// ReGameDLL Configuration File echo Executing ReGameDLL Configuration File // The style of gameplay where there aren't any teams (FFA mode) // 0 - disabled (default behaviour) // 1 - enabled // // Default value: "0" mp_freeforall 0 // Auto balancing of teams // 0 - disabled // 1 - on after next round (default behaviour) // 2 - on next round // // Default value: "1" mp_autoteambalance 1 // Designate the desired amount of buy time for each round. (in minutes) // -1 - means no time limit // 0 - disable buy // // Default value: "1.5" mp_buytime 0.25 // The maximum allowable amount of money in the game // // Default value: "16000" mp_maxmoney 16000 // Disable round end by game scenario // 0 - disabled (default behaviour) // 1 - enabled (never end round) // // Flags for fine grained control (choose as many as needed) // a - block round time round end check // b - block needed players round end check // c - block VIP assassination/success round end check // d - block prison escape round end check // e - block bomb round end check // f - block team extermination round end check // g - block hostage rescue round end check // // Example setting: "ae" - blocks round time and bomb round end checks // Default value: "0" mp_round_infinite 0 // The round by expired time will be over, if on a map it does not have the scenario of the game. // 0 - disabled (default behaviour) // 1 - enabled // Default value: "0" mp_roundover 0 // Number of seconds to delay before restarting a round after a win. // Default value: "5" mp_round_restart_delay 5 // Disable grenade damage through walls // 0 - disabled // 1 - enabled // Default value: "0" mp_hegrenade_penetration 0 // Drop a grenade after player death // 0 - disabled // 1 - drop one the grenade // 2 - drop an everyone grenades // Default value: "0" mp_nadedrops 0 // Player cannot respawn until next round // if more than N seconds has elapsed since the beginning round // // Default value: "20" mp_roundrespawn_time 20 // Automatically reload each weapon on player spawn // 0 - disabled (default behaviour) // 1 - enabled // // Default value: "0" mp_auto_reload_weapons "0" // Refill amount of backpack ammo up to the max // 0 - disabled (default behaviour) // 1 - refill backpack ammo on player spawn // 2 - refill backpack ammo on player spawn and on the purchase of the item // 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.) // // Default value: "0" mp_refill_bpammo_weapons 0 // Automatically joins the team // 0 - disabled // 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T) // // Default value: "0" mp_auto_join_team 0 // Maximum number of allowed teamkills before autokick. // Used when enabled mp_autokick. // 0 - disabled // // Default value: "3" mp_max_teamkills 3 // If set to something other than 0, // when anybody’s scored reaches mp_fraglimit the server changes map. // 0 - means no limit // // Default value: "0" mp_fraglimit 0 // Period between map rotations. // 0 - means no limit // // Default value: "0" mp_timelimit 20 // Players will automatically respawn when killed. // 0 - disabled // >0.00001 - time delay to respawn // // Default value: "0" mp_forcerespawn 0 // The hostages can take damage. // 0 - disabled // 1 - from any team (default behaviour) // 2 - only from CT // 3 - only from T mp_hostage_hurtable 1 // Show radio icon. // 0 - disabled // 1 - enabled (default behavior) mp_show_radioicon 1 // Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused // 0 - disabled (default behavior) // 1 - enabled // // Default value: "1" mp_old_bomb_defused_sound 1 // Set's the mode for the zBot // 0 - disabled // 1 - enable mode Deathmatch and not allow to do the scenario // // Default value: "0" bot_deathmatch 0 // Determines the type of quota. // normal - default behaviour // fill - the server will adjust bots to keep N players in the game, where N is bot_quota // // Default value: "normal" bot_quota_mode "normal" // Debug cvar shows triggers. // 0 - disabled (default behaviour) // 1 - enabled // // Default value: "0" showtriggers 0 // When players can hear each other. // Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk // 0 - dead don't hear alive // 1 - no restrictions // 2 - teammates hear each other // 3 - same as 2, but spectators hear everybody // 4 - alive hear alive, dead hear dead and alive. // // Default value: "0" sv_alltalk 0 // Time to remove item that have been dropped from the players. (in seconds) // // Default value: "300" mp_item_staytime 300 // Legacy func_bomb_target touch. New one is more strict. // 0 - New behavior // 1 - Legacy behavior // // Default value: "1" mp_legacy_bombtarget_touch "1"