From 3e022c867a24b594918e9e209bc1248115e6c766 Mon Sep 17 00:00:00 2001 From: In-line Date: Thu, 2 Nov 2017 20:47:59 +0400 Subject: [PATCH] Updated sv_alltalk (markdown) --- sv_alltalk.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sv_alltalk.md b/sv_alltalk.md index 8b54fb2..1799c17 100644 --- a/sv_alltalk.md +++ b/sv_alltalk.md @@ -1,7 +1,7 @@ Commit [875189](https://github.com/s1lentq/ReGameDLL_CS/commit/875189fa247caefc13c6536d275e79c9c5b9cda9) and PR [#196](https://github.com/s1lentq/ReGameDLL_CS/pull/196) introduced new sv_alltalk modes. This wiki article should clarify all questions regarding to them. ### How to read. -Every column contains teams and check mark (or :x:) determinants whether team in the row can hear them. For example, if `sv_alltalk` is `2` then an alive counter-terrorist can hear hear his teammates, but can't hear spectators or terrorists. For sake of readability and size counter-terrorist is abbreviated CT and terrorists is abbreviated T. +Every column contains teams and check mark (or :x:) determines whether team in the row can hear them. For example, if `sv_alltalk` is `2` then an alive counter-terrorist can hear hear his teammates, but can't hear spectators or terrorists. For sake of readability and size counter-terrorist is abbreviated CT and terrorists is abbreviated T. ### sv_alltalk "0"