/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef PERF_COUNTER_H #define PERF_COUNTER_H #ifdef _WIN32 #pragma once #endif #ifdef _WIN32 #include #include #include #else #include #include #include #include #ifdef OSX #include #else #include #endif #include #endif #include #include #include #include #include class CPerformanceCounter { public: CPerformanceCounter(void); void InitializePerformanceCounter(void); double GetCurTime(void); private: int m_iLowShift; double m_flPerfCounterFreq; double m_flCurrentTime; double m_flLastCurrentTime; };/* size: 28, cachelines: 1, members: 4 */ /* <2ebfc> ../game_shared/perf_counter.h:61 */ inline CPerformanceCounter::CPerformanceCounter(void) : m_iLowShift(0), m_flPerfCounterFreq(0), m_flCurrentTime(0), m_flLastCurrentTime(0) { InitializePerformanceCounter(); } /* <2ebdd> ../game_shared/perf_counter.h:69 */ inline void CPerformanceCounter::InitializePerformanceCounter(void) { #ifdef _WIN32 LARGE_INTEGER performanceFreq; QueryPerformanceFrequency(&performanceFreq); // get 32 out of the 64 time bits such that we have around // 1 microsecond resolution unsigned int lowpart, highpart; lowpart = (unsigned int)performanceFreq.LowPart; highpart = (unsigned int)performanceFreq.HighPart; m_iLowShift = 0; while (highpart || (lowpart > 2000000.0)) { m_iLowShift++; lowpart >>= 1; lowpart |= (highpart & 1) << 31; highpart >>= 1; } m_flPerfCounterFreq = 1.0 / (double)lowpart; #endif // _WIN32 } /* <2ec16> ../game_shared/perf_counter.h:97 */ inline double CPerformanceCounter::GetCurTime(void) { #ifdef _WIN32 static int sametimecount; static unsigned int oldtime; static int first = 1; LARGE_INTEGER PerformanceCount; unsigned int temp, t2; double time; QueryPerformanceCounter(&PerformanceCount); if (m_iLowShift == 0) { temp = (unsigned int)PerformanceCount.LowPart; } else { temp = ((unsigned int)PerformanceCount.LowPart >> m_iLowShift) | ((unsigned int)PerformanceCount.HighPart << (32 - m_iLowShift)); } if (first) { oldtime = temp; first = 0; } else { // check for turnover or backward time if ((temp <= oldtime) && ((oldtime - temp) < 0x10000000)) { // so we can't get stuck oldtime = temp; } else { t2 = temp - oldtime; time = (double)t2 * m_flPerfCounterFreq; oldtime = temp; m_flCurrentTime += time; if (m_flCurrentTime == m_flLastCurrentTime) { sametimecount++; if (sametimecount > 100000) { m_flCurrentTime += 1.0; sametimecount = 0; } } else { sametimecount = 0; } m_flLastCurrentTime = m_flCurrentTime; } } return m_flCurrentTime; #else // _WIN32 struct timeval tp; static int secbase = 0; gettimeofday(&tp, NULL); if (!secbase) { secbase = tp.tv_sec; return (tp.tv_usec / 1000000.0); } return ((tp.tv_sec - secbase) + tp.tv_usec / 1000000.0); #endif // _WIN32 } #endif // PERF_COUNTER_H