HLSDK = cssdk METAMOD = metamod M_INCLUDE = include NAME = resemiclip COMPILER = /opt/intel/bin/icpc OBJECTS = src/precompiled.cpp src/h_export.cpp src/gamedll_api.cpp src/engine_rehlds_api.cpp \ src/meta_api.cpp src/main.cpp src/config.cpp cssdk/public/interface.cpp LINK = -static-intel -static-libgcc -no-intel-extensions OPT_FLAGS = -O3 -msse3 -ipo -no-prec-div -fp-model fast=2 -funroll-loops -fomit-frame-pointer -fno-stack-protector INCLUDE = -I. -I$(M_INCLUDE)/ -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine \ -I$(HLSDK)/game_shared -I$(HLSDK)/pm_shared -I$(HLSDK)/public -I$(METAMOD) BIN_DIR = Release CFLAGS = $(OPT_FLAGS) CFLAGS += -g -DNDEBUG -Dlinux -D__linux__ -D__USE_GNU -D_vsnprintf=vsnprintf -std=c++0x -shared -wd147,274 -fasm-blocks -m32 OBJ_LINUX := $(OBJECTS:%.c=$(BIN_DIR)/%.o) $(BIN_DIR)/%.o: %.c $(COMPILER) $(INCLUDE) $(CFLAGS) -o $@ -c $< all: mkdir -p $(BIN_DIR) $(MAKE) $(NAME) && strip -x $(BIN_DIR)/$(NAME)_mm_i386.so $(NAME): $(OBJ_LINUX) $(COMPILER) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -o$(BIN_DIR)/$(NAME)_mm_i386.so check: cppcheck $(INCLUDE) --quiet --max-configs=100 -D__linux__ -DNDEBUG . debug: $(MAKE) all DEBUG=false default: all clean: rm -rf Release/*.o rm -rf Release/$(NAME)_mm_i386.so