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+| CVar | Default | Min | Max | Description |
+| :---------------------------- | :-----: | :-: | :----------: | :--------------------------------------------- |
+| mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode)
`0` disabled
`1` enabled |
+| mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game
+| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)
`0` disabled
`1` enabled
or flags
`a` block round time round end check
`b` block needed players round end check
`c` block VIP assassination/success round end check
`d` block prison escape round end check
`e` block bomb round end check
`f` block team extermination round end check
`g` block hostage rescue round end check
`Example setting:` "ae" blocks round time and bomb round end checks |
+| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls
`0` disabled
`1` enabled |
+| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death
`0` disabled
`1` drop one the grenade
`2` drop a everyone grenades |
+| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
+| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn
`0` disabled
`1` enabled |
+| mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max
`0` disabled
`1` refill backpack ammo on player spawn
`2` refill backpack ammo on each weapon reload |
+| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot
`0` disabled
`1` enable mode Deathmatch and not allow to do the scenario |
+| mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team
`0` disabled
`1` enable (Use in conjunction with the cvar humans_join_team any/CT/T) |
+| mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. |
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