/*
*
*   This program is free software; you can redistribute it and/or modify it
*   under the terms of the GNU General Public License as published by the
*   Free Software Foundation; either version 2 of the License, or (at
*   your option) any later version.
*
*   This program is distributed in the hope that it will be useful, but
*   WITHOUT ANY WARRANTY; without even the implied warranty of
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
*   General Public License for more details.
*
*   You should have received a copy of the GNU General Public License
*   along with this program; if not, write to the Free Software Foundation,
*   Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*
*   In addition, as a special exception, the author gives permission to
*   link the code of this program with the Half-Life Game Engine ("HL
*   Engine") and Modified Game Libraries ("MODs") developed by Valve,
*   L.L.C ("Valve").  You must obey the GNU General Public License in all
*   respects for all of the code used other than the HL Engine and MODs
*   from Valve.  If you modify this file, you may extend this exception
*   to your version of the file, but you are not obligated to do so.  If
*   you do not wish to do so, delete this exception statement from your
*   version.
*
*/

#pragma once

#define DEFINE_DECAL(name)\
	{ name, 0 }

enum decal_e
{
	DECAL_GUNSHOT1 = 0,
	DECAL_GUNSHOT2,
	DECAL_GUNSHOT3,
	DECAL_GUNSHOT4,
	DECAL_GUNSHOT5,
	DECAL_LAMBDA1,
	DECAL_LAMBDA2,
	DECAL_LAMBDA3,
	DECAL_LAMBDA4,
	DECAL_LAMBDA5,
	DECAL_LAMBDA6,
	DECAL_SCORCH1,
	DECAL_SCORCH2,
	DECAL_BLOOD1,
	DECAL_BLOOD2,
	DECAL_BLOOD3,
	DECAL_BLOOD4,
	DECAL_BLOOD5,
	DECAL_BLOOD6,
	DECAL_YBLOOD1,
	DECAL_YBLOOD2,
	DECAL_YBLOOD3,
	DECAL_YBLOOD4,
	DECAL_YBLOOD5,
	DECAL_YBLOOD6,
	DECAL_GLASSBREAK1,
	DECAL_GLASSBREAK2,
	DECAL_GLASSBREAK3,
	DECAL_BIGSHOT1,
	DECAL_BIGSHOT2,
	DECAL_BIGSHOT3,
	DECAL_BIGSHOT4,
	DECAL_BIGSHOT5,
	DECAL_SPIT1,
	DECAL_SPIT2,
	DECAL_BPROOF1,      // Bulletproof glass decal
	DECAL_GARGSTOMP1,   // Gargantua stomp crack
	DECAL_SMALLSCORCH1, // Small scorch mark
	DECAL_SMALLSCORCH2, // Small scorch mark
	DECAL_SMALLSCORCH3, // Small scorch mark
	DECAL_MOMMABIRTH,   // Big momma birth splatter
	DECAL_MOMMASPLAT,
	DECAL_END
};

typedef struct
{
	char *name;
	int index;

} DLL_DECALLIST;

extern DLL_DECALLIST gDecals[DECAL_END];