/* * Copyright (c) 2001-2003 Will Day * * This file is part of Metamod. * * Metamod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * Metamod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Metamod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ // Wrap util.h from SDK with ifndef/endif, to avoid problems from multiple // inclusions. Dunno why Valve didn't do that in util.h themselves.. #ifndef SDK_UTIL_H #define SDK_UTIL_H // We're not including the DBG_EntOfVars and DBG_AssertFunction routines // mentioned in the SDK util.h, so we're going to unset DEBUG here so that // we don't get "unresolved symbol" errors. #ifdef DEBUG #undef DEBUG #endif // DEBUG // Inlcude local enginecallbacks wrapper *first* so that the g_engfuncs // type is correct and the header protection is already // defined. #include "enginecallbacks.h" #include // Also, create some nice inlines for engine callback combos. // Get a setinfo value from a player entity. inline char *ENTITY_KEYVALUE(edict_t *entity, char *key) { char *ifbuf=GET_INFOKEYBUFFER(entity); return(INFOKEY_VALUE(ifbuf, key)); } // Set a setinfo value for a player entity. inline void ENTITY_SET_KEYVALUE(edict_t *entity, char *key, char *value) { char *ifbuf=GET_INFOKEYBUFFER(entity); SET_CLIENT_KEYVALUE(ENTINDEX(entity), ifbuf, key, value); } // Get a "serverinfo" value. inline char *SERVERINFO(char *key) { edict_t *server=INDEXENT(0); return(ENTITY_KEYVALUE(server, key)); } // Set a "serverinfo" value. inline void SET_SERVERINFO(char *key, char *value) { edict_t *server=INDEXENT(0); char *ifbuf=GET_INFOKEYBUFFER(server); SET_SERVER_KEYVALUE(ifbuf, key, value); } // Get a "localinfo" value. inline char *LOCALINFO(char *key) { edict_t *server=NULL; return(ENTITY_KEYVALUE(server, key)); } // Set a "localinfo" value. inline void SET_LOCALINFO(char *key, char *value) { edict_t *server=NULL; char *ifbuf=GET_INFOKEYBUFFER(server); SET_SERVER_KEYVALUE(ifbuf, key, value); } short FixedSigned16(float value, float scale); unsigned short FixedUnsigned16(float value, float scale); // Our slightly modified version, using an edict_t pointer instead of a // CBaseEntity pointer. void META_UTIL_HudMessage(edict_t *pEntity, const hudtextparms_t &textparms, const char *pMessage); #endif // SDK_UTIL_H