/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #define SF_ENVEXPLOSION_NODAMAGE (1<<0) // when set, ENV_EXPLOSION will not actually inflict damage #define SF_ENVEXPLOSION_REPEATABLE (1<<1) // can this entity be refired? #define SF_ENVEXPLOSION_NOFIREBALL (1<<2) // don't draw the fireball #define SF_ENVEXPLOSION_NOSMOKE (1<<3) // don't draw the smoke #define SF_ENVEXPLOSION_NODECAL (1<<4) // don't make a scorch mark #define SF_ENVEXPLOSION_NOSPARKS (1<<5) // don't make a scorch mark class CShower: public CBaseEntity { public: virtual void Spawn() = 0; virtual int ObjectCaps() = 0; virtual void Think() = 0; virtual void Touch(CBaseEntity *pOther) = 0; }; class CEnvExplosion: public CBaseMonster { public: virtual void Spawn() = 0; virtual void KeyValue(KeyValueData *pkvd) = 0; virtual int Save(CSave &save) = 0; virtual int Restore(CRestore &restore) = 0; virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0; public: int m_iMagnitude; int m_spriteScale; };