#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL const char *TutorIdentifierList[] = { "YOU_FIRED_A_SHOT", "YOU_SHOULD_RELOAD", "YOU_ARE_OUT_OF_AMMO", "YOU_KILLED_A_TEAMMATE", "YOU_KILLED_PLAYER", "YOU_KILLED_PLAYER_ONE_LEFT", "YOU_KILLED_LAST_ENEMY", "YOU_KILLED_PLAYER_HEADSHOT", "YOU_KILLED_PLAYER_HEADSHOT_ONE_LEFT", "YOU_KILLED_LAST_ENEMY_HEADSHOT", "YOU_DIED", "YOU_DIED_HEADSHOT", "YOU_FELL_TO_YOUR_DEATH", "YOU_WERE_JUST_HURT", "YOU_ARE_BLIND_FROM_FLASHBANG", "YOU_ATTACKED_TEAMMATE", "BUY_TIME_BEGIN", "BOMB_PLANTED_T", "BOMB_PLANTED_CT", "TEAMMATE_KILLED", "TEAMMATE_KILLED_ONE_LEFT", "LAST_TEAMMATE_KILLED", "ENEMY_KILLED", "ENEMY_KILLED_ONE_LEFT", "LAST_ENEMY_KILLED", "YOU_SPAWNED", "YOU_SEE_FRIEND", "YOU_SEE_ENEMY", "YOU_SEE_FRIEND_CORPSE", "YOU_SEE_ENEMY_CORPSE", "YOU_SEE_LOOSE_BOMB_T", "YOU_SEE_LOOSE_BOMB_CT", "YOU_SEE_BOMB_CARRIER_T", "YOU_SEE_BOMB_CARRIER_CT", "YOU_SEE_PLANTED_BOMB_T", "YOU_SEE_PLANTED_BOMB_CT", "YOU_ARE_BOMB_CARRIER", "YOU_SEE_LOOSE_WEAPON", "YOU_SEE_LOOSE_DEFUSER", "YOU_SEE_BOMBSITE_T", "YOU_SEE_BOMBSITE_CT", "YOU_SEE_BOMBSITE_T_BOMB", "YOU_SEE_HOSTAGE_T", "YOU_SEE_HOSTAGE_CT", "YOU_SEE_HOSTAGE_CT_EXAMINE", "YOU_USED_HOSTAGE_MORE_LEFT", "YOU_USED_HOSTAGE_NO_MORE_LEFT", "ALL_HOSTAGES_FOLLOWING_T", "ALL_HOSTAGES_FOLLOWING_CT", "HOSTAGE_RESCUED_T", "HOSTAGE_RESCUED_CT", "YOU_RESCUED_HOSTAGE", "YOU_ARE_IN_BOMBSITE_T", "YOU_ARE_IN_BOMBSITE_CT", "YOU_ARE_IN_BOMBSITE_T_BOMB", "ALL_HOSTAGES_RESCUED_T", "ALL_HOSTAGES_RESCUED_CT", "YOU_DAMAGED_HOSTAGE", "YOU_KILLED_HOSTAGE", "ALL_HOSTAGES_DEAD", "YOU_HAVE_BEEN_SHOT_AT", "TIME_RUNNING_OUT_DE_T", "TIME_RUNNING_OUT_DE_CT", "TIME_RUNNING_OUT_CS_T", "TIME_RUNNING_OUT_CS_CT", "DEFUSING_WITHOUT_KIT", "BOMB_DEFUSED_T", "BOMB_DEFUSED_CT", "YOU_DEFUSED_BOMB", "BOMB_EXPLODED_T", "BOMB_EXPLODED_CT", "ROUND_START_DE_T", "ROUND_START_DE_CT", "ROUND_START_CS_T", "ROUND_START_CS_CT", "ROUND_OVER", "ROUND_DRAW", "CT_WIN", "T_WIN", "DEATH_CAMERA_START", "RADIO_COVER_ME", "RADIO_YOU_TAKE_THE_POINT", "RADIO_HOLD_THIS_POSITION", "RADIO_REGROUP_TEAM", "RADIO_FOLLOW_ME", "RADIO_TAKING_FIRE", "RADIO_GO_GO_GO", "RADIO_TEAM_FALL_BACK", "RADIO_STICK_TOGETHER_TEAM", "RADIO_GET_IN_POSITION_AND_WAIT", "RADIO_STORM_THE_FRONT", "RADIO_REPORT_IN_TEAM", "RADIO_AFFIRMATIVE", "RADIO_ENEMY_SPOTTED", "RADIO_NEED_BACKUP", "RADIO_SECTOR_CLEAR", "RADIO_IN_POSITION", "RADIO_REPORTING_IN", "RADIO_GET_OUT_OF_THERE", "RADIO_NEGATIVE", "RADIO_ENEMY_DOWN", "BUY_NEED_PRIMARY", "BUY_NEED_PRIMARY_AMMO", "BUY_NEED_SECONDARY_AMMO", "BUY_NEED_ARMOR", "BUY_NEED_DEFUSE_KIT", "BUY_NEED_GRENADE", "CAREER_TASK_DONE_MORE_LEFT", "CAREER_TASK_DONE_ONE_LEFT", "CAREER_TASK_DONE_ALL_DONE", "HINT_BEGIN", "HINT_1", "HINT_2", "HINT_3", "HINT_4", "HINT_5", "HINT_10", "HINT_11", "HINT_12", "HINT_13", "HINT_14", "HINT_15", "HINT_20", "HINT_21", "HINT_22", "HINT_23", "HINT_24", "HINT_25", "HINT_26", "HINT_30", "HINT_31", "HINT_32", "HINT_33", "HINT_34", "HINT_40", "HINT_50", "HINT_51", "HINT_52", "HINT_53", "HINT_60", "HINT_61", "HINT_70", "HINT_71", "HINT_72", "HINT_73", "HINT_END", "INGAME_HINT_BEGIN", "INGAME_HINT_1", "INGAME_HINT_2", "INGAME_HINT_3" }; #endif // HOOK_GAMEDLL CCSTutor::CCSTutor() { m_stateSystem = new CCSTutorStateSystem; m_nextViewableCheckTime = 0; m_currentlyShownMessageID = TUTOR_NUM_MESSAGES; m_currentMessageEvent = NULL; m_messageTypeMask = TUTORMESSAGETYPE_ALL; m_lastScenarioEvent = NULL; m_haveSpawned = false; m_lastHintShown = HINT_BEGIN; m_lastInGameHintShown = INGAME_HINT_BEGIN; ReadTutorMessageFile(); ApplyPersistentDecay(); ResetPlayerDeathInfo(); } CCSTutor::~CCSTutor() { if (m_stateSystem != NULL) { delete m_stateSystem; m_stateSystem = NULL; } if (m_currentMessageEvent != NULL) { DeleteEvent(m_currentMessageEvent); m_currentMessageEvent = NULL; } if (m_lastScenarioEvent != NULL) { DeleteEvent(m_lastScenarioEvent); m_lastScenarioEvent = NULL; } ClearCurrentEvent(); ClearEventList(); } void ParseMessageParameters(char *&messageData, TutorMessage *ret) { char *token; while (true) { messageData = MP_COM_Parse((char *)messageData); token = MP_COM_GetToken(); if (!messageData || !Q_stricmp(token, "End")) { break; } if (!Q_stricmp(token, "String")) { messageData = MP_COM_Parse((char *)messageData); ret->m_text = Q_strdup(MP_COM_GetToken()); } else if (!Q_stricmp(token, "Duration")) { messageData = MP_COM_Parse((char *)messageData); ret->m_duration = Q_atoi(MP_COM_GetToken()); } else if (!Q_stricmp(token, "Priority")) { messageData = MP_COM_Parse((char *)messageData); ret->m_priority = Q_atoi(MP_COM_GetToken()); } else if (!Q_stricmp(token, "KeepOld")) { messageData = MP_COM_Parse((char *)messageData); token = MP_COM_GetToken(); if (!Q_stricmp(token, "true")) { ret->m_keepOld = TUTORMESSAGEKEEPOLDTYPE_KEEP_OLD; } else if (!Q_stricmp(token, "updatecontent")) { ret->m_keepOld = TUTORMESSAGEKEEPOLDTYPE_UPDATE_CONTENT; } else { ret->m_keepOld = TUTORMESSAGEKEEPOLDTYPE_DONT_KEEP_OLD; } } else if (!Q_stricmp(token, "Class")) { messageData = MP_COM_Parse((char *)messageData); if (!Q_stricmp(MP_COM_GetToken(), "Examine")) { ret->m_class = TUTORMESSAGECLASS_EXAMINE; } else { ret->m_class = TUTORMESSAGECLASS_NORMAL; } } else if (!Q_stricmp(token, "Decay")) { messageData = MP_COM_Parse((char *)messageData); ret->m_decay = Q_atoi(MP_COM_GetToken()); } else if (!Q_stricmp(token, "Type")) { messageData = MP_COM_Parse((char *)messageData); token = MP_COM_GetToken(); if (!Q_stricmp(token, "FriendDeath")) { ret->m_type = TUTORMESSAGETYPE_FRIEND_DEATH; } else if (!Q_stricmp(token, "EnemyDeath")) { ret->m_type = TUTORMESSAGETYPE_ENEMY_DEATH; } else if (!Q_stricmp(token, "Scenario")) { ret->m_type = TUTORMESSAGETYPE_SCENARIO; } else if (!Q_stricmp(token, "Buy")) { ret->m_type = TUTORMESSAGETYPE_BUY; } else if (!Q_stricmp(token, "Career")) { ret->m_type = TUTORMESSAGETYPE_CAREER; } else if (!Q_stricmp(token, "Hint")) { ret->m_type = TUTORMESSAGETYPE_HINT; } else if (!Q_stricmp(token, "InGameHint")) { ret->m_type = TUTORMESSAGETYPE_INGAME_HINT; } else if (!Q_stricmp(token, "EndGame")) { ret->m_type = TUTORMESSAGETYPE_END_GAME; } else { ret->m_type = TUTORMESSAGETYPE_DEFAULT; } } else if (!Q_stricmp(token, "Lifetime")) { messageData = MP_COM_Parse((char *)messageData); ret->m_lifetime = Q_atoi(MP_COM_GetToken()); } else if (!Q_stricmp(token, "DuplicateID")) { messageData = MP_COM_Parse((char *)messageData); ret->m_duplicateID = Q_atoi(MP_COM_GetToken()); } else if (!Q_stricmp(token, "Interrupt")) { messageData = MP_COM_Parse((char *)messageData); if (!Q_stricmp(MP_COM_GetToken(), "Now")) { ret->m_interruptFlag = TUTORMESSAGEINTERRUPTFLAG_NOW_DAMMIT; } else { ret->m_interruptFlag = TUTORMESSAGEINTERRUPTFLAG_DEFAULT; } } else if (!Q_stricmp(token, "MinDisplayTimeOverride")) { messageData = MP_COM_Parse((char *)messageData); ret->m_minDisplayTimeOverride = Q_atof(MP_COM_GetToken()); } else if (!Q_stricmp(token, "MinRepeatInterval")) { messageData = MP_COM_Parse((char *)messageData); ret->m_minRepeatInterval = Q_atof(MP_COM_GetToken()); } } } TutorMessage *ConstructTutorMessage(char *&messageData, TutorMessage *defaults) { TutorMessage *ret = new TutorMessage; ret->m_text = NULL; ret->m_duplicateID = defaults->m_duplicateID; ret->m_keepOld = defaults->m_keepOld; ret->m_duration = defaults->m_duration; ret->m_priority = defaults->m_priority; ret->m_class = defaults->m_class; ret->m_type = defaults->m_type; ret->m_decay = defaults->m_decay; ret->m_lifetime = defaults->m_lifetime; ret->m_interruptFlag = defaults->m_interruptFlag; ret->m_minDisplayTimeOverride = defaults->m_minDisplayTimeOverride; ret->m_minRepeatInterval = defaults->m_minRepeatInterval; ret->m_examineStartTime = -1.0f; ret->m_timesShown = 0; ret->m_lastCloseTime = 0; ParseMessageParameters(messageData, ret); return ret; } void ReadDefaultValues(char *&messageData, TutorMessage *defaults) { ParseMessageParameters(messageData, defaults); } void CCSTutor::ReadTutorMessageFile() { int messageFileLen = 0; char *messageFile; char *messageData; TutorMessage defaultMessage; messageFile = messageData = (char *)LOAD_FILE_FOR_ME("tutordata.txt", &messageFileLen); if (!messageFile) { if (g_bIsCzeroGame) { CONSOLE_ECHO("Warning: Cannot access tutor message file tutordata.txt\n"); } return; } defaultMessage.m_duplicateID = 0; defaultMessage.m_keepOld = TUTORMESSAGEKEEPOLDTYPE_DONT_KEEP_OLD; defaultMessage.m_duration = 1; defaultMessage.m_priority = 0; defaultMessage.m_class = TUTORMESSAGECLASS_NORMAL; defaultMessage.m_type = TUTORMESSAGETYPE_DEFAULT; defaultMessage.m_decay = 10; defaultMessage.m_lifetime = 10; defaultMessage.m_interruptFlag = TUTORMESSAGEINTERRUPTFLAG_DEFAULT; defaultMessage.m_minDisplayTimeOverride = 0; defaultMessage.m_minRepeatInterval = 0; while (true) { messageData = MP_COM_Parse(messageData); if (!messageData) { break; } char *token = MP_COM_GetToken(); if (!Q_stricmp(token, "TutorMessage")) { messageData = MP_COM_Parse(messageData); token = MP_COM_GetToken(); std::string identifier = token; TutorMessage *tm = ConstructTutorMessage(messageData, &defaultMessage); m_messageMap[identifier] = tm; } else if (!Q_stricmp(token, "Defaults")) { ReadDefaultValues(messageData, &defaultMessage); } } FREE_FILE(messageFile); } void CCSTutor::ApplyPersistentDecay() { for (TutorMessageID mid = YOU_FIRED_A_SHOT; mid < TUTOR_NUM_MESSAGES; mid++) { TutorMessage *definition = GetTutorMessageDefinition(mid); if (definition != NULL) { int timesShown = GET_TIMES_TUTOR_MESSAGE_SHOWN(mid); if (timesShown != -1) { definition->m_timesShown = timesShown; } } } } bool CCSTutor::HasCurrentWindowBeenActiveLongEnough(float time) { return (m_currentlyShownMessageID < 0 || m_currentlyShownMessageID >= TUTOR_NUM_MESSAGES || time > m_currentlyShownMessageMinimumCloseTime); } bool CCSTutor::ShouldShowMessageEvent(TutorMessageEvent *event, float time) { if (event == NULL) return false; TutorMessage *message = GetTutorMessageDefinition(event->GetID()); if (message == NULL) return false; if (message->m_class == TUTORMESSAGECLASS_NORMAL) { if (message->m_decay) { if (message->m_timesShown >= message->m_decay) return false; } } if (!(m_messageTypeMask & message->m_type) || (time - message->m_lastCloseTime < message->m_minRepeatInterval)) return false; if (HasCurrentWindowBeenActiveLongEnough(time)) return true; if (message->m_interruptFlag != TUTORMESSAGEINTERRUPTFLAG_NOW_DAMMIT) return false; TutorMessage *current = GetTutorMessageDefinition(m_currentlyShownMessageID); if (current == NULL || (DoMessagesHaveSameID(event->GetID(), m_currentlyShownMessageID) && current->m_keepOld != TUTORMESSAGEKEEPOLDTYPE_DONT_KEEP_OLD)) return false; if (message->m_priority > current->m_priority || message->m_priority == current->m_priority || m_currentMessageEvent->GetTimeActive(time) < event->GetTimeActive(time)) { return true; } return false; } void CCSTutor::CheckForInterruptingMessageEvent(float time) { bool newEvent = false; TutorMessageEvent *event = m_eventList; TutorMessage *oldMessage = GetTutorMessageDefinition(m_currentlyShownMessageID); TutorMessageEvent *oldEvent = m_currentMessageEvent; if (event == NULL) return; while (event != NULL) { if (ShouldShowMessageEvent(event, time)) { newEvent = true; ShowTutorMessage(event); } event = event->GetNext(); } if (!newEvent) { return; } if (oldEvent != NULL) { ProcessShownDeathsForEvent(event); DeleteEvent(oldEvent); } CloseCurrentWindow(); if (oldMessage != NULL) { oldMessage->m_lastCloseTime = time; } DeleteEventFromEventList(m_currentMessageEvent); ConstructMessageAndDisplay(); } void CCSTutor::__MAKE_VHOOK(TutorThink)(float time) { if (m_nextViewableCheckTime <= time) { CheckForBombViewable(); CheckForLooseWeaponViewable(); CheckForLooseDefuserViewable(); CheckForTimeRunningOut(); CheckForBombsiteViewable(); CheckForHostageViewable(); CheckExamineMessages(time); CheckHintMessages(time); CheckInGameHintMessages(time); CheckForNeedToReload(true); if (m_haveSpawned && CanLocalPlayerBuyStuff()) { m_messageTypeMask = TUTORMESSAGETYPE_BUY; CreateAndAddEventToList(BUY_TIME_BEGIN); m_haveSpawned = false; } if (CanLocalPlayerBuyStuff() && m_messageTypeMask == TUTORMESSAGETYPE_BUY) { CheckBuyZoneMessages(); } else { if (!CanLocalPlayerBuyStuff() && m_messageTypeMask == TUTORMESSAGETYPE_BUY) { OnEvent(EVENT_PLAYER_LEFT_BUY_ZONE); } } m_nextViewableCheckTime = cv_tutor_viewable_check_interval.value + time; } CheckForInactiveEvents(time); CheckForWindowClose(time); CheckForContentUpdate(); CheckForInterruptingMessageEvent(time); } void CCSTutor::CheckForWindowClose(float time) { if (m_currentlyShownMessageID < 0 || m_currentlyShownMessageID >= TUTOR_NUM_MESSAGES || time <= m_currentlyShownMessageCloseTime) return; TutorMessageEvent *event = GetTutorMessageUpdateEvent(); if (event == NULL) { ClearCurrentEvent(); return; } UpdateCurrentMessage(event); DeleteEventFromEventList(event); } void CCSTutor::CheckForContentUpdate() { if (m_currentlyShownMessageID < 0 || m_currentlyShownMessageID >= TUTOR_NUM_MESSAGES) return; TutorMessage *definition = GetTutorMessageDefinition(m_currentlyShownMessageID); if (definition == NULL || definition->m_keepOld != TUTORMESSAGEKEEPOLDTYPE_UPDATE_CONTENT) return; TutorMessageEvent *event = GetTutorMessageUpdateEvent(); if (event != NULL) { UpdateCurrentMessage(event); DeleteEventFromEventList(event); } } void CCSTutor::ClearCurrentEvent(bool closeWindow, bool processDeathsForEvent) { TutorMessage *oldMessage = GetTutorMessageDefinition(m_currentlyShownMessageID); if (oldMessage != NULL) { oldMessage->m_lastCloseTime = gpGlobals->time; } if (processDeathsForEvent) { ProcessShownDeathsForEvent(m_currentMessageEvent); } if (closeWindow) { CloseCurrentWindow(); } m_currentlyShownMessageID = TUTOR_NUM_MESSAGES; m_currentlyShownMessageCloseTime = 0; m_currentlyShownMessageMinimumCloseTime = 0; if (m_currentMessageEvent != NULL) { DeleteEvent(m_currentMessageEvent); m_currentMessageEvent = NULL; } } void CCSTutor::ProcessShownDeathsForEvent(TutorMessageEvent *event) { if (event == NULL) return; for (int i = 0; i < ARRAYSIZE(m_playerDeathInfo); ++i) { if (m_playerDeathInfo[i].m_event == event) { m_playerDeathInfo[i].m_hasBeenShown = true; m_playerDeathInfo[i].m_event = NULL; } } } TutorMessageEvent *CCSTutor::GetTutorMessageUpdateEvent() { TutorMessage *definition = GetTutorMessageDefinition(m_currentlyShownMessageID); if (definition == NULL || definition->m_keepOld == TUTORMESSAGEKEEPOLDTYPE_DONT_KEEP_OLD) return NULL; for (TutorMessageEvent *event = m_eventList; event != NULL; event = event->GetNext()) { if (DoMessagesHaveSameID(event->GetID(), m_currentlyShownMessageID)) { return event; } } return NULL; } bool CCSTutor::GetDuplicateMessagesFromEventList(TutorMessageEvent *&event1, TutorMessageEvent *&event2) { for (event1 = m_eventList; event1 != NULL; event1 = event1->GetNext()) { for (event2 = event1->GetNext(); event2 != NULL; event2 = event2->GetNext()) { if (DoMessagesHaveSameID(event1->GetID(), event2->GetID())) { return true; } } } return false; } void CCSTutor::CheckForInactiveEvents(float time) { TutorMessageEvent *event = m_eventList; while (event != NULL) { if (!event->IsActive(time)) { TutorMessageEvent *temp = event->GetNext(); DeleteEventFromEventList(event); DeleteEvent(event); event = temp; } else event = event->GetNext(); } TutorMessageEvent *event1 = NULL; TutorMessageEvent *event2 = NULL; if (GetDuplicateMessagesFromEventList(event1, event2)) { if (event1->GetTimeActive(time) < event2->GetTimeActive(time)) { TransferDeathEvents(event2, event1); DeleteEventFromEventList(event2); DeleteEvent(event2); } else { TransferDeathEvents(event1, event2); DeleteEventFromEventList(event1); DeleteEvent(event1); } } } void CCSTutor::CancelEvent(TutorMessageID mid) { if (m_currentlyShownMessageID == mid) ClearCurrentEvent(); TutorMessageEvent *event = m_eventList; while (event != NULL) { TutorMessageEvent *temp = event->GetNext(); if (event->GetID() == mid) { DeleteEventFromEventList(event); DeleteEvent(event); } event = temp; } if (m_lastScenarioEvent != NULL && m_lastScenarioEvent->GetID() == mid) { DeleteEvent(m_lastScenarioEvent); m_lastScenarioEvent = NULL; } } NOXREF void CCSTutor::LookupHotKey(TutorMessageID mid, int paramNum, wchar_t *buf, int buflen) { #ifdef _WIN32 _snwprintf(buf, buflen - 1, L"KEY%d", paramNum); #endif } TutorMessageEvent *CCSTutor::CreateTutorMessageEvent(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer; TutorMessage *message; TutorMessageEvent *event; char enemyList[2048]; char teammateList[2048]; localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return NULL; message = GetTutorMessageDefinition(mid); if (message == NULL) return NULL; event = new TutorMessageEvent ( mid, message->m_duplicateID, gpGlobals->time, message->m_lifetime, message->m_priority ); if (event != NULL) { switch (mid) { case YOU_KILLED_PLAYER_ONE_LEFT: case YOU_KILLED_LAST_ENEMY: case YOU_KILLED_PLAYER_HEADSHOT_ONE_LEFT: case YOU_KILLED_LAST_ENEMY_HEADSHOT: case ENEMY_KILLED_ONE_LEFT: case LAST_ENEMY_KILLED: { switch (localPlayer->m_iTeam) { case CT: ConstructRecentDeathsList(TERRORIST, enemyList, sizeof(enemyList), event); event->AddParameter(enemyList); break; case TERRORIST: ConstructRecentDeathsList(CT, teammateList, sizeof(teammateList), event); event->AddParameter(teammateList); break; } break; } case YOU_KILLED_PLAYER: case YOU_KILLED_PLAYER_HEADSHOT: case ENEMY_KILLED: { int numT; int numCT; char numTStr[16]; char numCTStr[16]; GetNumPlayersAliveOnTeams(numT, numCT); Q_snprintf(numTStr, sizeof(numTStr), "%i", numT); Q_snprintf(numCTStr, sizeof(numCTStr), "%i", numCT); switch (localPlayer->m_iTeam) { case CT: event->AddParameter(numCTStr); ConstructRecentDeathsList(TERRORIST, enemyList, sizeof(enemyList), event); event->AddParameter(enemyList); break; case TERRORIST: event->AddParameter(numTStr); ConstructRecentDeathsList(CT, teammateList, sizeof(teammateList), event); event->AddParameter(teammateList); break; } break; } case CAREER_TASK_DONE_MORE_LEFT: { char numLeftStr[16]; int numtasks = 0; if (TheCareerTasks != NULL) { numtasks = TheCareerTasks->GetNumRemainingTasks(); } Q_sprintf(numLeftStr, "%d", numtasks); event->AddParameter(numLeftStr); break; } case YOU_KILLED_A_TEAMMATE: case TEAMMATE_KILLED_ONE_LEFT: case LAST_TEAMMATE_KILLED: ConstructRecentDeathsList(localPlayer->m_iTeam, enemyList, sizeof(enemyList), event); event->AddParameter(enemyList); break; case TEAMMATE_KILLED: { int numT; int numCT; char numTStr[16]; char numCTStr[16]; GetNumPlayersAliveOnTeams(numT, numCT); if (localPlayer->IsAlive()) { switch (localPlayer->m_iTeam) { case CT: numCT--; break; case TERRORIST: numT--; break; } } Q_snprintf(numTStr, sizeof(numTStr), "%i", numT); Q_snprintf(numCTStr, sizeof(numCTStr), "%i", numCT); switch (localPlayer->m_iTeam) { case CT: event->AddParameter(numCTStr); break; case TERRORIST: event->AddParameter(numTStr); break; } ConstructRecentDeathsList(localPlayer->m_iTeam, teammateList, sizeof(teammateList), event); event->AddParameter(teammateList); break; } } } return event; } void CCSTutor::AddToEventList(TutorMessageEvent *event) { if (event != NULL) { event->SetNext(m_eventList); m_eventList = event; } } void CCSTutor::CreateAndAddEventToList(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other) { TutorMessageEvent *event; TutorMessage *message; event = CreateTutorMessageEvent(mid, entity, other); if (event != NULL) { message = GetTutorMessageDefinition(mid); if (message != NULL && message->m_type == TUTORMESSAGETYPE_SCENARIO) { if (m_lastScenarioEvent != NULL) { DeleteEvent(m_lastScenarioEvent); m_lastScenarioEvent = NULL; } m_lastScenarioEvent = CreateTutorMessageEvent(mid, entity, other); } AddToEventList(event); } } void CCSTutor::DeleteEventFromEventList(TutorMessageEvent *event) { if (event == NULL) return; TutorMessageEvent *temp = m_eventList; if (temp != event) { if (temp != NULL) { while (event != temp->GetNext()) { temp = temp->GetNext(); if (temp == NULL) { return; } } if (temp != NULL && temp->GetNext() == event) { temp->SetNext(temp->GetNext()->GetNext()); } } } else m_eventList = m_eventList->GetNext(); } void CCSTutor::ClearEventList() { while (m_eventList != NULL) { TutorMessageEvent *temp = m_eventList; m_eventList = m_eventList->GetNext(); DeleteEvent(temp); } } void CCSTutor::DeleteEvent(TutorMessageEvent *event) { for (int i = 0; i < ARRAYSIZE(m_playerDeathInfo); ++i) { if (m_playerDeathInfo[i].m_event == event) { m_playerDeathInfo[i].m_event = NULL; } } delete event; } void CCSTutor::__MAKE_VHOOK(PurgeMessages)() { ClearCurrentEvent(); ClearEventList(); if (m_lastScenarioEvent != NULL) { DeleteEvent(m_lastScenarioEvent); m_lastScenarioEvent = NULL; } } void CCSTutor::ComputeDisplayTimesForMessage() { TutorMessage *message = GetTutorMessageDefinition(m_currentlyShownMessageID); float now = gpGlobals->time; if (message == NULL) { m_currentlyShownMessageCloseTime = now; return; } m_currentlyShownMessageCloseTime = message->m_duration + now; m_currentlyShownMessageMinimumCloseTime = cv_tutor_message_minimum_display_time.value; int stringLength = GET_LOCALIZED_STRING_LENGTH(message->m_text); float minShowTime = stringLength * cv_tutor_message_character_display_time_coefficient.value; if (minShowTime > m_currentlyShownMessageMinimumCloseTime) { m_currentlyShownMessageMinimumCloseTime = minShowTime; } if (message->m_minDisplayTimeOverride <= m_currentlyShownMessageMinimumCloseTime) { message->m_minDisplayTimeOverride = m_currentlyShownMessageMinimumCloseTime; } m_currentlyShownMessageMinimumCloseTime = message->m_minDisplayTimeOverride + now; if (m_currentlyShownMessageMinimumCloseTime > m_currentlyShownMessageCloseTime) { m_currentlyShownMessageCloseTime = m_currentlyShownMessageMinimumCloseTime; } } NOXREF bool CCSTutor::ShouldUpdateCurrentMessage(TutorMessageID messageID) { if (DoMessagesHaveSameID(messageID, m_currentlyShownMessageID)) { TutorMessage *definition = GetTutorMessageDefinition(messageID); if (definition != NULL && definition->m_keepOld != TUTORMESSAGEKEEPOLDTYPE_DONT_KEEP_OLD) { return true; } } return false; } void CCSTutor::UpdateCurrentMessage(TutorMessageEvent *event) { TransferDeathEvents(m_currentMessageEvent, event); if (m_currentMessageEvent != NULL) { DeleteEvent(m_currentMessageEvent); m_currentMessageEvent = NULL; } m_currentlyShownMessageID = (TutorMessageID)event->GetID(); m_currentMessageEvent = event; TutorMessage *definition = GetTutorMessageDefinition(event->GetID()); if (definition != NULL) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer != NULL) { m_currentlyShownMessageCloseTime = definition->m_duration + gpGlobals->time; if (definition->m_keepOld == TUTORMESSAGEKEEPOLDTYPE_UPDATE_CONTENT) { CloseCurrentWindow(); DisplayMessageToPlayer(localPlayer, event->GetID(), definition->m_text, event); } } } } void CCSTutor::__MAKE_VHOOK(ShowTutorMessage)(TutorMessageEvent *event) { TutorMessageID mid = static_cast(event->GetID()); if (mid < 0 || mid >= TUTOR_NUM_MESSAGES) return; TutorMessage *message = GetTutorMessageDefinition(mid); if (message != NULL) { m_currentlyShownMessageID = mid; m_currentMessageEvent = event; m_currentlyShownMessageCloseTime = 0; m_currentlyShownMessageMinimumCloseTime = 0; } } void CCSTutor::ConstructMessageAndDisplay() { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer != NULL && !localPlayer->IsBot()) { TutorMessageID mid = static_cast(m_currentMessageEvent->GetID()); if (mid < 0 || mid >= TUTOR_NUM_MESSAGES) return; TutorMessage *message = GetTutorMessageDefinition(mid); if (message != NULL) { message->m_timesShown++; ComputeDisplayTimesForMessage(); DisplayMessageToPlayer(localPlayer, mid, message->m_text, m_currentMessageEvent); } } } void CCSTutor::__MAKE_VHOOK(CallEventHandler)(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { switch (event) { case EVENT_WEAPON_FIRED: HandleWeaponFired(entity, other); break; case EVENT_WEAPON_FIRED_ON_EMPTY: HandleWeaponFiredOnEmpty(entity, other); break; case EVENT_WEAPON_RELOADED: HandleWeaponReloaded(entity, other); break; case EVENT_BEING_SHOT_AT: HandleBeingShotAt(entity, other); break; case EVENT_PLAYER_BLINDED_BY_FLASHBANG: HandlePlayerBlindedByFlashbang(entity, other); break; case EVENT_PLAYER_DIED: HandlePlayerDied(entity, other); break; case EVENT_PLAYER_TOOK_DAMAGE: HandlePlayerTookDamage(entity, other); break; case EVENT_HOSTAGE_DAMAGED: HandleHostageDamaged(entity, other); break; case EVENT_HOSTAGE_KILLED: HandleHostageKilled(entity, other); break; case EVENT_BOMB_PLANTED: HandleBombPlanted(entity, other); break; case EVENT_BOMB_DEFUSING: HandleBombDefusing(entity, other); break; case EVENT_BOMB_DEFUSED: HandleBombDefused(entity, other); break; case EVENT_BOMB_EXPLODED: HandleBombExploded(entity, other); break; case EVENT_HOSTAGE_USED: HandleHostageUsed(entity, other); break; case EVENT_HOSTAGE_RESCUED: HandleHostageRescued(entity, other); break; case EVENT_ALL_HOSTAGES_RESCUED: HandleAllHostagesRescued(entity, other); break; case EVENT_TERRORISTS_WIN: HandleTWin(entity, other); break; case EVENT_CTS_WIN: HandleCTWin(entity, other); break; case EVENT_ROUND_DRAW: HandleRoundDraw(entity, other); break; case EVENT_ROUND_START: HandleRoundStart(entity, other); break; case EVENT_PLAYER_SPAWNED: HandlePlayerSpawned(entity, other); break; case EVENT_PLAYER_LEFT_BUY_ZONE: HandlePlayerLeftBuyZone(entity, other); break; case EVENT_DEATH_CAMERA_START: HandleDeathCameraStart(entity, other); break; case EVENT_TUTOR_BUY_MENU_OPENNED: HandleBuyMenuOpenned(entity, other); break; case EVENT_TUTOR_AUTOBUY: HandleAutoBuy(entity, other); break; case EVENT_TUTOR_NOT_BUYING_ANYTHING: HandleNotBuyingAnything(entity, other); break; case EVENT_TUTOR_NEED_TO_BUY_PRIMARY_WEAPON: HandleNeedToBuyPrimaryWeapon(entity, other); break; case EVENT_TUTOR_NEED_TO_BUY_PRIMARY_AMMO: HandleNeedToBuyPrimaryAmmo(entity, other); break; case EVENT_TUTOR_NEED_TO_BUY_SECONDARY_AMMO: HandleNeedToBuySecondaryAmmo(entity, other); break; case EVENT_TUTOR_NEED_TO_BUY_ARMOR: HandleNeedToBuyArmor(entity, other); break; case EVENT_TUTOR_NEED_TO_BUY_DEFUSE_KIT: HandleNeedToBuyDefuseKit(entity, other); break; case EVENT_TUTOR_NEED_TO_BUY_GRENADE: HandleNeedToBuyGrenade(entity, other); break; case EVENT_CAREER_TASK_DONE: HandleCareerTaskDone(entity, other); break; case EVENT_RADIO_COVER_ME: HandleRadioCoverMe(entity, other); break; case EVENT_RADIO_YOU_TAKE_THE_POINT: HandleRadioYouTakeThePoint(entity, other); break; case EVENT_RADIO_HOLD_THIS_POSITION: HandleRadioHoldThisPosition(entity, other); break; case EVENT_RADIO_REGROUP_TEAM: HandleRadioRegroupTeam(entity, other); break; case EVENT_RADIO_FOLLOW_ME: HandleRadioFollowMe(entity, other); break; case EVENT_RADIO_TAKING_FIRE: HandleRadioTakingFire(entity, other); break; case EVENT_RADIO_GO_GO_GO: HandleRadioGoGoGo(entity, other); break; case EVENT_RADIO_TEAM_FALL_BACK: HandleRadioTeamFallBack(entity, other); break; case EVENT_RADIO_STICK_TOGETHER_TEAM: HandleRadioStickTogetherTeam(entity, other); break; case EVENT_RADIO_GET_IN_POSITION_AND_WAIT: HandleRadioGetInPositionAndWait(entity, other); break; case EVENT_RADIO_STORM_THE_FRONT: HandleRadioStormTheFront(entity, other); break; case EVENT_RADIO_REPORT_IN_TEAM: HandleRadioReportInTeam(entity, other); break; case EVENT_RADIO_AFFIRMATIVE: HandleRadioAffirmative(entity, other); break; case EVENT_RADIO_ENEMY_SPOTTED: HandleRadioEnemySpotted(entity, other); break; case EVENT_RADIO_NEED_BACKUP: HandleRadioNeedBackup(entity, other); break; case EVENT_RADIO_SECTOR_CLEAR: HandleRadioSectorClear(entity, other); break; case EVENT_RADIO_IN_POSITION: HandleRadioInPosition(entity, other); break; case EVENT_RADIO_REPORTING_IN: HandleRadioReportingIn(entity, other); break; case EVENT_RADIO_GET_OUT_OF_THERE: HandleRadioGetOutOfThere(entity, other); break; case EVENT_RADIO_NEGATIVE: HandleRadioNegative(entity, other); break; case EVENT_RADIO_ENEMY_DOWN: HandleRadioEnemyDown(entity, other); break; default: break; } } void CCSTutor::HandleWeaponFired(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer != NULL && localPlayer->IsAlive()) { CBasePlayer *player = static_cast(entity); if (player != NULL && player == localPlayer) { CheckForNeedToReload(); } } } void CCSTutor::HandleWeaponFiredOnEmpty(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBasePlayer *player = static_cast(entity); if (player != NULL && player->IsPlayer() && player == localPlayer) { CBasePlayerWeapon *currentWeapon = static_cast(player->m_pActiveItem); if (currentWeapon != NULL && player->m_rgAmmo[currentWeapon->m_iPrimaryAmmoType] <= 0) { TutorMessage *message = GetTutorMessageDefinition(YOU_ARE_OUT_OF_AMMO); if (message != NULL) { message->m_lastCloseTime = 0; } CreateAndAddEventToList(YOU_ARE_OUT_OF_AMMO); } } } void CCSTutor::HandleWeaponReloaded(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *player = static_cast(entity); if (player != NULL && player->IsPlayer() && player == UTIL_GetLocalPlayer()) { CancelEvent(YOU_SHOULD_RELOAD); } } void CCSTutor::HandlePlayerDied(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBasePlayer *victim = static_cast(entity); CBasePlayer *attacker = static_cast(other); if (victim != NULL && !victim->IsPlayer()) victim = NULL; if (attacker != NULL && !attacker->IsPlayer()) attacker = NULL; if (victim == localPlayer && !attacker) { if (localPlayer->m_bKilledByBomb) { CreateAndAddEventToList(YOU_DIED, entity, other); } else { CreateAndAddEventToList(YOU_FELL_TO_YOUR_DEATH); } } if (!victim || !attacker) return; if (victim == attacker && victim == localPlayer) { CreateAndAddEventToList(YOU_DIED, entity, other); return; } int numT, numCT; GetNumPlayersAliveOnTeams(numT, numCT); if (attacker == localPlayer) { if (victim->m_iTeam == attacker->m_iTeam) { CreateAndAddEventToList(YOU_KILLED_A_TEAMMATE, entity, other); return; } if (victim->m_bHeadshotKilled) { switch (attacker->m_iTeam) { case CT: { switch (numT) { case 0: CreateAndAddEventToList(YOU_KILLED_LAST_ENEMY_HEADSHOT, entity, other); break; case 1: CreateAndAddEventToList(YOU_KILLED_PLAYER_HEADSHOT_ONE_LEFT, entity, other); break; default: CreateAndAddEventToList(YOU_KILLED_PLAYER_HEADSHOT, entity, other); break; } break; } case TERRORIST: { switch (numCT) { case 0: CreateAndAddEventToList(YOU_KILLED_LAST_ENEMY_HEADSHOT, entity, other); break; case 1: CreateAndAddEventToList(YOU_KILLED_PLAYER_HEADSHOT_ONE_LEFT, entity, other); break; default: CreateAndAddEventToList(YOU_KILLED_PLAYER_HEADSHOT, entity, other); break; } break; } } } else { switch (attacker->m_iTeam) { case CT: { switch (numT) { case 0: CreateAndAddEventToList(YOU_KILLED_LAST_ENEMY, entity, other); break; case 1: CreateAndAddEventToList(YOU_KILLED_PLAYER_ONE_LEFT, entity, other); break; default: CreateAndAddEventToList(YOU_KILLED_PLAYER, entity, other); break; } break; } case TERRORIST: { switch (numCT) { case 0: CreateAndAddEventToList(YOU_KILLED_LAST_ENEMY, entity, other); break; case 1: CreateAndAddEventToList(YOU_KILLED_PLAYER_ONE_LEFT, entity, other); break; default: CreateAndAddEventToList(YOU_KILLED_PLAYER, entity, other); break; } break; } } } } else if (victim == localPlayer) { CreateAndAddEventToList(victim->m_bHeadshotKilled ? YOU_DIED_HEADSHOT : YOU_DIED, entity, other); } else if (victim->m_iTeam == localPlayer->m_iTeam) { switch (victim->m_iTeam) { case CT: { if (localPlayer->IsAlive()) { if (numCT == 1) { CreateAndAddEventToList(LAST_TEAMMATE_KILLED, entity, other); } else if (numCT == 2) { CreateAndAddEventToList(TEAMMATE_KILLED_ONE_LEFT, entity, other); } else { CreateAndAddEventToList(TEAMMATE_KILLED, entity, other); } } else { if (numCT == 1) { CreateAndAddEventToList(TEAMMATE_KILLED_ONE_LEFT, entity, other); } else if (numCT > 1) { CreateAndAddEventToList(TEAMMATE_KILLED, entity, other); } } break; } case TERRORIST: { if (localPlayer->IsAlive()) { if (numT == 1) { CreateAndAddEventToList(LAST_TEAMMATE_KILLED, entity, other); } else if (numT == 2) { CreateAndAddEventToList(TEAMMATE_KILLED_ONE_LEFT, entity, other); } else { CreateAndAddEventToList(TEAMMATE_KILLED, entity, other); } } else { if (numT == 1) { CreateAndAddEventToList(TEAMMATE_KILLED_ONE_LEFT, entity, other); } else if (numT > 1) { CreateAndAddEventToList(TEAMMATE_KILLED, entity, other); } } break; } } } else { switch (localPlayer->m_iTeam) { case CT: { switch (numT) { case 0: CreateAndAddEventToList(LAST_ENEMY_KILLED, entity, other); break; case 1: CreateAndAddEventToList(ENEMY_KILLED_ONE_LEFT, entity, other); break; default: CreateAndAddEventToList(ENEMY_KILLED, entity, other); break; } break; } case TERRORIST: { switch (numCT) { case 0: CreateAndAddEventToList(LAST_ENEMY_KILLED, entity, other); break; case 1: CreateAndAddEventToList(ENEMY_KILLED_ONE_LEFT, entity, other); break; default: CreateAndAddEventToList(ENEMY_KILLED, entity, other); break; } break; } } } } void CCSTutor::HandlePlayerTookDamage(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBasePlayer *victim = static_cast(entity); CBasePlayer *attacker = static_cast(other); if (victim != NULL && !victim->IsPlayer()) { victim = NULL; } if (attacker != NULL && !attacker->IsPlayer()) { attacker = NULL; } if (victim != NULL && victim == localPlayer) { CreateAndAddEventToList(YOU_WERE_JUST_HURT); } else if (attacker != NULL && victim != NULL && attacker == localPlayer && victim->m_iTeam == localPlayer->m_iTeam) { CreateAndAddEventToList(YOU_ATTACKED_TEAMMATE); } } void CCSTutor::HandlePlayerBlindedByFlashbang(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBasePlayer *player = static_cast(entity); if (player != NULL && player->IsPlayer() && player == localPlayer) { CreateAndAddEventToList(YOU_ARE_BLIND_FROM_FLASHBANG); } } void CCSTutor::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *player = static_cast(entity); if (player->IsPlayer() && player == UTIL_GetLocalPlayer()) { m_haveSpawned = true; m_lastInGameHintShown = INGAME_HINT_BEGIN; CreateAndAddEventToList(YOU_SPAWNED, entity, other); } } NOXREF void CCSTutor::HandleClientCorpseSpawned(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *player = static_cast(entity); if (player == NULL || !player->IsPlayer()) return; ClientCorpseStruct *corpse = new ClientCorpseStruct; corpse->m_position = player->pev->origin; corpse->m_team = player->m_iTeam; m_clientCorpseList.push_back(corpse); } void CCSTutor::HandleBuyMenuOpenned(CBaseEntity *entity, CBaseEntity *other) { if (m_currentlyShownMessageID == BUY_TIME_BEGIN) { ClearCurrentEvent(); CheckBuyZoneMessages(); } } void CCSTutor::HandleAutoBuy(CBaseEntity *entity, CBaseEntity *other) { if (m_currentlyShownMessageID == BUY_TIME_BEGIN) { ClearCurrentEvent(); } } NOXREF void CCSTutor::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) { ; } void CCSTutor::HandlePlayerLeftBuyZone(CBaseEntity *entity, CBaseEntity *other) { m_messageTypeMask = (TUTORMESSAGETYPE_DEFAULT | TUTORMESSAGETYPE_FRIEND_DEATH | TUTORMESSAGETYPE_ENEMY_DEATH | TUTORMESSAGETYPE_SCENARIO | TUTORMESSAGETYPE_CAREER | TUTORMESSAGETYPE_INGAME_HINT | TUTORMESSAGETYPE_END_GAME); ClearEventList(); ClearCurrentEvent(); if (m_lastScenarioEvent != NULL) { m_lastScenarioEvent->SetActivationTime(gpGlobals->time); AddToEventList(m_lastScenarioEvent); m_lastScenarioEvent = NULL; } } void CCSTutor::HandleBombPlanted(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *player = UTIL_GetLocalPlayer(); if (player == NULL) return; if (player->IsAlive() && player->m_iTeam == CT) { CreateAndAddEventToList(BOMB_PLANTED_CT, entity, other); } else { CreateAndAddEventToList(BOMB_PLANTED_T, entity, other); } } void CCSTutor::HandleBombDefused(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBasePlayer *defuser = static_cast(entity); if (defuser != NULL && defuser->IsPlayer() && defuser == localPlayer) { CreateAndAddEventToList(YOU_DEFUSED_BOMB); } else { switch (localPlayer->m_iTeam) { case CT: CreateAndAddEventToList(BOMB_DEFUSED_CT); break; case TERRORIST: CreateAndAddEventToList(BOMB_DEFUSED_T); break; default: CreateAndAddEventToList(ROUND_OVER); break; } } } void CCSTutor::HandleBombDefusing(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBasePlayer *player = static_cast(entity); if (player != NULL && player->IsPlayer() && player == localPlayer && !player->m_bHasDefuser) { CreateAndAddEventToList(DEFUSING_WITHOUT_KIT); } } void CCSTutor::HandleBombExploded(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; switch (localPlayer->m_iTeam) { case CT: CreateAndAddEventToList(BOMB_EXPLODED_CT); break; case TERRORIST: CreateAndAddEventToList(BOMB_EXPLODED_T); break; default: break; } } void CCSTutor::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *player = UTIL_GetLocalPlayer(); m_roundStartTime = gpGlobals->time; if (player == NULL) return; if (IsBombMap()) { switch (player->m_iTeam) { case CT: CreateAndAddEventToList(ROUND_START_DE_CT); break; case TERRORIST: { if (player->m_bHasC4) CreateAndAddEventToList(YOU_ARE_BOMB_CARRIER, entity, other); else CreateAndAddEventToList(ROUND_START_DE_T); break; } } } else if (IsHostageMap()) { switch (player->m_iTeam) { case CT: CreateAndAddEventToList(ROUND_START_CS_CT); break; case TERRORIST: CreateAndAddEventToList(ROUND_START_CS_T); break; } } } void CCSTutor::HandleBeingShotAt(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBasePlayer *player = static_cast(entity); if (player != NULL && player->IsPlayer() && player == localPlayer && localPlayer->IsAlive()) { CreateAndAddEventToList(YOU_HAVE_BEEN_SHOT_AT, entity, other); } } void CCSTutor::HandleHostageUsed(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBasePlayer *activator = static_cast(entity); if (activator != NULL && activator->IsPlayer()) { bool unusedHostages = !CheckForAllHostagesFollowingSomeone(); if (activator == localPlayer) { CreateAndAddEventToList(unusedHostages ? YOU_USED_HOSTAGE_MORE_LEFT : YOU_USED_HOSTAGE_NO_MORE_LEFT); } else if (!unusedHostages) { switch (localPlayer->m_iTeam) { case CT: CreateAndAddEventToList(ALL_HOSTAGES_FOLLOWING_CT); break; case TERRORIST: CreateAndAddEventToList(ALL_HOSTAGES_FOLLOWING_T); break; } } } } void CCSTutor::HandleHostageRescued(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBasePlayer *rescuer = static_cast(entity); if (rescuer != NULL && rescuer->IsPlayer()) { switch (localPlayer->m_iTeam) { case CT: CreateAndAddEventToList((localPlayer == rescuer) ? YOU_RESCUED_HOSTAGE : HOSTAGE_RESCUED_CT); break; case TERRORIST: CreateAndAddEventToList(HOSTAGE_RESCUED_T); break; } } } void CCSTutor::HandleAllHostagesRescued(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; switch (localPlayer->m_iTeam) { case CT: CreateAndAddEventToList(ALL_HOSTAGES_RESCUED_CT); break; case TERRORIST: CreateAndAddEventToList(ALL_HOSTAGES_RESCUED_T); break; } } void CCSTutor::HandleHostageDamaged(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBasePlayer *attacker = static_cast(other); if (entity != NULL && attacker != NULL && attacker->IsPlayer() && localPlayer == attacker) { CreateAndAddEventToList(YOU_DAMAGED_HOSTAGE); } } void CCSTutor::HandleHostageKilled(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CheckForAllHostagesDead(); CBasePlayer *attacker = static_cast(other); if (entity != NULL && attacker != NULL && attacker->IsPlayer()) { bool unusedHostages = CheckForAllHostagesFollowingSomeone(); if (localPlayer == attacker) { CreateAndAddEventToList(YOU_KILLED_HOSTAGE); } if (unusedHostages) { switch (localPlayer->m_iTeam) { case CT: CreateAndAddEventToList(ALL_HOSTAGES_FOLLOWING_CT); break; case TERRORIST: CreateAndAddEventToList(ALL_HOSTAGES_FOLLOWING_T); break; } } } } void CCSTutor::HandleRoundDraw(CBaseEntity *entity, CBaseEntity *other) { if (CSGameRules()->m_iTotalRoundsPlayed) { CreateAndAddEventToList(ROUND_DRAW); } ResetPlayerDeathInfo(); } void CCSTutor::HandleCTWin(CBaseEntity *entith, CBaseEntity *other) { CreateAndAddEventToList(CT_WIN); ResetPlayerDeathInfo(); } void CCSTutor::HandleTWin(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(T_WIN); ResetPlayerDeathInfo(); } void CCSTutor::HandleDeathCameraStart(CBaseEntity *entity, CBaseEntity *other) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBasePlayer *player = static_cast(entity); if (player != NULL && player->IsPlayer() && player == localPlayer) { m_messageTypeMask = (TUTORMESSAGETYPE_FRIEND_DEATH | TUTORMESSAGETYPE_ENEMY_DEATH | TUTORMESSAGETYPE_HINT | TUTORMESSAGETYPE_END_GAME); CreateAndAddEventToList(DEATH_CAMERA_START); } } void CCSTutor::HandleRadioCoverMe(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_COVER_ME, entity, other); } void CCSTutor::HandleRadioYouTakeThePoint(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_YOU_TAKE_THE_POINT, entity, other); } void CCSTutor::HandleRadioHoldThisPosition(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_HOLD_THIS_POSITION, entity, other); } void CCSTutor::HandleRadioRegroupTeam(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_REGROUP_TEAM, entity, other); } void CCSTutor::HandleRadioFollowMe(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_FOLLOW_ME, entity, other); } void CCSTutor::HandleRadioTakingFire(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_TAKING_FIRE, entity, other); } void CCSTutor::HandleRadioGoGoGo(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_GO_GO_GO, entity, other); } void CCSTutor::HandleRadioTeamFallBack(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_TEAM_FALL_BACK, entity, other); } void CCSTutor::HandleRadioStickTogetherTeam(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_STICK_TOGETHER_TEAM, entity, other); } void CCSTutor::HandleRadioGetInPositionAndWait(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_GET_IN_POSITION_AND_WAIT, entity, other); } void CCSTutor::HandleRadioStormTheFront(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_STORM_THE_FRONT, entity, other); } void CCSTutor::HandleRadioReportInTeam(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_REPORT_IN_TEAM, entity, other); } void CCSTutor::HandleRadioAffirmative(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_AFFIRMATIVE, entity, other); } void CCSTutor::HandleRadioEnemySpotted(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_ENEMY_SPOTTED, entity, other); } void CCSTutor::HandleRadioNeedBackup(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_NEED_BACKUP, entity, other); } void CCSTutor::HandleRadioSectorClear(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_SECTOR_CLEAR, entity, other); } void CCSTutor::HandleRadioInPosition(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_IN_POSITION, entity, other); } void CCSTutor::HandleRadioReportingIn(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_REPORTING_IN, entity, other); } void CCSTutor::HandleRadioGetOutOfThere(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_GET_OUT_OF_THERE, entity, other); } void CCSTutor::HandleRadioNegative(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_NEGATIVE, entity, other); } void CCSTutor::HandleRadioEnemyDown(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(RADIO_ENEMY_DOWN, entity, other); } void CCSTutor::HandleNotBuyingAnything(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(BUY_TIME_BEGIN, entity, other); } void CCSTutor::HandleNeedToBuyPrimaryWeapon(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(BUY_NEED_PRIMARY, entity, other); } void CCSTutor::HandleNeedToBuyPrimaryAmmo(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(BUY_NEED_PRIMARY_AMMO, entity, other); } void CCSTutor::HandleNeedToBuySecondaryAmmo(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(BUY_NEED_SECONDARY_AMMO, entity, other); } void CCSTutor::HandleNeedToBuyArmor(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(BUY_NEED_ARMOR, entity, other); } void CCSTutor::HandleNeedToBuyDefuseKit(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(BUY_NEED_DEFUSE_KIT, entity, other); } void CCSTutor::HandleNeedToBuyGrenade(CBaseEntity *entity, CBaseEntity *other) { CreateAndAddEventToList(BUY_NEED_GRENADE, entity, other); } void CCSTutor::HandleCareerTaskDone(CBaseEntity *entity, CBaseEntity *other) { int numTasksRemaining = 0; if (TheCareerTasks != NULL && (numTasksRemaining = TheCareerTasks->GetNumRemainingTasks()) > 0) CreateAndAddEventToList((numTasksRemaining == 1) ? CAREER_TASK_DONE_ONE_LEFT : CAREER_TASK_DONE_MORE_LEFT); else CreateAndAddEventToList(CAREER_TASK_DONE_ALL_DONE); } void CCSTutor::__MAKE_VHOOK(HandleShotFired)(Vector source, Vector target) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; float d1, d, angle, FiringLineDistanceToPlayer; d1 = (source - localPlayer->pev->origin).Length(); if (d1 > 32.0f) { d = (target - source).Length(); angle = d1 / d; FiringLineDistanceToPlayer = Q_sin(Q_acos(angle)) * d1; if (FiringLineDistanceToPlayer <= 3000.0f) { OnEvent(EVENT_BEING_SHOT_AT, localPlayer); } } } void CCSTutor::GetNumPlayersAliveOnTeams(int &numT, int &numCT) { numT = 0; numCT = 0; for (int i = 1; i <= gpGlobals->maxClients; ++i) { CBasePlayer *player = UTIL_PlayerByIndex(i); if (player == NULL || !player->IsAlive()) continue; switch (player->m_iTeam) { case CT: ++numCT; break; case TERRORIST: ++numT; break; } } } void CCSTutor::CheckForLooseWeaponViewable() { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_LOOSE_WEAPON); if (message != NULL && message->m_class == TUTORMESSAGECLASS_EXAMINE) return; CBaseEntity *weapon = NULL; while ((weapon = UTIL_FindEntityByClassname(weapon, "weaponbox")) != NULL) { if (IsEntityInViewOfPlayer(weapon, localPlayer)) { CreateAndAddEventToList(YOU_SEE_LOOSE_WEAPON); break; } } } void CCSTutor::CheckForLooseDefuserViewable() { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL || localPlayer->m_iTeam != CT) return; TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_LOOSE_DEFUSER); if (message != NULL && message->m_class == TUTORMESSAGECLASS_EXAMINE) return; CBaseEntity *defuser = NULL; while ((defuser = UTIL_FindEntityByClassname(defuser, "item_thighpack")) != NULL) { if (IsEntityInViewOfPlayer(defuser, localPlayer)) { CreateAndAddEventToList(YOU_SEE_LOOSE_DEFUSER); break; } } } void CCSTutor::CheckForBombViewable() { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBaseEntity *bomb = UTIL_FindEntityByClassname(NULL, "grenade"); if (bomb != NULL && ((CGrenade *)bomb)->m_bIsC4 && IsEntityInViewOfPlayer(bomb, localPlayer)) { switch (localPlayer->m_iTeam) { case CT: { TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_PLANTED_BOMB_CT); if (message == NULL || message->m_class != TUTORMESSAGECLASS_EXAMINE) { CreateAndAddEventToList(YOU_SEE_PLANTED_BOMB_CT); } break; } case TERRORIST: { TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_PLANTED_BOMB_T); if (message == NULL || message->m_class != TUTORMESSAGECLASS_EXAMINE) { CreateAndAddEventToList(YOU_SEE_PLANTED_BOMB_T); } break; } } } else { CBasePlayer *bombCarrier = NULL; for (int i = 1; i <= gpGlobals->maxClients; ++i) { CBasePlayer *player = UTIL_PlayerByIndex(i); if (player != NULL && player->m_bHasC4) { bombCarrier = player; break; } } bomb = UTIL_FindEntityByClassname(NULL, "weapon_c4"); if (bomb != NULL && IsEntityInViewOfPlayer(bomb, localPlayer)) { if (bombCarrier != NULL) { if (bombCarrier != localPlayer) { switch (localPlayer->m_iTeam) { case CT: { TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_BOMB_CARRIER_CT); if (message == NULL || message->m_class != TUTORMESSAGECLASS_EXAMINE) { CreateAndAddEventToList(YOU_SEE_BOMB_CARRIER_CT); } break; } case TERRORIST: { TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_BOMB_CARRIER_T); if (message == NULL || message->m_class != TUTORMESSAGECLASS_EXAMINE) { CreateAndAddEventToList(YOU_SEE_BOMB_CARRIER_T); } break; } } } } else { switch (localPlayer->m_iTeam) { case CT: { TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_LOOSE_BOMB_CT); if (message == NULL || message->m_class != TUTORMESSAGECLASS_EXAMINE) { CreateAndAddEventToList(YOU_SEE_LOOSE_BOMB_CT); } break; } case TERRORIST: { TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_LOOSE_BOMB_T); if (message == NULL || message->m_class != TUTORMESSAGECLASS_EXAMINE) { CreateAndAddEventToList(YOU_SEE_LOOSE_BOMB_T); } break; } } } } } } void CCSTutor::CheckForBombsiteViewable() { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; TutorMessageID mid = CheckForInBombZone(); if (mid == TUTOR_NUM_MESSAGES) { switch (localPlayer->m_iTeam) { case CT: { mid = YOU_SEE_BOMBSITE_CT; break; } case TERRORIST: { if (localPlayer->m_bHasC4) { mid = YOU_SEE_BOMBSITE_T_BOMB; } else if (TheCSBots() == NULL || !TheCSBots()->IsBombPlanted()) { mid = YOU_SEE_BOMBSITE_T; } break; } } TutorMessage *definition = GetTutorMessageDefinition(mid); if (definition == NULL || definition->m_class != TUTORMESSAGECLASS_EXAMINE) { bool sawFirst = false; CBaseEntity *bombTarget = NULL; while ((bombTarget = UTIL_FindEntityByClassname(bombTarget, "func_bomb_target")) != NULL) { if (IsBombPlantedInBombsite(bombTarget)) { sawFirst = true; CreateAndAddEventToList(mid); break; } } if (!sawFirst) { while ((bombTarget = UTIL_FindEntityByClassname(bombTarget, "info_bomb_target")) != NULL) { if (IsBombPlantedInBombsite(bombTarget)) { CreateAndAddEventToList(mid); break; } } } } } else CreateAndAddEventToList(mid); } TutorMessageID CCSTutor::CheckForInBombZone() { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); TutorMessageID mid = TUTOR_NUM_MESSAGES; if (localPlayer != NULL && localPlayer->m_iTeam == CT) { CBaseEntity *bombTarget = NULL; while ((bombTarget = UTIL_FindEntityByClassname(bombTarget, "func_bomb_target")) != NULL) { if (IsBombPlantedInBombsite(bombTarget)) { return YOU_SEE_PLANTED_BOMB_CT; } } while ((bombTarget = UTIL_FindEntityByClassname(bombTarget, "info_bomb_target")) != NULL) { if (IsBombPlantedInBombsite(bombTarget)) { return YOU_SEE_PLANTED_BOMB_CT; } } } return mid; } bool CCSTutor::IsBombPlantedInBombsite(CBaseEntity *bombTarget) { CGrenade *bomb = NULL; while ((bomb = (CGrenade *)UTIL_FindEntityByClassname(bomb, "grenade")) != NULL) { if (bomb->m_bIsC4 && IsEntityInBombsite(bomb, bombTarget)) { return true; } } return false; } void CCSTutor::CheckForHostageViewable() { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; CBaseEntity *hostageEntity = NULL; while ((hostageEntity = UTIL_FindEntityByClassname(hostageEntity, "hostage_entity")) != NULL) { bool validHostage = false; CHostage *hostage = static_cast(hostageEntity); if (hostage->pev->takedamage == DAMAGE_YES) { if (!hostage->IsFollowingSomeone()) validHostage = true; } if (hostage->IsValid() && validHostage && IsEntityInViewOfPlayer(hostage, localPlayer)) { switch (localPlayer->m_iTeam) { case CT: { TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_HOSTAGE_CT); if (message != NULL && message->m_class == TUTORMESSAGECLASS_EXAMINE) { return; } CreateAndAddEventToList(YOU_SEE_HOSTAGE_CT); break; } case TERRORIST: { TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_HOSTAGE_T); if (message != NULL && message->m_class == TUTORMESSAGECLASS_EXAMINE) { return; } CreateAndAddEventToList(YOU_SEE_HOSTAGE_T); break; } } break; } } } void CCSTutor::CheckForTimeRunningOut() { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL || CSGameRules()->IsFreezePeriod() || CSGameRules()->TimeRemaining() > 30.0f) return; if (IsBombMap()) { switch (localPlayer->m_iTeam) { case CT: CreateAndAddEventToList(TIME_RUNNING_OUT_DE_CT); break; case TERRORIST: CreateAndAddEventToList(TIME_RUNNING_OUT_DE_T); break; } } else if (IsHostageMap()) { switch (localPlayer->m_iTeam) { case CT: CreateAndAddEventToList(TIME_RUNNING_OUT_CS_CT); break; case TERRORIST: CreateAndAddEventToList(TIME_RUNNING_OUT_CS_T); break; } } } void CCSTutor::CheckForAllHostagesDead() { bool foundLiveOne = false; CHostage *hostage = NULL; while ((hostage = (CHostage *)UTIL_FindEntityByClassname(hostage, "hostage_entity")) != NULL) { if (hostage->IsAlive()) { foundLiveOne = true; break; } } if (!foundLiveOne) { CreateAndAddEventToList(ALL_HOSTAGES_DEAD); } } bool CCSTutor::CheckForAllHostagesFollowingSomeone() { bool foundUnusedOne = false; CHostage *hostage = NULL; while ((hostage = (CHostage *)UTIL_FindEntityByClassname(hostage, "hostage_entity")) != NULL) { if (hostage->pev->takedamage == DAMAGE_YES) { if (!hostage->IsFollowingSomeone()) { foundUnusedOne = true; break; } } } return foundUnusedOne ? false : true; } TutorMessage *CCSTutor::__MAKE_VHOOK(GetTutorMessageDefinition)(int messageID) { if (messageID < 0 || messageID >= TUTOR_NUM_MESSAGES) return NULL; TutorMessageMapIter iter = m_messageMap.find(TutorIdentifierList[messageID]); if (iter != m_messageMap.end()) { return (*iter).second; } return NULL; } CBaseEntity *CCSTutor::GetEntityForMessageID(int messageID, CBaseEntity *last) { CBaseEntity *ret = NULL; switch (messageID) { case YOU_SEE_FRIEND: case YOU_SEE_ENEMY: ret = UTIL_FindEntityByClassname(last, "player"); break; case YOU_SEE_FRIEND_CORPSE: { // TODO: this code is noxref // this code fucked my brain, in that pointer Vector * is passed through the CBaseEntity * #if 1 CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer != NULL) { if (m_clientCorpseList.empty()) return NULL; ClientCorpseStruct *lastCorpse = NULL; ClientCorpseListIter iter; if (last != NULL) { iter = m_clientCorpseList.begin(); while (iter != m_clientCorpseList.end()) { lastCorpse = (*iter); if ((CBaseEntity *)lastCorpse == last) break; ++iter; } while (iter != m_clientCorpseList.end()) { ClientCorpseStruct *corpse = (*iter); if (corpse->m_team == localPlayer->m_iTeam) return (CBaseEntity *)&corpse->m_position; ++iter; } return NULL; } else return (CBaseEntity *)&m_clientCorpseList.front()->m_position; } #endif break; } case YOU_SEE_LOOSE_BOMB_T: case YOU_SEE_LOOSE_BOMB_CT: case YOU_SEE_BOMB_CARRIER_T: case YOU_SEE_BOMB_CARRIER_CT: ret = UTIL_FindEntityByClassname(last, "weapon_c4"); break; case YOU_SEE_PLANTED_BOMB_T: case YOU_SEE_PLANTED_BOMB_CT: ret = UTIL_FindEntityByClassname(last, "grenade"); break; case YOU_SEE_LOOSE_WEAPON: ret = UTIL_FindEntityByClassname(last, "weaponbox"); break; case YOU_SEE_LOOSE_DEFUSER: ret = UTIL_FindEntityByClassname(last, "item_thighpack"); break; case YOU_SEE_HOSTAGE_T: case YOU_SEE_HOSTAGE_CT: case YOU_SEE_HOSTAGE_CT_EXAMINE: ret = UTIL_FindEntityByClassname(last, "hostage_entity"); break; } return ret; } void CCSTutor::CheckHintMessages(float time) { if (m_deadAirStartTime <= 0.0f || (time - m_deadAirStartTime <= cv_tutor_hint_interval_time.value)) return; m_lastHintShown++; while (true) { bool confusingHint = false; if (IsHostageMap()) { if (m_lastHintShown >= HINT_BOMB_START && m_lastHintShown <= HINT_BOMB_END) { confusingHint = true; } } else if (IsBombMap()) { if (m_lastHintShown >= HINT_HOSTAGE_START && m_lastHintShown <= HINT_HOSTAGE_END) { confusingHint = true; } } if (!confusingHint) { break; } m_lastHintShown++; if (m_lastHintShown <= HINT_BEGIN || m_lastHintShown >= HINT_END) { m_lastHintShown = HINT_1; } } if (m_lastHintShown <= HINT_BEGIN || m_lastHintShown >= HINT_END) { m_lastHintShown = HINT_1; } TutorMessage *message = GetTutorMessageDefinition(m_lastHintShown); if (message != NULL) { CreateAndAddEventToList(m_lastHintShown); } } void CCSTutor::CheckInGameHintMessages(float time) { if (m_deadAirStartTime <= 0.0f || (time - m_deadAirStartTime <= cv_tutor_hint_interval_time.value)) return; m_lastInGameHintShown++; if (m_lastInGameHintShown <= INGAME_HINT_BEGIN || m_lastInGameHintShown >= INGAME_HINT_END) return; TutorMessage *message = GetTutorMessageDefinition(m_lastInGameHintShown); if (message != NULL) { CreateAndAddEventToList(m_lastInGameHintShown); } } void CCSTutor::CheckForNeedToReload(bool isPassiveCheck) { CBasePlayer *localPlayer; CBasePlayerItem *currentItem; CBasePlayerWeapon *currentWeapon; ItemInfo itemInfo; localPlayer = UTIL_GetLocalPlayer(); Q_memset(&itemInfo, 0, sizeof(itemInfo)); if (localPlayer == NULL || !localPlayer->IsPlayer()) return; currentItem = localPlayer->m_pActiveItem; if (currentItem == NULL || !currentItem->IsWeapon()) return; currentWeapon = static_cast(currentItem); currentWeapon->GetItemInfo(&itemInfo); if (itemInfo.iSlot && itemInfo.iSlot != 1) return; if (localPlayer->m_rgAmmo[currentWeapon->m_iPrimaryAmmoType]) { if (isPassiveCheck) { if (2 * currentWeapon->m_iClip < currentItem->iMaxClip() && !currentWeapon->m_fInReload) { CreateAndAddEventToList(YOU_SHOULD_RELOAD); } } else { if (5 * currentWeapon->m_iClip < currentItem->iMaxClip() && !currentWeapon->m_fInReload) { TutorMessage *message = GetTutorMessageDefinition(YOU_SHOULD_RELOAD); if (message != NULL) { message->m_lastCloseTime = 0; } CreateAndAddEventToList(YOU_SHOULD_RELOAD); } else { TutorMessage *message = GetTutorMessageDefinition(YOU_SHOULD_RELOAD); if (message != NULL) { message->m_lastCloseTime = gpGlobals->time; } } } } else if (!currentWeapon->m_iClip) { if (!isPassiveCheck) { TutorMessage *message = GetTutorMessageDefinition(YOU_ARE_OUT_OF_AMMO); if (message != NULL) { message->m_lastCloseTime = 0; } } CreateAndAddEventToList(YOU_ARE_OUT_OF_AMMO); } } void CCSTutor::CheckExamineMessages(float time) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; for (int i = 0; i < TUTOR_NUM_MESSAGES; ++i) { TutorMessage *message = GetTutorMessageDefinition(i); if (message == NULL || message->m_class != TUTORMESSAGECLASS_EXAMINE) continue; CBaseEntity *entity = NULL; bool isPlayerLooking = false; while ((entity = GetEntityForMessageID(i, entity)) != NULL) { if (i == YOU_SEE_FRIEND_CORPSE || i == YOU_SEE_ENEMY_CORPSE) { if (IsPlayerLookingAtPosition((Vector *)entity, localPlayer)) { isPlayerLooking = true; break; } } else if (i == YOU_SEE_HOSTAGE_CT_EXAMINE || i == YOU_SEE_FRIEND || i == YOU_SEE_ENEMY) { if (IsPlayerLookingAtEntity(entity, localPlayer)) { isPlayerLooking = true; break; } } else if (IsPlayerLookingAtPosition(&entity->pev->origin, localPlayer)) { isPlayerLooking = true; break; } } if (isPlayerLooking) { if (message->m_examineStartTime == -1.0f) continue; if (time - message->m_examineStartTime <= cv_tutor_examine_time.value) continue; bool validEntity = false; if (i == YOU_SEE_FRIEND) { CBasePlayer *player = static_cast(entity); if (player->IsPlayer() && player->IsAlive() && player->m_iTeam == localPlayer->m_iTeam) validEntity = true; } else if (i == YOU_SEE_ENEMY) { CBasePlayer *player = static_cast(entity); if (player->IsPlayer() && player->IsAlive() && player->m_iTeam == localPlayer->m_iTeam) { if ((player->m_iTeam != CT || localPlayer->m_iTeam == TERRORIST) && (player->m_iTeam != TERRORIST || localPlayer->m_iTeam == CT)) validEntity = true; } } else if (i == YOU_SEE_HOSTAGE_CT_EXAMINE) { CHostage *hostage = static_cast(entity); if (entity->pev->takedamage == DAMAGE_YES) { if (!hostage->IsFollowingSomeone()) validEntity = true; } if (!hostage->IsValid() || !validEntity) continue; } if (validEntity) { CreateAndAddEventToList((TutorMessageID)i, entity); } } else message->m_examineStartTime = -1.0f; } } bool CCSTutor::CanLocalPlayerBuyStuff() { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer != NULL) { return localPlayer->CanPlayerBuy(); } return false; } void CCSTutor::CheckBuyZoneMessages() { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL || m_currentlyShownMessageID == BUY_TIME_BEGIN) return; CBasePlayerWeapon *primary = static_cast(localPlayer->m_rgpPlayerItems[PRIMARY_WEAPON_SLOT]); CBasePlayerWeapon *secondary = static_cast(localPlayer->m_rgpPlayerItems[PISTOL_SLOT]); if (primary != NULL) { if (localPlayer->NeedsPrimaryAmmo() && localPlayer->CanAffordPrimaryAmmo()) { TheTutor->OnEvent(EVENT_TUTOR_NEED_TO_BUY_PRIMARY_AMMO); return; } } else { if (localPlayer->CanAffordPrimary()) { TheTutor->OnEvent(EVENT_TUTOR_NEED_TO_BUY_PRIMARY_WEAPON); return; } } if (secondary != NULL && localPlayer->NeedsSecondaryAmmo() && localPlayer->CanAffordSecondaryAmmo()) { TheTutor->OnEvent(EVENT_TUTOR_NEED_TO_BUY_SECONDARY_AMMO); } else if (localPlayer->NeedsArmor() && localPlayer->CanAffordArmor()) { TheTutor->OnEvent(EVENT_TUTOR_NEED_TO_BUY_ARMOR); } else if (localPlayer->NeedsDefuseKit() && localPlayer->CanAffordDefuseKit()) { TheTutor->OnEvent(EVENT_TUTOR_NEED_TO_BUY_DEFUSE_KIT); } else if (localPlayer->NeedsGrenade() && localPlayer->CanAffordGrenade()) { TheTutor->OnEvent(EVENT_TUTOR_NEED_TO_BUY_GRENADE); } else TheTutor->OnEvent(EVENT_TUTOR_NOT_BUYING_ANYTHING); } bool CCSTutor::IsHostageMap() { return UTIL_FindEntityByClassname(NULL, "hostage_entity") != NULL; } bool CCSTutor::IsBombMap() { return CSGameRules()->m_bMapHasBombTarget; } void CCSTutor::ResetPlayerDeathInfo() { for (int i = 0; i < ARRAYSIZE(m_playerDeathInfo); ++i) { m_playerDeathInfo[i].m_hasBeenShown = false; m_playerDeathInfo[i].m_event = NULL; } } void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, int buflen, TutorMessageEvent *event) { if (!buf || !buflen) return; char scratch[32]; buf[0] = '\0'; for (int i = 1; i <= gpGlobals->maxClients; ++i) { CBasePlayer *pPlayer = UTIL_PlayerByIndex(i); if (pPlayer == NULL) continue; // ignore alive players if (pPlayer->IsAlive()) continue; if (pPlayer->m_iTeam != team) continue; Q_strcat(buf, " %n"); Q_sprintf(scratch, "%d\n", i); Q_strcat(buf, scratch); m_playerDeathInfo[i].m_event = event; } } void CCSTutor::TransferDeathEvents(TutorMessageEvent *oldEvent, TutorMessageEvent *newEvent) { for (int i = 0; i < ARRAYSIZE(m_playerDeathInfo); ++i) { if (m_playerDeathInfo[i].m_event == oldEvent) { m_playerDeathInfo[i].m_event = newEvent; } } }