#include "precompiled.h" /* <2a0f39> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:48 */ LINK_ENTITY_TO_CLASS(weapon_sg550, CSG550); /* <2a0ce8> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:50 */ NOBODY void CSG550::Spawn(void) { } /* <2a0bdd> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:63 */ NOBODY void CSG550::Precache(void) { } /* <2a0c04> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:79 */ NOBODY int CSG550::GetItemInfo(ItemInfo *p) { } /* <2a0cc1> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:96 */ NOBODY BOOL CSG550::Deploy(void) { } /* <2a0c5d> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:101 */ NOBODY void CSG550::SecondaryAttack(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 128 } /* <2a0eef> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:132 */ NOBODY void CSG550::PrimaryAttack(void) { // Length2D(const Vector *const this); // 136 // PrimaryAttack(CSG550 *const this); // 132 } /* <2a1003> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */ NOBODY void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 193 // Vector vecSrc; // 195 // Vector vecDir; // 196 // int flag; // 200 // operator+(const Vector *const this, // const Vector &v); // 187 // Vector(Vector *const this, // const Vector &v); // 197 // Vector(Vector *const this, // const Vector &v); // 197 // } } /* <2a0d98> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:227 */ NOBODY void CSG550::Reload(void) { // { // int iResult; // 232 // } // Reload(CSG550 *const this); // 227 } /* <2a0d5e> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:248 */ NOBODY void CSG550::WeaponIdle(void) { // WeaponIdle(CSG550 *const this); // 248 } /* <2a0c37> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:265 */ NOBODY float CSG550::GetMaxSpeed(void) { }