/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef REVERT_SAVED_H #define REVERT_SAVED_H #ifdef _WIN32 #pragma once #endif class CRevertSaved: public CPointEntity { public: virtual void KeyValue(KeyValueData *pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #ifdef HOOK_GAMEDLL void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #endif public: void EXPORT MessageThink(); void EXPORT LoadThink(); public: float Duration() const { return pev->dmg_take; } float HoldTime() const { return pev->dmg_save; } float MessageTime() const { return m_messageTime; } float LoadTime() const { return m_loadTime; } void SetDuration(float duration) { pev->dmg_take = duration; } void SetHoldTime(float hold) { pev->dmg_save = hold; } void SetMessageTime(float time) { m_messageTime = time; } void SetLoadTime(float time) { m_loadTime = time; } public: static TYPEDESCRIPTION IMPL(m_SaveData)[2]; float m_messageTime; float m_loadTime; }; #endif // REVERT_SAVED_H