// This header defines the interface convention used in the valve engine. // To make an interface and expose it: // 1. Derive from IBaseInterface. // 2. The interface must be ALL pure virtuals, and have no data members. // 3. Define a name for it. // 4. In its implementation file, use EXPOSE_INTERFACE or EXPOSE_SINGLE_INTERFACE. // Versioning // There are two versioning cases that are handled by this: // 1. You add functions to the end of an interface, so it is binary compatible with the previous interface. In this case, // you need two EXPOSE_INTERFACEs: one to expose your class as the old interface and one to expose it as the new interface. // 2. You update an interface so it's not compatible anymore (but you still want to be able to expose the old interface // for legacy code). In this case, you need to make a new version name for your new interface, and make a wrapper interface and // expose it for the old interface. //#if _MSC_VER >= 1300 // VC7 //#include "tier1/interface.h" //#else #ifndef INTERFACE_H #define INTERFACE_H #if !defined ( _WIN32 ) #include // dlopen,dlclose, et al #include #define HMODULE void * #define GetProcAddress dlsym #define _snprintf snprintf #endif void *Sys_GetProcAddress(const char *pModuleName, const char *pName); void *Sys_GetProcAddress(void *pModuleHandle, const char *pName); // All interfaces derive from this. class IBaseInterface { public: virtual ~IBaseInterface() {} }; #define CREATEINTERFACE_PROCNAME "CreateInterface" typedef IBaseInterface* (*CreateInterfaceFn)(const char *pName, int *pReturnCode); typedef IBaseInterface* (*InstantiateInterfaceFn)(); // Used internally to register classes. class InterfaceReg { public: InterfaceReg(InstantiateInterfaceFn fn, const char *pName); public: InstantiateInterfaceFn m_CreateFn; const char *m_pName; InterfaceReg *m_pNext; // For the global list. static InterfaceReg *s_pInterfaceRegs; }; // Use this to expose an interface that can have multiple instances. // e.g.: // EXPOSE_INTERFACE( CInterfaceImp, IInterface, "MyInterface001" ) // This will expose a class called CInterfaceImp that implements IInterface (a pure class) // clients can receive a pointer to this class by calling CreateInterface( "MyInterface001" ) // // In practice, the shared header file defines the interface (IInterface) and version name ("MyInterface001") // so that each component can use these names/vtables to communicate // // A single class can support multiple interfaces through multiple inheritance // // Use this if you want to write the factory function. #define EXPOSE_INTERFACE_FN(functionName, interfaceName, versionName) \ static InterfaceReg __g_Create##className##_reg(functionName, versionName); #define EXPOSE_INTERFACE(className, interfaceName, versionName) \ static IBaseInterface* __Create##className##_interface() {return (interfaceName *)new className;}\ static InterfaceReg __g_Create##className##_reg(__Create##className##_interface, versionName ); // Use this to expose a singleton interface with a global variable you've created. #define EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, globalVarName) \ static IBaseInterface* __Create##className##interfaceName##_interface() {return (IBaseInterface *)&globalVarName;}\ static InterfaceReg __g_Create##className##interfaceName##_reg(__Create##className##interfaceName##_interface, versionName); // Use this to expose a singleton interface. This creates the global variable for you automatically. #define EXPOSE_SINGLE_INTERFACE(className, interfaceName, versionName) \ static className __g_##className##_singleton;\ EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, __g_##className##_singleton) #ifdef _WIN32 #define EXPORT_FUNCTION __declspec(dllexport) #else #define EXPORT_FUNCTION __attribute__ ((visibility("default"))) #endif // This function is automatically exported and allows you to access any interfaces exposed with the above macros. // if pReturnCode is set, it will return one of the following values // extend this for other error conditions/code enum { IFACE_OK = 0, IFACE_FAILED }; extern "C" { EXPORT_FUNCTION IBaseInterface* CreateInterface(const char *pName, int *pReturnCode); }; extern CreateInterfaceFn Sys_GetFactoryThis( void ); //----------------------------------------------------------------------------- // UNDONE: This is obsolete, use the module load/unload/get instead!!! //----------------------------------------------------------------------------- extern CreateInterfaceFn Sys_GetFactory( const char *pModuleName ); // load/unload components class CSysModule; extern CSysModule *Sys_GetModuleHandle(const char *pModuleName); //----------------------------------------------------------------------------- // Load & Unload should be called in exactly one place for each module // The factory for that module should be passed on to dependent components for // proper versioning. //----------------------------------------------------------------------------- extern CSysModule *Sys_LoadModule( const char *pModuleName ); extern void Sys_UnloadModule( CSysModule *pModule ); extern CreateInterfaceFn Sys_GetFactory( CSysModule *pModule ); #endif //#endif // MSVC 6.0