#include "precompiled.h" /* <291149> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:63 */ LINK_ENTITY_TO_CLASS(weapon_p228, CP228); /* <290eb8> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:65 */ NOBODY void CP228::Spawn(void) { } /* <290e37> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:80 */ NOBODY void CP228::Precache(void) { } /* <290e5e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:98 */ NOBODY int CP228::GetItemInfo(ItemInfo *p) { } /* <290fc6> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:115 */ NOBODY BOOL CP228::Deploy(void) { // Deploy(CP228 *const this); // 115 } /* <2910ff> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:130 */ NOBODY void CP228::PrimaryAttack(void) { // Length2D(const Vector *const this); // 134 // PrimaryAttack(CP228 *const this); // 130 } /* <290e91> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:142 */ NOBODY void CP228::SecondaryAttack(void) { } /* <291213> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */ NOBODY void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // Vector vecAiming; // 203 // Vector vecSrc; // 205 // Vector vecDir; // 206 // int flag; // 210 // operator+(const Vector *const this, // const Vector &v); // 196 // Vector(Vector *const this, // const Vector &v); // 207 // Vector(Vector *const this, // const Vector &v); // 207 // } } /* <290f69> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:241 */ NOBODY void CP228::Reload(void) { // { // int iResult; // 246 // } // Reload(CP228 *const this); // 241 } /* <290f2e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:261 */ NOBODY void CP228::WeaponIdle(void) { // WeaponIdle(CP228 *const this); // 261 }