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- Trigger_once
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- Brush entity
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- Description
- A simple brush-based trigger which triggers its target once when a players enters it - never a second time in the round.
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- Properties
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- Name - (targetname) (String)
- The targetname that other entities refer to this entity by.
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- Delay before trigger - (delay) (Integer)
- Usually the time in seconds before an entity should trigger its target (after being triggered itself).
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- Target - (target) (Integer)
- When an entity is activated, it triggers the entity with the name specified by Target.
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- Master - (master) (String)
- The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
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- Flags
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- - 1: "Monsters": If set, monsters can trigger this.
- - 2: "No clients": If set, players won't be able to trigger this.
- - 4: "Pushables": If set, func_pushable entities can trigger this.
- - 64: "No reset on New Round": If set, trigger_once will not be reset on new round also removes itself after it has been triggered (touched by a qualifying entity) once.
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+
+
+ Trigger_once
+
+ Brush entity
+ |
+
+ Description
+ A simple brush-based trigger which triggers its target once when a players enters it - never a second time in the round.
+ Properties
+
+
+ Name - (targetname) (String)
+ The targetname that other entities refer to this entity by.
+
+ Delay before trigger - (delay) (Integer)
+ Usually the time in seconds before an entity should trigger its target (after being triggered itself).
+
+ Target - (target) (Integer)
+ When an entity is activated, it triggers the entity with the name specified by Target.
+
+ Master - (master) (String)
+ The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
+
+
+ Flags
+
+ - 1: "Monsters": If set, monsters can trigger this.
+ - 2: "No clients": If set, players won't be able to trigger this.
+ - 4: "Pushables": If set, func_pushable entities can trigger this.
+ - 64: "No reset on New Round": If set, trigger_once will not be reset on new round also removes itself after it has been triggered (touched by a qualifying entity) once.
+
+ |
+