#ifndef _INCLUDE_MAIN_H_ #define _INCLUDE_MAIN_H_ #define MIN_AMOUNT 100.0f #define FLOAT_CROUCH 49.9f #define MAX_CLIENTS 32 #define GET_DISTANCE(a, b) ((a - b).Length2D()) #define GET_COLLIDE(a, b) (abs(a.z - b.z) < 96 && (a - b).Length2D() < 96) extern int DispatchSpawn(edict_t *pEntity); extern int ShouldCollide(edict_t *pentTouched, edict_t *pentOther); extern int OnMetaAttach(); extern void OnMetaDetach(); extern void SVR_SemiclipOption(); extern void ClientDisconnect(edict_t *pEnt); extern void PM_Move(playermove_t *pmove,int); extern void ServerActivate_Post(edict_t *pEdictList,int edictCount,int clientMax); extern void ServerDeactivate_Post(); extern void SEM_PRINT(const char *fmt, ...); extern void UTIL_LogPrintf(const char *fmt, ...); extern DLL_FUNCTIONS *g_pFunctionTable; extern NEW_DLL_FUNCTIONS *g_pNewFunctionTable; #endif //_INCLUDE_MAIN_H_