/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include "enginecallback.h" #define eoNullEntity 0 // Testing the three types of "entity" for nullity #define iStringNull 0 // Testing strings for nullity #define cchMapNameMost 32 #define CBSENTENCENAME_MAX 16 #define CVOXFILESENTENCEMAX 1536 // max number of sentences in game. NOTE: this must match CVOXFILESENTENCEMAX in engine\sound.h #define GROUP_OP_AND 0 #define GROUP_OP_NAND 1 extern globalvars_t *gpGlobals; // Use this instead of ALLOC_STRING on constant strings #define STRING(offset) ((const char *)(gpGlobals->pStringBase + (unsigned int)(offset))) #define MAKE_STRING(str) ((uint64)(str) - (uint64)(STRING(0))) // Dot products for view cone checking #define VIEW_FIELD_FULL -1.0 // +-180 degrees #define VIEW_FIELD_WIDE -0.7 // +-135 degrees 0.1 // +-85 degrees, used for full FOV checks #define VIEW_FIELD_NARROW 0.7 // +-45 degrees, more narrow check used to set up ranged attacks #define VIEW_FIELD_ULTRA_NARROW 0.9 // +-25 degrees, more narrow check used to set up ranged attacks #define SND_SPAWNING (1<<8) // duplicated in protocol.h we're spawing, used in some cases for ambients #define SND_STOP (1<<5) // duplicated in protocol.h stop sound #define SND_CHANGE_VOL (1<<6) // duplicated in protocol.h change sound vol #define SND_CHANGE_PITCH (1<<7) // duplicated in protocol.h change sound pitch // All monsters need this data #define DONT_BLEED -1 #define BLOOD_COLOR_RED (byte)247 #define BLOOD_COLOR_YELLOW (byte)195 #define BLOOD_COLOR_GREEN BLOOD_COLOR_YELLOW #define GERMAN_GIB_COUNT 4 #define HUMAN_GIB_COUNT 6 #define ALIEN_GIB_COUNT 4 #define LANGUAGE_ENGLISH 0 #define LANGUAGE_GERMAN 1 #define LANGUAGE_FRENCH 2 #define LANGUAGE_BRITISH 3 #define SVC_TEMPENTITY 23 #define SVC_INTERMISSION 30 #define SVC_CDTRACK 32 #define SVC_WEAPONANIM 35 #define SVC_ROOMTYPE 37 #define SVC_DIRECTOR 51 #define SF_TRIG_PUSH_ONCE 1 // func_rotating #define SF_BRUSH_ROTATE_Y_AXIS 0 #define SF_BRUSH_ROTATE_INSTANT 1 #define SF_BRUSH_ROTATE_BACKWARDS 2 #define SF_BRUSH_ROTATE_Z_AXIS 4 #define SF_BRUSH_ROTATE_X_AXIS 8 #define SF_PENDULUM_AUTO_RETURN 16 #define SF_PENDULUM_PASSABLE 32 #define SF_BRUSH_ROTATE_SMALLRADIUS 128 #define SF_BRUSH_ROTATE_MEDIUMRADIUS 256 #define SF_BRUSH_ROTATE_LARGERADIUS 512 #define SPAWNFLAG_NOMESSAGE 1 #define SPAWNFLAG_NOTOUCH 1 #define SPAWNFLAG_DROIDONLY 4 #define VEC_HULL_MIN_Z Vector(0, 0, -36) #define VEC_DUCK_HULL_MIN_Z Vector(0, 0, -18) #define VEC_HULL_MIN Vector(-16, -16, -36) #define VEC_HULL_MAX Vector(16, 16, 36) #define VEC_VIEW Vector(0, 0, 17) #define VEC_DUCK_HULL_MIN Vector(-16, -16, -18) #define VEC_DUCK_HULL_MAX Vector(16, 16, 32) #define VEC_DUCK_VIEW Vector(0, 0, 12) #define PRECACHE_SOUND_ARRAY(a) \ { for (int i = 0; i < ARRAYSIZE(a); ++i) PRECACHE_SOUND((char *)a[i]); } // Inlines inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName) { return FIND_ENTITY_BY_STRING(entStart, "classname", pszName); } inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName) { return FIND_ENTITY_BY_STRING(entStart, "targetname", pszName); } inline edict_t *ENT(const entvars_t *pev) { return pev->pContainingEntity; } inline edict_t *ENT(EOFFSET eoffset) { return (*g_engfuncs.pfnPEntityOfEntOffset)(eoffset); } inline EOFFSET OFFSET(const edict_t *pent) { return (*g_engfuncs.pfnEntOffsetOfPEntity)(pent); } inline EOFFSET OFFSET(const entvars_t *pev) { return OFFSET(ENT(pev)); } inline entvars_t *VARS(edict_t *pent) { if (!pent) return NULL; return &pent->v; } inline entvars_t *VARS(EOFFSET eoffset) { return VARS(ENT(eoffset)); } inline int ENTINDEX(const edict_t *pEdict) { return (*g_engfuncs.pfnIndexOfEdict)(pEdict); } inline int ENTINDEX(const entvars_t *pev) { return (*g_engfuncs.pfnIndexOfEdict)(ENT(pev)); } inline edict_t *INDEXENT(int iEdictNum) { return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); } inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent) { MESSAGE_BEGIN(msg_dest, msg_type, pOrigin, ENT(ent)); } inline BOOL FNullEnt(EOFFSET eoffset) { return (eoffset == 0); } inline BOOL FNullEnt(entvars_t *pev) { return (pev == NULL || FNullEnt(OFFSET(pev))); } inline BOOL FNullEnt(const edict_t *pent) { return (pent == NULL || FNullEnt(OFFSET(pent))); } inline BOOL FStringNull(int iString) { return (iString == iStringNull); } inline BOOL FStrEq(const char *sz1, const char *sz2) { return (strcmp(sz1, sz2) == 0); } inline BOOL FClassnameIs(entvars_t *pev, const char *szClassname) { return FStrEq(STRING(pev->classname), szClassname); } inline BOOL FClassnameIs(edict_t *pent, const char *szClassname) { return FStrEq(STRING(VARS(pent)->classname), szClassname); } inline void UTIL_MakeVectorsPrivate(Vector vecAngles, float *p_vForward, float *p_vRight, float *p_vUp) { g_engfuncs.pfnAngleVectors(vecAngles, p_vForward, p_vRight, p_vUp); } // NOTE: use EMIT_SOUND_DYN to set the pitch of a sound. Pitch of 100 // is no pitch shift. Pitch > 100 up to 255 is a higher pitch, pitch < 100 // down to 1 is a lower pitch. 150 to 70 is the realistic range. // EMIT_SOUND_DYN with pitch != 100 should be used sparingly, as it's not quite as // fast as EMIT_SOUND (the pitchshift mixer is not native coded). inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation) { EMIT_SOUND_DYN2(entity, channel, sample, volume, attenuation, 0, PITCH_NORM); } inline void STOP_SOUND(edict_t *entity, int channel, const char *sample) { EMIT_SOUND_DYN2(entity, channel, sample, 0, 0, SND_STOP, PITCH_NORM); } inline void UTIL_SetSize(entvars_t *pev, const Vector &vecMin, const Vector &vecMax) { SET_SIZE(ENT(pev), vecMin, vecMax); } inline void UTIL_SetOrigin(entvars_t *pev, const Vector &vecOrigin) { edict_t *ent = ENT(pev); if (ent != NULL) SET_ORIGIN(ent, vecOrigin); } inline void UTIL_TraceLine(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr) { TRACE_LINE(vecStart, vecEnd, (igmon == ignore_monsters), pentIgnore, ptr); } extern char *UTIL_VarArgs(char *format, ...); extern void UTIL_LogPrintf(const char *fmt, ...);