#include "precompiled.h" /* <2b5b26> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:50 */ LINK_ENTITY_TO_CLASS(weapon_ump45, CUMP45); /* <2b58f0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:52 */ NOBODY void CUMP45::Spawn(void) { } /* <2b586f> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:66 */ NOBODY void CUMP45::Precache(void) { } /* <2b5896> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:82 */ NOBODY int CUMP45::GetItemInfo(ItemInfo *p) { } /* <2b58c9> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:99 */ NOBODY BOOL CUMP45::Deploy(void) { } /* <2b5aec> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:108 */ NOBODY void CUMP45::PrimaryAttack(void) { // PrimaryAttack(CUMP45 *const this); // 108 } /* <2b5bf0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */ NOBODY void CUMP45::UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // int flag; // 153 // Vector vecAiming; // 160 // Vector vecSrc; // 162 // Vector vecDir; // 164 // operator+(const Vector *const this, // const Vector &v); // 151 // Vector(Vector *const this, // const Vector &v); // 165 // Vector(Vector *const this, // const Vector &v); // 165 // Length2D(const Vector *const this); // 191 // } } /* <2b59a1> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:200 */ NOBODY void CUMP45::Reload(void) { // Reload(CUMP45 *const this); // 200 } /* <2b5966> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:214 */ NOBODY void CUMP45::WeaponIdle(void) { // WeaponIdle(CUMP45 *const this); // 214 }