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+
+
+
+ Item_airbox
+
+ Point entity
+ |
+
+ Description
+ The enity many similar as armoury_entity and spawns a counter-strike weapon, but if the entity is not placed on the ground, it will floating. You can make any weapon with this entity as long as its for cs.
+ Properties
+
+
+ Weapons - (item) (Choices)
+
+ - This specifies what weapon you want to spawn. Remember, only counter-strike weapons..
+ -
+
+ Weapons List
+ weapon_mp5navy
+ weapon_tmp
+ weapon_p90
+ weapon_mac10
+ weapon_ak47
+ weapon_sg552
+ weapon_m4a1
+ weapon_aug
+ weapon_scout
+ weapon_g3sg1
+ weapon_awp
+ weapon_m3
+ weapon_xm1014
+ weapon_m249
+ weapon_flashbang
+ weapon_hegrenade
+ item_kevlar
+ item_assaultsuit
+ weapon_smokegrenade
+ weapon_shield
+ weapon_famas
+ weapon_sg550
+ weapon_galil
+ weapon_ump45
+ weapon_glock18
+ weapon_usp
+ weapon_elite
+ weapon_fiveseven
+ weapon_p228
+ weapon_deagle
+
+
+
+
+ Count - (count) (Integer)
+ This specifies how many of this weapon you want spawned. Now in the game it only looks like 1 weapon is just there.
+
+ Angles - (angles) (String)
+ The angle at which entity will spawn. (X Y Z)
+
+ Angular velocity - (avelocity) (String)
+ The angular velocity (X Y Z)
+
+ Speed fly up - (flyup) (String)
+
+
+ Delay before fly down - (delay) (String)
+
+
+ Sprite name - (sprite_model) (String)
+ Specify a valid sprite-file to display here. Path starts from within the modification's folder.
+
+ Sprite FX - (sprite_renderfx) (Choices)
+
+
+ Sprite Render Mode - (sprite_rendermode) (Choices)
+
+
+ Sprite Render Amount - (sprite_renderamt) (Integer)
+
+
+ Sprite Render Color - (sprite_rendercolor) (Color255)
+
+
+ Sprite Scale - (sprite_scale) (String)
+
+
+ Sprite Frames per second - (sprite_framerate) (String)
+ Set the sprite's framerate in Hertz. Only makes sense for animated sprites.
+
+
+
+ Flags
+
+ No spawnflags available
+
+ |
+
+
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