From c53b5b3fb06e39ccd083fad014f8afc73f9211e3 Mon Sep 17 00:00:00 2001 From: s1lentq Date: Tue, 27 Sep 2016 20:59:47 +0700 Subject: [PATCH] Created trigger_once (markdown) --- trigger_once.md | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 trigger_once.md diff --git a/trigger_once.md b/trigger_once.md new file mode 100644 index 0000000..745fea8 --- /dev/null +++ b/trigger_once.md @@ -0,0 +1,22 @@ + + + + + + + +
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Trigger_once

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Brush entity




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Description

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    A simple brush-based trigger which triggers its target once when a players enters it - never a second time in the round.
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Entity spawnflags

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  • 1: "Monsters": If set, monsters can trigger this.
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  • 2: "No clients": If set, players won't be able to trigger this.
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  • 4: "Pushables": If set, func_pushable entities can trigger this.
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  • 64: "No reset on New Round": If set, trigger_once will not be reset on new round.
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