#include "precompiled.h" /* <29657d> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:49 */ LINK_ENTITY_TO_CLASS(weapon_p90, CP90); /* <296337> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:51 */ NOBODY void CP90::Spawn(void) { } /* <2962b6> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:66 */ NOBODY void CP90::Precache(void) { } /* <2962dd> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:83 */ NOBODY int CP90::GetItemInfo(ItemInfo *p) { } /* <296310> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:100 */ NOBODY BOOL CP90::Deploy(void) { } /* <296533> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:110 */ NOBODY void CP90::PrimaryAttack(void) { // Length2D(const Vector *const this); // 114 // PrimaryAttack(CP90 *const this); // 110 } /* <296647> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */ NOBODY void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 161 // Vector vecSrc; // 163 // Vector vecDir; // 164 // int flag; // 168 // operator+(const Vector *const this, // const Vector &v); // 155 // Vector(Vector *const this, // const Vector &v); // 165 // Vector(Vector *const this, // const Vector &v); // 165 // Length2D(const Vector *const this); // 193 // } } /* <2963e8> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:202 */ NOBODY void CP90::Reload(void) { // Reload(CP90 *const this); // 202 } /* <2963ad> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:216 */ NOBODY void CP90::WeaponIdle(void) { // WeaponIdle(CP90 *const this); // 216 }