ReGameDLL_CS/dep/bzip2/build.gradle
2015-06-30 15:46:07 +06:00

76 lines
2.0 KiB
Groovy

import org.doomedsociety.gradlecpp.cfg.ToolchainConfigUtils
import org.doomedsociety.gradlecpp.msvc.MsvcToolchainConfig
import org.doomedsociety.gradlecpp.toolchain.icc.Icc
import org.doomedsociety.gradlecpp.toolchain.icc.IccCompilerPlugin
import org.gradle.nativeplatform.NativeBinarySpec
import org.gradle.nativeplatform.NativeLibrarySpec
import org.gradle.nativeplatform.toolchain.VisualCpp
apply plugin: 'c'
apply plugin: IccCompilerPlugin
void setupToolchain(NativeBinarySpec b) {
def cfg = rootProject.createToolchainConfig(b)
if (cfg instanceof MsvcToolchainConfig) {
cfg.compilerOptions.pchConfig = new MsvcToolchainConfig.PrecompiledHeadersConfig(
enabled: true,
pchHeader: 'bzlib_private.h',
pchSourceSet: 'bz2_pch'
)
}
ToolchainConfigUtils.apply(project, cfg, b)
}
model {
buildTypes {
debug
release
}
platforms {
x86 {
architecture "x86"
}
}
toolChains {
visualCpp(VisualCpp) {
}
icc(Icc) {
}
}
components {
bzip2(NativeLibrarySpec) {
targetPlatform 'x86'
sources {
bz2_main(CSourceSet) {
source {
srcDir "src"
include "**/*.c"
exclude "precompiled.c"
}
exportedHeaders {
srcDir "include"
}
}
bz2_pch(CSourceSet) {
source {
srcDir "src"
include "precompiled.c"
}
exportedHeaders {
srcDir "include"
}
}
}
binaries.all { NativeBinarySpec b -> project.setupToolchain(b) }
}
}
}