Debug Win32 Release Win32 false Use precompiled.h Use precompiled.h false Use precompiled.h Use precompiled.h false Use precompiled.h Use precompiled.h false Use precompiled.h Use precompiled.h Use precompiled.h Use precompiled.h Use precompiled.h Use precompiled.h Create precompiled.h Create precompiled.h Use precompiled.h Use precompiled.h {933B0D94-C6EC-47FB-AE34-2DC9F2B6D851} Win32Proj resemiclip resemiclip DynamicLibrary true v140_xp MultiByte DynamicLibrary false v140_xp MultiByte true false $(ProjectName)_mm $(ProjectName)_mm TurnOffAllWarnings Full WIN32;NDEBUG;%(PreprocessorDefinitions) ..\;..\include\;..\metamod\;..\cssdk\common\;..\cssdk\dlls\;..\cssdk\engine\;..\cssdk\pm_shared\;..\cssdk\game_shared\;..\cssdk\public\ Default MultiThreadedDebugDLL ProgramDatabase Windows true false false %(AdditionalLibraryDirectories) resemiclip.def build.always.run build.always.run echo Empty Action Force build to run Pre-Build event IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)") Automatic deployment script Level2 NotUsing MaxSpeed true false WIN32;%(PreprocessorDefinitions) ..\;..\include\;..\metamod\;..\cssdk\common\;..\cssdk\dlls\;..\cssdk\engine\;..\cssdk\pm_shared\;..\cssdk\game_shared\;..\cssdk\public\ OnlyExplicitInline false false MultiThreaded StreamingSIMDExtensions2 Windows true true true %(AdditionalLibraryDirectories) resemiclip.def false build.always.run build.always.run echo Empty Action Force build to run Pre-Build event IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\") Setup version from Git revision IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)") Automatic deployment script