From b763d858457ac96961a6fe52e1589808bb8c2cf8 Mon Sep 17 00:00:00 2001 From: s1lentq Date: Tue, 27 Sep 2016 22:24:54 +0700 Subject: [PATCH] Updated trigger_once (markdown) --- trigger_once.md | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-) diff --git a/trigger_once.md b/trigger_once.md index 9f877e5..c2fe228 100644 --- a/trigger_once.md +++ b/trigger_once.md @@ -1,15 +1,30 @@ - -

Trigger_once

-

Brush entity






+

Brush entity


























Description

    A simple brush-based trigger which triggers its target once when a players enters it - never a second time in the round.
+ +

Properties

+
    +
    + Name - (targetname) (String) +
      The targetname that other entities refer to this entity by.
    +
    + Delay before trigger - (delay) (Integer) +
      Usually the time in seconds before an entity should trigger its target (after being triggered itself).
    +
    + Target - (target) (Integer) +
      When an entity is activated, it triggers the entity with the name specified by Target.
    +
    + Master - (master) (String) +
      The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
    +
    +

Entity spawnflags

  • 1: "Monsters": If set, monsters can trigger this.