/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #define UNDEFINED_COUNT 0xFFFF #define MAX_PLACES_PER_MAP 64 #define UNDEFINED_SUBJECT (-1) #define COUNT_MANY 4 // equal to or greater than this is "many" class CCSBot; class BotChatterInterface; typedef unsigned int PlaceCriteria; typedef unsigned int CountCriteria; // A meme is a unit information that bots use to // transmit information to each other via the radio class BotMeme { public: virtual void Interpret(CCSBot *sender, CCSBot *receiver) const = 0; // cause the given bot to act on this meme }; class BotAllHostagesGoneMeme: public BotMeme { public: virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme }; class BotHostageBeingTakenMeme: public BotMeme { public: virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme }; class BotHelpMeme: public BotMeme { public: virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme public: Place m_place; }; class BotBombsiteStatusMeme: public BotMeme { public: virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme public: enum StatusType { CLEAR, PLANTED }; int m_zoneIndex; // the bombsite StatusType m_status; // whether it is cleared or the bomb is there (planted) }; class BotBombStatusMeme: public BotMeme { public: virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme public: CSGameState::BombState m_state; Vector m_pos; }; class BotFollowMeme: public BotMeme { public: virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme }; class BotDefendHereMeme: public BotMeme { public: virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme public: Vector m_pos; }; class BotWhereBombMeme: public BotMeme { public: virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme }; class BotRequestReportMeme: public BotMeme { public: virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme }; enum BotStatementType { REPORT_VISIBLE_ENEMIES, REPORT_ENEMY_ACTION, REPORT_MY_CURRENT_TASK, REPORT_MY_INTENTION, REPORT_CRITICAL_EVENT, REPORT_REQUEST_HELP, REPORT_REQUEST_INFORMATION, REPORT_ROUND_END, REPORT_MY_PLAN, REPORT_INFORMATION, REPORT_EMOTE, REPORT_ACKNOWLEDGE, // affirmative or negative REPORT_ENEMIES_REMAINING, REPORT_FRIENDLY_FIRE, REPORT_KILLED_FRIEND, //REPORT_ENEMY_LOST NUM_BOT_STATEMENT_TYPES, }; // BotSpeakables are the smallest unit of bot chatter. // They represent a specific wav file of a phrase, and the criteria for which it is useful class BotSpeakable { public: char *m_phrase; float m_duration; PlaceCriteria m_place; CountCriteria m_count; }; typedef std::vector BotSpeakableVector; typedef std::vector BotVoiceBankVector; // The BotPhrase class is a collection of Speakables associated with a name, ID, and criteria class BotPhrase { public: const char *GetName() const { return m_name; } Place GetID() const { return m_id; } GameEventType GetRadioEquivalent() const { return m_radioEvent; } bool IsImportant() const { return m_isImportant; } // return true if this phrase is part of an important statement bool IsPlace() const { return m_isPlace; } public: friend class BotPhraseManager; char *m_name; Place m_id; bool m_isPlace; // true if this is a Place phrase GameEventType m_radioEvent; bool m_isImportant; // mission-critical statement mutable BotVoiceBankVector m_voiceBank; // array of voice banks (arrays of speakables) std::vector m_count; // number of speakables mutable std::vector< int > m_index; // index of next speakable to return int m_numVoiceBanks; // number of voice banks that have been initialized mutable PlaceCriteria m_placeCriteria; mutable CountCriteria m_countCriteria; }; typedef std::list BotPhraseList; // The BotPhraseManager is a singleton that provides an interface to all BotPhrase collections class BotPhraseManager { public: const BotPhraseList *GetPlaceList() const { return &m_placeList; } // return time last statement of given type was emitted by a teammate for the given place float GetPlaceStatementInterval(Place place) const; // set time of last statement of given type was emitted by a teammate for the given place void ResetPlaceStatementInterval(Place place) const; public: int FindPlaceIndex(Place where) const; // master list of all phrase collections BotPhraseList m_list; // master list of all Place phrases BotPhraseList m_placeList; struct PlaceTimeInfo { Place placeID; IntervalTimer timer; }; mutable PlaceTimeInfo m_placeStatementHistory[MAX_PLACES_PER_MAP]; mutable int m_placeCount; }; inline int BotPhraseManager::FindPlaceIndex(Place where) const { for (int i = 0; i < m_placeCount; ++i) { if (m_placeStatementHistory[i].placeID == where) return i; } if (m_placeCount < MAX_PLACES_PER_MAP) { m_placeStatementHistory[++m_placeCount].placeID = where; m_placeStatementHistory[++m_placeCount].timer.Invalidate(); return m_placeCount - 1; } return -1; } inline float BotPhraseManager::GetPlaceStatementInterval(Place place) const { int index = FindPlaceIndex(place); if (index < 0) return 999999.9f; if (index >= m_placeCount) return 999999.9f; return m_placeStatementHistory[index].timer.GetElapsedTime(); } inline void BotPhraseManager::ResetPlaceStatementInterval(Place place) const { int index = FindPlaceIndex(place); if (index < 0) return; if (index >= m_placeCount) return; m_placeStatementHistory[index].timer.Reset(); } // Statements are meaningful collections of phrases class BotStatement { public: BotChatterInterface *GetChatter() const { return m_chatter; } BotStatementType GetType() const { return m_type; } // return the type of statement this is bool HasSubject() const { return (m_subject != UNDEFINED_SUBJECT); } void SetSubject(int playerID) { m_subject = playerID; } // who this statement is about int GetSubject() const { return m_subject; } // who this statement is about void SetPlace(Place where) { m_place = where; } // explicitly set place void SetStartTime(float timestamp) { m_startTime = timestamp; } // define the earliest time this statement can be spoken float GetStartTime() const { return m_startTime; } bool IsSpeaking() const { return m_isSpeaking; } // return true if this statement is currently being spoken float GetTimestamp() const { return m_timestamp; } // get time statement was created (but not necessarily started talking) public: friend class BotChatterInterface; BotChatterInterface *m_chatter; // the chatter system this statement is part of BotStatement *m_next, *m_prev; // linked list hooks BotStatementType m_type; // what kind of statement this is int m_subject; // who this subject is about Place m_place; // explicit place - note some phrases have implicit places as well BotMeme *m_meme; // a statement can only have a single meme for now float m_timestamp; // time when message was created float m_startTime; // the earliest time this statement can be spoken float m_expireTime; // time when this statement is no longer valid float m_speakTimestamp; // time when message began being spoken bool m_isSpeaking; // true if this statement is current being spoken float m_nextTime; // time for next phrase to begin enum { MAX_BOT_PHRASES = 4 }; enum ContextType { CURRENT_ENEMY_COUNT, REMAINING_ENEMY_COUNT, SHORT_DELAY, LONG_DELAY, ACCUMULATE_ENEMIES_DELAY, }; struct { bool isPhrase; union { const BotPhrase *phrase; ContextType context; }; } m_statement[MAX_BOT_PHRASES]; enum { MAX_BOT_CONDITIONS = 4 }; enum ConditionType { IS_IN_COMBAT, RADIO_SILENCE, ENEMIES_REMAINING, NUM_CONDITIONS, }; ConditionType m_condition[MAX_BOT_CONDITIONS]; // conditions that must be true for the statement to be said int m_conditionCount; int m_index; // m_index refers to the phrase currently being spoken, or -1 if we havent started yet int m_count; }; // This class defines the interface to the bot radio chatter system class BotChatterInterface { public: CCSBot *GetOwner() const { return m_me; } int GetPitch() const { return m_pitch; } bool SeesAtLeastOneEnemy() const { return m_seeAtLeastOneEnemy; } public: BotStatement *m_statementList; // list of all active/pending messages for this bot void ReportEnemies(); // track nearby enemy count and generate enemy activity statements bool ShouldSpeak() const; // return true if we speaking makes sense now CCSBot *m_me; // the bot this chatter is for bool m_seeAtLeastOneEnemy; float m_timeWhenSawFirstEnemy; bool m_reportedEnemies; bool m_requestedBombLocation; // true if we already asked where the bomb has been planted int m_pitch; IntervalTimer m_needBackupInterval; IntervalTimer m_spottedBomberInterval; IntervalTimer m_scaredInterval; IntervalTimer m_planInterval; CountdownTimer m_spottedLooseBombTimer; CountdownTimer m_heardNoiseTimer; CountdownTimer m_escortingHostageTimer; }; extern BotPhraseManager *TheBotPhrases;