/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "precompiled.h" CReGameHookchains g_ReGameHookchains; CReGameData g_ReGameData; ReGameFuncs_t g_ReGameApiFuncs = { &UTIL_PlayerByIndex, &CBASE_TO_CSPLAYER, &CBASE_TO_CSENTITY, &INDEX_TO_CSPLAYER, &INDEX_TO_CSENTITY, &CREATE_NAMED_ENTITY, &Regamedll_ChangeString_api, &RadiusDamage_api, &ClearMultiDamage_api, &ApplyMultiDamage_api, &AddMultiDamage_api, &EndRoundMessage }; IReGameHookRegistry_CBasePlayer_Spawn* CReGameHookchains::CBasePlayer_Spawn() { return &m_CBasePlayer_Spawn; } IReGameHookRegistry_CBasePlayer_Precache* CReGameHookchains::CBasePlayer_Precache() { return &m_CBasePlayer_Precache; } IReGameHookRegistry_CBasePlayer_ObjectCaps* CReGameHookchains::CBasePlayer_ObjectCaps() { return &m_CBasePlayer_ObjectCaps; } IReGameHookRegistry_CBasePlayer_Classify* CReGameHookchains::CBasePlayer_Classify() { return &m_CBasePlayer_Classify; } IReGameHookRegistry_CBasePlayer_TraceAttack* CReGameHookchains::CBasePlayer_TraceAttack() { return &m_CBasePlayer_TraceAttack; } IReGameHookRegistry_CBasePlayer_TakeDamage* CReGameHookchains::CBasePlayer_TakeDamage() { return &m_CBasePlayer_TakeDamage; } IReGameHookRegistry_CBasePlayer_TakeHealth* CReGameHookchains::CBasePlayer_TakeHealth() { return &m_CBasePlayer_TakeHealth; } IReGameHookRegistry_CBasePlayer_Killed* CReGameHookchains::CBasePlayer_Killed() { return &m_CBasePlayer_Killed; } IReGameHookRegistry_CBasePlayer_AddPoints* CReGameHookchains::CBasePlayer_AddPoints() { return &m_CBasePlayer_AddPoints; } IReGameHookRegistry_CBasePlayer_AddPointsToTeam* CReGameHookchains::CBasePlayer_AddPointsToTeam() { return &m_CBasePlayer_AddPointsToTeam; } IReGameHookRegistry_CBasePlayer_AddPlayerItem* CReGameHookchains::CBasePlayer_AddPlayerItem() { return &m_CBasePlayer_AddPlayerItem; } IReGameHookRegistry_CBasePlayer_RemovePlayerItem* CReGameHookchains::CBasePlayer_RemovePlayerItem() { return &m_CBasePlayer_RemovePlayerItem; } IReGameHookRegistry_CBasePlayer_GiveAmmo* CReGameHookchains::CBasePlayer_GiveAmmo() { return &m_CBasePlayer_GiveAmmo; } IReGameHookRegistry_CBasePlayer_ResetMaxSpeed* CReGameHookchains::CBasePlayer_ResetMaxSpeed() { return &m_CBasePlayer_ResetMaxSpeed; } IReGameHookRegistry_CBasePlayer_Jump* CReGameHookchains::CBasePlayer_Jump() { return &m_CBasePlayer_Jump; } IReGameHookRegistry_CBasePlayer_Duck* CReGameHookchains::CBasePlayer_Duck() { return &m_CBasePlayer_Duck; } IReGameHookRegistry_CBasePlayer_PreThink* CReGameHookchains::CBasePlayer_PreThink() { return &m_CBasePlayer_PreThink; } IReGameHookRegistry_CBasePlayer_PostThink* CReGameHookchains::CBasePlayer_PostThink() { return &m_CBasePlayer_PostThink; } IReGameHookRegistry_CBasePlayer_UpdateClientData* CReGameHookchains::CBasePlayer_UpdateClientData() { return &m_CBasePlayer_UpdateClientData; } IReGameHookRegistry_CBasePlayer_ImpulseCommands* CReGameHookchains::CBasePlayer_ImpulseCommands() { return &m_CBasePlayer_ImpulseCommands; } IReGameHookRegistry_CBasePlayer_RoundRespawn* CReGameHookchains::CBasePlayer_RoundRespawn() { return &m_CBasePlayer_RoundRespawn; } IReGameHookRegistry_CBasePlayer_Blind* CReGameHookchains::CBasePlayer_Blind() { return &m_CBasePlayer_Blind; } IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget* CReGameHookchains::CBasePlayer_Observer_IsValidTarget() { return &m_CBasePlayer_Observer_IsValidTarget; } IReGameHookRegistry_CBasePlayer_SetAnimation* CReGameHookchains::CBasePlayer_SetAnimation() { return &m_CBasePlayer_SetAnimation; } IReGameHookRegistry_CBasePlayer_GiveDefaultItems* CReGameHookchains::CBasePlayer_GiveDefaultItems() { return &m_CBasePlayer_GiveDefaultItems; } IReGameHookRegistry_CBasePlayer_GiveNamedItem* CReGameHookchains::CBasePlayer_GiveNamedItem() { return &m_CBasePlayer_GiveNamedItem; } IReGameHookRegistry_CBasePlayer_AddAccount* CReGameHookchains::CBasePlayer_AddAccount() { return &m_CBasePlayer_AddAccount; } IReGameHookRegistry_CBasePlayer_GiveShield* CReGameHookchains::CBasePlayer_GiveShield() { return &m_CBasePlayer_GiveShield; } IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo* CReGameHookchains::CBaseAnimating_ResetSequenceInfo() { return &m_CBaseAnimating_ResetSequenceInfo; } IReGameHookRegistry_GetForceCamera* CReGameHookchains::GetForceCamera() { return &m_GetForceCamera; } IReGameHookRegistry_PlayerBlind* CReGameHookchains::PlayerBlind() { return &m_PlayerBlind; } IReGameHookRegistry_RadiusFlash_TraceLine* CReGameHookchains::RadiusFlash_TraceLine() { return &m_RadiusFlash_TraceLine; } IReGameHookRegistry_RoundEnd* CReGameHookchains::RoundEnd() { return &m_RoundEnd; } int CReGameApi::GetMajorVersion() { return REGAMEDLL_API_VERSION_MAJOR; } int CReGameApi::GetMinorVersion() { return REGAMEDLL_API_VERSION_MINOR; } const ReGameFuncs_t *CReGameApi::GetFuncs() { return &g_ReGameApiFuncs; } IReGameHookchains *CReGameApi::GetHookchains() { return &g_ReGameHookchains; } IReGameData *CReGameApi::GetGameData() { return &g_ReGameData; } void EXT_FUNC Regamedll_ChangeString_api(char *&dest, const char *source) { size_t len = Q_strlen(source); if (dest == nullptr || Q_strlen(dest) != len) { delete [] dest; dest = new char [len + 1]; } Q_strcpy(dest, source); } void EXT_FUNC RadiusDamage_api(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) { RadiusDamage(vecSrc, pevInflictor, pevAttacker, flDamage, flRadius, iClassIgnore, bitsDamageType); } void EXT_FUNC ClearMultiDamage_api() { ClearMultiDamage(); } void EXT_FUNC ApplyMultiDamage_api(entvars_t *pevInflictor, entvars_t *pevAttacker) { ApplyMultiDamage(pevInflictor, pevAttacker); } void EXT_FUNC AddMultiDamage_api(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType) { AddMultiDamage(pevInflictor, pEntity, flDamage, bitsDamageType); } EXPOSE_SINGLE_INTERFACE(CReGameApi, IReGameApi, VRE_GAMEDLL_API_VERSION);