#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL TYPEDESCRIPTION CFuncMortarField::m_SaveData[] = { DEFINE_FIELD(CFuncMortarField, m_iszXController, FIELD_STRING), DEFINE_FIELD(CFuncMortarField, m_iszYController, FIELD_STRING), DEFINE_FIELD(CFuncMortarField, m_flSpread, FIELD_FLOAT), DEFINE_FIELD(CFuncMortarField, m_flDelay, FIELD_FLOAT), DEFINE_FIELD(CFuncMortarField, m_iCount, FIELD_INTEGER), DEFINE_FIELD(CFuncMortarField, m_fControl, FIELD_INTEGER), }; #endif // HOOK_GAMEDLL /* ../cstrike/dlls/mortar.cpp:56 */ LINK_ENTITY_TO_CLASS(func_mortar_field, CFuncMortarField); /* ../cstrike/dlls/mortar.cpp:68 */ IMPLEMENT_SAVERESTORE(CFuncMortarField, CBaseToggle); /* ../cstrike/dlls/mortar.cpp:71 */ void CFuncMortarField::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "m_iszXController")) { m_iszXController = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_iszYController")) { m_iszYController = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_flSpread")) { m_flSpread = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_fControl")) { m_fControl = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_iCount")) { m_iCount = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } } // Drop bombs from above /* ../cstrike/dlls/mortar.cpp:102 */ void CFuncMortarField::__MAKE_VHOOK(Spawn)() { pev->solid = SOLID_NOT; // set size and link into world SET_MODEL(ENT(pev), STRING(pev->model)); pev->movetype = MOVETYPE_NONE; pev->effects |= EF_NODRAW; SetUse(&CFuncMortarField::FieldUse); Precache(); } /* ../cstrike/dlls/mortar.cpp:113 */ void CFuncMortarField::__MAKE_VHOOK(Precache)() { PRECACHE_SOUND("weapons/mortar.wav"); PRECACHE_SOUND("weapons/mortarhit.wav"); PRECACHE_MODEL("sprites/lgtning.spr"); } // If connected to a table, then use the table controllers, else hit where the trigger is. /* ../cstrike/dlls/mortar.cpp:122 */ void CFuncMortarField::FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Vector vecStart; vecStart.x = RANDOM_FLOAT(pev->mins.x, pev->maxs.x); vecStart.y = RANDOM_FLOAT(pev->mins.y, pev->maxs.y); vecStart.z = pev->maxs.z; switch (m_fControl) { // random case 0: break; // Trigger Activator case 1: { if (pActivator != NULL) { vecStart.x = pActivator->pev->origin.x; vecStart.y = pActivator->pev->origin.y; } break; } // table case 2: { CBaseEntity *pController; if (!FStringNull(m_iszXController)) { pController = UTIL_FindEntityByTargetname(NULL, STRING(m_iszXController)); if (pController != NULL) { vecStart.x = pev->mins.x + pController->pev->ideal_yaw * pev->size.x; } } if (!FStringNull(m_iszYController)) { pController = UTIL_FindEntityByTargetname(NULL, STRING(m_iszYController)); if (pController != NULL) { vecStart.y = pev->mins.y + pController->pev->ideal_yaw * pev->size.y; } } break; } } int pitch = RANDOM_LONG(95, 124); EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/mortar.wav", VOL_NORM, ATTN_NONE, 0, pitch); float t = 2.5; for (int i = 0; i < m_iCount; ++i) { Vector vecSpot = vecStart; vecSpot.x += RANDOM_FLOAT(-m_flSpread, m_flSpread); vecSpot.y += RANDOM_FLOAT(-m_flSpread, m_flSpread); TraceResult tr; UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -1) * 4096, ignore_monsters, ENT(pev), &tr); edict_t *pentOwner = NULL; if (pActivator) { pentOwner = pActivator->edict(); } CBaseEntity *pMortar = Create("monster_mortar", tr.vecEndPos, Vector(0, 0, 0), pentOwner); pMortar->pev->nextthink = gpGlobals->time + t; t += RANDOM_FLOAT(0.2, 0.5); if (i == 0) { CSoundEnt::InsertSound(bits_SOUND_DANGER, tr.vecEndPos, 400, 0.3); } } } /* ../cstrike/dlls/mortar.cpp:203 */ LINK_ENTITY_TO_CLASS(monster_mortar, CMortar); /* ../cstrike/dlls/mortar.cpp:205 */ void CMortar::__MAKE_VHOOK(Spawn)() { pev->movetype = MOVETYPE_NONE; pev->solid = SOLID_NOT; pev->dmg = 200; SetThink(&CMortar::MortarExplode); pev->nextthink = 0; Precache(); } /* ../cstrike/dlls/mortar.cpp:221 */ void CMortar::__MAKE_VHOOK(Precache)() { m_spriteTexture = PRECACHE_MODEL("sprites/lgtning.spr"); } /* ../cstrike/dlls/mortar.cpp:226 */ void CMortar::MortarExplode() { // mortar beam MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY); WRITE_BYTE(TE_BEAMPOINTS); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z + 1024); WRITE_SHORT(m_spriteTexture); WRITE_BYTE(0); // framerate WRITE_BYTE(0); // framerate WRITE_BYTE(1); // life WRITE_BYTE(40); // width WRITE_BYTE(0); // noise WRITE_BYTE(255); // r, g, b WRITE_BYTE(160); // r, g, b WRITE_BYTE(100); // r, g, b WRITE_BYTE(128); // brightness WRITE_BYTE(0); // speed MESSAGE_END(); TraceResult tr; UTIL_TraceLine(pev->origin + Vector(0, 0, 1024), pev->origin - Vector(0, 0, 1024), dont_ignore_monsters, ENT(pev), &tr); Explode(&tr, (DMG_BLAST | DMG_MORTAR)); UTIL_ScreenShake(tr.vecEndPos, 25.0, 150.0, 1.0, 750); }