// meta_api.cpp - minimal implementation of metamod's plugin interface // This is intended to illustrate the (more or less) bare minimum code // required for a valid metamod plugin, and is targeted at those who want // to port existing HL/SDK DLL code to run as a metamod plugin. /* * Copyright (c) 2001-2003 Will Day * * This file is part of Metamod. * * Metamod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * Metamod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Metamod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "precompiled.h" // Description of plugin plugin_info_t Plugin_info = { META_INTERFACE_VERSION, // ifvers "Reunion", // name APP_VERSION, // version APP_COMMIT_DATE, // date "The Legion", // author "", // url "REUNION", // logtag, all caps please PT_STARTUP, // (when) loadable PT_NEVER, // (when) unloadable }; // Global vars from metamod: meta_globals_t *gpMetaGlobals; // metamod globals gamedll_funcs_t *gpGamedllFuncs; // gameDLL function tables mutil_funcs_t *gpMetaUtilFuncs; // metamod utility functions // Metamod requesting info about this plugin: // ifvers (given) interface_version metamod is using // pPlugInfo (requested) struct with info about plugin // pMetaUtilFuncs (given) table of utility functions provided by metamod C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) { // Give metamod our plugin_info struct *pPlugInfo = &Plugin_info; // Get metamod utility function table. gpMetaUtilFuncs = pMetaUtilFuncs; return TRUE; } // Must provide at least one of these.. static META_FUNCTIONS gMetaFunctionTable = { NULL, // pfnGetEntityAPI HL SDK; called before game DLL NULL, // pfnGetEntityAPI_Post META; called after game DLL &GetEntityAPI2, // pfnGetEntityAPI2 HL SDK2; called before game DLL NULL, // pfnGetEntityAPI2_Post META; called after game DLL NULL, // pfnGetNewDLLFunctions HL SDK2; called before game DLL NULL, // pfnGetNewDLLFunctions_Post META; called after game DLL NULL, // pfnGetEngineFunctions META; called before HL engine NULL, // pfnGetEngineFunctions_Post META; called after HL engine }; // Metamod attaching plugin to the server. // now (given) current phase, ie during map, during changelevel, or at startup // pFunctionTable (requested) table of function tables this plugin catches // pMGlobals (given) global vars from metamod // pGamedllFuncs (given) copy of function tables from game dll C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) { if (!pMGlobals) { LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals"); return FALSE; } gpMetaGlobals = pMGlobals; if (!pFunctionTable) { LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable"); return FALSE; } memcpy(pFunctionTable, &gMetaFunctionTable, sizeof(META_FUNCTIONS)); gpGamedllFuncs = pGamedllFuncs; return Reunion_Load() ? TRUE : FALSE; } // Metamod detaching plugin from the server. // now (given) current phase, ie during map, etc // reason (given) why detaching (refresh, console unload, forced unload, etc) C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) { Reunion_Free_Players(); return TRUE; } bool Reunion_Load() { if (!Reunion_Utils_Init()) return false; if (!Reunion_Cfg_LoadDefault()) return false; if (!Reunion_RehldsApi_Init()) { LCPrintf(true, "Failed to locate REHLDS API\n"); return false; } if (!Reunion_Init_Players()) { LCPrintf(true, "Failed to initialize players\n"); return false; } Reunion_Init_Authorizers(); Reunion_Init_ServerInfo(); if (!Reunion_Auth_Init()) { LCPrintf(true, "Reunion_Auth_Init failed\n"); } Reunion_Api_Init(); return true; }