#include "precompiled.h" CGraph WorldGraph; /* ../cstrike/dlls/mpstubb.cpp:32 */ void CGraph::InitGraph(void) { ; } /* ../cstrike/dlls/mpstubb.cpp:33 */ int CGraph::FLoadGraph(char *szMapName) { return 0; } /* ../cstrike/dlls/mpstubb.cpp:34 */ int CGraph::AllocNodes(void) { return 0; } /* ../cstrike/dlls/mpstubb.cpp:35 */ int CGraph::CheckNODFile(char *szMapName) { return 0; } /* ../cstrike/dlls/mpstubb.cpp:36 */ int CGraph::FSetGraphPointers(void) { return 0; } /* ../cstrike/dlls/mpstubb.cpp:37 */ void CGraph::ShowNodeConnections(int iNode) { ; } /* ../cstrike/dlls/mpstubb.cpp:38 */ int CGraph::FindNearestNode(const Vector &vecOrigin, int afNodeTypes) { return 0; } /* ../cstrike/dlls/mpstubb.cpp:38 */ int CGraph::FindNearestNode(const Vector &vecOrigin, CBaseEntity *pEntity) { return 0; } /* ../cstrike/dlls/mpstubb.cpp:45 */ float CBaseMonster::__MAKE_VHOOK(ChangeYaw)(int speed) { return 0.0f; } /* ../cstrike/dlls/mpstubb.cpp:46 */ void CBaseMonster::MakeIdealYaw(Vector vecTarget) { ; } /* ../cstrike/dlls/mpstubb.cpp:49 */ NOBODY void CBaseMonster::CorpseFallThink(void) { if (pev->flags & FL_ONGROUND) { SetThink(NULL); SetSequenceBox(); UTIL_SetOrigin(pev, pev->origin); } else pev->nextthink = gpGlobals->time + 0.1; } /* ../cstrike/dlls/mpstubb.cpp:62 */ void CBaseMonster::__MAKE_VHOOK(MonsterInitDead)(void) { InitBoneControllers(); pev->solid = SOLID_BBOX; pev->movetype = MOVETYPE_TOSS; pev->frame = 0; ResetSequenceInfo(); pev->framerate = 0; pev->max_health = pev->health; pev->deadflag = DEAD_DEAD; UTIL_SetSize(pev, g_vecZero, g_vecZero); UTIL_SetOrigin(pev, pev->origin); BecomeDead(); SetThink(&CBaseEntity::SUB_Remove); pev->nextthink = gpGlobals->time + 0.5; } /* ../cstrike/dlls/mpstubb.cpp:89 */ BOOL CBaseMonster::__MAKE_VHOOK(ShouldFadeOnDeath)(void) { return FALSE; } /* ../cstrike/dlls/mpstubb.cpp:94 */ BOOL CBaseMonster::FCheckAITrigger(void) { return FALSE; } /* ../cstrike/dlls/mpstubb.cpp:99 */ void CBaseMonster::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd) { CBaseToggle::KeyValue(pkvd); } /* ../cstrike/dlls/mpstubb.cpp:104 */ NOBODY int CBaseMonster::__MAKE_VHOOK(IRelationship)(CBaseEntity *pTarget) { // { // int const iEnemy; // 106 // } } /* ../cstrike/dlls/mpstubb.cpp:140 */ NOBODY void CBaseMonster::__MAKE_VHOOK(Look)(int iDistance) { // { // int iSighted; // 142 // class CBaseEntity *pSightEnt; // 149 // class CBaseEntity *pList; // 151 // Vector delta; // 153 // int count; // 156 // ClearConditions(CBaseMonster *const this, // int iConditions); // 145 // operator+(const Vector *const this, // const Vector &v); // 156 // operator-(const Vector *const this, // const Vector &v); // 156 // { // int i; // 157 // } // SetConditions(CBaseMonster *const this, // int iConditions); // 207 // } } /* ../cstrike/dlls/mpstubb.cpp:220 */ NOBODY CBaseEntity *CBaseMonster::__MAKE_VHOOK(BestVisibleEnemy)(void) { // { // class CBaseEntity *pReturn; // 222 // class CBaseEntity *pNextEnt; // 223 // int iNearest; // 224 // int iDist; // 225 // int iBestRelationship; // 226 // operator-(const Vector *const this, // const Vector &v); // 243 // Length(const Vector *const this); // 243 // operator-(const Vector *const this, // const Vector &v); // 251 // Length(const Vector *const this); // 251 // } }