#include "precompiled.h" /* <25ba9b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:37 */ LINK_ENTITY_TO_CLASS(weapon_flashbang, CFlashbang); /* <25b72f> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:39 */ NOBODY void CFlashbang::Spawn(void) { } /* <25b67a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:58 */ NOBODY void CFlashbang::Precache(void) { } /* <25b6a1> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:69 */ NOBODY int CFlashbang::GetItemInfo(ItemInfo *p) { } /* <25b7df> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:87 */ NOBODY BOOL CFlashbang::Deploy(void) { // Deploy(CFlashbang *const this); // 87 } /* <25b6fa> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:102 */ NOBODY void CFlashbang::Holster(int skiplocal) { } /* <25b7a5> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:118 */ NOBODY void CFlashbang::PrimaryAttack(void) { // PrimaryAttack(CFlashbang *const this); // 118 } /* <25bb65> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:133 */ NOBODY bool CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <25b81a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:171 */ NOBODY void CFlashbang::SecondaryAttack(void) { // ShieldSecondaryFire(CFlashbang::SecondaryAttack(// int iUpAnim, // int iDownAnim); // 173 } /* <25bb97> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:176 */ NOBODY void CFlashbang::SetPlayerShieldAnim(void) { } /* <25bbb9> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:187 */ NOBODY void CFlashbang::ResetPlayerShieldAnim(void) { } /* <25a8bd> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:198 */ NOBODY void CFlashbang::WeaponIdle(void) { // { // Vector angThrow; // 210 // float flVel; // 217 // Vector vecSrc; // 223 // Vector vecThrow; // 226 // } // { // int iAnim; // 282 // float flRand; // 283 // } } /* <25b6d4> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:315 */ NOBODY BOOL CFlashbang::CanDeploy(void) { }