Debug
Win32
Release
Win32
false
Use
precompiled.h
Use
precompiled.h
false
Use
precompiled.h
Use
precompiled.h
false
Use
precompiled.h
Use
precompiled.h
false
Use
precompiled.h
Use
precompiled.h
Use
precompiled.h
Use
precompiled.h
Use
precompiled.h
Use
precompiled.h
Create
precompiled.h
Create
precompiled.h
Use
precompiled.h
Use
precompiled.h
{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}
Win32Proj
resemiclip
resemiclip
DynamicLibrary
true
v140_xp
MultiByte
DynamicLibrary
false
v140_xp
MultiByte
true
false
$(ProjectName)_mm
$(ProjectName)_mm
TurnOffAllWarnings
Full
WIN32;NDEBUG;%(PreprocessorDefinitions)
..\;..\include\;..\metamod\;..\cssdk\common\;..\cssdk\dlls\;..\cssdk\engine\;..\cssdk\pm_shared\;..\cssdk\game_shared\;..\cssdk\public\
Default
MultiThreadedDebugDLL
ProgramDatabase
Windows
true
false
false
%(AdditionalLibraryDirectories)
resemiclip.def
build.always.run
build.always.run
echo Empty Action
Force build to run Pre-Build event
IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")
Setup version from Git revision
IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
Automatic deployment script
Level2
NotUsing
MaxSpeed
true
false
WIN32;%(PreprocessorDefinitions)
..\;..\include\;..\metamod\;..\cssdk\common\;..\cssdk\dlls\;..\cssdk\engine\;..\cssdk\pm_shared\;..\cssdk\game_shared\;..\cssdk\public\
OnlyExplicitInline
false
false
MultiThreaded
StreamingSIMDExtensions2
Windows
true
true
true
%(AdditionalLibraryDirectories)
resemiclip.def
false
build.always.run
build.always.run
echo Empty Action
Force build to run Pre-Build event
IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")
Setup version from Git revision
IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
Automatic deployment script