From 8de43bc16bcd8f15e71d3467097085f1a402ddfa Mon Sep 17 00:00:00 2001 From: s1lentq Date: Wed, 5 Oct 2016 21:08:43 +0700 Subject: [PATCH] Updated Configuration (markdown) --- Configuration.md | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/Configuration.md b/Configuration.md index 56a6051..c129711 100644 --- a/Configuration.md +++ b/Configuration.md @@ -1 +1,13 @@ -1 \ No newline at end of file +| CVar | Default | Min | Max | Description | +| :---------------------------- | :-----: | :-: | :----------: | :--------------------------------------------- | +| mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode)
`0` disabled
`1` enabled | +| mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game +| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)
`0` disabled
`1` enabled

or flags
`a` block round time round end check
`b` block needed players round end check
`c` block VIP assassination/success round end check
`d` block prison escape round end check
`e` block bomb round end check
`f` block team extermination round end check
`g` block hostage rescue round end check

`Example setting:` "ae" blocks round time and bomb round end checks | +| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls
`0` disabled
`1` enabled | +| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death
`0` disabled
`1` drop one the grenade
`2` drop a everyone grenades | +| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round | +| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn
`0` disabled
`1` enabled | +| mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max
`0` disabled
`1` refill backpack ammo on player spawn
`2` refill backpack ammo on each weapon reload | +| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot
`0` disabled
`1` enable mode Deathmatch and not allow to do the scenario | +| mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team
`0` disabled
`1` enable (Use in conjunction with the cvar humans_join_team any/CT/T) | +| mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. | \ No newline at end of file