#include "precompiled.h" /* <2cadb2> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:51 */ LINK_ENTITY_TO_CLASS(weapon_xm1014, CXM1014); /* <2cacc6> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:53 */ NOBODY void CXM1014::Spawn(void) { } /* <2caadc> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:65 */ NOBODY void CXM1014::Precache(void) { } /* <2cab03> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:81 */ NOBODY int CXM1014::GetItemInfo(ItemInfo *p) { } /* <2cac9f> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:100 */ NOBODY BOOL CXM1014::Deploy(void) { } /* <2cab36> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:106 */ NOBODY void CXM1014::PrimaryAttack(void) { // { // Vector vecAiming; // 144 // Vector vecSrc; // 145 // int flag; // 149 // operator+(const Vector *const this, // const Vector &v); // 142 // Vector(Vector *const this, // const Vector &v); // 144 // Vector(Vector *const this, // const Vector &v); // 146 // Vector(Vector *const this, // const Vector &v); // 146 // Vector(Vector *const this, // float X, // float Y, // float Z); // 146 // edict(CBaseEntity *const this); // 156 // } } /* <2cad77> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:182 */ NOBODY void CXM1014::Reload(void) { // CXM1014::Reload(void); // 182 } /* <2cad3c> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:231 */ NOBODY void CXM1014::WeaponIdle(void) { // WeaponIdle(CXM1014 *const this); // 231 }