; cvar_t ghostfrequency; cvar_t autokick; cvar_t autokick_timeout; cvar_t restartround; cvar_t sv_restart; cvar_t limitteams; cvar_t autoteambalance; cvar_t tkpunish; cvar_t hostagepenalty; cvar_t mirrordamage; cvar_t logmessages; cvar_t forcecamera; cvar_t forcechasecam; cvar_t mapvoteratio; cvar_t logdetail; cvar_t startmoney; cvar_t maxrounds; cvar_t winlimit; cvar_t windifference; cvar_t playerid; cvar_t allow_spectators; cvar_t mp_chattime; cvar_t kick_percent; cvar_t humans_join_team; // NOXREF //cvar_t sk_agrunt_health1; //cvar_t sk_agrunt_health2; //cvar_t sk_agrunt_health3; //cvar_t sk_agrunt_dmg_punch1; //cvar_t sk_agrunt_dmg_punch2; //cvar_t sk_agrunt_dmg_punch3; //cvar_t sk_apache_health1; //cvar_t sk_apache_health2; //cvar_t sk_apache_health3; //cvar_t sk_barney_health1; //cvar_t sk_barney_health2; //cvar_t sk_barney_health3; //cvar_t sk_bullsquid_health1; //cvar_t sk_bullsquid_health2; //cvar_t sk_bullsquid_health3; //cvar_t sk_bullsquid_dmg_bite1; //cvar_t sk_bullsquid_dmg_bite2; //cvar_t sk_bullsquid_dmg_bite3; //cvar_t sk_bullsquid_dmg_whip1; //cvar_t sk_bullsquid_dmg_whip2; //cvar_t sk_bullsquid_dmg_whip3; //cvar_t sk_bullsquid_dmg_spit1; //cvar_t sk_bullsquid_dmg_spit2; //cvar_t sk_bullsquid_dmg_spit3; //cvar_t sk_bigmomma_health_factor1; //cvar_t sk_bigmomma_health_factor2; //cvar_t sk_bigmomma_health_factor3; //cvar_t sk_bigmomma_dmg_slash1; //cvar_t sk_bigmomma_dmg_slash2; //cvar_t sk_bigmomma_dmg_slash3; //cvar_t sk_bigmomma_dmg_blast1; //cvar_t sk_bigmomma_dmg_blast2; //cvar_t sk_bigmomma_dmg_blast3; //cvar_t sk_bigmomma_radius_blast1; //cvar_t sk_bigmomma_radius_blast2; //cvar_t sk_bigmomma_radius_blast3; //cvar_t sk_gargantua_health1; //cvar_t sk_gargantua_health2; //cvar_t sk_gargantua_health3; //cvar_t sk_gargantua_dmg_slash1; //cvar_t sk_gargantua_dmg_slash2; //cvar_t sk_gargantua_dmg_slash3; //cvar_t sk_gargantua_dmg_fire1; //cvar_t sk_gargantua_dmg_fire2; //cvar_t sk_gargantua_dmg_fire3; //cvar_t sk_gargantua_dmg_stomp1; //cvar_t sk_gargantua_dmg_stomp2; //cvar_t sk_gargantua_dmg_stomp3; //cvar_t sk_hassassin_health1; //cvar_t sk_hassassin_health2; //cvar_t sk_hassassin_health3; //cvar_t sk_headcrab_health1; //cvar_t sk_headcrab_health2; //cvar_t sk_headcrab_health3; //cvar_t sk_headcrab_dmg_bite1; //cvar_t sk_headcrab_dmg_bite2; //cvar_t sk_headcrab_dmg_bite3; //cvar_t sk_hgrunt_health1; //cvar_t sk_hgrunt_health2; //cvar_t sk_hgrunt_health3; //cvar_t sk_hgrunt_kick1; //cvar_t sk_hgrunt_kick2; //cvar_t sk_hgrunt_kick3; //cvar_t sk_hgrunt_pellets1; //cvar_t sk_hgrunt_pellets2; //cvar_t sk_hgrunt_pellets3; //cvar_t sk_hgrunt_gspeed1; //cvar_t sk_hgrunt_gspeed2; //cvar_t sk_hgrunt_gspeed3; //cvar_t sk_houndeye_health1; //cvar_t sk_houndeye_health2; //cvar_t sk_houndeye_health3; //cvar_t sk_houndeye_dmg_blast1; //cvar_t sk_houndeye_dmg_blast2; //cvar_t sk_houndeye_dmg_blast3; //cvar_t sk_islave_health1; //cvar_t sk_islave_health2; //cvar_t sk_islave_health3; //cvar_t sk_islave_dmg_claw1; //cvar_t sk_islave_dmg_claw2; //cvar_t sk_islave_dmg_claw3; //cvar_t sk_islave_dmg_clawrake1; //cvar_t sk_islave_dmg_clawrake2; //cvar_t sk_islave_dmg_clawrake3; //cvar_t sk_islave_dmg_zap1; //cvar_t sk_islave_dmg_zap2; //cvar_t sk_islave_dmg_zap3; //cvar_t sk_ichthyosaur_health1; //cvar_t sk_ichthyosaur_health2; //cvar_t sk_ichthyosaur_health3; //cvar_t sk_ichthyosaur_shake1; //cvar_t sk_ichthyosaur_shake2; //cvar_t sk_ichthyosaur_shake3; //cvar_t sk_leech_health1; //cvar_t sk_leech_health2; //cvar_t sk_leech_health3; //cvar_t sk_leech_dmg_bite1; //cvar_t sk_leech_dmg_bite2; //cvar_t sk_leech_dmg_bite3; //cvar_t sk_controller_health1; //cvar_t sk_controller_health2; //cvar_t sk_controller_health3; //cvar_t sk_controller_dmgzap1; //cvar_t sk_controller_dmgzap2; //cvar_t sk_controller_dmgzap3; //cvar_t sk_controller_speedball1; //cvar_t sk_controller_speedball2; //cvar_t sk_controller_speedball3; //cvar_t sk_controller_dmgball1; //cvar_t sk_controller_dmgball2; //cvar_t sk_controller_dmgball3; //cvar_t sk_nihilanth_health1; //cvar_t sk_nihilanth_health2; //cvar_t sk_nihilanth_health3; //cvar_t sk_nihilanth_zap1; //cvar_t sk_nihilanth_zap2; //cvar_t sk_nihilanth_zap3; //cvar_t sk_scientist_health1; //cvar_t sk_scientist_health2; //cvar_t sk_scientist_health3; //cvar_t sk_snark_health1; //cvar_t sk_snark_health2; //cvar_t sk_snark_health3; //cvar_t sk_snark_dmg_bite1; //cvar_t sk_snark_dmg_bite2; //cvar_t sk_snark_dmg_bite3; //cvar_t sk_snark_dmg_pop1; //cvar_t sk_snark_dmg_pop2; //cvar_t sk_snark_dmg_pop3; //cvar_t sk_zombie_health1; //cvar_t sk_zombie_health2; //cvar_t sk_zombie_health3; //cvar_t sk_zombie_dmg_one_slash1; //cvar_t sk_zombie_dmg_one_slash2; //cvar_t sk_zombie_dmg_one_slash3; //cvar_t sk_zombie_dmg_both_slash1; //cvar_t sk_zombie_dmg_both_slash2; //cvar_t sk_zombie_dmg_both_slash3; //cvar_t sk_turret_health1; //cvar_t sk_turret_health2; //cvar_t sk_turret_health3; //cvar_t sk_miniturret_health1; //cvar_t sk_miniturret_health2; //cvar_t sk_miniturret_health3; //cvar_t sk_sentry_health1; //cvar_t sk_sentry_health2; //cvar_t sk_sentry_health3; //cvar_t sk_plr_crowbar1; //cvar_t sk_plr_crowbar2; //cvar_t sk_plr_crowbar3; cvar_t sk_plr_9mm_bullet1; cvar_t sk_plr_9mm_bullet2; cvar_t sk_plr_9mm_bullet3; cvar_t sk_plr_357_bullet1; cvar_t sk_plr_357_bullet2; cvar_t sk_plr_357_bullet3; cvar_t sk_plr_9mmAR_bullet1; cvar_t sk_plr_9mmAR_bullet2; cvar_t sk_plr_9mmAR_bullet3; cvar_t sk_plr_9mmAR_grenade1; cvar_t sk_plr_9mmAR_grenade2; cvar_t sk_plr_9mmAR_grenade3; cvar_t sk_plr_buckshot1; cvar_t sk_plr_buckshot2; cvar_t sk_plr_buckshot3; // NOXREF //cvar_t sk_plr_xbow_bolt_client1; //cvar_t sk_plr_xbow_bolt_client2; //cvar_t sk_plr_xbow_bolt_client3; //cvar_t sk_plr_xbow_bolt_monster1; //cvar_t sk_plr_xbow_bolt_monster2; //cvar_t sk_plr_xbow_bolt_monster3; cvar_t sk_plr_rpg1; cvar_t sk_plr_rpg2; cvar_t sk_plr_rpg3; // NOXREF //cvar_t sk_plr_gauss1; //cvar_t sk_plr_gauss2; //cvar_t sk_plr_gauss3; //cvar_t sk_plr_egon_narrow1; //cvar_t sk_plr_egon_narrow2; //cvar_t sk_plr_egon_narrow3; //cvar_t sk_plr_egon_wide1; //cvar_t sk_plr_egon_wide2; //cvar_t sk_plr_egon_wide3; //cvar_t sk_plr_hand_grenade1; //cvar_t sk_plr_hand_grenade2; //cvar_t sk_plr_hand_grenade3; //cvar_t sk_plr_satchel1; //cvar_t sk_plr_satchel2; //cvar_t sk_plr_satchel3; //cvar_t sk_plr_tripmine1; //cvar_t sk_plr_tripmine2; //cvar_t sk_plr_tripmine3; cvar_t sk_12mm_bullet1; cvar_t sk_12mm_bullet2; cvar_t sk_12mm_bullet3; cvar_t sk_9mmAR_bullet1; cvar_t sk_9mmAR_bullet2; cvar_t sk_9mmAR_bullet3; cvar_t sk_9mm_bullet1; cvar_t sk_9mm_bullet2; cvar_t sk_9mm_bullet3; // NOXREF //cvar_t sk_hornet_dmg1; //cvar_t sk_hornet_dmg2; //cvar_t sk_hornet_dmg3; cvar_t sk_suitcharger1; cvar_t sk_suitcharger2; cvar_t sk_suitcharger3; cvar_t sk_battery1; cvar_t sk_battery2; cvar_t sk_battery3; cvar_t sk_healthcharger1; cvar_t sk_healthcharger2; cvar_t sk_healthcharger3; cvar_t sk_healthkit1; cvar_t sk_healthkit2; cvar_t sk_healthkit3; cvar_t sk_scientist_heal1; cvar_t sk_scientist_heal2; cvar_t sk_scientist_heal3; // NOXREF //cvar_t sk_monster_head1; //cvar_t sk_monster_head2; //cvar_t sk_monster_head3; //cvar_t sk_monster_chest1; //cvar_t sk_monster_chest2; //cvar_t sk_monster_chest3; //cvar_t sk_monster_stomach1; //cvar_t sk_monster_stomach2; //cvar_t sk_monster_stomach3; //cvar_t sk_monster_arm1; //cvar_t sk_monster_arm2; //cvar_t sk_monster_arm3; //cvar_t sk_monster_leg1; //cvar_t sk_monster_leg2; //cvar_t sk_monster_leg3; //cvar_t sk_player_head1; //cvar_t sk_player_head2; //cvar_t sk_player_head3; //cvar_t sk_player_chest1; //cvar_t sk_player_chest2; //cvar_t sk_player_chest3; //cvar_t sk_player_stomach1; //cvar_t sk_player_stomach2; //cvar_t sk_player_stomach3; //cvar_t sk_player_arm1; //cvar_t sk_player_arm2; //cvar_t sk_player_arm3; //cvar_t sk_player_leg1; //cvar_t sk_player_leg2; //cvar_t sk_player_leg3; #endif // HOOK_GAMEDLL /* <9c900> ../cstrike/dlls/game.cpp:500 */ void GameDLLInit(void) { g_psv_gravity = CVAR_GET_POINTER("sv_gravity"); g_psv_aim = CVAR_GET_POINTER("sv_aim"); g_footsteps = CVAR_GET_POINTER("mp_footsteps"); g_psv_accelerate = CVAR_GET_POINTER("sv_accelerate"); g_psv_friction = CVAR_GET_POINTER("sv_friction"); g_psv_stopspeed = CVAR_GET_POINTER("sv_stopspeed"); CVAR_REGISTER(&displaysoundlist); CVAR_REGISTER(&timelimit); CVAR_REGISTER(&friendlyfire); CVAR_REGISTER(&flashlight); CVAR_REGISTER(&decalfrequency); CVAR_REGISTER(&allowmonsters); CVAR_REGISTER(&roundtime); CVAR_REGISTER(&buytime); CVAR_REGISTER(&freezetime); CVAR_REGISTER(&c4timer); CVAR_REGISTER(&ghostfrequency); CVAR_REGISTER(&autokick); CVAR_REGISTER(&autokick_timeout); CVAR_REGISTER(&restartround); CVAR_REGISTER(&sv_restart); CVAR_REGISTER(&limitteams); CVAR_REGISTER(&autoteambalance); CVAR_REGISTER(&tkpunish); CVAR_REGISTER(&hostagepenalty); CVAR_REGISTER(&mirrordamage); CVAR_REGISTER(&logmessages); CVAR_REGISTER(&forcecamera); CVAR_REGISTER(&forcechasecam); CVAR_REGISTER(&mapvoteratio); CVAR_REGISTER(&maxrounds); CVAR_REGISTER(&winlimit); CVAR_REGISTER(&windifference); CVAR_REGISTER(&fadetoblack); CVAR_REGISTER(&logdetail); CVAR_REGISTER(&startmoney); CVAR_REGISTER(&playerid); CVAR_REGISTER(&allow_spectators); CVAR_REGISTER(&mp_chattime); CVAR_REGISTER(&kick_percent); CVAR_REGISTER(&fragsleft); CVAR_REGISTER(&timeleft); CVAR_REGISTER(&humans_join_team); CVAR_REGISTER(&sk_plr_9mm_bullet1); CVAR_REGISTER(&sk_plr_9mm_bullet2); CVAR_REGISTER(&sk_plr_9mm_bullet3); CVAR_REGISTER(&sk_plr_357_bullet1); CVAR_REGISTER(&sk_plr_357_bullet2); CVAR_REGISTER(&sk_plr_357_bullet3); CVAR_REGISTER(&sk_plr_9mmAR_bullet1); CVAR_REGISTER(&sk_plr_9mmAR_bullet2); CVAR_REGISTER(&sk_plr_9mmAR_bullet3); CVAR_REGISTER(&sk_plr_9mmAR_grenade1); CVAR_REGISTER(&sk_plr_9mmAR_grenade2); CVAR_REGISTER(&sk_plr_9mmAR_grenade3); CVAR_REGISTER(&sk_plr_buckshot1); CVAR_REGISTER(&sk_plr_buckshot2); CVAR_REGISTER(&sk_plr_buckshot3); CVAR_REGISTER(&sk_plr_rpg1); CVAR_REGISTER(&sk_plr_rpg2); CVAR_REGISTER(&sk_plr_rpg3); CVAR_REGISTER(&sk_12mm_bullet1); CVAR_REGISTER(&sk_12mm_bullet2); CVAR_REGISTER(&sk_12mm_bullet3); CVAR_REGISTER(&sk_9mmAR_bullet1); CVAR_REGISTER(&sk_9mmAR_bullet2); CVAR_REGISTER(&sk_9mmAR_bullet3); CVAR_REGISTER(&sk_9mm_bullet1); CVAR_REGISTER(&sk_9mm_bullet2); CVAR_REGISTER(&sk_9mm_bullet3); CVAR_REGISTER(&sk_suitcharger1); CVAR_REGISTER(&sk_suitcharger2); CVAR_REGISTER(&sk_suitcharger3); CVAR_REGISTER(&sk_battery1); CVAR_REGISTER(&sk_battery2); CVAR_REGISTER(&sk_battery3); CVAR_REGISTER(&sk_healthcharger1); CVAR_REGISTER(&sk_healthcharger2); CVAR_REGISTER(&sk_healthcharger3); CVAR_REGISTER(&sk_healthkit1); CVAR_REGISTER(&sk_healthkit2); CVAR_REGISTER(&sk_healthkit3); CVAR_REGISTER(&sk_scientist_heal1); CVAR_REGISTER(&sk_scientist_heal2); CVAR_REGISTER(&sk_scientist_heal3); Bot_RegisterCvars(); Tutor_RegisterCVars(); Hostage_RegisterCVars(); }