diff --git a/README.md b/README.md
index d22d96e..808a88b 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
# Reunion [![C/C++ CI](https://github.com/s1lentq/reunion/actions/workflows/build.yml/badge.svg)](https://github.com/s1lentq/reunion/actions/workflows/build.yml) [![GitHub release (by tag)](https://img.shields.io/github/downloads/s1lentq/reunion/latest/total)](https://github.com/s1lentq/reunion/releases/latest) ![GitHub all releases](https://img.shields.io/github/downloads/s1lentq/reunion/total) [![Percentage of issues still open](http://isitmaintained.com/badge/open/s1lentq/reunion.svg)](http://isitmaintained.com/project/s1lentq/reunion "Percentage of issues still open") [![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
-Metamod plugin that allows protocol 47 and 48 no-steam clients to connect to ReHLDS servers.
+Metamod plugin that allows protocol 47 and 48 non-steam clients to connect to ReHLDS servers.
Reunion is a continuation of the DProto project adapted for ReHLDS.
You can try playing on one of many servers that are using Reunion: [Game Tracker](http://www.gametracker.com/search/?search_by=server_variable&search_by2=reu_version)
@@ -10,24 +10,24 @@ You can try playing on one of many servers that are using Reunion: [Game Tracker
* [Dev builds](https://github.com/s1lentq/reunion/actions/workflows/build.yml)
## Environment requirement
-* ReHLDS API >= 3.10
+* ReHLDS API >= `3.10`
## Installation
Click to expand
-1. Go to `/addons/` and make new directory named reunion
-`` - its a game directory; cstrike for Counter-Strike, valve for Half-Life, etc
+1. Go to `/addons/` and make new directory named `reunion`
+`` - its a game directory (cstrike for Counter-Strike, valve for Half-Life, etc)
-2. Copy `reunion_mm.dll` or `reunion_mm_i386.so` to /addons/reunion/
+2. Copy `reunion_mm.dll` or `reunion_mm_i386.so` to `/addons/reunion/`
-3. Go to metamod installation directory (usually its /addons/metamod/) and edit plugins.ini:
-add this line for windows
+3. Go to metamod installation directory (usually its `/addons/metamod/`) and edit `plugins.ini`:
+add this line at the beginning of the file
+for windows
`win32 addons\reunion\reunion_mm.dll`
-or this for linux
+for linux
`linux addons/reunion/reunion_mm_i386.so`
-at the beginning of the file
4. Copy `reunion.cfg` to server root or gamedir.
@@ -41,23 +41,25 @@ at the beginning of the file
```
6. Ready to use
-If reunion doesn't work, meta list says this:
+If reunion doesn't work, meta list says this:
+```
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] Reunion fail load reunion_mm_i386. v0.1.65 ini Start Never
-
-Start server with `-console +log on +mp_logecho 1` parameters and look through console output. You'll find the reason there.
+```
+Start server with `-console +log on +mp_logecho 1` parameters and look through console output.
+You'll find the reason there.
## FAQ
Click to expand
-* `Q` I configured SteamIdHashSalt as well as in the dproto, but players get a different steamids. Why?
- `A` Reunion uses an another hashing algorythm with improved security. Knowing of someones's steamid before enabling SteamIdHashSalt doesn't help to get same id after hashing.
+* `Q` I configured `SteamIdHashSalt` as well as in the dproto, but players get a different steamids. Why?
+ `A` Reunion uses an another hashing algorythm with improved security. Knowing of someones's steamid before enabling `SteamIdHashSalt` doesn't help to get same id after hashing.
* `Q` Is it possible to do something against steamid changers?
- `A` No, idchangers generates a correct authorization tickets and it's impossible on serverside identify that steamid was changed. You can only set a SteamIdHashSalt option to prevent a substitution to specific steamid of another player.
+ `A` No, idchangers generates a correct authorization tickets and it's impossible on serverside identify that steamid was changed. You can only set a `SteamIdHashSalt` option to prevent a substitution to specific steamid of another player.
* `Q` Why some server monitorings can't receive the players list from server?
`A` They use an incorrect query format and must be rewritten using latest PHP-Source-Query script or equivalent.
@@ -65,7 +67,7 @@ Start server with `-console +log on +mp_logecho 1` parameters and look through c
* `Q` In dproto was option Game_Name, but in reunion it has not. How to change the game name?
`A` Use plugin.
-* `Q` Why has SmartSteamEmu3 support been removed?
+* `Q` Why has `SmartSteamEmu3` support been removed?
`A` To open-source the Reunion project, we had to remove some sensitive components.
This includes the `SmartSteamEmu3` emulator's authorization code.
Removing it won't significantly affect server online activity since this emulator is rare among non-steam clients.
@@ -140,7 +142,7 @@ Select the preferred C/C++ Compiler installation
### Credits
* [@Crock](https://github.com/theCrock), [@Lev](https://github.com/LevShisterov), and other people such as [@PRoSToTeM@](https://github.com/WPMGPRoSToTeMa) who participated or helped with the development of [DProto](https://cs.rin.ru/forum/viewtopic.php?f=29&t=55986)
-* [@theAsmodai](https://github.com/theAsmodai) for contributions as Reunion project former maintainer
+* [@Asmodai](https://github.com/theAsmodai) for contributions as Reunion project former maintainer
* [@dreamstalker](https://github.com/dreamstalker) for the rehlds project, as well as the contributors involved in this project
* [@NordicWarrior](https://github.com/Nord1cWarr1or) for testing and feedback
* [@kazakh758](https://github.com/kazakh758) for testing a fix of issue related to the client hanging on connect