#include "precompiled.h" /* <276bbd> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:49 */ LINK_ENTITY_TO_CLASS(weapon_m249, CM249); /* <276951> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:51 */ NOBODY void CM249::Spawn(void) { } /* <2768d0> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:65 */ NOBODY void CM249::Precache(void) { } /* <2768f7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:84 */ NOBODY int CM249::GetItemInfo(ItemInfo *p) { } /* <27692a> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:101 */ NOBODY BOOL CM249::Deploy(void) { } /* <276b73> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */ NOBODY void CM249::PrimaryAttack(void) { // Length2D(const Vector *const this); // 115 // PrimaryAttack(CM249 *const this); // 111 } /* <276c87> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */ NOBODY void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 161 // Vector vecSrc; // 163 // Vector vecDir; // 164 // int flag; // 167 // operator+(const Vector *const this, // const Vector &v); // 156 // Vector(Vector *const this, // const Vector &v); // 165 // Vector(Vector *const this, // const Vector &v); // 165 // Length2D(const Vector *const this); // 192 // } } /* <276a02> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */ NOBODY void CM249::Reload(void) { // { // int iResult; // 206 // } // Reload(CM249 *const this); // 201 } /* <2769c7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */ NOBODY void CM249::WeaponIdle(void) { // WeaponIdle(CM249 *const this); // 222 }