From e605c41df5d147835148d65bb0afe03240ab7fc0 Mon Sep 17 00:00:00 2001 From: Dmitry Novikov Date: Fri, 3 Nov 2017 06:24:31 +0700 Subject: [PATCH] Created item_airbox (markdown) --- item_airbox.md | 98 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 item_airbox.md diff --git a/item_airbox.md b/item_airbox.md new file mode 100644 index 0000000..d7e6262 --- /dev/null +++ b/item_airbox.md @@ -0,0 +1,98 @@ + + + + + +
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Item_airbox

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Point entity
























































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Description

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    The enity many similar as armoury_entity and spawns a counter-strike weapon, but if the entity is not placed on the ground, it will floating. You can make any weapon with this entity as long as its for cs.
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Properties

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    + Weapons - (item) (Choices) +
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    • This specifies what weapon you want to spawn. Remember, only counter-strike weapons..
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    • +
      + Weapons List + weapon_mp5navy
      + weapon_tmp
      + weapon_p90
      + weapon_mac10
      + weapon_ak47
      + weapon_sg552
      + weapon_m4a1
      + weapon_aug
      + weapon_scout
      + weapon_g3sg1
      + weapon_awp
      + weapon_m3
      + weapon_xm1014
      + weapon_m249
      + weapon_flashbang
      + weapon_hegrenade
      + item_kevlar
      + item_assaultsuit
      + weapon_smokegrenade
      + weapon_shield
      + weapon_famas
      + weapon_sg550
      + weapon_galil
      + weapon_ump45
      + weapon_glock18
      + weapon_usp
      + weapon_elite
      + weapon_fiveseven
      + weapon_p228
      + weapon_deagle
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    + Count - (count) (Integer) +
      This specifies how many of this weapon you want spawned. Now in the game it only looks like 1 weapon is just there.
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    + Angles - (angles) (String) +
      The angle at which entity will spawn. (X Y Z)
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    + Angular velocity - (avelocity) (String) +
      The angular velocity (X Y Z)
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    + Speed fly up - (flyup) (String) +
      No description
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    + Delay before fly down - (delay) (String) +
      No description
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    + Sprite name - (sprite_model) (String) +
      Specify a valid sprite-file to display here. Path starts from within the modification's folder.
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    + Sprite FX - (sprite_renderfx) (Choices) +
      No description
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    + Sprite Render Mode - (sprite_rendermode) (Choices) +
      No description
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    + Sprite Render Amount - (sprite_renderamt) (Integer) +
      No description
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    + Sprite Render Color - (sprite_rendercolor) (Color255) +
      No description
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    + Sprite Scale - (sprite_scale) (String) +
      No description
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    + Sprite Frames per second - (sprite_framerate) (String) +
      Set the sprite's framerate in Hertz. Only makes sense for animated sprites.
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Flags

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  • No spawnflags available
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