/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef TUTOR_CS_STATES_H #define TUTOR_CS_STATES_H #ifdef _WIN32 #pragma once #endif /* <22bf75> ../cstrike/dlls/tutor_cs_states.cpp:53 */ class CCSTutorStateSystem: public CBaseTutorStateSystem { public: CCSTutorStateSystem(void); virtual ~CCSTutorStateSystem(void); virtual bool UpdateState(GameEventType event, CBaseEntity *entity, CBaseEntity *other); virtual char *GetCurrentStateString(void); protected: virtual CBaseTutorState *ConstructNewState(int stateType); };/* size: 8, cachelines: 1, members: 1 */ /* <22bfcb> ../cstrike/dlls/tutor_cs_states.cpp:141 */ class CCSTutorUndefinedState: public CBaseTutorState { public: CCSTutorUndefinedState(void); virtual ~CCSTutorUndefinedState(void); virtual int CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other); virtual char *GetStateString(void); protected: int HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other); };/* size: 8, cachelines: 1, members: 1 */ /* <22c03e> ../cstrike/dlls/tutor_cs_states.cpp:198 */ class CCSTutorWaitingForStartState: public CBaseTutorState { public: CCSTutorWaitingForStartState(void); virtual ~CCSTutorWaitingForStartState(void); virtual int CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other); virtual char *GetStateString(void); protected: int HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other); int HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other); };/* size: 8, cachelines: 1, members: 1 */ /* <22c0e2> ../cstrike/dlls/tutor_cs_states.cpp:266 */ class CCSTutorBuyMenuState: public CBaseTutorState { public: CCSTutorBuyMenuState(void); virtual ~CCSTutorBuyMenuState(void); virtual int CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other); virtual char *GetStateString(void); protected: int HandleRoundStart(CBaseEntity *entity, CBaseEntity *other); };/* size: 8, cachelines: 1, members: 1 */ #endif // TUTOR_CS_STATES_H