/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once // Tracktrain spawn flags #define SF_TRACKTRAIN_NOPITCH 0x0001 #define SF_TRACKTRAIN_NOCONTROL 0x0002 #define SF_TRACKTRAIN_FORWARDONLY 0x0004 #define SF_TRACKTRAIN_PASSABLE 0x0008 // Spawnflag for CPathTrack #define SF_PATH_DISABLED 0x00000001 #define SF_PATH_FIREONCE 0x00000002 #define SF_PATH_ALTREVERSE 0x00000004 #define SF_PATH_DISABLE_TRAIN 0x00000008 #define SF_PATH_ALTERNATE 0x00008000 // Spawnflags of CPathCorner #define SF_CORNER_WAITFORTRIG 0x001 #define SF_CORNER_TELEPORT 0x002 #define SF_CORNER_FIREONCE 0x004 class CPathTrack: public CPointEntity { public: virtual void Spawn() = 0; virtual void KeyValue(KeyValueData* pkvd) = 0; virtual int Save(CSave &save) = 0; virtual int Restore(CRestore &restore) = 0; virtual void Activate() = 0; virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0; public: float m_length; string_t m_altName; CPathTrack *m_pnext; CPathTrack *m_pprevious; CPathTrack *m_paltpath; }; class CFuncTrackTrain: public CBaseEntity { public: virtual void Spawn() = 0; virtual void Precache() = 0; virtual void Restart() = 0; virtual void KeyValue(KeyValueData* pkvd) = 0; virtual int Save(CSave &save) = 0; virtual int Restore(CRestore &restore) = 0; virtual int ObjectCaps() = 0; virtual void OverrideReset() = 0; virtual BOOL OnControls(entvars_t *pev) = 0; virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0; virtual void Blocked(CBaseEntity *pOther) = 0; public: CPathTrack *m_ppath; float m_length; float m_height; float m_speed; float m_dir; float m_startSpeed; Vector m_controlMins; Vector m_controlMaxs; int m_soundPlaying; int m_sounds; float m_flVolume; float m_flBank; float m_oldSpeed; float m_fTurnAngle; float m_flSteeringWheelDecay; float m_flAcceleratorDecay; private: unsigned short m_usAdjustPitch; }; class CFuncVehicle: public CBaseEntity { public: virtual void Spawn() = 0; virtual void Precache() = 0; virtual void Restart() = 0; virtual void KeyValue(KeyValueData *pkvd) = 0; virtual int Save(CSave &save) = 0; virtual int Restore(CRestore &restore) = 0; virtual int ObjectCaps() = 0; virtual int Classify() = 0; virtual void OverrideReset() = 0; virtual BOOL OnControls(entvars_t *pev) = 0; virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0; virtual void Blocked(CBaseEntity *pOther) = 0; public: CPathTrack *m_ppath; float m_length; float m_width; float m_height; float m_speed; float m_dir; float m_startSpeed; Vector m_controlMins; Vector m_controlMaxs; int m_soundPlaying; int m_sounds; int m_acceleration; float m_flVolume; float m_flBank; float m_oldSpeed; int m_iTurnAngle; float m_flSteeringWheelDecay; float m_flAcceleratorDecay; float m_flTurnStartTime; float m_flLaunchTime; float m_flLastNormalZ; float m_flCanTurnNow; float m_flUpdateSound; Vector m_vFrontLeft; Vector m_vFront; Vector m_vFrontRight; Vector m_vBackLeft; Vector m_vBack; Vector m_vBackRight; Vector m_vSurfaceNormal; Vector m_vVehicleDirection; CBaseEntity *m_pDriver; private: unsigned short m_usAdjustPitch; };