From e9b7d9fd54e84c6dfabed7922d5c92484354e876 Mon Sep 17 00:00:00 2001 From: Dmitry Novikov Date: Fri, 3 Nov 2017 00:10:35 +0700 Subject: [PATCH] Updated trigger_once (markdown) --- trigger_once.md | 69 ++++++++++++++++++++++++------------------------- 1 file changed, 34 insertions(+), 35 deletions(-) diff --git a/trigger_once.md b/trigger_once.md index 79693b0..f45590d 100644 --- a/trigger_once.md +++ b/trigger_once.md @@ -1,37 +1,36 @@ - - - - + + + +
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Trigger_once

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Brush entity




























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Description

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    A simple brush-based trigger which triggers its target once when a players enters it - never a second time in the round.
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Properties

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    - Name - (targetname) (String) -
      The targetname that other entities refer to this entity by.
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    - Delay before trigger - (delay) (Integer) -
      Usually the time in seconds before an entity should trigger its target (after being triggered itself).
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    - Target - (target) (Integer) -
      When an entity is activated, it triggers the entity with the name specified by Target.
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    - Master - (master) (String) -
      The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
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Flags

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  • 1: "Monsters": If set, monsters can trigger this.
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  • 2: "No clients": If set, players won't be able to trigger this.
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  • 4: "Pushables": If set, func_pushable entities can trigger this.
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  • 64: "No reset on New Round": If set, trigger_once will not be reset on new round also removes itself after it has been triggered (touched by a qualifying entity) once.
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Trigger_once

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Brush entity




























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Description

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    A simple brush-based trigger which triggers its target once when a players enters it - never a second time in the round.
+

Properties

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    +
    + Name - (targetname) (String) +
      The targetname that other entities refer to this entity by.
    +
    + Delay before trigger - (delay) (Integer) +
      Usually the time in seconds before an entity should trigger its target (after being triggered itself).
    +
    + Target - (target) (Integer) +
      When an entity is activated, it triggers the entity with the name specified by Target.
    +
    + Master - (master) (String) +
      The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
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Flags

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  • 1: "Monsters": If set, monsters can trigger this.
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  • 2: "No clients": If set, players won't be able to trigger this.
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  • 4: "Pushables": If set, func_pushable entities can trigger this.
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  • 64: "No reset on New Round": If set, trigger_once will not be reset on new round also removes itself after it has been triggered (touched by a qualifying entity) once.
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