// h_export.h - prototypes for h_export.cpp /* * Copyright (c) 2001-2003 Will Day * * This file is part of Metamod. * * Metamod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * Metamod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Metamod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef H_EXPORT_H #define H_EXPORT_H #include "osdep.h" // DLLEXPORT, WINAPI, etc // Our GiveFnptrsToDll, called by engine. typedef void (WINAPI *GIVE_ENGINE_FUNCTIONS_FN) (enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals); C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals); #endif /* H_EXPORT_H */