# Reunion [![C/C++ CI](https://github.com/s1lentq/reunion/actions/workflows/build.yml/badge.svg)](https://github.com/s1lentq/reunion/actions/workflows/build.yml) [![GitHub release (by tag)](https://img.shields.io/github/downloads/s1lentq/reunion/latest/total)](https://github.com/s1lentq/reunion/releases/latest) ![GitHub all releases](https://img.shields.io/github/downloads/s1lentq/reunion/total) [![Percentage of issues still open](http://isitmaintained.com/badge/open/s1lentq/reunion.svg)](http://isitmaintained.com/project/s1lentq/reunion "Percentage of issues still open") [![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) Metamod plugin that allows protocol 47 and 48 no-steam clients to connect to ReHLDS servers.
Reunion is a continuation of the DProto project adapted for ReHLDS.
You can try playing on one of many servers that are using Reunion: [Game Tracker](http://www.gametracker.com/search/?search_by=server_variable&search_by2=reu_version) ## Downloads * [Release builds](https://github.com/s1lentq/reunion/releases) * [Dev builds](https://github.com/s1lentq/reunion/actions/workflows/build.yml) ## Environment requirement * ReHLDS API >= 3.10 ## Installation
Click to expand 1. Go to `/addons/` and make new directory named reunion
`` - its a game directory; cstrike for Counter-Strike, valve for Half-Life, etc 2. Copy `reunion_mm.dll` or `reunion_mm_i386.so` to /addons/reunion/ 3. Go to metamod installation directory (usually its /addons/metamod/) and edit plugins.ini:
add this line for windows
`win32 addons\reunion\reunion_mm.dll`
or this for linux
`linux addons/reunion/reunion_mm_i386.so`
at the beginning of the file
4. Copy `reunion.cfg` to server root or gamedir. 5. Start the server. When server loads, type `meta list` in console. You'll see something like this: ``` Currently loaded plugins: description stat pend file vers src load unlod [ 1] Reunion RUN - reunion_mm_i386. v0.1.58 ini Start Never [ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY 2 plugins, 2 running ``` 6. Ready to use If reunion doesn't work, meta list says this: Currently loaded plugins: description stat pend file vers src load unlod [ 1] Reunion fail load reunion_mm_i386. v0.1.65 ini Start Never Start server with `-console +log on +mp_logecho 1` parameters and look through console output. You'll find the reason there.
## FAQ
Click to expand * `Q` I configured SteamIdHashSalt as well as in the dproto, but players get a different steamids. Why?
`A` Reunion uses an another hashing algorythm with improved security. Knowing of someones's steamid before enabling SteamIdHashSalt doesn't help to get same id after hashing. * `Q` Is it possible to do something against steamid changers?
`A` No, idchangers generates a correct authorization tickets and it's impossible on serverside identify that steamid was changed. You can only set a SteamIdHashSalt option to prevent a substitution to specific steamid of another player. * `Q` Why some server monitorings can't receive the players list from server?
`A` They use an incorrect query format and must be rewritten using latest PHP-Source-Query script or equivalent. * `Q` In dproto was option Game_Name, but in reunion it has not. How to change the game name?
`A` Use plugin. * `Q` Why has SmartSteamEmu3 support been removed?
`A` To open-source the Reunion project, we had to remove some sensitive components.
This includes the `SmartSteamEmu3` emulator's authorization code. Removing it won't significantly affect server online activity since this emulator is rare among non-steam clients.
## Build instructions ### Checking requirements There are several software requirements for building reunion: #### Windows
Visual Studio 2015 (C++14 standard) and later
#### Linux
cmake >= 3.10
GCC >= 4.9.2 (Optional)
ICC >= 15.0.1 20141023 (Optional)
LLVM (Clang) >= 6.0 (Optional)
### Building #### Windows Use `Visual Studio` to build, open `msvc/Reunion.sln` and just select from the solution configurations list `Release` or `Debug` #### Linux * Optional options using `build.sh --compiler=[gcc] --jobs=[N] -D[option]=[ON or OFF]` (without square brackets)
-c=|--compiler=[icc|gcc|clang]  - Select preferred C/C++ compiler to build
-j=|--jobs=[N]                  - Specifies the number of jobs (commands) to run simultaneously (For faster building)

Definitions (-D)
DEBUG                           - Enables debugging mode
USE_STATIC_LIBSTDC              - Enables static linking library libstdc++
* ICC
./build.sh --compiler=intel
* LLVM (Clang)
./build.sh --compiler=clang
* GCC
./build.sh --compiler=gcc
##### Checking build environment (Debian / Ubuntu)
Click to expand
### Credits * [@Crock](https://github.com/theCrock), [@Lev](https://github.com/LevShisterov), and other people such as [@PRoSToTeM@](https://github.com/WPMGPRoSToTeMa) who participated or helped with the development of [DProto](https://cs.rin.ru/forum/viewtopic.php?f=29&t=55986) * [@theAsmodai](https://github.com/theAsmodai) for contributions as Reunion project former maintainer * [@dreamstalker](https://github.com/dreamstalker) for the rehlds project, as well as the contributors involved in this project * [@NordicWarrior](https://github.com/Nord1cWarr1or) for testing and feedback * [@kazakh758](https://github.com/kazakh758) for testing a fix of issue related to the client hanging on connect