Trigger_once
- Brush entity
+ Brush entity
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Description
A simple brush-based trigger which triggers its target once when a players enters it - never a second time in the round.
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+ Properties
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+ Name - (targetname) (String)
+ The targetname that other entities refer to this entity by.
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+ Delay before trigger - (delay) (Integer)
+ Usually the time in seconds before an entity should trigger its target (after being triggered itself).
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+ Target - (target) (Integer)
+ When an entity is activated, it triggers the entity with the name specified by Target.
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+ Master - (master) (String)
+ The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
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Entity spawnflags
- 1: "Monsters": If set, monsters can trigger this.
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