#include "precompiled.h" /* <260ef4> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:48 */ LINK_ENTITY_TO_CLASS(weapon_g3sg1, CG3SG1); /* <260ca2> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:50 */ NOBODY void CG3SG1::Spawn(void) { } /* <260b97> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:63 */ NOBODY void CG3SG1::Precache(void) { } /* <260bbe> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:79 */ NOBODY int CG3SG1::GetItemInfo(ItemInfo *p) { } /* <260c7b> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:96 */ NOBODY BOOL CG3SG1::Deploy(void) { } /* <260c17> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:102 */ NOBODY void CG3SG1::SecondaryAttack(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 129 } /* <260eaa> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:133 */ NOBODY void CG3SG1::PrimaryAttack(void) { // Length2D(const Vector *const this); // 137 // PrimaryAttack(CG3SG1 *const this); // 133 } /* <260dab> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */ NOBODY void CG3SG1::G3SG1Fire(float flSpread,float flCycleTime,BOOL fUseAutoAim) { // { // Vector vecAiming; // 199 // Vector vecSrc; // 201 // int flag; // 206 // Vector vecDir; // 203 // operator+(const Vector *const this, // const Vector &v); // 193 // Vector(Vector *const this, // const Vector &v); // 204 // Vector(Vector *const this, // const Vector &v); // 204 // } } /* <260d53> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:234 */ NOBODY void CG3SG1::Reload(void) { // { // int iResult; // 239 // } // Reload(CG3SG1 *const this); // 234 } /* <260d18> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:260 */ NOBODY void CG3SG1::WeaponIdle(void) { // WeaponIdle(CG3SG1 *const this); // 260 } /* <260bf1> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:277 */ NOBODY float CG3SG1::GetMaxSpeed(void) { }