From 1902654bcd934a8a0b8c60117453fa3e954404f3 Mon Sep 17 00:00:00 2001 From: Alik Aslanyan Date: Sun, 1 Apr 2018 12:29:04 +0400 Subject: [PATCH] Updated Configuration (markdown) --- Configuration.md | 28 +--------------------------- 1 file changed, 1 insertion(+), 27 deletions(-) diff --git a/Configuration.md b/Configuration.md index f50b48f..7e1379e 100644 --- a/Configuration.md +++ b/Configuration.md @@ -1,27 +1 @@ -| CVar | Default | Min | Max | Description | -| :---------------------------- | :-----: | :-: | :----------: | :--------------------------------------------- | -| mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode)
`0` disabled
`1` enabled | -| mp_autoteambalance | 1 | 0 | 2 | Auto balancing of teams.
`0` disabled
`1` on after next round
`2` on next round | -| mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)
`-1` means no time limit
`0` disable buy | -| mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game | -| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)
`0` disabled
`1` enabled

or flags
`a` block round time round end check
`b` block needed players round end check
`c` block VIP assassination/success round end check
`d` block prison escape round end check
`e` block bomb round end check
`f` block team extermination round end check
`g` block hostage rescue round end check

`Example setting:` "ae" blocks round time and bomb round end checks | -| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.
`0` disabled
`1` enabled | -| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. | -| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.
`0` disabled
`1` enabled | -| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.
`0` disabled
`1` drop one the grenade
`2` drop an everyone grenades | -| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round | -| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.
`0` disabled
`1` enabled | -| mp_refill_bpammo_weapons | 0 | 0 | 3 | Refill amount of backpack ammo up to the max.
`0` disabled
`1` refill backpack ammo on player spawn
`2` refill backpack ammo on player spawn and on the purchase of the item
`3` refill backpack ammo on each weapon reload | -| mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team.
`0` disabled
`1` enable (Use in conjunction with the cvar humans_join_team any/CT/T) | -| mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. | -| mp_fragsleft | - | - | - | Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit. | -| mp_fraglimit | 0 | - | - | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.
`0` means no limit | -| mp_timeleft | - | - | - | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. | -| mp_timelimit | 0 | - | - | Period between map rotations.
`0` means no limit | -| mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.
`0` disabled
`>0.00001` time delay to respawn | -| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.
`0` disabled
`1` from any team
`2` only from `CT`
`3` only from `T` | -| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.
`0` disabled
`1` enabled | -| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. | -| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).
`0` alive hear alive teammates, dead hear dead teammates
`1` no restrictions
`2` teammates hear each other
`3` Same as 2, but spectators hear everybody
`4` alive hear alive, dead hear dead and alive. -| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.
`0` disabled
`1` enable mode Deathmatch and not allow to do the scenario | -| bot_quota_mode | normal | - | - | Determines the type of quota.
`normal` default behaviour
`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota | \ No newline at end of file +[See configuration in README.md](https://github.com/s1lentq/ReGameDLL_CS/blob/master/README.md#configuration-cvars) \ No newline at end of file