From c3dddd0bf4925b458be3805c78c8e1af55bb2af7 Mon Sep 17 00:00:00 2001 From: s1lentq <s1lentsk@yandex.ru> Date: Fri, 21 Jun 2024 00:16:30 +0700 Subject: [PATCH] [skip ci] Update README.md --- README.md | 36 +++++++++++++++++++----------------- 1 file changed, 19 insertions(+), 17 deletions(-) diff --git a/README.md b/README.md index d22d96e..808a88b 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Reunion [](https://github.com/s1lentq/reunion/actions/workflows/build.yml) [](https://github.com/s1lentq/reunion/releases/latest)  [](http://isitmaintained.com/project/s1lentq/reunion "Percentage of issues still open") [](https://www.gnu.org/licenses/gpl-3.0) -Metamod plugin that allows protocol 47 and 48 no-steam clients to connect to ReHLDS servers.<br/> +Metamod plugin that allows protocol 47 and 48 non-steam clients to connect to ReHLDS servers.<br/> Reunion is a continuation of the DProto project adapted for ReHLDS.<br/> You can try playing on one of many servers that are using Reunion: [Game Tracker](http://www.gametracker.com/search/?search_by=server_variable&search_by2=reu_version) @@ -10,24 +10,24 @@ You can try playing on one of many servers that are using Reunion: [Game Tracker * [Dev builds](https://github.com/s1lentq/reunion/actions/workflows/build.yml) ## Environment requirement -* ReHLDS API >= 3.10 +* ReHLDS API >= `3.10` ## Installation <details> <summary>Click to expand</summary> -1. Go to `<gamedir>/addons/` and make new directory named reunion<br/> -`<gamedir>` - its a game directory; cstrike for Counter-Strike, valve for Half-Life, etc +1. Go to `<gamedir>/addons/` and make new directory named `reunion`<br/> +`<gamedir>` - its a game directory (cstrike for Counter-Strike, valve for Half-Life, etc) -2. Copy `reunion_mm.dll` or `reunion_mm_i386.so` to <gamedir>/addons/reunion/ +2. Copy `reunion_mm.dll` or `reunion_mm_i386.so` to `<gamedir>/addons/reunion/` -3. Go to metamod installation directory (usually its <gamedir>/addons/metamod/) and edit plugins.ini:<br/> -add this line for windows<br/> +3. Go to metamod installation directory (usually its `<gamedir>/addons/metamod/`) and edit `plugins.ini`:<br/> +add this line at the beginning of the file<br/> +for windows<br/> `win32 addons\reunion\reunion_mm.dll`<br/> -or this for linux<br/> +for linux<br/> `linux addons/reunion/reunion_mm_i386.so`<br/> -at the beginning of the file<br/> 4. Copy `reunion.cfg` to server root or gamedir. @@ -41,23 +41,25 @@ at the beginning of the file<br/> ``` 6. Ready to use -If reunion doesn't work, meta list says this: +If reunion doesn't work, meta list says this:<br/> +``` Currently loaded plugins: description stat pend file vers src load unlod [ 1] Reunion fail load reunion_mm_i386. v0.1.65 ini Start Never - -Start server with `-console +log on +mp_logecho 1` parameters and look through console output. You'll find the reason there. +``` +Start server with `-console +log on +mp_logecho 1` parameters and look through console output.<br/> +You'll find the reason there. </details> ## FAQ <details> <summary>Click to expand</summary> -* `Q` I configured SteamIdHashSalt as well as in the dproto, but players get a different steamids. Why?<br/> - `A` Reunion uses an another hashing algorythm with improved security. Knowing of someones's steamid before enabling SteamIdHashSalt doesn't help to get same id after hashing. +* `Q` I configured `SteamIdHashSalt` as well as in the dproto, but players get a different steamids. Why?<br/> + `A` Reunion uses an another hashing algorythm with improved security. Knowing of someones's steamid before enabling `SteamIdHashSalt` doesn't help to get same id after hashing. * `Q` Is it possible to do something against steamid changers?<br/> - `A` No, idchangers generates a correct authorization tickets and it's impossible on serverside identify that steamid was changed. You can only set a SteamIdHashSalt option to prevent a substitution to specific steamid of another player. + `A` No, idchangers generates a correct authorization tickets and it's impossible on serverside identify that steamid was changed. You can only set a `SteamIdHashSalt` option to prevent a substitution to specific steamid of another player. * `Q` Why some server monitorings can't receive the players list from server?<br/> `A` They use an incorrect query format and must be rewritten using latest <a href="https://github.com/xPaw/PHP-Source-Query">PHP-Source-Query</a> script or equivalent. @@ -65,7 +67,7 @@ Start server with `-console +log on +mp_logecho 1` parameters and look through c * `Q` In dproto was option Game_Name, but in reunion it has not. How to change the game name?<br/> `A` Use plugin. -* `Q` Why has SmartSteamEmu3 support been removed?<br/> +* `Q` Why has `SmartSteamEmu3` support been removed?<br/> `A` To open-source the Reunion project, we had to remove some sensitive components.<br/> This includes the `SmartSteamEmu3` emulator's authorization code. Removing it won't significantly affect server online activity since this emulator is rare among non-steam clients. @@ -140,7 +142,7 @@ Select the preferred C/C++ Compiler installation ### Credits * [@Crock](https://github.com/theCrock), [@Lev](https://github.com/LevShisterov), and other people such as [@PRoSToTeM@](https://github.com/WPMGPRoSToTeMa) who participated or helped with the development of [DProto](https://cs.rin.ru/forum/viewtopic.php?f=29&t=55986) -* [@theAsmodai](https://github.com/theAsmodai) for contributions as Reunion project former maintainer +* [@Asmodai](https://github.com/theAsmodai) for contributions as Reunion project former maintainer * [@dreamstalker](https://github.com/dreamstalker) for the rehlds project, as well as the contributors involved in this project * [@NordicWarrior](https://github.com/Nord1cWarr1or) for testing and feedback * [@kazakh758](https://github.com/kazakh758) for testing a fix of issue related to the client hanging on connect