/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include "const.h" #include "modelgen.h" #include "spritegn.h" #include "bspfile.h" #include "crc.h" #include "com_model.h" #include "commonmacros.h" // header #define ALIAS_MODEL_VERSION 0x006 #define IDPOLYHEADER MAKEID('I', 'D', 'P', 'O') // little-endian "IDPO" #define MAX_LBM_HEIGHT 480 #define MAX_ALIAS_MODEL_VERTS 2000 #define SURF_PLANEBACK 2 #define SURF_DRAWSKY 4 #define SURF_DRAWSPRITE 8 #define SURF_DRAWTURB 0x10 #define SURF_DRAWTILED 0x20 #define SURF_DRAWBACKGROUND 0x40 #define MAX_MODEL_NAME 64 #define MIPLEVELS 4 #define NUM_AMBIENTS 4 // automatic ambient sounds #define MAXLIGHTMAPS 4 #define MAX_KNOWN_MODELS 1024 typedef struct mvertex_s { vec3_t position; } mvertex_t; typedef struct mplane_s { vec3_t normal; // surface normal float dist; // closest appoach to origin byte type; // for texture axis selection and fast side tests byte signbits; // signx + signy<<1 + signz<<1 byte pad[2]; } mplane_t; typedef struct texture_s { char name[16]; unsigned width, height; #ifndef SWDS int gl_texturenum; struct msurface_s * texturechain; #endif int anim_total; // total tenths in sequence ( 0 = no) int anim_min, anim_max; // time for this frame min <=time< max struct texture_s *anim_next; // in the animation sequence struct texture_s *alternate_anims; // bmodels in frame 1 use these unsigned offsets[MIPLEVELS]; // four mip maps stored #ifdef SWDS unsigned paloffset; #else byte *pPal; #endif } texture_t; typedef struct medge_s { unsigned short v[2]; unsigned int cachededgeoffset; } medge_t; typedef struct mtexinfo_s { float vecs[2][4]; // [s/t] unit vectors in world space. // [i][3] is the s/t offset relative to the origin. // s or t = dot(3Dpoint,vecs[i])+vecs[i][3] float mipadjust; // ?? mipmap limits for very small surfaces texture_t *texture; int flags; // sky or slime, no lightmap or 256 subdivision } mtexinfo_t; #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision typedef struct msurface_s msurface_t; typedef struct decal_s decal_t; // JAY: Compress this as much as possible struct decal_s { decal_t *pnext; // linked list for each surface msurface_t *psurface; // Surface id for persistence / unlinking short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats) short dy; short texture; // Decal texture byte scale; // Pixel scale byte flags; // Decal flags short entityIndex; // Entity this is attached to }; struct msurface_s { int visframe; // should be drawn when node is crossed int dlightframe; // last frame the surface was checked by an animated light int dlightbits; // dynamically generated. Indicates if the surface illumination // is modified by an animated light. mplane_t *plane; // pointer to shared plane int flags; // see SURF_ #defines int firstedge; // look up in model->surfedges[], negative numbers int numedges; // are backwards edges // surface generation data struct surfcache_s *cachespots[MIPLEVELS]; short texturemins[2]; // smallest s/t position on the surface. short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces mtexinfo_t *texinfo; // lighting info byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights // no one surface can be effected by more than 4 // animated lights. color24 *samples; decal_t *pdecals; }; typedef struct mnode_s { // common with leaf int contents; // 0, to differentiate from leafs int visframe; // node needs to be traversed if current short minmaxs[6]; // for bounding box culling struct mnode_s *parent; // node specific mplane_t *plane; struct mnode_s *children[2]; unsigned short firstsurface; unsigned short numsurfaces; } mnode_t; typedef struct mleaf_s { // common with node int contents; // wil be a negative contents number int visframe; // node needs to be traversed if current short minmaxs[6]; // for bounding box culling struct mnode_s *parent; // leaf specific byte *compressed_vis; struct efrag_s *efrags; msurface_t **firstmarksurface; int nummarksurfaces; int key; // BSP sequence number for leaf's contents byte ambient_sound_level[NUM_AMBIENTS]; } mleaf_t; typedef struct hull_s { dclipnode_t *clipnodes; mplane_t *planes; int firstclipnode; int lastclipnode; vec3_t clip_mins, clip_maxs; } hull_t; typedef struct mspriteframe_t { int width; int height; void *pcachespot; float up, down, left, right; byte pixels[4]; } mspriteframe_s; typedef struct mspritegroup_s { int numframes; float *intervals; mspriteframe_t *frames[1]; } mspritegroup_t; typedef struct mspriteframedesc_s { spriteframetype_t type; mspriteframe_t *frameptr; } mspriteframedesc_t; typedef struct msprite_s { short int type; short int texFormat; int maxwidth, maxheight; int numframes; int paloffset; float beamlength; void *cachespot; mspriteframedesc_t frames[1]; } msprite_t; typedef struct maliasframedesc_s { aliasframetype_t type; trivertx_t bboxmin, bboxmax; int frame; char name[16]; } maliasframedesc_t; typedef struct maliasskindesc_s { aliasskintype_t type; void *pcachespot; int skin; } maliasskindesc_t; typedef struct maliasgroupframedesc_s { trivertx_t bboxmin, bboxmax; int frame; } maliasgroupframedesc_t; typedef struct maliasgroup_s { int numframes; int intervals; maliasgroupframedesc_t frames[1]; } maliasgroup_t; typedef struct maliasskingroup_s { int numskins; int intervals; maliasskindesc_t skindescs[1]; } maliasskingroup_t; typedef struct mtriangle_s { int facesfront; int vertindex[3]; } mtriangle_t; typedef struct aliashdr_s { int model; int stverts; int skindesc; int triangles; int palette; maliasframedesc_t frames[1]; } aliashdr_t; typedef enum modtype_e { mod_bad = -1, mod_brush, mod_sprite, mod_alias, mod_studio, } modtype_t; typedef struct model_s { char name[MAX_MODEL_NAME]; int needload; // bmodels and sprites don't cache normally modtype_t type; int numframes; synctype_t synctype; int flags; // // volume occupied by the model // vec3_t mins, maxs; float radius; // // brush model // int firstmodelsurface, nummodelsurfaces; int numsubmodels; dmodel_t *submodels; int numplanes; mplane_t *planes; int numleafs; // number of visible leafs, not counting 0 struct mleaf_s *leafs; int numvertexes; mvertex_t *vertexes; int numedges; medge_t *edges; int numnodes; mnode_t *nodes; int numtexinfo; mtexinfo_t *texinfo; int numsurfaces; msurface_t *surfaces; int numsurfedges; int *surfedges; int numclipnodes; dclipnode_t *clipnodes; int nummarksurfaces; msurface_t **marksurfaces; hull_t hulls[MAX_MAP_HULLS]; int numtextures; texture_t **textures; byte *visdata; color24 *lightdata; char *entities; // // additional model data // cache_user_t cache; // only access through Mod_Extradata } model_t; typedef struct cachepic_s { char name[64]; cache_user_t cache; } cachepic_t; typedef struct cachewad_s cachewad_t; typedef void(*PFNCACHE)(cachewad_t *, unsigned char *); typedef struct cachewad_s { char *name; cachepic_t *cache; int cacheCount; int cacheMax; struct lumpinfo_s *lumps; int lumpCount; int cacheExtra; PFNCACHE pfnCacheBuild; int numpaths; char **basedirs; int *lumppathindices; #ifndef SWDS int tempWad; #endif // SWDS } cachewad_t; typedef struct mod_known_info_s { qboolean shouldCRC; qboolean firstCRCDone; CRC32_t initialCRC; } mod_known_info_t;