commit b7e2e97111116b234dd34224c6f5627e4664cbc5 Author: Artem Golubikhin Date: Mon Jan 25 02:09:11 2016 +0000 Initial commit diff --git a/Compile.sh b/Compile.sh new file mode 100644 index 0000000..be01bb7 --- /dev/null +++ b/Compile.sh @@ -0,0 +1,10 @@ +/opt/intel/bin/icpc \ + -O3 -m32 -shared \ + -fno-builtin -fno-rtti -Qoption,cpp,--treat_func_as_string_literal_cpp -no-intel-extensions -fno-stack-protector -std=c++14 \ + -ipo -s -static-libgcc -static-intel \ + -msse2 -fp-model strict -fomit-frame-pointer -g0 \ + -fvisibility=hidden \ +-Ihlsdk/common -Ihlsdk/dlls -Ihlsdk/engine -Ihlsdk/pm_shared -Imetamod \ + Main.cpp \ +-lrt -ldl -lm \ +-o SafeNameAndChat.so \ No newline at end of file diff --git a/Main.cpp b/Main.cpp new file mode 100644 index 0000000..4a3d67a --- /dev/null +++ b/Main.cpp @@ -0,0 +1,682 @@ +#include +#include +#include "Main.h" + +extern void OnClientCommand_PreHook(edict_t *pPlayerEntity); +extern void OnClientUserInfoChanged_PreHook(edict_t *pPlayerEntity, char *infoBuffer); + +extern void OnServerActivate_PostHook(edict_t *pEdictList, int edictCount, int maxClients); + +static const uint32_t g_isPrintTable[2048] = { + 0x00000200, 0xFFFFFFFF, 0xFFFFFFFF, 0x7FFFFFFF, 0x00000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xF9FFFFFF, 0x00030003, 0x0000401F, + 0x00000000, 0x00000000, 0x00000000, 0x7CCF0000, 0xFFFFD7C0, 0xFFFFFFFB, 0xFFFFFFFF, 0xFFBFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFC03, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFE000F, 0xFE7FFFFF, 0xFFFFFFFE, 0x000006FF, 0x40000000, 0xFFFF0049, 0x001F07FF, + 0xC8003600, 0xFFFFFFFE, 0x000007FF, 0xFFFEFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0x003FFFFF, 0x9FFFC060, + 0xFFFD3FFF, 0x0000FFFF, 0xFFFFE000, 0xFFFFFFFF, 0xFFFFFFFF, 0x0002003F, 0xFFFFFFFF, 0x07B007FF, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0xFFFFFFF0, 0x23FFFFFF, 0xFF010000, 0xF807FFF3, 0xFFF99FE0, 0x23C5FDFF, 0xB0004000, 0x0003FFC3, + 0xFFF987E0, 0x036DFDFF, 0x5E000000, 0x001CFFC0, 0xFFFBBFE0, 0x23EDFDFF, 0x00010000, 0x0000FFC3, + 0xFFF99FE0, 0x23EDFDFF, 0xB0000000, 0x0002FFC3, 0xD63DC7E8, 0x03FFC718, 0x00010000, 0x0000FFC0, + 0xFFFDDFE0, 0x23EFFDFF, 0x03000000, 0x0000FFC3, 0xFFFDDFE0, 0x23EFFDFF, 0x40000000, 0x0000FFC3, + 0xFFFDDFE0, 0x23FFFDFF, 0x00000000, 0xFC00FFC3, 0xFC7FFFE0, 0x2FFBFFFF, 0x0000007F, 0x00100000, + 0xFFFFFFFE, 0x07FFFFFF, 0x0FFFFFFF, 0x00000000, 0xFEF02596, 0x200DECAE, 0x33FF005F, 0x00000000, + 0x0007FFF1, 0x3C0003FF, 0xFFFFFEFF, 0x00001FFF, 0x00000F20, 0x00000000, 0x001F0000, 0x00000000, + 0xFFFFFFFF, 0x800007FF, 0x3C3FFFFF, 0xFFE1C062, 0x03FF4003, 0xFFFFFFFF, 0xFFFF003F, 0x1FFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0x03FFFFFF, 0xFFFFFFFE, 0xFFFFFFFF, 0xFFFFFF07, 0xFFFFFFFF, 0x03FFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0x3D7F3DFF, 0xFFFFFFFF, 0xFFFF3DFF, 0x7F3DFFFF, 0xFF7FFF3D, 0xFFFFFFFF, + 0xFF3DFFFF, 0xFFFFFFFF, 0x07FFFFFF, 0x000001FE, 0x0000FFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0x001FFFFF, + 0xFFFFFFFE, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0x007FFFFF, 0x1FFFFFFE, 0xFFFFFFFF, 0xFFFFFFFF, 0x0001FFFF, + 0x0003DFFF, 0x0063FFFF, 0x0003FFFF, 0x0001DFFF, 0xFFFFFFFF, 0x000FFFFF, 0x17F00000, 0x000003FF, + 0x03FF07FF, 0xFFFFFFFF, 0xFFFFFFFF, 0x00FFFFFF, 0xFFFFFFFF, 0x000005FF, 0x00000000, 0x00000000, + 0x1FFFFFFF, 0x00000000, 0xFFFFFFF0, 0x001F3FFF, 0xFFFFFFFF, 0x000003FF, 0xC3FF00FE, 0x00000000, + 0xC07FFFFF, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0xFFFFFFE0, 0x000FFFFF, 0xFFFF0FE0, 0x00000001, 0xFFFFFFF8, 0x03FFC001, 0x00000000, 0x00000000, + 0xFFFFFFFF, 0xF800000F, 0xFFFFE3FF, 0xFFFFFFFF, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000000, 0x00000000, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0x3F3FFFFF, 0xFFFFFFFF, 0xAAFF3F3F, 0x3FFFFFFF, 0xFFFFFFFF, 0x5FDFFFFF, 0x0FCF1FDC, 0x1FDC1FFF, + 0xFFFF0000, 0xFFFF00FF, 0x7FFBFFEF, 0xE0020000, 0x001F6000, 0x00000000, 0x00000000, 0x00000000, + 0x3E2FFC84, 0xF3FFBD50, 0x000043E0, 0xFFFFFFFF, 0x000001FF, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000600, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x003FFF00, 0x00000000, 0x00000000, 0x00000060, 0x0000FFC0, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01FFFFF8, 0x00000000, 0x0F000000, 0x30000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0xFFFFFFFF, 0xFFFF7FFF, 0x7FFFFFFF, 0x3FFEFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xDE00001F, + 0xFFFFFFFF, 0xFFFF003F, 0xFFFFFFFF, 0x0000803F, 0x007FFFFF, 0x7F7F7F7F, 0x7F7F7F7F, 0x00000000, + 0xFFFFFFFF, 0x00017FFF, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0xFFF3FFEF, 0x3F3F03FE, 0xFFFFFFFE, 0xFFFFFFFF, 0xE07FFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFE0, 0xFFFE3FFF, 0xFFFFFFFF, 0xFFFFFFFF, 0x00007FFF, 0x00FFFFFF, 0x00000000, 0xFFFF0000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 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0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0x0000000F, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFF3FFF, 0xFFFFFFFF, 0xFFFF07FF, 0xFFFFFFFF, 0xFFFFFFFF, 0x03FFFFFF, 0x00000000, + 0xA0F8007F, 0x5F7FFDFF, 0xFFFFFFDB, 0xFFFFFFFF, 0xFFFFFFFF, 0x0003FFFF, 0xFFF80000, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFF0000, 0xFFFFFFFF, 0xFFFCFFFF, 0xFFFFFFFF, 0x000000FF, 0x0FFF0000, + 0x03FF0000, 0xFFFF0000, 0xFFF7FFFF, 0xFFDF0D0B, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0x9FFFFFFF, + 0x8FFFF7EE, 0xBFFFFFFF, 0xAFFFFFFE, 0xFFFFFFFF, 0xFFFFFFFF, 0x7FFFFFFF, 0x1CFCFCFC, 0x00000000 +}; + +enginefuncs_t g_engfuncs; +globalvars_t *gpGlobals; + +C_DLLEXPORT +#ifdef _WIN32 +__declspec(naked) +#endif +void GiveFnptrsToDll(enginefuncs_t *pEngFuncs, globalvars_t *pGlobalVars) { +#ifdef _WIN32 + __asm + { + push ebp + mov ebp, esp + sub esp, __LOCAL_SIZE + push ebx + push esi + push edi + } +#endif + + memcpy(&g_engfuncs, pEngFuncs, sizeof(g_engfuncs)); + gpGlobals = pGlobalVars; + +#ifdef _WIN32 + __asm + { + pop edi + pop esi + pop ebx + mov esp, ebp + pop ebp + ret 8 + } +#endif +} + +C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) { + pFunctionTable->pfnClientCommand = &OnClientCommand_PreHook; + pFunctionTable->pfnClientUserInfoChanged = &OnClientUserInfoChanged_PreHook; + + return TRUE; +} + +C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) { + pFunctionTable->pfnServerActivate = &OnServerActivate_PostHook; + + return TRUE; +} + +template +T Min(T a, T b) { + return (a < b) ? a : b; +} + +size_t GetPluginRelPath(char *path, size_t maxPathLength) { + const char *pluginAbsPath = GET_PLUGIN_PATH(PLID); + const char *gamedirAbsPath = GET_GAME_INFO(PLID, GINFO_GAMEDIR); + const char *pluginRelPath = &pluginAbsPath[strlen(gamedirAbsPath) + 1]; // + slash + + // Find last slash + const char *searchChar = pluginRelPath + strlen(pluginRelPath) - 1; // go to string end + + while (true) { + if (*searchChar == '/' || *searchChar == '\\') { + break; // ok we found it + } + + searchChar--; + } + + size_t charsToCopy = Min((size_t)searchChar - (size_t)pluginRelPath + 1, maxPathLength); // with slash + strncpy(path, pluginRelPath, charsToCopy); + path[charsToCopy] = '\0'; + + return charsToCopy; +} + +void ExecPluginConfig() { + static char execConfigCmd[300]; + if (execConfigCmd[0] == '\0') { + char relPath[260]; + GetPluginRelPath(relPath, sizeof(relPath)); + snprintf(execConfigCmd, sizeof(execConfigCmd), "exec \"%s%s.cfg\"\n", relPath, Plugin_info.name); + } + SERVER_COMMAND(execConfigCmd); + SERVER_EXECUTE(); +} + +void OnServerActivate_PostHook(edict_t *pEdictList, int edictCount, int maxClients) { + ExecPluginConfig(); + + RETURN_META(MRES_IGNORED); +} + +void FromUtf8ToUtf16(char16_t *out, const char *in) { + while (*in != '\0') { + if (0x0 < *in && *in < 0x80) { + *out++ = (char16_t)*in++; + } else if ((*in & 0xE0) == 0xC0) { + *out = (char16_t)(*in++ & 0x1F) << 6; + + if (*in != '\0') { + *out++ |= (char16_t)(*in++ & 0x3F); + } + } else if ((*in & 0xF0) == 0xE0) { + *out = (char16_t)(*in++ & 0x0F) << 12; + + if (*in != '\0') { + *out |= (char16_t)(*in++ & 0x3F) << 6; + + if (*in != '\0') { + *out++ |= (char16_t)(*in++ & 0x3F); + } + } + } else { + in++; + } + } + *out = u'\0'; +} + +void FromUtf16ToUtf8(char *out, const char16_t *in) { + while (*in != u'\0') { + if (*in < 0x80) { + *out++ = (char)*in++; + } else if (*in < 0x800) { + *out++ = 0xC0 | (char)(*in >> 6); + *out++ = 0x80 | (char)(*in++ & 0x3F); + } else { + *out++ = 0xE0 | (char)(*in >> 12); + *out++ = 0x80 | (char)((*in >> 6) & 0x3F); + *out++ = 0x80 | (char)(*in++ & 0x3F); + } + } + *out = '\0'; +} + +bool IsUtf16CharPrintable(char16_t ch) { + return (g_isPrintTable[ch / 32] & (1 << (ch % 32))) != 0; +} + +bool IsUtf16CharMeanSpace(char16_t ch) { + switch (ch) + { + case 0x0020: + case 0x0082: // BREAK PERMITTED HERE + case 0x0083: // NO BREAK PERMITTED HERE + case 0x00A0: // NO-BREAK SPACE + case 0x034F: // COMBINING GRAPHEME JOINER + case 0x1680: + case 0x180E: + case 0x2000: // EN QUAD + case 0x2001: // EM QUAD + case 0x2002: // EN SPACE + case 0x2003: // EM SPACE + case 0x2004: // THICK SPACE + case 0x2005: // MID SPACE + case 0x2006: // SIX SPACE + case 0x2007: // figure space + case 0x2008: // PUNCTUATION SPACE + case 0x2009: // THIN SPACE + case 0x200A: // HAIR SPACE + case 0x200B: // ZERO-WIDTH SPACE + case 0x200C: // ZERO-WIDTH NON-JOINER + case 0x200D: // ZERO WIDTH JOINER + case 0x2028: // LINE SEPARATOR + case 0x2029: // PARAGRAPH SEPARATOR + case 0x202F: // NARROW NO-BREAK SPACE + case 0x205F: + case 0x2060: // word joiner + case 0x3000: + case 0xFEFF: // ZERO-WIDTH NO BREAK SPACE + case 0xFFFC: // OBJECT REPLACEMENT CHARACTER + return true; + } + + return false; +} + +cvar_t g_cvarVersion = {"SNAC_Version" , Plugin_info.version, FCVAR_EXTDLL | FCVAR_SERVER, 0, nullptr}; + +cvar_t g_cvarChatReplaceNumberSign = {"SNAC_Chat_ReplaceNumberSign" , "1" , FCVAR_EXTDLL , 0, nullptr}; +cvar_t g_cvarChatReplacePercentSign = {"SNAC_Chat_ReplacePercentSign", "1" , FCVAR_EXTDLL , 0, nullptr}; +cvar_t g_cvarChatRemoveUnprintable = {"SNAC_Chat_RemoveUnprintable" , "1" , FCVAR_EXTDLL , 0, nullptr}; +cvar_t g_cvarChatTrimSpaces = {"SNAC_Chat_TrimSpaces" , "1" , FCVAR_EXTDLL , 0, nullptr}; + +cvar_t g_cvarNameReplaceNumberSign = {"SNAC_Name_ReplaceNumberSign" , "1" , FCVAR_EXTDLL , 0, nullptr}; +cvar_t g_cvarNameReplacePercentSign = {"SNAC_Name_ReplacePercentSign", "1" , FCVAR_EXTDLL , 0, nullptr}; +cvar_t g_cvarNameReplaceAmpersand = {"SNAC_Name_ReplaceAmpersand" , "1" , FCVAR_EXTDLL , 0, nullptr}; +cvar_t g_cvarNameReplacePlusSign = {"SNAC_Name_ReplacePlusSign" , "1" , FCVAR_EXTDLL , 0, nullptr}; +cvar_t g_cvarNameRemoveUnprintable = {"SNAC_Name_RemoveUnprintable" , "1" , FCVAR_EXTDLL , 0, nullptr}; +cvar_t g_cvarNameTrimSpaces = {"SNAC_Name_TrimSpaces" , "1" , FCVAR_EXTDLL , 0, nullptr}; + +cvar_t *g_pcvarChatReplaceNumberSign; +cvar_t *g_pcvarChatReplacePercentSign; +cvar_t *g_pcvarChatRemoveUnprintable; +cvar_t *g_pcvarChatTrimSpaces; + +cvar_t *g_pcvarNameReplaceNumberSign; +cvar_t *g_pcvarNameReplacePercentSign; +cvar_t *g_pcvarNameReplaceAmpersand; +cvar_t *g_pcvarNameReplacePlusSign; +cvar_t *g_pcvarNameRemoveUnprintable; +cvar_t *g_pcvarNameTrimSpaces; + +void OnClientCommand_PreHook(edict_t *pPlayerEntity) { + if (!g_pcvarChatReplaceNumberSign->value && + !g_pcvarChatReplacePercentSign->value && + !g_pcvarChatRemoveUnprintable->value && + !g_pcvarChatTrimSpaces->value) { + RETURN_META(MRES_IGNORED); + } + + const char *commandName = CMD_ARGV(0); + + if ((FStrEq(commandName, "say") || FStrEq(commandName, "say_team")) && CMD_ARGC() > 1) { + const char *origArgs = CMD_ARGS(); + + // Remove quotes + bool restoreQuotes = false; + if (*origArgs == '"') { + origArgs++; + *(char *)&origArgs[strlen(origArgs) - 1] = '\0'; + restoreQuotes = true; + } + + char16_t utf16OrigArgs[128]; + FromUtf8ToUtf16(utf16OrigArgs, origArgs); + + char16_t utf16Args[128]; + size_t n = 0; + bool isStrBegin = true; + size_t lastNonSpacePos = 0; + for (size_t i = 0; utf16OrigArgs[i] != '\0'; i++) { + if (!IsUtf16CharPrintable(utf16OrigArgs[i]) && g_pcvarChatRemoveUnprintable->value) { + continue; + } + if (IsUtf16CharMeanSpace(utf16OrigArgs[i]) && g_pcvarChatTrimSpaces->value) { + if (!isStrBegin) { + utf16Args[n++] = utf16OrigArgs[i]; + } + + continue; + } + + if (utf16OrigArgs[i] == '#' && g_pcvarChatReplaceNumberSign->value) { + utf16Args[n++] = u'#'; + } else if (utf16OrigArgs[i] == '%' && g_pcvarChatReplacePercentSign->value) { + utf16Args[n++] = u'ï¼…'; + } else { + utf16Args[n++] = utf16OrigArgs[i]; + } + + lastNonSpacePos = n; + isStrBegin = false; + } + utf16Args[lastNonSpacePos] = u'\0'; + + if (restoreQuotes) { + origArgs = CMD_ARGS(); + *(char *)&origArgs[0] = '"'; + FromUtf16ToUtf8((char *)&origArgs[1], utf16Args); + size_t len = strlen(origArgs); + *(char *)&origArgs[len++] = '"'; + *(char *)&origArgs[len] = '\0'; + } else { + FromUtf16ToUtf8((char *)CMD_ARGS(), utf16Args); + } + } + + RETURN_META(MRES_IGNORED); +} + +const char *GetClientName(edict_t *pClientEntity) { + return GET_INFOKEYBUFFER(pClientEntity) + 256 + 4 + 4 + 64; +} + +void OnClientUserInfoChanged_PreHook(edict_t *pPlayerEntity, char *infoBuffer) { + if (!g_pcvarNameReplaceNumberSign->value && + !g_pcvarNameReplacePercentSign->value && + !g_pcvarNameReplaceAmpersand->value && + !g_pcvarNameReplacePlusSign->value && + !g_pcvarNameRemoveUnprintable->value && + !g_pcvarNameTrimSpaces->value) { + RETURN_META(MRES_IGNORED); + } + + const char *oldName = GetClientName(pPlayerEntity); + const char *newName = INFOKEY_VALUE(infoBuffer, "name"); + + if (oldName[0] == '\0' || !FStrEq(newName, oldName)) { + char16_t utf16NewName[32]; + FromUtf8ToUtf16(utf16NewName, newName); + + char16_t utf16CorrectedName[32]; + size_t n = 0; + bool isStrBegin = true; + size_t lastNonSpacePos = 0; + for (size_t i = 0; utf16NewName[i] != '\0'; i++) { + if (!IsUtf16CharPrintable(utf16NewName[i]) && g_pcvarNameRemoveUnprintable->value) { + continue; + } + if (IsUtf16CharMeanSpace(utf16NewName[i]) && g_pcvarNameTrimSpaces->value) { + if (!isStrBegin) { + utf16CorrectedName[n++] = utf16NewName[i]; + } + + continue; + } + + if ((utf16NewName[i] == '#' && g_pcvarNameReplaceNumberSign->value) || + (utf16NewName[i] == '%' && g_pcvarNameReplacePercentSign->value) || + (utf16NewName[i] == '&' && g_pcvarNameReplaceAmpersand->value) || + (n && g_pcvarNameReplacePlusSign->value && utf16CorrectedName[n-1] == '+' && (isdigit(utf16NewName[i]) || isalpha(utf16NewName[i])))) + { + utf16CorrectedName[n++] = 0xFF00 + utf16NewName[i] - 0x20; + } else { + utf16CorrectedName[n++] = utf16NewName[i]; + } + + lastNonSpacePos = n; + isStrBegin = false; + } + utf16CorrectedName[lastNonSpacePos] = u'\0'; + + size_t utf8Length = 0; + for (size_t i = 0; i != lastNonSpacePos; i++) { + if (utf16CorrectedName[i] < 0x80) { + utf8Length++; + } else if (utf16CorrectedName[i] < 0x800) { + utf8Length += 2; + } else { + utf8Length += 3; + } + + if (utf8Length > 31) { + utf16CorrectedName[i] = u'\0'; + break; + } + } + + char correctedName[32]; + FromUtf16ToUtf8(correctedName, utf16CorrectedName); + SET_CLIENT_KEYVALUE(ENTINDEX(pPlayerEntity), infoBuffer, "name", correctedName); + } + + RETURN_META(MRES_IGNORED); +} + +plugin_info_t Plugin_info = { + META_INTERFACE_VERSION, // ifvers + "SafeNameAndChat", // name + PLUGIN_VERSION, // version + "2016.01.24", // date + "WPMG.PRoSToC0der", // author + "http://snac.wpmg.ru/", // url + "SNAC", // logtag, all caps please + PT_ANYTIME, // (when) loadable + PT_ANYTIME, // (when) unloadable +}; + +meta_globals_t *gpMetaGlobals; +gamedll_funcs_t *gpGamedllFuncs; +mutil_funcs_t *gpMetaUtilFuncs; + +C_DLLEXPORT int Meta_Query(char *pchInterfaceVersion, plugin_info_t **pPluginInfo, mutil_funcs_t *pMetaUtilFuncs) { + *pPluginInfo = &Plugin_info; + gpMetaUtilFuncs = pMetaUtilFuncs; + + return TRUE; +} + +C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) { + pFunctionTable->pfnGetEntityAPI2 = &GetEntityAPI2; + pFunctionTable->pfnGetEntityAPI2_Post = &GetEntityAPI2_Post; + + gpMetaGlobals = pMGlobals; + gpGamedllFuncs = pGamedllFuncs; + + CVAR_REGISTER(&g_cvarVersion); + CVAR_SET_STRING(g_cvarVersion.name, g_cvarVersion.string); + + CVAR_REGISTER(&g_cvarChatReplaceNumberSign); + CVAR_REGISTER(&g_cvarChatReplacePercentSign); + CVAR_REGISTER(&g_cvarChatRemoveUnprintable); + CVAR_REGISTER(&g_cvarChatTrimSpaces); + + CVAR_REGISTER(&g_cvarNameReplaceNumberSign); + CVAR_REGISTER(&g_cvarNameReplacePercentSign); + CVAR_REGISTER(&g_cvarNameReplaceAmpersand); + CVAR_REGISTER(&g_cvarNameReplacePlusSign); + CVAR_REGISTER(&g_cvarNameRemoveUnprintable); + CVAR_REGISTER(&g_cvarNameTrimSpaces); + + g_pcvarChatReplaceNumberSign = CVAR_GET_POINTER(g_cvarChatReplaceNumberSign .name); + g_pcvarChatReplacePercentSign = CVAR_GET_POINTER(g_cvarChatReplacePercentSign.name); + g_pcvarChatRemoveUnprintable = CVAR_GET_POINTER(g_cvarChatRemoveUnprintable .name); + g_pcvarChatTrimSpaces = CVAR_GET_POINTER(g_cvarChatTrimSpaces .name); + + g_pcvarNameReplaceNumberSign = CVAR_GET_POINTER(g_cvarNameReplaceNumberSign .name); + g_pcvarNameReplacePercentSign = CVAR_GET_POINTER(g_cvarNameReplacePercentSign.name); + g_pcvarNameReplaceAmpersand = CVAR_GET_POINTER(g_cvarNameReplaceAmpersand .name); + g_pcvarNameReplacePlusSign = CVAR_GET_POINTER(g_cvarNameReplacePlusSign .name); + g_pcvarNameRemoveUnprintable = CVAR_GET_POINTER(g_cvarNameRemoveUnprintable .name); + g_pcvarNameTrimSpaces = CVAR_GET_POINTER(g_cvarNameTrimSpaces .name); + + ExecPluginConfig(); + + return TRUE; +} + +C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) { + return TRUE; +} \ No newline at end of file diff --git a/Main.h b/Main.h new file mode 100644 index 0000000..208a81c --- /dev/null +++ b/Main.h @@ -0,0 +1,3 @@ +#pragma once + +const char PLUGIN_VERSION[] = "1.0"; \ No newline at end of file diff --git a/Publish.bat b/Publish.bat new file mode 100644 index 0000000..074fab8 --- /dev/null +++ b/Publish.bat @@ -0,0 +1,22 @@ +@echo off +setlocal EnableDelayedExpansion + +set zip="C:\Program Files\7-zip\7z" a + +mkdir Publish\addons\SafeNameAndChat\ +copy invoker\linux\*.so Publish\addons\SafeNameAndChat\ +copy invoker\win32\*.dll Publish\addons\SafeNameAndChat\ +copy *.cfg Publish\addons\SafeNameAndChat\ + +for /F "eol=/ tokens=3,4*" %%i in (Main.h) do ( + if "%%i" == "PLUGIN_VERSION[]" ( + set pluginVersion=%%k + set pluginVersion=!pluginVersion:"=! + set pluginVersion=!pluginVersion:;=! + set pluginVersion=!pluginVersion: =_! + ) +) + +cd Publish +!zip! ..\Invoker\SafeNameAndChat_!pluginVersion!.zip addons +cd .. \ No newline at end of file diff --git a/SafeNameAndChat.cfg b/SafeNameAndChat.cfg new file mode 100644 index 0000000..bb6d26e --- /dev/null +++ b/SafeNameAndChat.cfg @@ -0,0 +1,11 @@ +SNAC_Chat_ReplaceNumberSign 1 +SNAC_Chat_ReplacePercentSign 1 +SNAC_Chat_RemoveUnprintable 1 +SNAC_Chat_TrimSpaces 1 + +SNAC_Name_ReplaceNumberSign 1 +SNAC_Name_ReplacePercentSign 1 +SNAC_Name_ReplaceAmpersand 1 +SNAC_Name_ReplacePlusSign 1 +SNAC_Name_RemoveUnprintable 1 +SNAC_Name_TrimSpaces 1 \ No newline at end of file diff --git a/SafeNameAndChat.sln b/SafeNameAndChat.sln new file mode 100644 index 0000000..25e8779 --- /dev/null +++ b/SafeNameAndChat.sln @@ -0,0 +1,28 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.24720.0 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SafeNameAndChat", "SafeNameAndChat.vcxproj", "{2D7B07E3-5C18-469B-B5D9-8BB9BFD52F56}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {2D7B07E3-5C18-469B-B5D9-8BB9BFD52F56}.Debug|x64.ActiveCfg = Debug|x64 + {2D7B07E3-5C18-469B-B5D9-8BB9BFD52F56}.Debug|x64.Build.0 = Debug|x64 + {2D7B07E3-5C18-469B-B5D9-8BB9BFD52F56}.Debug|x86.ActiveCfg = Debug|Win32 + {2D7B07E3-5C18-469B-B5D9-8BB9BFD52F56}.Debug|x86.Build.0 = Debug|Win32 + {2D7B07E3-5C18-469B-B5D9-8BB9BFD52F56}.Release|x64.ActiveCfg = Release|x64 + {2D7B07E3-5C18-469B-B5D9-8BB9BFD52F56}.Release|x64.Build.0 = Release|x64 + {2D7B07E3-5C18-469B-B5D9-8BB9BFD52F56}.Release|x86.ActiveCfg = Release|Win32 + {2D7B07E3-5C18-469B-B5D9-8BB9BFD52F56}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SafeNameAndChat.vcxproj b/SafeNameAndChat.vcxproj new file mode 100644 index 0000000..6be0751 --- /dev/null +++ b/SafeNameAndChat.vcxproj @@ -0,0 +1,156 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + {2D7B07E3-5C18-469B-B5D9-8BB9BFD52F56} + Win32Proj + SafeNameAndChat + 8.1 + + + + DynamicLibrary + true + v140 + Unicode + + + DynamicLibrary + false + v140_xp + true + Unicode + + + DynamicLibrary + true + v140 + Unicode + + + DynamicLibrary + false + v140 + true + Unicode + + + + + + + + + + + + + + + + + + + + + true + + + true + + + false + + + false + + + + + + Level3 + Disabled + WIN32;_DEBUG;_WINDOWS;_USRDLL;SAFENAMEANDCHAT_EXPORTS;%(PreprocessorDefinitions) + hlsdk\common;hlsdk\dlls;hlsdk\engine;hlsdk\pm_shared;metamod;%(AdditionalIncludeDirectories) + + + Windows + true + + + + + + + Level3 + Disabled + _DEBUG;_WINDOWS;_USRDLL;SAFENAMEANDCHAT_EXPORTS;%(PreprocessorDefinitions) + + + Windows + true + + + + + Level3 + + + Full + true + true + WIN32;NDEBUG;_WINDOWS;_USRDLL;SAFENAMEANDCHAT_EXPORTS;%(PreprocessorDefinitions) + hlsdk\common;hlsdk\dlls;hlsdk\engine;hlsdk\pm_shared;metamod;%(AdditionalIncludeDirectories) + MultiThreaded + + + Windows + true + true + No + + + + + Level3 + + + MaxSpeed + true + true + NDEBUG;_WINDOWS;_USRDLL;SAFENAMEANDCHAT_EXPORTS;%(PreprocessorDefinitions) + + + Windows + true + true + true + + + + + + + + + + + + \ No newline at end of file diff --git a/SafeNameAndChat.vcxproj.filters b/SafeNameAndChat.vcxproj.filters new file mode 100644 index 0000000..44f2727 --- /dev/null +++ b/SafeNameAndChat.vcxproj.filters @@ -0,0 +1,27 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + + + Header Files + + + \ No newline at end of file diff --git a/hlsdk/common/IGameServerData.h b/hlsdk/common/IGameServerData.h new file mode 100644 index 0000000..fe7b035 --- /dev/null +++ b/hlsdk/common/IGameServerData.h @@ -0,0 +1,15 @@ +#pragma once + +#include "maintypes.h" +#include "interface.h" + +class IGameServerData : public IBaseInterface { +public: + virtual ~IGameServerData() { }; + + virtual void WriteDataRequest(const void *buffer, int bufferSize) = 0; + + virtual int ReadDataResponse(void *data, int len) = 0; +}; + +#define GAMESERVERDATA_INTERFACE_VERSION "GameServerData001" diff --git a/hlsdk/common/Sequence.h b/hlsdk/common/Sequence.h new file mode 100644 index 0000000..dff3ef5 --- /dev/null +++ b/hlsdk/common/Sequence.h @@ -0,0 +1,201 @@ +//--------------------------------------------------------------------------- +// +// S c r i p t e d S e q u e n c e s +// +//--------------------------------------------------------------------------- +#ifndef _INCLUDE_SEQUENCE_H_ +#define _INCLUDE_SEQUENCE_H_ + + +#ifndef _DEF_BYTE_ +typedef unsigned char byte; +#endif + +//--------------------------------------------------------------------------- +// client_textmessage_t +//--------------------------------------------------------------------------- +typedef struct client_textmessage_s +{ + int effect; + byte r1, g1, b1, a1; // 2 colors for effects + byte r2, g2, b2, a2; + float x; + float y; + float fadein; + float fadeout; + float holdtime; + float fxtime; + const char *pName; + const char *pMessage; +} client_textmessage_t; + + +//-------------------------------------------------------------------------- +// sequenceDefaultBits_e +// +// Enumerated list of possible modifiers for a command. This enumeration +// is used in a bitarray controlling what modifiers are specified for a command. +//--------------------------------------------------------------------------- +enum sequenceModifierBits +{ + SEQUENCE_MODIFIER_EFFECT_BIT = (1 << 1), + SEQUENCE_MODIFIER_POSITION_BIT = (1 << 2), + SEQUENCE_MODIFIER_COLOR_BIT = (1 << 3), + SEQUENCE_MODIFIER_COLOR2_BIT = (1 << 4), + SEQUENCE_MODIFIER_FADEIN_BIT = (1 << 5), + SEQUENCE_MODIFIER_FADEOUT_BIT = (1 << 6), + SEQUENCE_MODIFIER_HOLDTIME_BIT = (1 << 7), + SEQUENCE_MODIFIER_FXTIME_BIT = (1 << 8), + SEQUENCE_MODIFIER_SPEAKER_BIT = (1 << 9), + SEQUENCE_MODIFIER_LISTENER_BIT = (1 << 10), + SEQUENCE_MODIFIER_TEXTCHANNEL_BIT = (1 << 11), +}; +typedef enum sequenceModifierBits sequenceModifierBits_e ; + + +//--------------------------------------------------------------------------- +// sequenceCommandEnum_e +// +// Enumerated sequence command types. +//--------------------------------------------------------------------------- +enum sequenceCommandEnum_ +{ + SEQUENCE_COMMAND_ERROR = -1, + SEQUENCE_COMMAND_PAUSE = 0, + SEQUENCE_COMMAND_FIRETARGETS, + SEQUENCE_COMMAND_KILLTARGETS, + SEQUENCE_COMMAND_TEXT, + SEQUENCE_COMMAND_SOUND, + SEQUENCE_COMMAND_GOSUB, + SEQUENCE_COMMAND_SENTENCE, + SEQUENCE_COMMAND_REPEAT, + SEQUENCE_COMMAND_SETDEFAULTS, + SEQUENCE_COMMAND_MODIFIER, + SEQUENCE_COMMAND_POSTMODIFIER, + SEQUENCE_COMMAND_NOOP, + + SEQUENCE_MODIFIER_EFFECT, + SEQUENCE_MODIFIER_POSITION, + SEQUENCE_MODIFIER_COLOR, + SEQUENCE_MODIFIER_COLOR2, + SEQUENCE_MODIFIER_FADEIN, + SEQUENCE_MODIFIER_FADEOUT, + SEQUENCE_MODIFIER_HOLDTIME, + SEQUENCE_MODIFIER_FXTIME, + SEQUENCE_MODIFIER_SPEAKER, + SEQUENCE_MODIFIER_LISTENER, + SEQUENCE_MODIFIER_TEXTCHANNEL, +}; +typedef enum sequenceCommandEnum_ sequenceCommandEnum_e; + + +//--------------------------------------------------------------------------- +// sequenceCommandType_e +// +// Typeerated sequence command types. +//--------------------------------------------------------------------------- +enum sequenceCommandType_ +{ + SEQUENCE_TYPE_COMMAND, + SEQUENCE_TYPE_MODIFIER, +}; +typedef enum sequenceCommandType_ sequenceCommandType_e; + + +//--------------------------------------------------------------------------- +// sequenceCommandMapping_s +// +// A mapping of a command enumerated-value to its name. +//--------------------------------------------------------------------------- +typedef struct sequenceCommandMapping_ sequenceCommandMapping_s; +struct sequenceCommandMapping_ +{ + sequenceCommandEnum_e commandEnum; + const char* commandName; + sequenceCommandType_e commandType; +}; + + +//--------------------------------------------------------------------------- +// sequenceCommandLine_s +// +// Structure representing a single command (usually 1 line) from a +// .SEQ file entry. +//--------------------------------------------------------------------------- +typedef struct sequenceCommandLine_ sequenceCommandLine_s; +struct sequenceCommandLine_ +{ + int commandType; // Specifies the type of command + client_textmessage_t clientMessage; // Text HUD message struct + char* speakerName; // Targetname of speaking entity + char* listenerName; // Targetname of entity being spoken to + char* soundFileName; // Name of sound file to play + char* sentenceName; // Name of sentences.txt to play + char* fireTargetNames; // List of targetnames to fire + char* killTargetNames; // List of targetnames to remove + float delay; // Seconds 'till next command + int repeatCount; // If nonzero, reset execution pointer to top of block (N times, -1 = infinite) + int textChannel; // Display channel on which text message is sent + int modifierBitField; // Bit field to specify what clientmessage fields are valid + sequenceCommandLine_s* nextCommandLine; // Next command (linked list) +}; + + +//--------------------------------------------------------------------------- +// sequenceEntry_s +// +// Structure representing a single command (usually 1 line) from a +// .SEQ file entry. +//--------------------------------------------------------------------------- +typedef struct sequenceEntry_ sequenceEntry_s; +struct sequenceEntry_ +{ + char* fileName; // Name of sequence file without .SEQ extension + char* entryName; // Name of entry label in file + sequenceCommandLine_s* firstCommand; // Linked list of commands in entry + sequenceEntry_s* nextEntry; // Next loaded entry + qboolean isGlobal; // Is entry retained over level transitions? +}; + + + +//--------------------------------------------------------------------------- +// sentenceEntry_s +// Structure representing a single sentence of a group from a .SEQ +// file entry. Sentences are identical to entries in sentences.txt, but +// can be unique per level and are loaded/unloaded with the level. +//--------------------------------------------------------------------------- +typedef struct sentenceEntry_ sentenceEntry_s; +struct sentenceEntry_ +{ + char* data; // sentence data (ie "We have hostiles" ) + sentenceEntry_s* nextEntry; // Next loaded entry + qboolean isGlobal; // Is entry retained over level transitions? + unsigned int index; // this entry's position in the file. +}; + +//-------------------------------------------------------------------------- +// sentenceGroupEntry_s +// Structure representing a group of sentences found in a .SEQ file. +// A sentence group is defined by all sentences with the same name, ignoring +// the number at the end of the sentence name. Groups enable a sentence +// to be picked at random across a group. +//-------------------------------------------------------------------------- +typedef struct sentenceGroupEntry_ sentenceGroupEntry_s; +struct sentenceGroupEntry_ +{ + char* groupName; // name of the group (ie CT_ALERT ) + unsigned int numSentences; // number of sentences in group + sentenceEntry_s* firstSentence; // head of linked list of sentences in group + sentenceGroupEntry_s* nextEntry; // next loaded group +}; + +//--------------------------------------------------------------------------- +// Function declarations +//--------------------------------------------------------------------------- +sequenceEntry_s* SequenceGet( const char* fileName, const char* entryName ); +void Sequence_ParseFile( const char* fileName, qboolean isGlobal ); +void Sequence_OnLevelLoad( const char* mapName ); +sentenceEntry_s* SequencePickSentence( const char *groupName, int pickMethod, int *picked ); + +#endif // _INCLUDE_SEQUENCE_H_ diff --git a/hlsdk/common/SteamCommon.h b/hlsdk/common/SteamCommon.h new file mode 100644 index 0000000..4d5eb40 --- /dev/null +++ b/hlsdk/common/SteamCommon.h @@ -0,0 +1,703 @@ + +//========= Copyright Valve Corporation, All rights reserved. ============// +/* +** The copyright to the contents herein is the property of Valve Corporation. +** The contents may be used and/or copied only with the written permission of +** Valve, or in accordance with the terms and conditions stipulated in +** the agreement/contract under which the contents have been supplied. +** +******************************************************************************* +** +** Contents: +** +** Common types used in the Steam DLL interface. +** +** This file is distributed to Steam application developers. +** +** +** +*******************************************************************************/ + +#ifndef INCLUDED_STEAM_COMMON_STEAMCOMMON_H +#define INCLUDED_STEAM_COMMON_STEAMCOMMON_H + +#if defined(_MSC_VER) && (_MSC_VER > 1000) +#pragma once +#endif + + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* Applications should not define STEAM_EXPORTS. */ + +#if defined ( _WIN32 ) + +#ifdef STEAM_EXPORTS +#define STEAM_API __declspec(dllexport) +#else +#define STEAM_API __declspec(dllimport) +#endif + +#define STEAM_CALL __cdecl + +#else + +#define STEAM_API /* */ +#define STEAM_CALL /* */ + +#endif + +typedef void (STEAM_CALL *KeyValueIteratorCallback_t )(const char *Key, const char *Val, void *pvParam); + + +/****************************************************************************** +** +** Exported macros and constants +** +******************************************************************************/ + +/* DEPRECATED -- these are ignored now, all API access is granted on SteamStartup */ +#define STEAM_USING_FILESYSTEM (0x00000001) +#define STEAM_USING_LOGGING (0x00000002) +#define STEAM_USING_USERID (0x00000004) +#define STEAM_USING_ACCOUNT (0x00000008) +#define STEAM_USING_ALL (0x0000000f) +/* END DEPRECATED */ + +#define STEAM_MAX_PATH (255) +#define STEAM_QUESTION_MAXLEN (255) +#define STEAM_SALT_SIZE (8) +#define STEAM_PROGRESS_PERCENT_SCALE (0x00001000) + +/* These are maximum significant string lengths, excluding nul-terminator. */ +#define STEAM_CARD_NUMBER_SIZE (17) +#define STEAM_CARD_HOLDERNAME_SIZE (100) +#define STEAM_CARD_EXPYEAR_SIZE (4) +#define STEAM_CARD_EXPMONTH_SIZE (2) +#define STEAM_CARD_CVV2_SIZE (5) +#define STEAM_BILLING_ADDRESS1_SIZE (128) +#define STEAM_BILLING_ADDRESS2_SIZE (128) +#define STEAM_BILLING_CITY_SIZE (50) +#define STEAM_BILLING_ZIP_SIZE (16) +#define STEAM_BILLING_STATE_SIZE (32) +#define STEAM_BILLING_COUNTRY_SIZE (32) +#define STEAM_BILLING_PHONE_SIZE (20) +#define STEAM_BILLING_EMAIL_ADDRESS_SIZE (100) +#define STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE (20) +#define STEAM_PROOF_OF_PURCHASE_TOKEN_SIZE (200) +#define STEAM_EXTERNAL_ACCOUNTNAME_SIZE (100) +#define STEAM_EXTERNAL_ACCOUNTPASSWORD_SIZE (80) +#define STEAM_BILLING_CONFIRMATION_CODE_SIZE (22) +#define STEAM_BILLING_CARD_APPROVAL_CODE_SIZE (100) +#define STEAM_BILLING_TRANS_DATE_SIZE (9) // mm/dd/yy +#define STEAM_BILLING_TRANS_TIME_SIZE (9) // hh:mm:ss + +/****************************************************************************** +** +** Scalar type and enumerated type definitions. +** +******************************************************************************/ + + +typedef unsigned int SteamHandle_t; + +typedef void * SteamUserIDTicketValidationHandle_t; + +typedef unsigned int SteamCallHandle_t; + +#if defined(_MSC_VER) +typedef unsigned __int64 SteamUnsigned64_t; +#else +typedef unsigned long long SteamUnsigned64_t; +#endif + +typedef enum +{ + eSteamSeekMethodSet = 0, + eSteamSeekMethodCur = 1, + eSteamSeekMethodEnd = 2 +} ESteamSeekMethod; + +typedef enum +{ + eSteamBufferMethodFBF = 0, + eSteamBufferMethodNBF = 1 +} ESteamBufferMethod; + +typedef enum +{ + eSteamErrorNone = 0, + eSteamErrorUnknown = 1, + eSteamErrorLibraryNotInitialized = 2, + eSteamErrorLibraryAlreadyInitialized = 3, + eSteamErrorConfig = 4, + eSteamErrorContentServerConnect = 5, + eSteamErrorBadHandle = 6, + eSteamErrorHandlesExhausted = 7, + eSteamErrorBadArg = 8, + eSteamErrorNotFound = 9, + eSteamErrorRead = 10, + eSteamErrorEOF = 11, + eSteamErrorSeek = 12, + eSteamErrorCannotWriteNonUserConfigFile = 13, + eSteamErrorCacheOpen = 14, + eSteamErrorCacheRead = 15, + eSteamErrorCacheCorrupted = 16, + eSteamErrorCacheWrite = 17, + eSteamErrorCacheSession = 18, + eSteamErrorCacheInternal = 19, + eSteamErrorCacheBadApp = 20, + eSteamErrorCacheVersion = 21, + eSteamErrorCacheBadFingerPrint = 22, + + eSteamErrorNotFinishedProcessing = 23, + eSteamErrorNothingToDo = 24, + eSteamErrorCorruptEncryptedUserIDTicket = 25, + eSteamErrorSocketLibraryNotInitialized = 26, + eSteamErrorFailedToConnectToUserIDTicketValidationServer = 27, + eSteamErrorBadProtocolVersion = 28, + eSteamErrorReplayedUserIDTicketFromClient = 29, + eSteamErrorReceiveResultBufferTooSmall = 30, + eSteamErrorSendFailed = 31, + eSteamErrorReceiveFailed = 32, + eSteamErrorReplayedReplyFromUserIDTicketValidationServer = 33, + eSteamErrorBadSignatureFromUserIDTicketValidationServer = 34, + eSteamErrorValidationStalledSoAborted = 35, + eSteamErrorInvalidUserIDTicket = 36, + eSteamErrorClientLoginRateTooHigh = 37, + eSteamErrorClientWasNeverValidated = 38, + eSteamErrorInternalSendBufferTooSmall = 39, + eSteamErrorInternalReceiveBufferTooSmall = 40, + eSteamErrorUserTicketExpired = 41, + eSteamErrorCDKeyAlreadyInUseOnAnotherClient = 42, + + eSteamErrorNotLoggedIn = 101, + eSteamErrorAlreadyExists = 102, + eSteamErrorAlreadySubscribed = 103, + eSteamErrorNotSubscribed = 104, + eSteamErrorAccessDenied = 105, + eSteamErrorFailedToCreateCacheFile = 106, + eSteamErrorCallStalledSoAborted = 107, + eSteamErrorEngineNotRunning = 108, + eSteamErrorEngineConnectionLost = 109, + eSteamErrorLoginFailed = 110, + eSteamErrorAccountPending = 111, + eSteamErrorCacheWasMissingRetry = 112, + eSteamErrorLocalTimeIncorrect = 113, + eSteamErrorCacheNeedsDecryption = 114, + eSteamErrorAccountDisabled = 115, + eSteamErrorCacheNeedsRepair = 116, + eSteamErrorRebootRequired = 117, + + eSteamErrorNetwork = 200, + eSteamErrorOffline = 201 + + +} ESteamError; + + +typedef enum +{ + eNoDetailedErrorAvailable, + eStandardCerrno, + eWin32LastError, + eWinSockLastError, + eDetailedPlatformErrorCount +} EDetailedPlatformErrorType; + +typedef enum /* Filter elements returned by SteamFind{First,Next} */ +{ + eSteamFindLocalOnly, /* limit search to local filesystem */ + eSteamFindRemoteOnly, /* limit search to remote repository */ + eSteamFindAll /* do not limit search (duplicates allowed) */ +} ESteamFindFilter; + + +/****************************************************************************** +** +** Exported structure and complex type definitions. +** +******************************************************************************/ + + +typedef struct +{ + ESteamError eSteamError; + EDetailedPlatformErrorType eDetailedErrorType; + int nDetailedErrorCode; + char szDesc[STEAM_MAX_PATH]; +} TSteamError; + + + +typedef struct +{ + int bIsDir; /* If non-zero, element is a directory; if zero, element is a file */ + unsigned int uSizeOrCount; /* If element is a file, this contains size of file in bytes */ + int bIsLocal; /* If non-zero, reported item is a standalone element on local filesystem */ + char cszName[STEAM_MAX_PATH]; /* Base element name (no path) */ + long lLastAccessTime; /* Seconds since 1/1/1970 (like time_t) when element was last accessed */ + long lLastModificationTime; /* Seconds since 1/1/1970 (like time_t) when element was last modified */ + long lCreationTime; /* Seconds since 1/1/1970 (like time_t) when element was created */ +} TSteamElemInfo; + + +typedef struct +{ + unsigned int uNumSubscriptions; + unsigned int uMaxNameChars; + unsigned int uMaxApps; + +} TSteamSubscriptionStats; + + +typedef struct +{ + unsigned int uNumApps; + unsigned int uMaxNameChars; + unsigned int uMaxInstallDirNameChars; + unsigned int uMaxVersionLabelChars; + unsigned int uMaxLaunchOptions; + unsigned int uMaxLaunchOptionDescChars; + unsigned int uMaxLaunchOptionCmdLineChars; + unsigned int uMaxNumIcons; + unsigned int uMaxIconSize; + unsigned int uMaxDependencies; + +} TSteamAppStats; + +typedef struct +{ + char *szLabel; + unsigned int uMaxLabelChars; + unsigned int uVersionId; + int bIsNotAvailable; +} TSteamAppVersion; + +typedef struct +{ + char *szDesc; + unsigned int uMaxDescChars; + char *szCmdLine; + unsigned int uMaxCmdLineChars; + unsigned int uIndex; + unsigned int uIconIndex; + int bNoDesktopShortcut; + int bNoStartMenuShortcut; + int bIsLongRunningUnattended; + +} TSteamAppLaunchOption; + + +typedef struct +{ + char *szName; + unsigned int uMaxNameChars; + char *szLatestVersionLabel; + unsigned int uMaxLatestVersionLabelChars; + char *szCurrentVersionLabel; + unsigned int uMaxCurrentVersionLabelChars; + char *szInstallDirName; + unsigned int uMaxInstallDirNameChars; + unsigned int uId; + unsigned int uLatestVersionId; + unsigned int uCurrentVersionId; + unsigned int uMinCacheFileSizeMB; + unsigned int uMaxCacheFileSizeMB; + unsigned int uNumLaunchOptions; + unsigned int uNumIcons; + unsigned int uNumVersions; + unsigned int uNumDependencies; + +} TSteamApp; + +typedef enum +{ + eNoCost = 0, + eBillOnceOnly = 1, + eBillMonthly = 2, + eProofOfPrepurchaseOnly = 3, + eGuestPass = 4, + eHardwarePromo = 5, + eNumBillingTypes, +} EBillingType; + +typedef struct +{ + char *szName; + unsigned int uMaxNameChars; + unsigned int *puAppIds; + unsigned int uMaxAppIds; + unsigned int uId; + unsigned int uNumApps; + EBillingType eBillingType; + unsigned int uCostInCents; + unsigned int uNumDiscounts; + int bIsPreorder; + int bRequiresShippingAddress; + unsigned int uDomesticShippingCostInCents; + unsigned int uInternationalShippingCostInCents; + bool bIsCyberCafeSubscription; + unsigned int uGameCode; + char szGameCodeDesc[STEAM_MAX_PATH]; + bool bIsDisabled; + bool bRequiresCD; + unsigned int uTerritoryCode; + bool bIsSteam3Subscription; + +} TSteamSubscription; + +typedef struct +{ + char szName[STEAM_MAX_PATH]; + unsigned int uDiscountInCents; + unsigned int uNumQualifiers; + +} TSteamSubscriptionDiscount; + +typedef struct +{ + char szName[STEAM_MAX_PATH]; + unsigned int uRequiredSubscription; + int bIsDisqualifier; + +} TSteamDiscountQualifier; + +typedef struct TSteamProgress +{ + int bValid; /* non-zero if call provides progress info */ + unsigned int uPercentDone; /* 0 to 100 * STEAM_PROGRESS_PERCENT_SCALE if bValid */ + char szProgress[STEAM_MAX_PATH]; /* additional progress info */ +} TSteamProgress; + +typedef enum +{ + eSteamNotifyTicketsWillExpire, + eSteamNotifyAccountInfoChanged, + eSteamNotifyContentDescriptionChanged, + eSteamNotifyPleaseShutdown, + eSteamNotifyNewContentServer, + eSteamNotifySubscriptionStatusChanged, + eSteamNotifyContentServerConnectionLost, + eSteamNotifyCacheLoadingCompleted, + eSteamNotifyCacheNeedsDecryption, + eSteamNotifyCacheNeedsRepair +} ESteamNotificationCallbackEvent; + + +typedef void(*SteamNotificationCallback_t)(ESteamNotificationCallbackEvent eEvent, unsigned int nData); + + +typedef char SteamPersonalQuestion_t[ STEAM_QUESTION_MAXLEN + 1 ]; + +typedef struct +{ + unsigned char uchSalt[STEAM_SALT_SIZE]; +} SteamSalt_t; + +typedef enum +{ + eVisa = 1, + eMaster = 2, + eAmericanExpress = 3, + eDiscover = 4, + eDinnersClub = 5, + eJCB = 6 +} ESteamPaymentCardType; + +typedef struct +{ + ESteamPaymentCardType eCardType; + char szCardNumber[ STEAM_CARD_NUMBER_SIZE +1 ]; + char szCardHolderName[ STEAM_CARD_HOLDERNAME_SIZE + 1]; + char szCardExpYear[ STEAM_CARD_EXPYEAR_SIZE + 1 ]; + char szCardExpMonth[ STEAM_CARD_EXPMONTH_SIZE+ 1 ]; + char szCardCVV2[ STEAM_CARD_CVV2_SIZE + 1 ]; + char szBillingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ]; + char szBillingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ]; + char szBillingCity[ STEAM_BILLING_CITY_SIZE + 1 ]; + char szBillingZip[ STEAM_BILLING_ZIP_SIZE + 1 ]; + char szBillingState[ STEAM_BILLING_STATE_SIZE + 1 ]; + char szBillingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ]; + char szBillingPhone[ STEAM_BILLING_PHONE_SIZE + 1 ]; + char szBillingEmailAddress[ STEAM_BILLING_EMAIL_ADDRESS_SIZE + 1 ]; + unsigned int uExpectedCostInCents; + unsigned int uExpectedTaxInCents; + /* If the TSteamSubscription says that shipping info is required, */ + /* then the following fields must be filled out. */ + /* If szShippingName is empty, then assumes so are the rest. */ + char szShippingName[ STEAM_CARD_HOLDERNAME_SIZE + 1]; + char szShippingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ]; + char szShippingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ]; + char szShippingCity[ STEAM_BILLING_CITY_SIZE + 1 ]; + char szShippingZip[ STEAM_BILLING_ZIP_SIZE + 1 ]; + char szShippingState[ STEAM_BILLING_STATE_SIZE + 1 ]; + char szShippingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ]; + char szShippingPhone[ STEAM_BILLING_PHONE_SIZE + 1 ]; + unsigned int uExpectedShippingCostInCents; + +} TSteamPaymentCardInfo; + +typedef struct +{ + char szTypeOfProofOfPurchase[ STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE + 1 ]; + + /* A ProofOfPurchase token is not necessarily a nul-terminated string; it may be binary data + (perhaps encrypted). Hence we need a length and an array of bytes. */ + unsigned int uLengthOfBinaryProofOfPurchaseToken; + char cBinaryProofOfPurchaseToken[ STEAM_PROOF_OF_PURCHASE_TOKEN_SIZE + 1 ]; +} TSteamPrepurchaseInfo; + +typedef struct +{ + char szAccountName[ STEAM_EXTERNAL_ACCOUNTNAME_SIZE + 1 ]; + char szPassword[ STEAM_EXTERNAL_ACCOUNTPASSWORD_SIZE + 1 ]; +} TSteamExternalBillingInfo; + +typedef enum +{ + ePaymentCardInfo = 1, + ePrepurchasedInfo = 2, + eAccountBillingInfo = 3, + eExternalBillingInfo = 4, /* indirect billing via ISP etc (not supported yet) */ + ePaymentCardReceipt = 5, + ePrepurchaseReceipt = 6, + eEmptyReceipt = 7 +} ESteamSubscriptionBillingInfoType; + +typedef struct +{ + ESteamSubscriptionBillingInfoType eBillingInfoType; + union { + TSteamPaymentCardInfo PaymentCardInfo; + TSteamPrepurchaseInfo PrepurchaseInfo; + TSteamExternalBillingInfo ExternalBillingInfo; + char bUseAccountBillingInfo; + }; + +} TSteamSubscriptionBillingInfo; + +typedef enum +{ + /* Subscribed */ + eSteamSubscriptionOK = 0, /* Subscribed */ + eSteamSubscriptionPending = 1, /* Awaiting transaction completion */ + eSteamSubscriptionPreorder = 2, /* Is currently a pre-order */ + eSteamSubscriptionPrepurchaseTransferred = 3, /* hop to this account */ + /* Unusbscribed */ + eSteamSubscriptionPrepurchaseInvalid = 4, /* Invalid cd-key */ + eSteamSubscriptionPrepurchaseRejected = 5, /* hopped out / banned / etc */ + eSteamSubscriptionPrepurchaseRevoked = 6, /* hop away from this account */ + eSteamSubscriptionPaymentCardDeclined = 7, /* CC txn declined */ + eSteamSubscriptionCancelledByUser = 8, /* Cancelled by client */ + eSteamSubscriptionCancelledByVendor = 9, /* Cancelled by us */ + eSteamSubscriptionPaymentCardUseLimit = 10, /* Card used too many times, potential fraud */ + eSteamSubscriptionPaymentCardAlert = 11, /* Got a "pick up card" or the like from bank */ + eSteamSubscriptionFailed = 12, /* Other Error in subscription data or transaction failed/lost */ + eSteamSubscriptionPaymentCardAVSFailure = 13, /* Card failed Address Verification check */ + eSteamSubscriptionPaymentCardInsufficientFunds = 14, /* Card failed due to insufficient funds */ + eSteamSubscriptionRestrictedCountry = 15 /* The subscription is not available in the user's country */ + +} ESteamSubscriptionStatus; + +typedef struct +{ + ESteamPaymentCardType eCardType; + char szCardLastFourDigits[ 4 + 1 ]; + char szCardHolderName[ STEAM_CARD_HOLDERNAME_SIZE + 1]; + char szBillingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ]; + char szBillingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ]; + char szBillingCity[ STEAM_BILLING_CITY_SIZE + 1 ]; + char szBillingZip[ STEAM_BILLING_ZIP_SIZE + 1 ]; + char szBillingState[ STEAM_BILLING_STATE_SIZE + 1 ]; + char szBillingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ]; + + // The following are only available after the subscription leaves "pending" status + char szCardApprovalCode[ STEAM_BILLING_CARD_APPROVAL_CODE_SIZE + 1]; + char szTransDate[ STEAM_BILLING_TRANS_DATE_SIZE + 1]; /* mm/dd/yy */ + char szTransTime[ STEAM_BILLING_TRANS_TIME_SIZE + 1]; /* hh:mm:ss */ + unsigned int uPriceWithoutTax; + unsigned int uTaxAmount; + unsigned int uShippingCost; + +} TSteamPaymentCardReceiptInfo; + +typedef struct +{ + char szTypeOfProofOfPurchase[ STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE + 1 ]; +} TSteamPrepurchaseReceiptInfo; + +typedef struct +{ + ESteamSubscriptionStatus eStatus; + ESteamSubscriptionStatus ePreviousStatus; + ESteamSubscriptionBillingInfoType eReceiptInfoType; + char szConfirmationCode[ STEAM_BILLING_CONFIRMATION_CODE_SIZE + 1]; + union { + TSteamPaymentCardReceiptInfo PaymentCardReceiptInfo; + TSteamPrepurchaseReceiptInfo PrepurchaseReceiptInfo; + }; + +} TSteamSubscriptionReceipt; + +typedef enum +{ + ePhysicalBytesReceivedThisSession = 1, + eAppReadyToLaunchStatus = 2, + eAppPreloadStatus = 3, + eAppEntireDepot = 4, + eCacheBytesPresent = 5 +} ESteamAppUpdateStatsQueryType; + +typedef struct +{ + SteamUnsigned64_t uBytesTotal; + SteamUnsigned64_t uBytesPresent; +} TSteamUpdateStats; + +typedef enum +{ + eSteamUserAdministrator = 0x00000001, /* May subscribe, unsubscribe, etc */ + eSteamUserDeveloper = 0x00000002, /* Steam or App developer */ + eSteamUserCyberCafe = 0x00000004 /* CyberCafe, school, etc -- UI should ask for password */ + /* before allowing logout, unsubscribe, etc */ +} ESteamUserTypeFlags; + +typedef enum +{ + eSteamAccountStatusDefault = 0x00000000, + eSteamAccountStatusEmailVerified = 0x00000001, + /* Note: Mask value 0x2 is reserved for future use. (Some, but not all, public accounts already have this set.) */ + eSteamAccountDisabled = 0x00000004 +} ESteamAccountStatusBitFields ; + + +typedef enum +{ + eSteamBootstrapperError = -1, + eSteamBootstrapperDontCheckForUpdate = 0, + eSteamBootstrapperCheckForUpdateAndRerun = 7 + +} ESteamBootStrapperClientAppResult; + +typedef enum +{ + eSteamOnline = 0, + eSteamOffline = 1, + eSteamNoAuthMode = 2, + eSteamBillingOffline = 3 +} eSteamOfflineStatus; + +typedef struct +{ + int eOfflineNow; + int eOfflineNextSession; +} TSteamOfflineStatus; + +typedef struct +{ + unsigned int uAppId; + int bIsSystemDefined; + char szMountPath[STEAM_MAX_PATH]; +} TSteamAppDependencyInfo; + +typedef enum +{ + eSteamOpenFileRegular = 0x0, + eSteamOpenFileIgnoreLocal = 0x1, + eSteamOpenFileChecksumReads = 0x2 +} ESteamOpenFileFlags; + +typedef enum +{ + eSteamValveCDKeyValidationServer = 0, + eSteamHalfLifeMasterServer = 1, + eSteamFriendsServer = 2, + eSteamCSERServer = 3, + eSteamHalfLife2MasterServer = 4, + eSteamRDKFMasterServer = 5, + eMaxServerTypes = 6 +} ESteamServerType; + +/****************************************************************************** +** +** More exported constants +** +******************************************************************************/ + + +#ifdef __cplusplus + +const SteamHandle_t STEAM_INVALID_HANDLE = 0; +const SteamCallHandle_t STEAM_INVALID_CALL_HANDLE = 0; +const SteamUserIDTicketValidationHandle_t STEAM_INACTIVE_USERIDTICKET_VALIDATION_HANDLE = 0; +const unsigned int STEAM_USE_LATEST_VERSION = 0xFFFFFFFF; + +#else + +#define STEAM_INVALID_HANDLE ((SteamHandle_t)(0)) +#define STEAM_INVALID_CALL_HANDLE ((SteamCallHandle_t)(0)) +#define STEAM_INACTIVE_USERIDTICKET_VALIDATION_HANDLE ((SteamUserIDTicketValidationHandle_t)(0)) +#define STEAM_USE_LATEST_VERSION (0xFFFFFFFFu); + +#endif + + +/****************************************************************************** +** Each Steam instance (licensed Steam Service Provider) has a unique SteamInstanceID_t. +** +** Each Steam instance as its own DB of users. +** Each user in the DB has a unique SteamLocalUserID_t (a serial number, with possible +** rare gaps in the sequence). +** +******************************************************************************/ + +typedef unsigned short SteamInstanceID_t; // MUST be 16 bits + + +#if defined ( _WIN32 ) +typedef unsigned __int64 SteamLocalUserID_t; // MUST be 64 bits +#else +typedef unsigned long long SteamLocalUserID_t; // MUST be 64 bits +#endif + +/****************************************************************************** +** +** Applications need to be able to authenticate Steam users from ANY instance. +** So a SteamIDTicket contains SteamGlobalUserID, which is a unique combination of +** instance and user id. +** +** SteamLocalUserID is an unsigned 64-bit integer. +** For platforms without 64-bit int support, we provide access via a union that splits it into +** high and low unsigned 32-bit ints. Such platforms will only need to compare LocalUserIDs +** for equivalence anyway - not perform arithmetic with them. +** +********************************************************************************/ +typedef struct +{ + unsigned int Low32bits; + unsigned int High32bits; +} TSteamSplitLocalUserID; + +typedef struct +{ + SteamInstanceID_t m_SteamInstanceID; + + union + { + SteamLocalUserID_t As64bits; + TSteamSplitLocalUserID Split; + } m_SteamLocalUserID; + +} TSteamGlobalUserID; + + +#ifdef __cplusplus +} +#endif + + +#endif diff --git a/hlsdk/common/beamdef.h b/hlsdk/common/beamdef.h new file mode 100644 index 0000000..f493391 --- /dev/null +++ b/hlsdk/common/beamdef.h @@ -0,0 +1,62 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined ( BEAMDEFH ) +#define BEAMDEFH +#ifdef _WIN32 +#pragma once +#endif + +#define FBEAM_STARTENTITY 0x00000001 +#define FBEAM_ENDENTITY 0x00000002 +#define FBEAM_FADEIN 0x00000004 +#define FBEAM_FADEOUT 0x00000008 +#define FBEAM_SINENOISE 0x00000010 +#define FBEAM_SOLID 0x00000020 +#define FBEAM_SHADEIN 0x00000040 +#define FBEAM_SHADEOUT 0x00000080 +#define FBEAM_STARTVISIBLE 0x10000000 // Has this client actually seen this beam's start entity yet? +#define FBEAM_ENDVISIBLE 0x20000000 // Has this client actually seen this beam's end entity yet? +#define FBEAM_ISACTIVE 0x40000000 +#define FBEAM_FOREVER 0x80000000 + +typedef struct beam_s BEAM; +struct beam_s +{ + BEAM *next; + int type; + int flags; + vec3_t source; + vec3_t target; + vec3_t delta; + float t; // 0 .. 1 over lifetime of beam + float freq; + float die; + float width; + float amplitude; + float r, g, b; + float brightness; + float speed; + float frameRate; + float frame; + int segments; + int startEntity; + int endEntity; + int modelIndex; + int frameCount; + struct model_s *pFollowModel; + struct particle_s *particles; +}; + +#endif diff --git a/hlsdk/common/cl_entity.h b/hlsdk/common/cl_entity.h new file mode 100644 index 0000000..b8fd373 --- /dev/null +++ b/hlsdk/common/cl_entity.h @@ -0,0 +1,115 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// cl_entity.h +#if !defined( CL_ENTITYH ) +#define CL_ENTITYH +#ifdef _WIN32 +#pragma once +#endif + +typedef struct efrag_s +{ + struct mleaf_s *leaf; + struct efrag_s *leafnext; + struct cl_entity_s *entity; + struct efrag_s *entnext; +} efrag_t; + +typedef struct +{ + byte mouthopen; // 0 = mouth closed, 255 = mouth agape + byte sndcount; // counter for running average + int sndavg; // running average +} mouth_t; + +typedef struct +{ + float prevanimtime; + float sequencetime; + byte prevseqblending[2]; + vec3_t prevorigin; + vec3_t prevangles; + + int prevsequence; + float prevframe; + + byte prevcontroller[4]; + byte prevblending[2]; +} latchedvars_t; + +typedef struct +{ + // Time stamp for this movement + float animtime; + + vec3_t origin; + vec3_t angles; +} position_history_t; + +typedef struct cl_entity_s cl_entity_t; + +#define HISTORY_MAX 64 // Must be power of 2 +#define HISTORY_MASK ( HISTORY_MAX - 1 ) + + +#if !defined( ENTITY_STATEH ) +#include "entity_state.h" +#endif + +#if !defined( PROGS_H ) +#include "progs.h" +#endif + +struct cl_entity_s +{ + int index; // Index into cl_entities ( should match actual slot, but not necessarily ) + + qboolean player; // True if this entity is a "player" + + entity_state_t baseline; // The original state from which to delta during an uncompressed message + entity_state_t prevstate; // The state information from the penultimate message received from the server + entity_state_t curstate; // The state information from the last message received from server + + int current_position; // Last received history update index + position_history_t ph[ HISTORY_MAX ]; // History of position and angle updates for this player + + mouth_t mouth; // For synchronizing mouth movements. + + latchedvars_t latched; // Variables used by studio model rendering routines + + // Information based on interplocation, extrapolation, prediction, or just copied from last msg received. + // + float lastmove; + + // Actual render position and angles + vec3_t origin; + vec3_t angles; + + // Attachment points + vec3_t attachment[4]; + + // Other entity local information + int trivial_accept; + + struct model_s *model; // cl.model_precache[ curstate.modelindes ]; all visible entities have a model + struct efrag_s *efrag; // linked list of efrags + struct mnode_s *topnode; // for bmodels, first world node that splits bmodel, or NULL if not split + + float syncbase; // for client-side animations -- used by obsolete alias animation system, remove? + int visframe; // last frame this entity was found in an active leaf + colorVec cvFloorColor; +}; + +#endif // !CL_ENTITYH diff --git a/hlsdk/common/com_model.h b/hlsdk/common/com_model.h new file mode 100644 index 0000000..6ccee32 --- /dev/null +++ b/hlsdk/common/com_model.h @@ -0,0 +1,340 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// com_model.h +#pragma once + +#define STUDIO_RENDER 1 +#define STUDIO_EVENTS 2 + +//#define MAX_MODEL_NAME 64 +//#define MAX_MAP_HULLS 4 +//#define MIPLEVELS 4 +//#define NUM_AMBIENTS 4 // automatic ambient sounds +//#define MAXLIGHTMAPS 4 +#define PLANE_ANYZ 5 + +#define ALIAS_Z_CLIP_PLANE 5 + +// flags in finalvert_t.flags +#define ALIAS_LEFT_CLIP 0x0001 +#define ALIAS_TOP_CLIP 0x0002 +#define ALIAS_RIGHT_CLIP 0x0004 +#define ALIAS_BOTTOM_CLIP 0x0008 +#define ALIAS_Z_CLIP 0x0010 +#define ALIAS_ONSEAM 0x0020 +#define ALIAS_XY_CLIP_MASK 0x000F + +#define ZISCALE ((float)0x8000) + +#define CACHE_SIZE 32 // used to align key data structures + +//typedef enum +//{ +// mod_brush, +// mod_sprite, +// mod_alias, +// mod_studio +//} modtype_t; + +// must match definition in modelgen.h +//#ifndef SYNCTYPE_T +//#define SYNCTYPE_T +// +//typedef enum +//{ +// ST_SYNC=0, +// ST_RAND +//} synctype_t; +// +//#endif + +//typedef struct +//{ +// float mins[3], maxs[3]; +// float origin[3]; +// int headnode[MAX_MAP_HULLS]; +// int visleafs; // not including the solid leaf 0 +// int firstface, numfaces; +//} dmodel_t; + +// plane_t structure +//typedef struct mplane_s +//{ +// vec3_t normal; // surface normal +// float dist; // closest appoach to origin +// byte type; // for texture axis selection and fast side tests +// byte signbits; // signx + signy<<1 + signz<<1 +// byte pad[2]; +//} mplane_t; + +//typedef struct +//{ +// vec3_t position; +//} mvertex_t; + +//typedef struct +//{ +// unsigned short v[2]; +// unsigned int cachededgeoffset; +//} medge_t; + +//typedef struct texture_s +//{ +// char name[16]; +// unsigned width, height; +// int anim_total; // total tenths in sequence ( 0 = no) +// int anim_min, anim_max; // time for this frame min <=time< max +// struct texture_s *anim_next; // in the animation sequence +// struct texture_s *alternate_anims; // bmodels in frame 1 use these +// unsigned offsets[MIPLEVELS]; // four mip maps stored +// unsigned paloffset; +//} texture_t; + +//typedef struct +//{ +// float vecs[2][4]; // [s/t] unit vectors in world space. +// // [i][3] is the s/t offset relative to the origin. +// // s or t = dot(3Dpoint,vecs[i])+vecs[i][3] +// float mipadjust; // ?? mipmap limits for very small surfaces +// texture_t *texture; +// int flags; // sky or slime, no lightmap or 256 subdivision +//} mtexinfo_t; + +//typedef struct mnode_s +//{ +// // common with leaf +// int contents; // 0, to differentiate from leafs +// int visframe; // node needs to be traversed if current +// +// short minmaxs[6]; // for bounding box culling +// +// struct mnode_s *parent; +// +// // node specific +// mplane_t *plane; +// struct mnode_s *children[2]; +// +// unsigned short firstsurface; +// unsigned short numsurfaces; +//} mnode_t; + +//typedef struct msurface_s msurface_t; +//typedef struct decal_s decal_t; + +// JAY: Compress this as much as possible +//struct decal_s +//{ +// decal_t *pnext; // linked list for each surface +// msurface_t *psurface; // Surface id for persistence / unlinking +// short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats) +// short dy; +// short texture; // Decal texture +// byte scale; // Pixel scale +// byte flags; // Decal flags +// +// short entityIndex; // Entity this is attached to +//}; + +//typedef struct mleaf_s +//{ +// // common with node +// int contents; // wil be a negative contents number +// int visframe; // node needs to be traversed if current +// +// short minmaxs[6]; // for bounding box culling +// +// struct mnode_s *parent; +// +// // leaf specific +// byte *compressed_vis; +// struct efrag_s *efrags; +// +// msurface_t **firstmarksurface; +// int nummarksurfaces; +// int key; // BSP sequence number for leaf's contents +// byte ambient_sound_level[NUM_AMBIENTS]; +//} mleaf_t; + +//struct msurface_s +//{ +// int visframe; // should be drawn when node is crossed +// +// int dlightframe; // last frame the surface was checked by an animated light +// int dlightbits; // dynamically generated. Indicates if the surface illumination +// // is modified by an animated light. +// +// mplane_t *plane; // pointer to shared plane +// int flags; // see SURF_ #defines +// +// int firstedge; // look up in model->surfedges[], negative numbers +// int numedges; // are backwards edges +// +// // surface generation data +// struct surfcache_s *cachespots[MIPLEVELS]; +// +// short texturemins[2]; // smallest s/t position on the surface. +// short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces +// +// mtexinfo_t *texinfo; +// +// // lighting info +// byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights +// // no one surface can be effected by more than 4 +// // animated lights. +// color24 *samples; +// +// decal_t *pdecals; +//}; + +//typedef struct +//{ +// int planenum; +// short children[2]; // negative numbers are contents +//} dclipnode_t; + +//typedef struct hull_s +//{ +// dclipnode_t *clipnodes; +// mplane_t *planes; +// int firstclipnode; +// int lastclipnode; +// vec3_t clip_mins; +// vec3_t clip_maxs; +//} hull_t; + +typedef struct cache_user_s +{ + void *data; +} cache_user_t; + +//typedef struct model_s +//{ +// char name[ MAX_MODEL_NAME ]; +// qboolean needload; // bmodels and sprites don't cache normally +// +// modtype_t type; +// int numframes; +// synctype_t synctype; +// +// int flags; +// +// // +// // volume occupied by the model +// // +// vec3_t mins, maxs; +// float radius; +// +// // +// // brush model +// // +// int firstmodelsurface, nummodelsurfaces; +// +// int numsubmodels; +// dmodel_t *submodels; +// +// int numplanes; +// mplane_t *planes; +// +// int numleafs; // number of visible leafs, not counting 0 +// struct mleaf_s *leafs; +// +// int numvertexes; +// mvertex_t *vertexes; +// +// int numedges; +// medge_t *edges; +// +// int numnodes; +// mnode_t *nodes; +// +// int numtexinfo; +// mtexinfo_t *texinfo; +// +// int numsurfaces; +// msurface_t *surfaces; +// +// int numsurfedges; +// int *surfedges; +// +// int numclipnodes; +// dclipnode_t *clipnodes; +// +// int nummarksurfaces; +// msurface_t **marksurfaces; +// +// hull_t hulls[MAX_MAP_HULLS]; +// +// int numtextures; +// texture_t **textures; +// +// byte *visdata; +// +// color24 *lightdata; +// +// char *entities; +// +// // +// // additional model data +// // +// cache_user_t cache; // only access through Mod_Extradata +// +//} model_t; + +//typedef vec_t vec4_t[4]; + +typedef struct alight_s +{ + int ambientlight; // clip at 128 + int shadelight; // clip at 192 - ambientlight + vec3_t color; + float *plightvec; +} alight_t; + +typedef struct auxvert_s +{ + float fv[3]; // viewspace x, y +} auxvert_t; + +#include "custom.h" + +//#define MAX_SCOREBOARDNAME 32 + +// Defined in client.h differently +//typedef struct player_info_s +//{ +// // User id on server +// int userid; +// +// // User info string +// char userinfo[ MAX_INFO_STRING ]; +// +// // Name +// char name[ MAX_SCOREBOARDNAME ]; +// +// // Spectator or not, unused +// int spectator; +// +// int ping; +// int packet_loss; +// +// // skin information +// char model[MAX_QPATH]; +// int topcolor; +// int bottomcolor; +// +// // last frame rendered +// int renderframe; +// +// // Gait frame estimation +// int gaitsequence; +// float gaitframe; +// float gaityaw; +// vec3_t prevgaitorigin; +// +// customization_t customdata; +//} player_info_t; diff --git a/hlsdk/common/con_nprint.h b/hlsdk/common/con_nprint.h new file mode 100644 index 0000000..849d1d4 --- /dev/null +++ b/hlsdk/common/con_nprint.h @@ -0,0 +1,38 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( CON_NPRINTH ) +#define CON_NPRINTH +#ifdef _WIN32 +#pragma once +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct con_nprint_s +{ + int index; // Row # + float time_to_live; // # of seconds before it dissappears + float color[ 3 ]; // RGB colors ( 0.0 -> 1.0 scale ) +} con_nprint_t; + +void Con_NPrintf( int idx, const char *fmt, ... ); +void Con_NXPrintf( struct con_nprint_s *info, const char *fmt, ... ); +#ifdef __cplusplus +} +#endif + +#endif diff --git a/hlsdk/common/const.h b/hlsdk/common/const.h new file mode 100644 index 0000000..e8ba7c0 --- /dev/null +++ b/hlsdk/common/const.h @@ -0,0 +1,791 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef CONST_H +#define CONST_H +#ifdef _WIN32 +#pragma once +#endif + +// +// Constants shared by the engine and dlls +// This header file included by engine files and DLL files. +// Most came from server.h + +// edict->flags +#define FL_FLY (1<<0) // Changes the SV_Movestep() behavior to not need to be on ground +#define FL_SWIM (1<<1) // Changes the SV_Movestep() behavior to not need to be on ground (but stay in water) +#define FL_CONVEYOR (1<<2) +#define FL_CLIENT (1<<3) +#define FL_INWATER (1<<4) +#define FL_MONSTER (1<<5) +#define FL_GODMODE (1<<6) +#define FL_NOTARGET (1<<7) +#define FL_SKIPLOCALHOST (1<<8) // Don't send entity to local host, it's predicting this entity itself +#define FL_ONGROUND (1<<9) // At rest / on the ground +#define FL_PARTIALGROUND (1<<10) // not all corners are valid +#define FL_WATERJUMP (1<<11) // player jumping out of water +#define FL_FROZEN (1<<12) // Player is frozen for 3rd person camera +#define FL_FAKECLIENT (1<<13) // JAC: fake client, simulated server side; don't send network messages to them +#define FL_DUCKING (1<<14) // Player flag -- Player is fully crouched +#define FL_FLOAT (1<<15) // Apply floating force to this entity when in water +#define FL_GRAPHED (1<<16) // worldgraph has this ent listed as something that blocks a connection + +// UNDONE: Do we need these? +#define FL_IMMUNE_WATER (1<<17) +#define FL_IMMUNE_SLIME (1<<18) +#define FL_IMMUNE_LAVA (1<<19) + +#define FL_PROXY (1<<20) // This is a spectator proxy +#define FL_ALWAYSTHINK (1<<21) // Brush model flag -- call think every frame regardless of nextthink - ltime (for constantly changing velocity/path) +#define FL_BASEVELOCITY (1<<22) // Base velocity has been applied this frame (used to convert base velocity into momentum) +#define FL_MONSTERCLIP (1<<23) // Only collide in with monsters who have FL_MONSTERCLIP set +#define FL_ONTRAIN (1<<24) // Player is _controlling_ a train, so movement commands should be ignored on client during prediction. +#define FL_WORLDBRUSH (1<<25) // Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something) +#define FL_SPECTATOR (1<<26) // This client is a spectator, don't run touch functions, etc. +#define FL_CUSTOMENTITY (1<<29) // This is a custom entity +#define FL_KILLME (1<<30) // This entity is marked for death -- This allows the engine to kill ents at the appropriate time +#define FL_DORMANT (1<<31) // Entity is dormant, no updates to client + + +// Engine edict->spawnflags +#define SF_NOTINDEATHMATCH 0x0800 // Do not spawn when deathmatch and loading entities from a file + + +// Goes into globalvars_t.trace_flags +#define FTRACE_SIMPLEBOX (1<<0) // Traceline with a simple box + + +// walkmove modes +#define WALKMOVE_NORMAL 0 // normal walkmove +#define WALKMOVE_WORLDONLY 1 // doesn't hit ANY entities, no matter what the solid type +#define WALKMOVE_CHECKONLY 2 // move, but don't touch triggers + +// edict->movetype values +#define MOVETYPE_NONE 0 // never moves +//#define MOVETYPE_ANGLENOCLIP 1 +//#define MOVETYPE_ANGLECLIP 2 +#define MOVETYPE_WALK 3 // Player only - moving on the ground +#define MOVETYPE_STEP 4 // gravity, special edge handling -- monsters use this +#define MOVETYPE_FLY 5 // No gravity, but still collides with stuff +#define MOVETYPE_TOSS 6 // gravity/collisions +#define MOVETYPE_PUSH 7 // no clip to world, push and crush +#define MOVETYPE_NOCLIP 8 // No gravity, no collisions, still do velocity/avelocity +#define MOVETYPE_FLYMISSILE 9 // extra size to monsters +#define MOVETYPE_BOUNCE 10 // Just like Toss, but reflect velocity when contacting surfaces +#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity +#define MOVETYPE_FOLLOW 12 // track movement of aiment +#define MOVETYPE_PUSHSTEP 13 // BSP model that needs physics/world collisions (uses nearest hull for world collision) + +// edict->solid values +// NOTE: Some movetypes will cause collisions independent of SOLID_NOT/SOLID_TRIGGER when the entity moves +// SOLID only effects OTHER entities colliding with this one when they move - UGH! +#define SOLID_NOT 0 // no interaction with other objects +#define SOLID_TRIGGER 1 // touch on edge, but not blocking +#define SOLID_BBOX 2 // touch on edge, block +#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground +#define SOLID_BSP 4 // bsp clip, touch on edge, block + +// edict->deadflag values +#define DEAD_NO 0 // alive +#define DEAD_DYING 1 // playing death animation or still falling off of a ledge waiting to hit ground +#define DEAD_DEAD 2 // dead. lying still. +#define DEAD_RESPAWNABLE 3 +#define DEAD_DISCARDBODY 4 + +#define DAMAGE_NO 0 +#define DAMAGE_YES 1 +#define DAMAGE_AIM 2 + +// entity effects +#define EF_BRIGHTFIELD 1 // swirling cloud of particles +#define EF_MUZZLEFLASH 2 // single frame ELIGHT on entity attachment 0 +#define EF_BRIGHTLIGHT 4 // DLIGHT centered at entity origin +#define EF_DIMLIGHT 8 // player flashlight +#define EF_INVLIGHT 16 // get lighting from ceiling +#define EF_NOINTERP 32 // don't interpolate the next frame +#define EF_LIGHT 64 // rocket flare glow sprite +#define EF_NODRAW 128 // don't draw entity +#define EF_NIGHTVISION 256 // player nightvision +#define EF_SNIPERLASER 512 // sniper laser effect +#define EF_FIBERCAMERA 1024// fiber camera + + +// entity flags +#define EFLAG_SLERP 1 // do studio interpolation of this entity + +// +// temp entity events +// +#define TE_BEAMPOINTS 0 // beam effect between two points +// coord coord coord (start position) +// coord coord coord (end position) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_BEAMENTPOINT 1 // beam effect between point and entity +// short (start entity) +// coord coord coord (end position) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_GUNSHOT 2 // particle effect plus ricochet sound +// coord coord coord (position) + +#define TE_EXPLOSION 3 // additive sprite, 2 dynamic lights, flickering particles, explosion sound, move vertically 8 pps +// coord coord coord (position) +// short (sprite index) +// byte (scale in 0.1's) +// byte (framerate) +// byte (flags) +// +// The Explosion effect has some flags to control performance/aesthetic features: +#define TE_EXPLFLAG_NONE 0 // all flags clear makes default Half-Life explosion +#define TE_EXPLFLAG_NOADDITIVE 1 // sprite will be drawn opaque (ensure that the sprite you send is a non-additive sprite) +#define TE_EXPLFLAG_NODLIGHTS 2 // do not render dynamic lights +#define TE_EXPLFLAG_NOSOUND 4 // do not play client explosion sound +#define TE_EXPLFLAG_NOPARTICLES 8 // do not draw particles + + +#define TE_TAREXPLOSION 4 // Quake1 "tarbaby" explosion with sound +// coord coord coord (position) + +#define TE_SMOKE 5 // alphablend sprite, move vertically 30 pps +// coord coord coord (position) +// short (sprite index) +// byte (scale in 0.1's) +// byte (framerate) + +#define TE_TRACER 6 // tracer effect from point to point +// coord, coord, coord (start) +// coord, coord, coord (end) + +#define TE_LIGHTNING 7 // TE_BEAMPOINTS with simplified parameters +// coord, coord, coord (start) +// coord, coord, coord (end) +// byte (life in 0.1's) +// byte (width in 0.1's) +// byte (amplitude in 0.01's) +// short (sprite model index) + +#define TE_BEAMENTS 8 +// short (start entity) +// short (end entity) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_SPARKS 9 // 8 random tracers with gravity, ricochet sprite +// coord coord coord (position) + +#define TE_LAVASPLASH 10 // Quake1 lava splash +// coord coord coord (position) + +#define TE_TELEPORT 11 // Quake1 teleport splash +// coord coord coord (position) + +#define TE_EXPLOSION2 12 // Quake1 colormaped (base palette) particle explosion with sound +// coord coord coord (position) +// byte (starting color) +// byte (num colors) + +#define TE_BSPDECAL 13 // Decal from the .BSP file +// coord, coord, coord (x,y,z), decal position (center of texture in world) +// short (texture index of precached decal texture name) +// short (entity index) +// [optional - only included if previous short is non-zero (not the world)] short (index of model of above entity) + +#define TE_IMPLOSION 14 // tracers moving toward a point +// coord, coord, coord (position) +// byte (radius) +// byte (count) +// byte (life in 0.1's) + +#define TE_SPRITETRAIL 15 // line of moving glow sprites with gravity, fadeout, and collisions +// coord, coord, coord (start) +// coord, coord, coord (end) +// short (sprite index) +// byte (count) +// byte (life in 0.1's) +// byte (scale in 0.1's) +// byte (velocity along vector in 10's) +// byte (randomness of velocity in 10's) + +#define TE_BEAM 16 // obsolete + +#define TE_SPRITE 17 // additive sprite, plays 1 cycle +// coord, coord, coord (position) +// short (sprite index) +// byte (scale in 0.1's) +// byte (brightness) + +#define TE_BEAMSPRITE 18 // A beam with a sprite at the end +// coord, coord, coord (start position) +// coord, coord, coord (end position) +// short (beam sprite index) +// short (end sprite index) + +#define TE_BEAMTORUS 19 // screen aligned beam ring, expands to max radius over lifetime +// coord coord coord (center position) +// coord coord coord (axis and radius) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_BEAMDISK 20 // disk that expands to max radius over lifetime +// coord coord coord (center position) +// coord coord coord (axis and radius) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_BEAMCYLINDER 21 // cylinder that expands to max radius over lifetime +// coord coord coord (center position) +// coord coord coord (axis and radius) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_BEAMFOLLOW 22 // create a line of decaying beam segments until entity stops moving +// short (entity:attachment to follow) +// short (sprite index) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte,byte,byte (color) +// byte (brightness) + +#define TE_GLOWSPRITE 23 +// coord, coord, coord (pos) short (model index) byte (scale / 10) + +#define TE_BEAMRING 24 // connect a beam ring to two entities +// short (start entity) +// short (end entity) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_STREAK_SPLASH 25 // oriented shower of tracers +// coord coord coord (start position) +// coord coord coord (direction vector) +// byte (color) +// short (count) +// short (base speed) +// short (ramdon velocity) + +#define TE_BEAMHOSE 26 // obsolete + +#define TE_DLIGHT 27 // dynamic light, effect world, minor entity effect +// coord, coord, coord (pos) +// byte (radius in 10's) +// byte byte byte (color) +// byte (brightness) +// byte (life in 10's) +// byte (decay rate in 10's) + +#define TE_ELIGHT 28 // point entity light, no world effect +// short (entity:attachment to follow) +// coord coord coord (initial position) +// coord (radius) +// byte byte byte (color) +// byte (life in 0.1's) +// coord (decay rate) + +#define TE_TEXTMESSAGE 29 +// short 1.2.13 x (-1 = center) +// short 1.2.13 y (-1 = center) +// byte Effect 0 = fade in/fade out + // 1 is flickery credits + // 2 is write out (training room) + +// 4 bytes r,g,b,a color1 (text color) +// 4 bytes r,g,b,a color2 (effect color) +// ushort 8.8 fadein time +// ushort 8.8 fadeout time +// ushort 8.8 hold time +// optional ushort 8.8 fxtime (time the highlight lags behing the leading text in effect 2) +// string text message (512 chars max sz string) +#define TE_LINE 30 +// coord, coord, coord startpos +// coord, coord, coord endpos +// short life in 0.1 s +// 3 bytes r, g, b + +#define TE_BOX 31 +// coord, coord, coord boxmins +// coord, coord, coord boxmaxs +// short life in 0.1 s +// 3 bytes r, g, b + +#define TE_KILLBEAM 99 // kill all beams attached to entity +// short (entity) + +#define TE_LARGEFUNNEL 100 +// coord coord coord (funnel position) +// short (sprite index) +// short (flags) + +#define TE_BLOODSTREAM 101 // particle spray +// coord coord coord (start position) +// coord coord coord (spray vector) +// byte (color) +// byte (speed) + +#define TE_SHOWLINE 102 // line of particles every 5 units, dies in 30 seconds +// coord coord coord (start position) +// coord coord coord (end position) + +#define TE_BLOOD 103 // particle spray +// coord coord coord (start position) +// coord coord coord (spray vector) +// byte (color) +// byte (speed) + +#define TE_DECAL 104 // Decal applied to a brush entity (not the world) +// coord, coord, coord (x,y,z), decal position (center of texture in world) +// byte (texture index of precached decal texture name) +// short (entity index) + +#define TE_FIZZ 105 // create alpha sprites inside of entity, float upwards +// short (entity) +// short (sprite index) +// byte (density) + +#define TE_MODEL 106 // create a moving model that bounces and makes a sound when it hits +// coord, coord, coord (position) +// coord, coord, coord (velocity) +// angle (initial yaw) +// short (model index) +// byte (bounce sound type) +// byte (life in 0.1's) + +#define TE_EXPLODEMODEL 107 // spherical shower of models, picks from set +// coord, coord, coord (origin) +// coord (velocity) +// short (model index) +// short (count) +// byte (life in 0.1's) + +#define TE_BREAKMODEL 108 // box of models or sprites +// coord, coord, coord (position) +// coord, coord, coord (size) +// coord, coord, coord (velocity) +// byte (random velocity in 10's) +// short (sprite or model index) +// byte (count) +// byte (life in 0.1 secs) +// byte (flags) + +#define TE_GUNSHOTDECAL 109 // decal and ricochet sound +// coord, coord, coord (position) +// short (entity index???) +// byte (decal???) + +#define TE_SPRITE_SPRAY 110 // spay of alpha sprites +// coord, coord, coord (position) +// coord, coord, coord (velocity) +// short (sprite index) +// byte (count) +// byte (speed) +// byte (noise) + +#define TE_ARMOR_RICOCHET 111 // quick spark sprite, client ricochet sound. +// coord, coord, coord (position) +// byte (scale in 0.1's) + +#define TE_PLAYERDECAL 112 // ??? +// byte (playerindex) +// coord, coord, coord (position) +// short (entity???) +// byte (decal number???) +// [optional] short (model index???) + +#define TE_BUBBLES 113 // create alpha sprites inside of box, float upwards +// coord, coord, coord (min start position) +// coord, coord, coord (max start position) +// coord (float height) +// short (model index) +// byte (count) +// coord (speed) + +#define TE_BUBBLETRAIL 114 // create alpha sprites along a line, float upwards +// coord, coord, coord (min start position) +// coord, coord, coord (max start position) +// coord (float height) +// short (model index) +// byte (count) +// coord (speed) + +#define TE_BLOODSPRITE 115 // spray of opaque sprite1's that fall, single sprite2 for 1..2 secs (this is a high-priority tent) +// coord, coord, coord (position) +// short (sprite1 index) +// short (sprite2 index) +// byte (color) +// byte (scale) + +#define TE_WORLDDECAL 116 // Decal applied to the world brush +// coord, coord, coord (x,y,z), decal position (center of texture in world) +// byte (texture index of precached decal texture name) + +#define TE_WORLDDECALHIGH 117 // Decal (with texture index > 256) applied to world brush +// coord, coord, coord (x,y,z), decal position (center of texture in world) +// byte (texture index of precached decal texture name - 256) + +#define TE_DECALHIGH 118 // Same as TE_DECAL, but the texture index was greater than 256 +// coord, coord, coord (x,y,z), decal position (center of texture in world) +// byte (texture index of precached decal texture name - 256) +// short (entity index) + +#define TE_PROJECTILE 119 // Makes a projectile (like a nail) (this is a high-priority tent) +// coord, coord, coord (position) +// coord, coord, coord (velocity) +// short (modelindex) +// byte (life) +// byte (owner) projectile won't collide with owner (if owner == 0, projectile will hit any client). + +#define TE_SPRAY 120 // Throws a shower of sprites or models +// coord, coord, coord (position) +// coord, coord, coord (direction) +// short (modelindex) +// byte (count) +// byte (speed) +// byte (noise) +// byte (rendermode) + +#define TE_PLAYERSPRITES 121 // sprites emit from a player's bounding box (ONLY use for players!) +// byte (playernum) +// short (sprite modelindex) +// byte (count) +// byte (variance) (0 = no variance in size) (10 = 10% variance in size) + +#define TE_PARTICLEBURST 122 // very similar to lavasplash. +// coord (origin) +// short (radius) +// byte (particle color) +// byte (duration * 10) (will be randomized a bit) + +#define TE_FIREFIELD 123 // makes a field of fire. +// coord (origin) +// short (radius) (fire is made in a square around origin. -radius, -radius to radius, radius) +// short (modelindex) +// byte (count) +// byte (flags) +// byte (duration (in seconds) * 10) (will be randomized a bit) +// +// to keep network traffic low, this message has associated flags that fit into a byte: +#define TEFIRE_FLAG_ALLFLOAT 1 // all sprites will drift upwards as they animate +#define TEFIRE_FLAG_SOMEFLOAT 2 // some of the sprites will drift upwards. (50% chance) +#define TEFIRE_FLAG_LOOP 4 // if set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration. +#define TEFIRE_FLAG_ALPHA 8 // if set, sprite is rendered alpha blended at 50% else, opaque +#define TEFIRE_FLAG_PLANAR 16 // if set, all fire sprites have same initial Z instead of randomly filling a cube. +#define TEFIRE_FLAG_ADDITIVE 32 // if set, sprite is rendered non-opaque with additive + +#define TE_PLAYERATTACHMENT 124 // attaches a TENT to a player (this is a high-priority tent) +// byte (entity index of player) +// coord (vertical offset) ( attachment origin.z = player origin.z + vertical offset ) +// short (model index) +// short (life * 10 ); + +#define TE_KILLPLAYERATTACHMENTS 125 // will expire all TENTS attached to a player. +// byte (entity index of player) + +#define TE_MULTIGUNSHOT 126 // much more compact shotgun message +// This message is used to make a client approximate a 'spray' of gunfire. +// Any weapon that fires more than one bullet per frame and fires in a bit of a spread is +// a good candidate for MULTIGUNSHOT use. (shotguns) +// +// NOTE: This effect makes the client do traces for each bullet, these client traces ignore +// entities that have studio models.Traces are 4096 long. +// +// coord (origin) +// coord (origin) +// coord (origin) +// coord (direction) +// coord (direction) +// coord (direction) +// coord (x noise * 100) +// coord (y noise * 100) +// byte (count) +// byte (bullethole decal texture index) + +#define TE_USERTRACER 127 // larger message than the standard tracer, but allows some customization. +// coord (origin) +// coord (origin) +// coord (origin) +// coord (velocity) +// coord (velocity) +// coord (velocity) +// byte ( life * 10 ) +// byte ( color ) this is an index into an array of color vectors in the engine. (0 - ) +// byte ( length * 10 ) + + + +#define MSG_BROADCAST 0 // unreliable to all +#define MSG_ONE 1 // reliable to one (msg_entity) +#define MSG_ALL 2 // reliable to all +#define MSG_INIT 3 // write to the init string +#define MSG_PVS 4 // Ents in PVS of org +#define MSG_PAS 5 // Ents in PAS of org +#define MSG_PVS_R 6 // Reliable to PVS +#define MSG_PAS_R 7 // Reliable to PAS +#define MSG_ONE_UNRELIABLE 8 // Send to one client, but don't put in reliable stream, put in unreliable datagram ( could be dropped ) +#define MSG_SPEC 9 // Sends to all spectator proxies + +// contents of a spot in the world +#define CONTENTS_EMPTY -1 +#define CONTENTS_SOLID -2 +#define CONTENTS_WATER -3 +#define CONTENTS_SLIME -4 +#define CONTENTS_LAVA -5 +#define CONTENTS_SKY -6 +/* These additional contents constants are defined in bspfile.h +#define CONTENTS_ORIGIN -7 // removed at csg time +#define CONTENTS_CLIP -8 // changed to contents_solid +#define CONTENTS_CURRENT_0 -9 +#define CONTENTS_CURRENT_90 -10 +#define CONTENTS_CURRENT_180 -11 +#define CONTENTS_CURRENT_270 -12 +#define CONTENTS_CURRENT_UP -13 +#define CONTENTS_CURRENT_DOWN -14 + +#define CONTENTS_TRANSLUCENT -15 +*/ +#define CONTENTS_LADDER -16 + +#define CONTENT_FLYFIELD -17 +#define CONTENT_GRAVITY_FLYFIELD -18 +#define CONTENT_FOG -19 + +#define CONTENT_EMPTY -1 +#define CONTENT_SOLID -2 +#define CONTENT_WATER -3 +#define CONTENT_SLIME -4 +#define CONTENT_LAVA -5 +#define CONTENT_SKY -6 + +// channels +#define CHAN_AUTO 0 +#define CHAN_WEAPON 1 +#define CHAN_VOICE 2 +#define CHAN_ITEM 3 +#define CHAN_BODY 4 +#define CHAN_STREAM 5 // allocate stream channel from the static or dynamic area +#define CHAN_STATIC 6 // allocate channel from the static area +#define CHAN_NETWORKVOICE_BASE 7 // voice data coming across the network +#define CHAN_NETWORKVOICE_END 500 // network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END). +#define CHAN_BOT 501 // channel used for bot chatter. + +// attenuation values +#define ATTN_NONE 0 +#define ATTN_NORM (float)0.8 +#define ATTN_IDLE (float)2 +#define ATTN_STATIC (float)1.25 + +// pitch values +#define PITCH_NORM 100 // non-pitch shifted +#define PITCH_LOW 95 // other values are possible - 0-255, where 255 is very high +#define PITCH_HIGH 120 + +// volume values +#define VOL_NORM 1.0 + +// plats +#define PLAT_LOW_TRIGGER 1 + +// Trains +#define SF_TRAIN_WAIT_RETRIGGER 1 +#define SF_TRAIN_START_ON 4 // Train is initially moving +#define SF_TRAIN_PASSABLE 8 // Train is not solid -- used to make water trains + +// buttons +#ifndef IN_BUTTONS_H +#include "in_buttons.h" +#endif + +// Break Model Defines + +#define BREAK_TYPEMASK 0x4F +#define BREAK_GLASS 0x01 +#define BREAK_METAL 0x02 +#define BREAK_FLESH 0x04 +#define BREAK_WOOD 0x08 + +#define BREAK_SMOKE 0x10 +#define BREAK_TRANS 0x20 +#define BREAK_CONCRETE 0x40 +#define BREAK_2 0x80 + +// Colliding temp entity sounds + +#define BOUNCE_GLASS BREAK_GLASS +#define BOUNCE_METAL BREAK_METAL +#define BOUNCE_FLESH BREAK_FLESH +#define BOUNCE_WOOD BREAK_WOOD +#define BOUNCE_SHRAP 0x10 +#define BOUNCE_SHELL 0x20 +#define BOUNCE_CONCRETE BREAK_CONCRETE +#define BOUNCE_SHOTSHELL 0x80 + +// Temp entity bounce sound types +#define TE_BOUNCE_NULL 0 +#define TE_BOUNCE_SHELL 1 +#define TE_BOUNCE_SHOTSHELL 2 + +// Rendering constants +enum +{ + kRenderNormal, // src + kRenderTransColor, // c*a+dest*(1-a) + kRenderTransTexture, // src*a+dest*(1-a) + kRenderGlow, // src*a+dest -- No Z buffer checks + kRenderTransAlpha, // src*srca+dest*(1-srca) + kRenderTransAdd, // src*a+dest +}; + +enum +{ + kRenderFxNone = 0, + kRenderFxPulseSlow, + kRenderFxPulseFast, + kRenderFxPulseSlowWide, + kRenderFxPulseFastWide, + kRenderFxFadeSlow, + kRenderFxFadeFast, + kRenderFxSolidSlow, + kRenderFxSolidFast, + kRenderFxStrobeSlow, + kRenderFxStrobeFast, + kRenderFxStrobeFaster, + kRenderFxFlickerSlow, + kRenderFxFlickerFast, + kRenderFxNoDissipation, + kRenderFxDistort, // Distort/scale/translate flicker + kRenderFxHologram, // kRenderFxDistort + distance fade + kRenderFxDeadPlayer, // kRenderAmt is the player index + kRenderFxExplode, // Scale up really big! + kRenderFxGlowShell, // Glowing Shell + kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!) + kRenderFxLightMultiplier, //CTM !!!CZERO added to tell the studiorender that the value in iuser2 is a lightmultiplier +}; + + +typedef unsigned int func_t; +typedef unsigned int string_t; + +typedef unsigned char byte; +typedef unsigned short word; +#define _DEF_BYTE_ + +#undef true +#undef false + +#ifndef __cplusplus +typedef enum {false, true} qboolean; +#else +typedef int qboolean; +#endif + +typedef struct +{ + byte r, g, b; +} color24; + +typedef struct +{ + unsigned r, g, b, a; +} colorVec; + +#ifdef _WIN32 +#pragma pack(push,2) +#endif + +typedef struct +{ + unsigned short r, g, b, a; +} PackedColorVec; + +#ifdef _WIN32 +#pragma pack(pop) +#endif +typedef struct link_s +{ + struct link_s *prev, *next; +} link_t; + +typedef struct edict_s edict_t; + +typedef struct +{ + vec3_t normal; + float dist; +} plane_t; + +typedef struct +{ + qboolean allsolid; // if true, plane is not valid + qboolean startsolid; // if true, the initial point was in a solid area + qboolean inopen, inwater; + float fraction; // time completed, 1.0 = didn't hit anything + vec3_t endpos; // final position + plane_t plane; // surface normal at impact + edict_t * ent; // entity the surface is on + int hitgroup; // 0 == generic, non zero is specific body part +} trace_t; + +#endif // CONST_H diff --git a/hlsdk/common/crc.h b/hlsdk/common/crc.h new file mode 100644 index 0000000..69343aa --- /dev/null +++ b/hlsdk/common/crc.h @@ -0,0 +1,55 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +/* crc.h */ +#pragma once + +#include "quakedef.h" + +// MD5 Hash +typedef struct +{ + unsigned int buf[4]; + unsigned int bits[2]; + unsigned char in[64]; +} MD5Context_t; + +typedef unsigned int CRC32_t; + + +#ifdef __cplusplus +extern "C" +{ +#endif + +void CRC32_Init(CRC32_t *pulCRC); +CRC32_t CRC32_Final(CRC32_t pulCRC); +void CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch); +void CRC32_ProcessBuffer(CRC32_t *pulCRC, void *pBuffer, int nBuffer); +BOOL CRC_File(CRC32_t *crcvalue, char *pszFileName); + +#ifdef __cplusplus +} +#endif + +byte COM_BlockSequenceCRCByte(byte *base, int length, int sequence); +int CRC_MapFile(CRC32_t *crcvalue, char *pszFileName); + +void MD5Init(MD5Context_t *ctx); +void MD5Update(MD5Context_t *ctx, const unsigned char *buf, unsigned int len); +void MD5Final(unsigned char digest[16], MD5Context_t *ctx); +void MD5Transform(unsigned int buf[4], const unsigned int in[16]); + +BOOL MD5_Hash_File(unsigned char digest[16], char *pszFileName, BOOL bUsefopen, BOOL bSeed, unsigned int seed[4]); +char *MD5_Print(unsigned char hash[16]); diff --git a/hlsdk/common/cvardef.h b/hlsdk/common/cvardef.h new file mode 100644 index 0000000..ec11282 --- /dev/null +++ b/hlsdk/common/cvardef.h @@ -0,0 +1,39 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef CVARDEF_H +#define CVARDEF_H + +#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc +#define FCVAR_USERINFO (1<<1) // changes the client's info string +#define FCVAR_SERVER (1<<2) // notifies players when changed +#define FCVAR_EXTDLL (1<<3) // defined by external DLL +#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll +#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value +#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. +#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). +#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log +#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar + +typedef struct cvar_s +{ + const char * name; + const char * string; + int flags; + float value; + struct cvar_s * next; +} cvar_t; + +#endif // CVARDEF_H diff --git a/hlsdk/common/demo_api.h b/hlsdk/common/demo_api.h new file mode 100644 index 0000000..be20cc1 --- /dev/null +++ b/hlsdk/common/demo_api.h @@ -0,0 +1,31 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined ( DEMO_APIH ) +#define DEMO_APIH +#ifdef _WIN32 +#pragma once +#endif + +typedef struct demo_api_s +{ + int ( *IsRecording ) ( void ); + int ( *IsPlayingback ) ( void ); + int ( *IsTimeDemo ) ( void ); + void ( *WriteBuffer ) ( int size, unsigned char *buffer ); +} demo_api_t; + +extern demo_api_t demoapi; + +#endif diff --git a/hlsdk/common/director_cmds.h b/hlsdk/common/director_cmds.h new file mode 100644 index 0000000..da99929 --- /dev/null +++ b/hlsdk/common/director_cmds.h @@ -0,0 +1,38 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// director_cmds.h +// sub commands for svc_director + +#define DRC_ACTIVE 0 // tells client that he's an spectator and will get director command +#define DRC_STATUS 1 // send status infos about proxy +#define DRC_CAMERA 2 // set the actual director camera position +#define DRC_EVENT 3 // informs the dircetor about ann important game event + + +#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important) +#define DRC_FLAG_SIDE (1<<4) +#define DRC_FLAG_DRAMATIC (1<<5) + + + +// commands of the director API function CallDirectorProc(...) + +#define DRCAPI_NOP 0 // no operation +#define DRCAPI_ACTIVE 1 // de/acivates director mode in engine +#define DRCAPI_STATUS 2 // request proxy information +#define DRCAPI_SETCAM 3 // set camera n to given position and angle +#define DRCAPI_GETCAM 4 // request camera n position and angle +#define DRCAPI_DIRPLAY 5 // set director time and play with normal speed +#define DRCAPI_DIRFREEZE 6 // freeze directo at this time +#define DRCAPI_SETVIEWMODE 7 // overview or 4 cameras +#define DRCAPI_SETOVERVIEWPARAMS 8 // sets parameter for overview mode +#define DRCAPI_SETFOCUS 9 // set the camera which has the input focus +#define DRCAPI_GETTARGETS 10 // queries engine for player list +#define DRCAPI_SETVIEWPOINTS 11 // gives engine all waypoints + + diff --git a/hlsdk/common/dlight.h b/hlsdk/common/dlight.h new file mode 100644 index 0000000..0abc857 --- /dev/null +++ b/hlsdk/common/dlight.h @@ -0,0 +1,33 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined ( DLIGHTH ) +#define DLIGHTH +#ifdef _WIN32 +#pragma once +#endif + +typedef struct dlight_s +{ + vec3_t origin; + float radius; + color24 color; + float die; // stop lighting after this time + float decay; // drop this each second + float minlight; // don't add when contributing less + int key; + qboolean dark; // subtracts light instead of adding +} dlight_t; + +#endif diff --git a/hlsdk/common/dll_state.h b/hlsdk/common/dll_state.h new file mode 100644 index 0000000..c297132 --- /dev/null +++ b/hlsdk/common/dll_state.h @@ -0,0 +1,23 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +//DLL State Flags + +#define DLL_INACTIVE 0 // no dll +#define DLL_ACTIVE 1 // dll is running +#define DLL_PAUSED 2 // dll is paused +#define DLL_CLOSE 3 // closing down dll +#define DLL_TRANS 4 // Level Transition + +// DLL Pause reasons + +#define DLL_NORMAL 0 // User hit Esc or something. +#define DLL_QUIT 4 // Quit now +#define DLL_RESTART 5 // Switch to launcher for linux, does a quit but returns 1 + +// DLL Substate info ( not relevant ) +#define ENG_NORMAL (1<<0) diff --git a/hlsdk/common/entity_state.h b/hlsdk/common/entity_state.h new file mode 100644 index 0000000..4bd381e --- /dev/null +++ b/hlsdk/common/entity_state.h @@ -0,0 +1,197 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef ENTITY_STATE_H +#define ENTITY_STATE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "const.h" + + +// For entityType below +#define ENTITY_NORMAL (1<<0) +#define ENTITY_BEAM (1<<1) + +// Entity state is used for the baseline and for delta compression of a packet of +// entities that is sent to a client. +typedef struct entity_state_s entity_state_t; + +struct entity_state_s +{ +// Fields which are filled in by routines outside of delta compression + int entityType; + // Index into cl_entities array for this entity. + int number; + float msg_time; + + // Message number last time the player/entity state was updated. + int messagenum; + + // Fields which can be transitted and reconstructed over the network stream + vec3_t origin; + vec3_t angles; + + int modelindex; + int sequence; + float frame; + int colormap; + short skin; + short solid; + int effects; + float scale; + + byte eflags; + + // Render information + int rendermode; + int renderamt; + color24 rendercolor; + int renderfx; + + int movetype; + float animtime; + float framerate; + int body; + byte controller[4]; + byte blending[4]; + vec3_t velocity; + + // Send bbox down to client for use during prediction. + vec3_t mins; + vec3_t maxs; + + int aiment; + // If owned by a player, the index of that player ( for projectiles ). + int owner; + + // Friction, for prediction. + float friction; + // Gravity multiplier + float gravity; + +// PLAYER SPECIFIC + int team; + int playerclass; + int health; + qboolean spectator; + int weaponmodel; + int gaitsequence; + // If standing on conveyor, e.g. + vec3_t basevelocity; + // Use the crouched hull, or the regular player hull. + int usehull; + // Latched buttons last time state updated. + int oldbuttons; + // -1 = in air, else pmove entity number + int onground; + int iStepLeft; + // How fast we are falling + float flFallVelocity; + + float fov; + int weaponanim; + + // Parametric movement overrides + vec3_t startpos; + vec3_t endpos; + float impacttime; + float starttime; + + // For mods + int iuser1; + int iuser2; + int iuser3; + int iuser4; + float fuser1; + float fuser2; + float fuser3; + float fuser4; + vec3_t vuser1; + vec3_t vuser2; + vec3_t vuser3; + vec3_t vuser4; +}; + +#include "pm_info.h" + +typedef struct clientdata_s +{ + vec3_t origin; + vec3_t velocity; + + int viewmodel; + vec3_t punchangle; + int flags; + int waterlevel; + int watertype; + vec3_t view_ofs; + float health; + + int bInDuck; + + int weapons; // remove? + + int flTimeStepSound; + int flDuckTime; + int flSwimTime; + int waterjumptime; + + float maxspeed; + + float fov; + int weaponanim; + + int m_iId; + int ammo_shells; + int ammo_nails; + int ammo_cells; + int ammo_rockets; + float m_flNextAttack; + + int tfstate; + + int pushmsec; + + int deadflag; + + char physinfo[ MAX_PHYSINFO_STRING ]; + + // For mods + int iuser1; + int iuser2; + int iuser3; + int iuser4; + float fuser1; + float fuser2; + float fuser3; + float fuser4; + vec3_t vuser1; + vec3_t vuser2; + vec3_t vuser3; + vec3_t vuser4; +} clientdata_t; + +#include "weaponinfo.h" + +typedef struct local_state_s +{ + entity_state_t playerstate; + clientdata_t client; + weapon_data_t weapondata[ 64 ]; +} local_state_t; + +#endif // ENTITY_STATE_H diff --git a/hlsdk/common/entity_types.h b/hlsdk/common/entity_types.h new file mode 100644 index 0000000..2ab96e3 --- /dev/null +++ b/hlsdk/common/entity_types.h @@ -0,0 +1,26 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// entity_types.h +#if !defined( ENTITY_TYPESH ) +#define ENTITY_TYPESH + +#define ET_NORMAL 0 +#define ET_PLAYER 1 +#define ET_TEMPENTITY 2 +#define ET_BEAM 3 +// BMODEL or SPRITE that was split across BSP nodes +#define ET_FRAGMENTED 4 + +#endif // !ENTITY_TYPESH diff --git a/hlsdk/common/enums.h b/hlsdk/common/enums.h new file mode 100644 index 0000000..4f6021d --- /dev/null +++ b/hlsdk/common/enums.h @@ -0,0 +1,27 @@ +/*** + * + * Copyright (c) 2009, Valve LLC. All rights reserved. + * + * This product contains software technology licensed from Id + * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. + * All Rights Reserved. + * + * Use, distribution, and modification of this source code and/or resulting + * object code is restricted to non-commercial enhancements to products from + * Valve LLC. All other use, distribution, or modification is prohibited + * without written permission from Valve LLC. + * + ****/ + +#ifndef ENUMS_H +#define ENUMS_H + +typedef enum netsrc_s +{ + NS_CLIENT, + NS_SERVER, + NS_MULTICAST // xxxMO +} netsrc_t; + +#endif + diff --git a/hlsdk/common/event_api.h b/hlsdk/common/event_api.h new file mode 100644 index 0000000..9e4a1fe --- /dev/null +++ b/hlsdk/common/event_api.h @@ -0,0 +1,51 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined ( EVENT_APIH ) +#define EVENT_APIH +#ifdef _WIN32 +#pragma once +#endif + +#define EVENT_API_VERSION 1 + +typedef struct event_api_s +{ + int version; + void ( *EV_PlaySound ) ( int ent, float *origin, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ); + void ( *EV_StopSound ) ( int ent, int channel, const char *sample ); + int ( *EV_FindModelIndex )( const char *pmodel ); + int ( *EV_IsLocal ) ( int playernum ); + int ( *EV_LocalPlayerDucking ) ( void ); + void ( *EV_LocalPlayerViewheight ) ( float * ); + void ( *EV_LocalPlayerBounds ) ( int hull, float *mins, float *maxs ); + int ( *EV_IndexFromTrace) ( struct pmtrace_s *pTrace ); + struct physent_s *( *EV_GetPhysent ) ( int idx ); + void ( *EV_SetUpPlayerPrediction ) ( int dopred, int bIncludeLocalClient ); + void ( *EV_PushPMStates ) ( void ); + void ( *EV_PopPMStates ) ( void ); + void ( *EV_SetSolidPlayers ) (int playernum); + void ( *EV_SetTraceHull ) ( int hull ); + void ( *EV_PlayerTrace ) ( float *start, float *end, int traceFlags, int ignore_pe, struct pmtrace_s *tr ); + void ( *EV_WeaponAnimation ) ( int sequence, int body ); + unsigned short ( *EV_PrecacheEvent ) ( int type, const char* psz ); + void ( *EV_PlaybackEvent ) ( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); + const char *( *EV_TraceTexture ) ( int ground, float *vstart, float *vend ); + void ( *EV_StopAllSounds ) ( int entnum, int entchannel ); + void ( *EV_KillEvents ) ( int entnum, const char *eventname ); +} event_api_t; + +extern event_api_t eventapi; + +#endif diff --git a/hlsdk/common/event_args.h b/hlsdk/common/event_args.h new file mode 100644 index 0000000..8c41076 --- /dev/null +++ b/hlsdk/common/event_args.h @@ -0,0 +1,50 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( EVENT_ARGSH ) +#define EVENT_ARGSH +#ifdef _WIN32 +#pragma once +#endif + +// Event was invoked with stated origin +#define FEVENT_ORIGIN ( 1<<0 ) + +// Event was invoked with stated angles +#define FEVENT_ANGLES ( 1<<1 ) + +typedef struct event_args_s +{ + int flags; + + // Transmitted + int entindex; + + float origin[3]; + float angles[3]; + float velocity[3]; + + int ducking; + + float fparam1; + float fparam2; + + int iparam1; + int iparam2; + + int bparam1; + int bparam2; +} event_args_t; + +#endif diff --git a/hlsdk/common/event_flags.h b/hlsdk/common/event_flags.h new file mode 100644 index 0000000..d601e43 --- /dev/null +++ b/hlsdk/common/event_flags.h @@ -0,0 +1,47 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( EVENT_FLAGSH ) +#define EVENT_FLAGSH +#ifdef _WIN32 +#pragma once +#endif + +// Skip local host for event send. +#define FEV_NOTHOST (1<<0) + +// Send the event reliably. You must specify the origin and angles and use +// PLAYBACK_EVENT_FULL for this to work correctly on the server for anything +// that depends on the event origin/angles. I.e., the origin/angles are not +// taken from the invoking edict for reliable events. +#define FEV_RELIABLE (1<<1) + +// Don't restrict to PAS/PVS, send this event to _everybody_ on the server ( useful for stopping CHAN_STATIC +// sounds started by client event when client is not in PVS anymore ( hwguy in TFC e.g. ). +#define FEV_GLOBAL (1<<2) + +// If this client already has one of these events in its queue, just update the event instead of sending it as a duplicate +// +#define FEV_UPDATE (1<<3) + +// Only send to entity specified as the invoker +#define FEV_HOSTONLY (1<<4) + +// Only send if the event was created on the server. +#define FEV_SERVER (1<<5) + +// Only issue event client side ( from shared code ) +#define FEV_CLIENT (1<<6) + +#endif diff --git a/hlsdk/common/hltv.h b/hlsdk/common/hltv.h new file mode 100644 index 0000000..136183d --- /dev/null +++ b/hlsdk/common/hltv.h @@ -0,0 +1,61 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// hltv.h +// all shared consts between server, clients and proxy + +#ifndef HLTV_H +#define HLTV_H + +#define TYPE_CLIENT 0 // client is a normal HL client (default) +#define TYPE_PROXY 1 // client is another proxy +#define TYPE_COMMENTATOR 3 // client is a commentator +#define TYPE_DEMO 4 // client is a demo file + +// sub commands of svc_hltv: +#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands +#define HLTV_STATUS 1 // send status infos about proxy +#define HLTV_LISTEN 2 // tell client to listen to a multicast stream + +// director command types: +#define DRC_CMD_NONE 0 // NULL director command +#define DRC_CMD_START 1 // start director mode +#define DRC_CMD_EVENT 2 // informs about director command +#define DRC_CMD_MODE 3 // switches camera modes +#define DRC_CMD_CAMERA 4 // set fixed camera +#define DRC_CMD_TIMESCALE 5 // sets time scale +#define DRC_CMD_MESSAGE 6 // send HUD centerprint +#define DRC_CMD_SOUND 7 // plays a particular sound +#define DRC_CMD_STATUS 8 // HLTV broadcast status +#define DRC_CMD_BANNER 9 // set GUI banner +#define DRC_CMD_STUFFTEXT 10 // like the normal svc_stufftext but as director command +#define DRC_CMD_CHASE 11 // chase a certain player +#define DRC_CMD_INEYE 12 // view player through own eyes +#define DRC_CMD_MAP 13 // show overview map +#define DRC_CMD_CAMPATH 14 // define camera waypoint +#define DRC_CMD_WAYPOINTS 15 // start moving camera, inetranl message + +#define DRC_CMD_LAST 15 + + +// DRC_CMD_EVENT event flags +#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important) +#define DRC_FLAG_SIDE (1<<4) // +#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene +#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo +#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc) +#define DRC_FLAG_INTRO (1<<8) // is a introduction scene +#define DRC_FLAG_FINAL (1<<9) // is a final scene +#define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data + + +// DRC_CMD_WAYPOINT flags +#define DRC_FLAG_STARTPATH 1 // end with speed 0.0 +#define DRC_FLAG_SLOWSTART 2 // start with speed 0.0 +#define DRC_FLAG_SLOWEND 4 // end with speed 0.0 + +#endif // HLTV_H diff --git a/hlsdk/common/in_buttons.h b/hlsdk/common/in_buttons.h new file mode 100644 index 0000000..7ed5650 --- /dev/null +++ b/hlsdk/common/in_buttons.h @@ -0,0 +1,38 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef IN_BUTTONS_H +#define IN_BUTTONS_H +#ifdef _WIN32 +#pragma once +#endif + +#define IN_ATTACK (1 << 0) +#define IN_JUMP (1 << 1) +#define IN_DUCK (1 << 2) +#define IN_FORWARD (1 << 3) +#define IN_BACK (1 << 4) +#define IN_USE (1 << 5) +#define IN_CANCEL (1 << 6) +#define IN_LEFT (1 << 7) +#define IN_RIGHT (1 << 8) +#define IN_MOVELEFT (1 << 9) +#define IN_MOVERIGHT (1 << 10) +#define IN_ATTACK2 (1 << 11) +#define IN_RUN (1 << 12) +#define IN_RELOAD (1 << 13) +#define IN_ALT1 (1 << 14) +#define IN_SCORE (1 << 15) // Used by client.dll for when scoreboard is held down + +#endif // IN_BUTTONS_H diff --git a/hlsdk/common/ivoicetweak.h b/hlsdk/common/ivoicetweak.h new file mode 100644 index 0000000..c15ef5f --- /dev/null +++ b/hlsdk/common/ivoicetweak.h @@ -0,0 +1,38 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#ifndef IVOICETWEAK_H +#define IVOICETWEAK_H +#ifdef _WIN32 +#pragma once +#endif + +// These provide access to the voice controls. +typedef enum +{ + MicrophoneVolume=0, // values 0-1. + OtherSpeakerScale, // values 0-1. Scales how loud other players are. + MicBoost, // 20 db gain to voice input +} VoiceTweakControl; + + +typedef struct IVoiceTweak_s +{ + // These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back + // without sending to the server. + int (*StartVoiceTweakMode)(); // Returns 0 on error. + void (*EndVoiceTweakMode)(); + + // Get/set control values. + void (*SetControlFloat)(VoiceTweakControl iControl, float value); + float (*GetControlFloat)(VoiceTweakControl iControl); + + int (*GetSpeakingVolume)(); +} IVoiceTweak; + + +#endif // IVOICETWEAK_H diff --git a/hlsdk/common/kbutton.h b/hlsdk/common/kbutton.h new file mode 100644 index 0000000..c8177e4 --- /dev/null +++ b/hlsdk/common/kbutton.h @@ -0,0 +1,44 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ + +#ifndef KBUTTON_H +#define KBUTTON_H +#ifdef _WIN32 +#pragma once +#endif + + +/* <31b2a> ../common/kbutton.h:7 */ +typedef struct kbutton_s +{ + int down[2]; + int state; +} kbutton_t; + + +#endif // KBUTTON_H diff --git a/hlsdk/common/mathlib.h b/hlsdk/common/mathlib.h new file mode 100644 index 0000000..142c38c --- /dev/null +++ b/hlsdk/common/mathlib.h @@ -0,0 +1,52 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#pragma once + + +/* <42b7f> ../common/mathlib.h:3 */ +typedef float vec_t; + +/* <42b91> ../common/mathlib.h:6 */ +#ifndef DID_VEC3_T_DEFINE +#define DID_VEC3_T_DEFINE +typedef vec_t vec3_t[3]; +#endif + +/* <80013> ../common/mathlib.h:8 */ +typedef vec_t vec4_t[4]; + +/* <42bac> ../common/mathlib.h:18 */ +typedef int fixed16_t; /* size: 4 */ + +/* <42bb7> ../common/mathlib.h:60 */ +typedef union DLONG_u +{ + int i[2]; + double d; + float f; +} DLONG; + +#define M_PI 3.14159265358979323846 + +#ifndef max +#define max(a,b) (((a) > (b)) ? (a) : (b)) +#endif + +#ifndef min +#define min(a,b) (((a) < (b)) ? (a) : (b)) +#endif + +#define clamp(val, min, max) (((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val))) diff --git a/hlsdk/common/net_api.h b/hlsdk/common/net_api.h new file mode 100644 index 0000000..c8e3439 --- /dev/null +++ b/hlsdk/common/net_api.h @@ -0,0 +1,99 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#if !defined( NET_APIH ) +#define NET_APIH +#ifdef _WIN32 +#pragma once +#endif + +#if !defined ( NETADRH ) +#include "netadr.h" +#endif + +#define NETAPI_REQUEST_SERVERLIST ( 0 ) // Doesn't need a remote address +#define NETAPI_REQUEST_PING ( 1 ) +#define NETAPI_REQUEST_RULES ( 2 ) +#define NETAPI_REQUEST_PLAYERS ( 3 ) +#define NETAPI_REQUEST_DETAILS ( 4 ) + +// Set this flag for things like broadcast requests, etc. where the engine should not +// kill the request hook after receiving the first response +#define FNETAPI_MULTIPLE_RESPONSE ( 1<<0 ) + +typedef void ( *net_api_response_func_t ) ( struct net_response_s *response ); + +#define NET_SUCCESS ( 0 ) +#define NET_ERROR_TIMEOUT ( 1<<0 ) +#define NET_ERROR_PROTO_UNSUPPORTED ( 1<<1 ) +#define NET_ERROR_UNDEFINED ( 1<<2 ) + +typedef struct net_adrlist_s +{ + struct net_adrlist_s *next; + netadr_t remote_address; +} net_adrlist_t; + +typedef struct net_response_s +{ + // NET_SUCCESS or an error code + int error; + + // Context ID + int context; + // Type + int type; + + // Server that is responding to the request + netadr_t remote_address; + + // Response RTT ping time + double ping; + // Key/Value pair string ( separated by backlash \ characters ) + // WARNING: You must copy this buffer in the callback function, because it is freed + // by the engine right after the call!!!! + // ALSO: For NETAPI_REQUEST_SERVERLIST requests, this will be a pointer to a linked list of net_adrlist_t's + void *response; +} net_response_t; + +typedef struct net_status_s +{ + // Connected to remote server? 1 == yes, 0 otherwise + int connected; + // Client's IP address + netadr_t local_address; + // Address of remote server + netadr_t remote_address; + // Packet Loss ( as a percentage ) + int packet_loss; + // Latency, in seconds ( multiply by 1000.0 to get milliseconds ) + double latency; + // Connection time, in seconds + double connection_time; + // Rate setting ( for incoming data ) + double rate; +} net_status_t; + +typedef struct net_api_s +{ + // APIs + void ( *InitNetworking )( void ); + void ( *Status ) ( struct net_status_s *status ); + void ( *SendRequest) ( int context, int request, int flags, double timeout, struct netadr_s *remote_address, net_api_response_func_t response ); + void ( *CancelRequest ) ( int context ); + void ( *CancelAllRequests ) ( void ); + char *( *AdrToString ) ( struct netadr_s *a ); + int ( *CompareAdr ) ( struct netadr_s *a, struct netadr_s *b ); + int ( *StringToAdr ) ( char *s, struct netadr_s *a ); + const char *( *ValueForKey ) ( const char *s, const char *key ); + void ( *RemoveKey ) ( char *s, const char *key ); + void ( *SetValueForKey ) (char *s, const char *key, const char *value, int maxsize ); +} net_api_t; + +extern net_api_t netapi; + +#endif // NET_APIH diff --git a/hlsdk/common/netadr.h b/hlsdk/common/netadr.h new file mode 100644 index 0000000..5cbf0ea --- /dev/null +++ b/hlsdk/common/netadr.h @@ -0,0 +1,40 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// netadr.h +#ifndef NETADR_H +#define NETADR_H +#ifdef _WIN32 +#pragma once +#endif + +typedef enum +{ + NA_UNUSED, + NA_LOOPBACK, + NA_BROADCAST, + NA_IP, + NA_IPX, + NA_BROADCAST_IPX, +} netadrtype_t; + +typedef struct netadr_s +{ + netadrtype_t type; + unsigned char ip[4]; + unsigned char ipx[10]; + unsigned short port; +} netadr_t; + +#endif // NETADR_H diff --git a/hlsdk/common/nowin.h b/hlsdk/common/nowin.h new file mode 100644 index 0000000..d4fc615 --- /dev/null +++ b/hlsdk/common/nowin.h @@ -0,0 +1,16 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#ifndef INC_NOWIN_H +#define INC_NOWIN_H +#ifndef _WIN32 + +#include +#include + +#endif //!_WIN32 +#endif //INC_NOWIN_H diff --git a/hlsdk/common/parsemsg.cpp b/hlsdk/common/parsemsg.cpp new file mode 100644 index 0000000..fa96324 --- /dev/null +++ b/hlsdk/common/parsemsg.cpp @@ -0,0 +1,259 @@ +/*** +* +* Copyright (c) 1999, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// +// parsemsg.cpp +// +//-------------------------------------------------------------------------------------------------------------- +#include "parsemsg.h" +#include + +typedef unsigned char byte; +#define true 1 + +static byte *gpBuf; +static int giSize; +static int giRead; +static int giBadRead; + +int READ_OK( void ) +{ + return !giBadRead; +} + +void BEGIN_READ( void *buf, int size ) +{ + giRead = 0; + giBadRead = 0; + giSize = size; + gpBuf = (byte*)buf; +} + + +int READ_CHAR( void ) +{ + int c; + + if (giRead + 1 > giSize) + { + giBadRead = true; + return -1; + } + + c = (signed char)gpBuf[giRead]; + giRead++; + + return c; +} + +int READ_BYTE( void ) +{ + int c; + + if (giRead+1 > giSize) + { + giBadRead = true; + return -1; + } + + c = (unsigned char)gpBuf[giRead]; + giRead++; + + return c; +} + +int READ_SHORT( void ) +{ + int c; + + if (giRead+2 > giSize) + { + giBadRead = true; + return -1; + } + + c = (short)( gpBuf[giRead] + ( gpBuf[giRead+1] << 8 ) ); + + giRead += 2; + + return c; +} + +int READ_WORD( void ) +{ + return READ_SHORT(); +} + + +int READ_LONG( void ) +{ + int c; + + if (giRead+4 > giSize) + { + giBadRead = true; + return -1; + } + + c = gpBuf[giRead] + (gpBuf[giRead + 1] << 8) + (gpBuf[giRead + 2] << 16) + (gpBuf[giRead + 3] << 24); + + giRead += 4; + + return c; +} + +float READ_FLOAT( void ) +{ + union + { + byte b[4]; + float f; + int l; + } dat; + + dat.b[0] = gpBuf[giRead]; + dat.b[1] = gpBuf[giRead+1]; + dat.b[2] = gpBuf[giRead+2]; + dat.b[3] = gpBuf[giRead+3]; + giRead += 4; + +// dat.l = LittleLong (dat.l); + + return dat.f; +} + +char* READ_STRING( void ) +{ + static char string[2048]; + int l,c; + + string[0] = 0; + + l = 0; + do + { + if ( giRead+1 > giSize ) + break; // no more characters + + c = READ_CHAR(); + if (c == -1 || c == 0) + break; + string[l] = c; + l++; + } while (l < sizeof(string)-1); + + string[l] = 0; + + return string; +} + +float READ_COORD( void ) +{ + return (float)(READ_SHORT() * (1.0/8)); +} + +float READ_ANGLE( void ) +{ + return (float)(READ_CHAR() * (360.0/256)); +} + +float READ_HIRESANGLE( void ) +{ + return (float)(READ_SHORT() * (360.0/65536)); +} + +//-------------------------------------------------------------------------------------------------------------- +BufferWriter::BufferWriter() +{ + Init( NULL, 0 ); +} + +//-------------------------------------------------------------------------------------------------------------- +BufferWriter::BufferWriter( unsigned char *buffer, int bufferLen ) +{ + Init( buffer, bufferLen ); +} + +//-------------------------------------------------------------------------------------------------------------- +void BufferWriter::Init( unsigned char *buffer, int bufferLen ) +{ + m_overflow = false; + m_buffer = buffer; + m_remaining = bufferLen; + m_overallLength = bufferLen; +} + +//-------------------------------------------------------------------------------------------------------------- +void BufferWriter::WriteByte( unsigned char data ) +{ + if (!m_buffer || !m_remaining) + { + m_overflow = true; + return; + } + + *m_buffer = data; + ++m_buffer; + --m_remaining; +} + +//-------------------------------------------------------------------------------------------------------------- +void BufferWriter::WriteLong( int data ) +{ + if (!m_buffer || m_remaining < 4) + { + m_overflow = true; + return; + } + + m_buffer[0] = data&0xff; + m_buffer[1] = (data>>8)&0xff; + m_buffer[2] = (data>>16)&0xff; + m_buffer[3] = data>>24; + m_buffer += 4; + m_remaining -= 4; +} + +//-------------------------------------------------------------------------------------------------------------- +void BufferWriter::WriteString( const char *str ) +{ + if (!m_buffer || !m_remaining) + { + m_overflow = true; + return; + } + + if (!str) + str = ""; + + int len = strlen(str)+1; + if ( len > m_remaining ) + { + m_overflow = true; + str = ""; + len = 1; + } + + strcpy((char *)m_buffer, str); + m_remaining -= len; + m_buffer += len; +} + +//-------------------------------------------------------------------------------------------------------------- +int BufferWriter::GetSpaceUsed() +{ + return m_overallLength - m_remaining; +} + +//-------------------------------------------------------------------------------------------------------------- diff --git a/hlsdk/common/parsemsg.h b/hlsdk/common/parsemsg.h new file mode 100644 index 0000000..194f844 --- /dev/null +++ b/hlsdk/common/parsemsg.h @@ -0,0 +1,66 @@ +/*** +* +* Copyright (c) 1999, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// +// parsemsg.h +// MDC - copying from cstrike\cl_dll so career-mode stuff can catch messages +// in this dll. (and C++ifying it) +// + +#ifndef PARSEMSG_H +#define PARSEMSG_H + +#define ASSERT( x ) +//-------------------------------------------------------------------------------------------------------------- +void BEGIN_READ( void *buf, int size ); +int READ_CHAR( void ); +int READ_BYTE( void ); +int READ_SHORT( void ); +int READ_WORD( void ); +int READ_LONG( void ); +float READ_FLOAT( void ); +char* READ_STRING( void ); +float READ_COORD( void ); +float READ_ANGLE( void ); +float READ_HIRESANGLE( void ); +int READ_OK( void ); + +//-------------------------------------------------------------------------------------------------------------- +class BufferWriter +{ +public: + BufferWriter(); + BufferWriter( unsigned char *buffer, int bufferLen ); + void Init( unsigned char *buffer, int bufferLen ); + + void WriteByte( unsigned char data ); + void WriteLong( int data ); + void WriteString( const char *str ); + + bool HasOverflowed(); + int GetSpaceUsed(); + +protected: + unsigned char *m_buffer; + int m_remaining; + bool m_overflow; + int m_overallLength; +}; + +//-------------------------------------------------------------------------------------------------------------- + +#endif // PARSEMSG_H + + + diff --git a/hlsdk/common/particledef.h b/hlsdk/common/particledef.h new file mode 100644 index 0000000..b1356d2 --- /dev/null +++ b/hlsdk/common/particledef.h @@ -0,0 +1,57 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( PARTICLEDEFH ) +#define PARTICLEDEFH +#ifdef _WIN32 +#pragma once +#endif + +typedef enum { + pt_static, + pt_grav, + pt_slowgrav, + pt_fire, + pt_explode, + pt_explode2, + pt_blob, + pt_blob2, + pt_vox_slowgrav, + pt_vox_grav, + pt_clientcustom // Must have callback function specified +} ptype_t; + +// !!! if this is changed, it must be changed in d_ifacea.h too !!! +typedef struct particle_s +{ +// driver-usable fields + vec3_t org; + short color; + short packedColor; +// drivers never touch the following fields + struct particle_s *next; + vec3_t vel; + float ramp; + float die; + ptype_t type; + void (*deathfunc)( struct particle_s *particle ); + + // for pt_clientcusttom, we'll call this function each frame + void (*callback)( struct particle_s *particle, float frametime ); + + // For deathfunc, etc. + unsigned char context; +} particle_t; + +#endif diff --git a/hlsdk/common/pmtrace.h b/hlsdk/common/pmtrace.h new file mode 100644 index 0000000..8d33780 --- /dev/null +++ b/hlsdk/common/pmtrace.h @@ -0,0 +1,43 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( PMTRACEH ) +#define PMTRACEH +#ifdef _WIN32 +#pragma once +#endif + +typedef struct +{ + vec3_t normal; + float dist; +} pmplane_t; + +typedef struct pmtrace_s pmtrace_t; + +struct pmtrace_s +{ + qboolean allsolid; // if true, plane is not valid + qboolean startsolid; // if true, the initial point was in a solid area + qboolean inopen, inwater; // End point is in empty space or in water + float fraction; // time completed, 1.0 = didn't hit anything + vec3_t endpos; // final position + pmplane_t plane; // surface normal at impact + int ent; // entity at impact + vec3_t deltavelocity; // Change in player's velocity caused by impact. + // Only run on server. + int hitgroup; +}; + +#endif diff --git a/hlsdk/common/port.h b/hlsdk/common/port.h new file mode 100644 index 0000000..fc12e70 --- /dev/null +++ b/hlsdk/common/port.h @@ -0,0 +1,119 @@ +// port.h: portability helper +// +////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "archtypes.h" // DAL + +#ifdef _WIN32 + + // Insert your headers here + #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers + #define WIN32_EXTRA_LEAN + + #include "winsani_in.h" + #include + #include "winsani_out.h" + + #include + #include + #include + +#else // _WIN32 + + #include + #include + #include // exit() + #include // strncpy() + #include // tolower() + #include + #include + #include + #include + + typedef unsigned char BYTE; + + typedef int32 LONG; + //typedef uint32 ULONG; + + #ifndef ARCHTYPES_H + typedef uint32 ULONG; + #endif + + typedef void *HANDLE; + + #ifndef HMODULE + typedef void *HMODULE; + #endif + + typedef char * LPSTR; + + #define __cdecl + + + #ifdef __linux__ + typedef struct POINT_s + { + int x; + int y; + } POINT; + typedef void *HINSTANCE; + typedef void *HWND; + typedef void *HDC; + typedef void *HGLRC; + + typedef struct RECT_s + { + int left; + int right; + int top; + int bottom; + } RECT; + #endif + + + #ifdef __cplusplus + + //#undef FALSE + //#undef TRUE + + #ifdef OSX + //#else + //const bool FALSE = false; + //const bool TRUE = true; + #endif + #endif + + #ifndef NULL + #ifdef __cplusplus + #define NULL 0 + #else + #define NULL ((void *)0) + #endif + #endif + + #ifdef __cplusplus + inline int ioctlsocket( int d, int cmd, uint32 *argp ) { return ioctl( d, cmd, argp ); } + inline int closesocket( int fd ) { return close( fd ); } + inline char * GetCurrentDirectory( size_t size, char * buf ) { return getcwd( buf, size ); } + inline int WSAGetLastError() { return errno; } + + inline void DebugBreak( void ) { exit( 1 ); } + #endif + + extern char g_szEXEName[ 4096 ]; + + #define _snprintf snprintf + + #if defined(OSX) + #define SO_ARCH_SUFFIX ".dylib" + #else + #if defined ( __x86_64__ ) + #define SO_ARCH_SUFFIX "_amd64.so" + #else + #define SO_ARCH_SUFFIX ".so" + #endif + #endif +#endif + diff --git a/hlsdk/common/qfont.h b/hlsdk/common/qfont.h new file mode 100644 index 0000000..010b5be --- /dev/null +++ b/hlsdk/common/qfont.h @@ -0,0 +1,41 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( QFONTH ) +#define QFONTH +#ifdef _WIN32 +#pragma once +#endif + +// Font stuff + +#define NUM_GLYPHS 256 +// does not exist: // #include "basetypes.h" + +typedef struct +{ + short startoffset; + short charwidth; +} charinfo; + +typedef struct qfont_s +{ + int width, height; + int rowcount; + int rowheight; + charinfo fontinfo[ NUM_GLYPHS ]; + unsigned char data[4]; +} qfont_t; + +#endif // qfont.h diff --git a/hlsdk/common/quakedef.h b/hlsdk/common/quakedef.h new file mode 100644 index 0000000..42a971d --- /dev/null +++ b/hlsdk/common/quakedef.h @@ -0,0 +1,41 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#pragma once + +/* <19039> ../common/quakedef.h:29 */ +typedef int BOOL; /* size: 4 */ + +/* <627f> ../common/quakedef.h:137 */ +//moved to com_model.h +//typedef struct cache_user_s +//{ +// void *data; +//} cache_user_t; + +/* <4313b> ../common/quakedef.h:162 */ +typedef int (*pfnUserMsgHook)(const char *, int, void *); diff --git a/hlsdk/common/r_efx.h b/hlsdk/common/r_efx.h new file mode 100644 index 0000000..1348175 --- /dev/null +++ b/hlsdk/common/r_efx.h @@ -0,0 +1,197 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined ( R_EFXH ) +#define R_EFXH +#ifdef _WIN32 +#pragma once +#endif + +// particle_t +#if !defined( PARTICLEDEFH ) +#include "particledef.h" +#endif + +// BEAM +#if !defined( BEAMDEFH ) +#include "beamdef.h" +#endif + +// dlight_t +#if !defined ( DLIGHTH ) +#include "dlight.h" +#endif + +// cl_entity_t +#if !defined( CL_ENTITYH ) +#include "cl_entity.h" +#endif + +/* +// FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one +// that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings +color24 gTracerColors[] = +{ + { 255, 255, 255 }, // White + { 255, 0, 0 }, // Red + { 0, 255, 0 }, // Green + { 0, 0, 255 }, // Blue + { 0, 0, 0 }, // Tracer default, filled in from cvars, etc. + { 255, 167, 17 }, // Yellow-orange sparks + { 255, 130, 90 }, // Yellowish streaks (garg) + { 55, 60, 144 }, // Blue egon streak + { 255, 130, 90 }, // More Yellowish streaks (garg) + { 255, 140, 90 }, // More Yellowish streaks (garg) + { 200, 130, 90 }, // More red streaks (garg) + { 255, 120, 70 }, // Darker red streaks (garg) +}; +*/ + +// Temporary entity array +#define TENTPRIORITY_LOW 0 +#define TENTPRIORITY_HIGH 1 + +// TEMPENTITY flags +#define FTENT_NONE 0x00000000 +#define FTENT_SINEWAVE 0x00000001 +#define FTENT_GRAVITY 0x00000002 +#define FTENT_ROTATE 0x00000004 +#define FTENT_SLOWGRAVITY 0x00000008 +#define FTENT_SMOKETRAIL 0x00000010 +#define FTENT_COLLIDEWORLD 0x00000020 +#define FTENT_FLICKER 0x00000040 +#define FTENT_FADEOUT 0x00000080 +#define FTENT_SPRANIMATE 0x00000100 +#define FTENT_HITSOUND 0x00000200 +#define FTENT_SPIRAL 0x00000400 +#define FTENT_SPRCYCLE 0x00000800 +#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes +#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw +#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything +#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner) +#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed +#define FTENT_SPARKSHOWER 0x00020000 +#define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things ) +#define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things ) + +typedef struct tempent_s +{ + int flags; + float die; + float frameMax; + float x; + float y; + float z; + float fadeSpeed; + float bounceFactor; + int hitSound; + void ( *hitcallback ) ( struct tempent_s *ent, struct pmtrace_s *ptr ); + void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ); + struct tempent_s *next; + int priority; + short clientIndex; // if attached, this is the index of the client to stick to + // if COLLIDEALL, this is the index of the client to ignore + // TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex! + + vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin. + cl_entity_t entity; + + // baseline.origin - velocity + // baseline.renderamt - starting fadeout intensity + // baseline.angles - angle velocity +} TEMPENTITY; + +typedef struct efx_api_s efx_api_t; + +struct efx_api_s +{ + particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) ); + void ( *R_BlobExplosion ) ( float * org ); + void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed ); + void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size ); + void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed ); + void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags ); + void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed ); + void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed ); + void ( *R_BulletImpactParticles ) ( float * pos ); + void ( *R_EntityParticles ) ( struct cl_entity_s *ent ); + void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags ); + void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density ); + void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life ); + void ( *R_FlickerParticles ) ( float * org ); + void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse ); + void ( *R_Implosion ) ( float * end, float radius, int count, float life ); + void ( *R_LargeFunnel ) ( float * org, int reverse ); + void ( *R_LavaSplash ) ( float * org ); + void ( *R_MultiGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices ); + void ( *R_MuzzleFlash ) ( float *pos1, int type ); + void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life ); + void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life ); + void ( *R_ParticleExplosion ) ( float * org ); + void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength ); + void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life ); + void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size ); + void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) ); + void ( *R_RicochetSound ) ( float * pos ); + void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale ); + void ( *R_RocketFlare ) ( float *pos ); + void ( *R_RocketTrail ) ( float * start, float * end, int type ); + void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count ); + void ( *R_ShowLine ) ( float * start, float * end ); + void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax ); + void ( *R_SparkShower ) ( float *pos ); + void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax ); + void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode ); + void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags ); + void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale ); + void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand ); + void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed ); + void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale ); + void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax ); + void ( *R_TracerEffect ) ( float * start, float * end ); + void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) ); + particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life ); + void ( *R_TeleportSplash ) ( float * org ); + void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex ); + TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype ); + TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate ); + TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags ); + int ( *Draw_DecalIndex ) ( int id ); + int ( *Draw_DecalIndexFromName ) ( char *name ); + void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags ); + void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life ); + void ( *R_KillAttachedTents ) ( int client ); + BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); + BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); + BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); + BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness ); + void ( *R_BeamKill ) ( int deadEntity ); + BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed ); + BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); + BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); + dlight_t *( *CL_AllocDlight ) ( int key ); + dlight_t *( *CL_AllocElight ) ( int key ); + TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model ); + TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org ); + TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model ); + TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) ); + void ( *R_GetPackedColor ) ( short *packed, short color ); + short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b ); + void ( *R_DecalRemoveAll ) ( int textureIndex ); //textureIndex points to the decal index in the array, not the actual texture index. + void ( *R_FireCustomDecal ) ( int textureIndex, int entity, int modelIndex, float * position, int flags, float scale ); +}; + +extern efx_api_t efx; + +#endif diff --git a/hlsdk/common/r_studioint.h b/hlsdk/common/r_studioint.h new file mode 100644 index 0000000..bbe105b --- /dev/null +++ b/hlsdk/common/r_studioint.h @@ -0,0 +1,151 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#if !defined( R_STUDIOINT_H ) +#define R_STUDIOINT_H +#if defined( _WIN32 ) +#pragma once +#endif + +#define STUDIO_INTERFACE_VERSION 1 + +typedef struct engine_studio_api_s +{ + // Allocate number*size bytes and zero it + void *( *Mem_Calloc ) ( int number, size_t size ); + // Check to see if pointer is in the cache + void *( *Cache_Check ) ( struct cache_user_s *c ); + // Load file into cache ( can be swapped out on demand ) + void ( *LoadCacheFile ) ( char *path, struct cache_user_s *cu ); + // Retrieve model pointer for the named model + struct model_s *( *Mod_ForName ) ( const char *name, int crash_if_missing ); + // Retrieve pointer to studio model data block from a model + void *( *Mod_Extradata ) ( struct model_s *mod ); + // Retrieve indexed model from client side model precache list + struct model_s *( *GetModelByIndex ) ( int index ); + // Get entity that is set for rendering + struct cl_entity_s * ( *GetCurrentEntity ) ( void ); + // Get referenced player_info_t + struct player_info_s *( *PlayerInfo ) ( int index ); + // Get most recently received player state data from network system + struct entity_state_s *( *GetPlayerState ) ( int index ); + // Get viewentity + struct cl_entity_s * ( *GetViewEntity ) ( void ); + // Get current frame count, and last two timestampes on client + void ( *GetTimes ) ( int *framecount, double *current, double *old ); + // Get a pointer to a cvar by name + struct cvar_s *( *GetCvar ) ( const char *name ); + // Get current render origin and view vectors ( up, right and vpn ) + void ( *GetViewInfo ) ( float *origin, float *upv, float *rightv, float *vpnv ); + // Get sprite model used for applying chrome effect + struct model_s *( *GetChromeSprite ) ( void ); + // Get model counters so we can incement instrumentation + void ( *GetModelCounters ) ( int **s, int **a ); + // Get software scaling coefficients + void ( *GetAliasScale ) ( float *x, float *y ); + + // Get bone, light, alias, and rotation matrices + float ****( *StudioGetBoneTransform ) ( void ); + float ****( *StudioGetLightTransform )( void ); + float ***( *StudioGetAliasTransform ) ( void ); + float ***( *StudioGetRotationMatrix ) ( void ); + + // Set up body part, and get submodel pointers + void ( *StudioSetupModel ) ( int bodypart, void **ppbodypart, void **ppsubmodel ); + // Check if entity's bbox is in the view frustum + int ( *StudioCheckBBox ) ( void ); + // Apply lighting effects to model + void ( *StudioDynamicLight ) ( struct cl_entity_s *ent, struct alight_s *plight ); + void ( *StudioEntityLight ) ( struct alight_s *plight ); + void ( *StudioSetupLighting ) ( struct alight_s *plighting ); + + // Draw mesh vertices + void ( *StudioDrawPoints ) ( void ); + + // Draw hulls around bones + void ( *StudioDrawHulls ) ( void ); + // Draw bbox around studio models + void ( *StudioDrawAbsBBox ) ( void ); + // Draws bones + void ( *StudioDrawBones ) ( void ); + // Loads in appropriate texture for model + void ( *StudioSetupSkin ) ( void *ptexturehdr, int index ); + // Sets up for remapped colors + void ( *StudioSetRemapColors ) ( int top, int bottom ); + // Set's player model and returns model pointer + struct model_s *( *SetupPlayerModel ) ( int index ); + // Fires any events embedded in animation + void ( *StudioClientEvents ) ( void ); + // Retrieve/set forced render effects flags + int ( *GetForceFaceFlags ) ( void ); + void ( *SetForceFaceFlags ) ( int flags ); + // Tell engine the value of the studio model header + void ( *StudioSetHeader ) ( void *header ); + // Tell engine which model_t * is being renderered + void ( *SetRenderModel ) ( struct model_s *model ); + + // Final state setup and restore for rendering + void ( *SetupRenderer ) ( int rendermode ); + void ( *RestoreRenderer ) ( void ); + + // Set render origin for applying chrome effect + void ( *SetChromeOrigin ) ( void ); + + // True if using D3D/OpenGL + int ( *IsHardware ) ( void ); + + // Only called by hardware interface + void ( *GL_StudioDrawShadow ) ( void ); + void ( *GL_SetRenderMode ) ( int mode ); + + void ( *StudioSetRenderamt ) (int iRenderamt); //!!!CZERO added for rendering glass on viewmodels + void ( *StudioSetCullState ) ( int iCull ); + void ( *StudioRenderShadow ) ( int iSprite, float *p1, float *p2, float *p3, float *p4 ); +} engine_studio_api_t; + +typedef struct server_studio_api_s +{ + // Allocate number*size bytes and zero it + void *( *Mem_Calloc ) ( int number, size_t size ); + // Check to see if pointer is in the cache + void *( *Cache_Check ) ( struct cache_user_s *c ); + // Load file into cache ( can be swapped out on demand ) + void ( *LoadCacheFile ) ( char *path, struct cache_user_s *cu ); + // Retrieve pointer to studio model data block from a model + void *( *Mod_Extradata ) ( struct model_s *mod ); +} server_studio_api_t; + + +// client blending +typedef struct r_studio_interface_s +{ + int version; + int ( *StudioDrawModel ) ( int flags ); + int ( *StudioDrawPlayer ) ( int flags, struct entity_state_s *pplayer ); +} r_studio_interface_t; + +extern r_studio_interface_t *pStudioAPI; + +// server blending +#define SV_BLENDING_INTERFACE_VERSION 1 + +typedef struct sv_blending_interface_s +{ + int version; + + void ( *SV_StudioSetupBones )( struct model_s *pModel, + float frame, + int sequence, + const vec3_t angles, + const vec3_t origin, + const byte *pcontroller, + const byte *pblending, + int iBone, + const edict_t *pEdict ); +} sv_blending_interface_t; + +#endif // R_STUDIOINT_H diff --git a/hlsdk/common/ref_params.h b/hlsdk/common/ref_params.h new file mode 100644 index 0000000..10e8837 --- /dev/null +++ b/hlsdk/common/ref_params.h @@ -0,0 +1,75 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( REF_PARAMSH ) +#define REF_PARAMSH + +typedef struct ref_params_s +{ + // Output + float vieworg[3]; + float viewangles[3]; + + float forward[3]; + float right[3]; + float up[3]; + + // Client frametime; + float frametime; + // Client time + float time; + + // Misc + int intermission; + int paused; + int spectator; + int onground; + int waterlevel; + + float simvel[3]; + float simorg[3]; + + float viewheight[3]; + float idealpitch; + + float cl_viewangles[3]; + + int health; + float crosshairangle[3]; + float viewsize; + + float punchangle[3]; + int maxclients; + int viewentity; + int playernum; + int max_entities; + int demoplayback; + int hardware; + + int smoothing; + + // Last issued usercmd + struct usercmd_s *cmd; + + // Movevars + struct movevars_s *movevars; + + int viewport[4]; // the viewport coordinates x ,y , width, height + + int nextView; // the renderer calls ClientDLL_CalcRefdef() and Renderview + // so long in cycles until this value is 0 (multiple views) + int onlyClientDraw; // if !=0 nothing is drawn by the engine except clientDraw functions +} ref_params_t; + +#endif // !REF_PARAMSH diff --git a/hlsdk/common/screenfade.h b/hlsdk/common/screenfade.h new file mode 100644 index 0000000..d1d7126 --- /dev/null +++ b/hlsdk/common/screenfade.h @@ -0,0 +1,24 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#if !defined( SCREENFADEH ) +#define SCREENFADEH +#ifdef _WIN32 +#pragma once +#endif + +typedef struct screenfade_s +{ + float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out) + float fadeEnd; // When the fading hits maximum + float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT) + float fadeReset; // When to reset to not fading (for fadeout and hold) + byte fader, fadeg, fadeb, fadealpha; // Fade color + int fadeFlags; // Fading flags +} screenfade_t; + +#endif // !SCREENFADEH diff --git a/hlsdk/common/studio_event.h b/hlsdk/common/studio_event.h new file mode 100644 index 0000000..5ecf24f --- /dev/null +++ b/hlsdk/common/studio_event.h @@ -0,0 +1,29 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( STUDIO_EVENTH ) +#define STUDIO_EVENTH +#ifdef _WIN32 +#pragma once +#endif + +typedef struct mstudioevent_s +{ + int frame; + int event; + int type; + char options[64]; +} mstudioevent_t; + +#endif // STUDIO_EVENTH diff --git a/hlsdk/common/triangleapi.h b/hlsdk/common/triangleapi.h new file mode 100644 index 0000000..db2d849 --- /dev/null +++ b/hlsdk/common/triangleapi.h @@ -0,0 +1,64 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( TRIANGLEAPIH ) +#define TRIANGLEAPIH +#ifdef _WIN32 +#pragma once +#endif + +typedef enum +{ + TRI_FRONT = 0, + TRI_NONE = 1, +} TRICULLSTYLE; + +#define TRI_API_VERSION 1 + +#define TRI_TRIANGLES 0 +#define TRI_TRIANGLE_FAN 1 +#define TRI_QUADS 2 +#define TRI_POLYGON 3 +#define TRI_LINES 4 +#define TRI_TRIANGLE_STRIP 5 +#define TRI_QUAD_STRIP 6 + +typedef struct triangleapi_s +{ + int version; + + void ( *RenderMode )( int mode ); + void ( *Begin )( int primitiveCode ); + void ( *End ) ( void ); + + void ( *Color4f ) ( float r, float g, float b, float a ); + void ( *Color4ub ) ( unsigned char r, unsigned char g, unsigned char b, unsigned char a ); + void ( *TexCoord2f ) ( float u, float v ); + void ( *Vertex3fv ) ( float *worldPnt ); + void ( *Vertex3f ) ( float x, float y, float z ); + void ( *Brightness ) ( float brightness ); + void ( *CullFace ) ( TRICULLSTYLE style ); + int ( *SpriteTexture ) ( struct model_s *pSpriteModel, int frame ); + int ( *WorldToScreen ) ( float *world, float *screen ); // Returns 1 if it's z clipped + void ( *Fog ) ( float flFogColor[3], float flStart, float flEnd, int bOn ); // Works just like GL_FOG, flFogColor is r/g/b. + void ( *ScreenToWorld ) ( float *screen, float *world ); + void ( *GetMatrix ) ( const int pname, float *matrix ); + int ( *BoxInPVS ) ( float *mins, float *maxs ); + void ( *LightAtPoint ) ( float *pos, float *value ); + void ( *Color4fRendermode ) ( float r, float g, float b, float a, int rendermode ); + void ( *FogParams ) ( float flDensity, int iFogSkybox ); // Used with Fog()...sets fog density and whether the fog should be applied to the skybox + +} triangleapi_t; + +#endif // !TRIANGLEAPIH diff --git a/hlsdk/common/usercmd.h b/hlsdk/common/usercmd.h new file mode 100644 index 0000000..ab88ddb --- /dev/null +++ b/hlsdk/common/usercmd.h @@ -0,0 +1,41 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef USERCMD_H +#define USERCMD_H +#ifdef _WIN32 +#pragma once +#endif + +typedef struct usercmd_s +{ + short lerp_msec; // Interpolation time on client + byte msec; // Duration in ms of command + vec3_t viewangles; // Command view angles. + +// intended velocities + float forwardmove; // Forward velocity. + float sidemove; // Sideways velocity. + float upmove; // Upward velocity. + byte lightlevel; // Light level at spot where we are standing. + unsigned short buttons; // Attack buttons + byte impulse; // Impulse command issued. + byte weaponselect; // Current weapon id + +// Experimental player impact stuff. + int impact_index; + vec3_t impact_position; +} usercmd_t; + +#endif // USERCMD_H diff --git a/hlsdk/common/vmodes.h b/hlsdk/common/vmodes.h new file mode 100644 index 0000000..43334d3 --- /dev/null +++ b/hlsdk/common/vmodes.h @@ -0,0 +1,35 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#pragma once + + +/* <430ee> ../common/vmodes.h:40 */ +typedef struct rect_s +{ + int left, right, top, bottom; +} wrect_t; diff --git a/hlsdk/common/weaponinfo.h b/hlsdk/common/weaponinfo.h new file mode 100644 index 0000000..5a601ba --- /dev/null +++ b/hlsdk/common/weaponinfo.h @@ -0,0 +1,53 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef WEAPONINFO_H +#define WEAPONINFO_H +#ifdef _WIN32 +#pragma once +#endif + +// Info about weapons player might have in his/her possession +typedef struct weapon_data_s +{ + int m_iId; + int m_iClip; + + float m_flNextPrimaryAttack; + float m_flNextSecondaryAttack; + float m_flTimeWeaponIdle; + + int m_fInReload; + int m_fInSpecialReload; + float m_flNextReload; + float m_flPumpTime; + float m_fReloadTime; + + float m_fAimedDamage; + float m_fNextAimBonus; + int m_fInZoom; + int m_iWeaponState; + + int iuser1; + int iuser2; + int iuser3; + int iuser4; + float fuser1; + float fuser2; + float fuser3; + float fuser4; +} weapon_data_t; + +#endif // WEAPONINFO_H diff --git a/hlsdk/common/winsani_in.h b/hlsdk/common/winsani_in.h new file mode 100644 index 0000000..e2bb599 --- /dev/null +++ b/hlsdk/common/winsani_in.h @@ -0,0 +1,7 @@ +#if _MSC_VER >= 1500 // MSVC++ 9.0 (Visual Studio 2008) +#pragma push_macro("ARRAYSIZE") +#ifdef ARRAYSIZE +#undef ARRAYSIZE +#endif +#define HSPRITE WINDOWS_HSPRITE +#endif diff --git a/hlsdk/common/winsani_out.h b/hlsdk/common/winsani_out.h new file mode 100644 index 0000000..3d9cef0 --- /dev/null +++ b/hlsdk/common/winsani_out.h @@ -0,0 +1,4 @@ +#if _MSC_VER >= 1500 // MSVC++ 9.0 (Visual Studio 2008) +#undef HSPRITE +#pragma pop_macro("ARRAYSIZE") +#endif diff --git a/hlsdk/dlls/activity.h b/hlsdk/dlls/activity.h new file mode 100644 index 0000000..37c82b6 --- /dev/null +++ b/hlsdk/dlls/activity.h @@ -0,0 +1,109 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef ACTIVITY_H +#define ACTIVITY_H + + +typedef enum { + ACT_RESET = 0, // Set m_Activity to this invalid value to force a reset to m_IdealActivity + ACT_IDLE = 1, + ACT_GUARD, + ACT_WALK, + ACT_RUN, + ACT_FLY, // Fly (and flap if appropriate) + ACT_SWIM, + ACT_HOP, // vertical jump + ACT_LEAP, // long forward jump + ACT_FALL, + ACT_LAND, + ACT_STRAFE_LEFT, + ACT_STRAFE_RIGHT, + ACT_ROLL_LEFT, // tuck and roll, left + ACT_ROLL_RIGHT, // tuck and roll, right + ACT_TURN_LEFT, // turn quickly left (stationary) + ACT_TURN_RIGHT, // turn quickly right (stationary) + ACT_CROUCH, // the act of crouching down from a standing position + ACT_CROUCHIDLE, // holding body in crouched position (loops) + ACT_STAND, // the act of standing from a crouched position + ACT_USE, + ACT_SIGNAL1, + ACT_SIGNAL2, + ACT_SIGNAL3, + ACT_TWITCH, + ACT_COWER, + ACT_SMALL_FLINCH, + ACT_BIG_FLINCH, + ACT_RANGE_ATTACK1, + ACT_RANGE_ATTACK2, + ACT_MELEE_ATTACK1, + ACT_MELEE_ATTACK2, + ACT_RELOAD, + ACT_ARM, // pull out gun, for instance + ACT_DISARM, // reholster gun + ACT_EAT, // monster chowing on a large food item (loop) + ACT_DIESIMPLE, + ACT_DIEBACKWARD, + ACT_DIEFORWARD, + ACT_DIEVIOLENT, + ACT_BARNACLE_HIT, // barnacle tongue hits a monster + ACT_BARNACLE_PULL, // barnacle is lifting the monster ( loop ) + ACT_BARNACLE_CHOMP, // barnacle latches on to the monster + ACT_BARNACLE_CHEW, // barnacle is holding the monster in its mouth ( loop ) + ACT_SLEEP, + ACT_INSPECT_FLOOR, // for active idles, look at something on or near the floor + ACT_INSPECT_WALL, // for active idles, look at something directly ahead of you ( doesn't HAVE to be a wall or on a wall ) + ACT_IDLE_ANGRY, // alternate idle animation in which the monster is clearly agitated. (loop) + ACT_WALK_HURT, // limp (loop) + ACT_RUN_HURT, // limp (loop) + ACT_HOVER, // Idle while in flight + ACT_GLIDE, // Fly (don't flap) + ACT_FLY_LEFT, // Turn left in flight + ACT_FLY_RIGHT, // Turn right in flight + ACT_DETECT_SCENT, // this means the monster smells a scent carried by the air + ACT_SNIFF, // this is the act of actually sniffing an item in front of the monster + ACT_BITE, // some large monsters can eat small things in one bite. This plays one time, EAT loops. + ACT_THREAT_DISPLAY, // without attacking, monster demonstrates that it is angry. (Yell, stick out chest, etc ) + ACT_FEAR_DISPLAY, // monster just saw something that it is afraid of + ACT_EXCITED, // for some reason, monster is excited. Sees something he really likes to eat, or whatever. + ACT_SPECIAL_ATTACK1, // very monster specific special attacks. + ACT_SPECIAL_ATTACK2, + ACT_COMBAT_IDLE, // agitated idle. + ACT_WALK_SCARED, + ACT_RUN_SCARED, + ACT_VICTORY_DANCE, // killed a player, do a victory dance. + ACT_DIE_HEADSHOT, // die, hit in head. + ACT_DIE_CHESTSHOT, // die, hit in chest + ACT_DIE_GUTSHOT, // die, hit in gut + ACT_DIE_BACKSHOT, // die, hit in back + ACT_FLINCH_HEAD, + ACT_FLINCH_CHEST, + ACT_FLINCH_STOMACH, + ACT_FLINCH_LEFTARM, + ACT_FLINCH_RIGHTARM, + ACT_FLINCH_LEFTLEG, + ACT_FLINCH_RIGHTLEG, +} Activity; + + +typedef struct { + int type; + char *name; +} activity_map_t; + +extern activity_map_t activity_map[]; + + +#endif //ACTIVITY_H diff --git a/hlsdk/dlls/activitymap.h b/hlsdk/dlls/activitymap.h new file mode 100644 index 0000000..b72c4e4 --- /dev/null +++ b/hlsdk/dlls/activitymap.h @@ -0,0 +1,97 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#define _A( a ) { a, #a } + +activity_map_t activity_map[] = +{ +_A( ACT_IDLE ), +_A( ACT_GUARD ), +_A( ACT_WALK ), +_A( ACT_RUN ), +_A( ACT_FLY ), +_A( ACT_SWIM ), +_A( ACT_HOP ), +_A( ACT_LEAP ), +_A( ACT_FALL ), +_A( ACT_LAND ), +_A( ACT_STRAFE_LEFT ), +_A( ACT_STRAFE_RIGHT ), +_A( ACT_ROLL_LEFT ), +_A( ACT_ROLL_RIGHT ), +_A( ACT_TURN_LEFT ), +_A( ACT_TURN_RIGHT ), +_A( ACT_CROUCH ), +_A( ACT_CROUCHIDLE ), +_A( ACT_STAND ), +_A( ACT_USE ), +_A( ACT_SIGNAL1 ), +_A( ACT_SIGNAL2 ), +_A( ACT_SIGNAL3 ), +_A( ACT_TWITCH ), +_A( ACT_COWER ), +_A( ACT_SMALL_FLINCH ), +_A( ACT_BIG_FLINCH ), +_A( ACT_RANGE_ATTACK1 ), +_A( ACT_RANGE_ATTACK2 ), +_A( ACT_MELEE_ATTACK1 ), +_A( ACT_MELEE_ATTACK2 ), +_A( ACT_RELOAD ), +_A( ACT_ARM ), +_A( ACT_DISARM ), +_A( ACT_EAT ), +_A( ACT_DIESIMPLE ), +_A( ACT_DIEBACKWARD ), +_A( ACT_DIEFORWARD ), +_A( ACT_DIEVIOLENT ), +_A( ACT_BARNACLE_HIT ), +_A( ACT_BARNACLE_PULL ), +_A( ACT_BARNACLE_CHOMP ), +_A( ACT_BARNACLE_CHEW ), +_A( ACT_SLEEP ), +_A( ACT_INSPECT_FLOOR ), +_A( ACT_INSPECT_WALL ), +_A( ACT_IDLE_ANGRY ), +_A( ACT_WALK_HURT ), +_A( ACT_RUN_HURT ), +_A( ACT_HOVER ), +_A( ACT_GLIDE ), +_A( ACT_FLY_LEFT ), +_A( ACT_FLY_RIGHT ), +_A( ACT_DETECT_SCENT ), +_A( ACT_SNIFF ), +_A( ACT_BITE ), +_A( ACT_THREAT_DISPLAY ), +_A( ACT_FEAR_DISPLAY ), +_A( ACT_EXCITED ), +_A( ACT_SPECIAL_ATTACK1 ), +_A( ACT_SPECIAL_ATTACK2 ), +_A( ACT_COMBAT_IDLE ), +_A( ACT_WALK_SCARED ), +_A( ACT_RUN_SCARED ), +_A( ACT_VICTORY_DANCE ), +_A( ACT_DIE_HEADSHOT ), +_A( ACT_DIE_CHESTSHOT ), +_A( ACT_DIE_GUTSHOT ), +_A( ACT_DIE_BACKSHOT ), +_A( ACT_FLINCH_HEAD ), +_A( ACT_FLINCH_CHEST ), +_A( ACT_FLINCH_STOMACH ), +_A( ACT_FLINCH_LEFTARM ), +_A( ACT_FLINCH_RIGHTARM ), +_A( ACT_FLINCH_LEFTLEG ), +_A( ACT_FLINCH_RIGHTLEG ), +0, NULL +}; diff --git a/hlsdk/dlls/animation.h b/hlsdk/dlls/animation.h new file mode 100644 index 0000000..7728167 --- /dev/null +++ b/hlsdk/dlls/animation.h @@ -0,0 +1,47 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef ANIMATION_H +#define ANIMATION_H + +#define ACTIVITY_NOT_AVAILABLE -1 + +#ifndef MONSTEREVENT_H +#include "monsterevent.h" +#endif + +extern int IsSoundEvent( int eventNumber ); + +int LookupActivity( void *pmodel, entvars_t *pev, int activity ); +int LookupActivityHeaviest( void *pmodel, entvars_t *pev, int activity ); +int LookupSequence( void *pmodel, const char *label ); +void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed ); +int GetSequenceFlags( void *pmodel, entvars_t *pev ); +int LookupAnimationEvents( void *pmodel, entvars_t *pev, float flStart, float flEnd ); +float SetController( void *pmodel, entvars_t *pev, int iController, float flValue ); +float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue ); +void GetEyePosition( void *pmodel, float *vecEyePosition ); +void SequencePrecache( void *pmodel, const char *pSequenceName ); +int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir ); +void SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue ); +int GetBodygroup( void *pmodel, entvars_t *pev, int iGroup ); + +int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index ); +int ExtractBbox( void *pmodel, int sequence, float *mins, float *maxs ); + +// From /engine/studio.h +#define STUDIO_LOOPING 0x0001 + + +#endif //ANIMATION_H diff --git a/hlsdk/dlls/basemonster.h b/hlsdk/dlls/basemonster.h new file mode 100644 index 0000000..280e467 --- /dev/null +++ b/hlsdk/dlls/basemonster.h @@ -0,0 +1,94 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef BASEMONSTER_H +#define BASEMONSTER_H + +class CBaseMonster : public CBaseToggle +{ +public: + Activity m_Activity;// what the monster is doing (animation) + Activity m_IdealActivity;// monster should switch to this activity + int m_LastHitGroup; // the last body region that took damage + int m_bitsDamageType; // what types of damage has monster (player) taken + BYTE m_rgbTimeBasedDamage[CDMG_TIMEBASED]; + MONSTERSTATE m_MonsterState;// monster's current state + MONSTERSTATE m_IdealMonsterState;// monster should change to this state + int m_afConditions; + int m_afMemory; + float m_flNextAttack; // cannot attack again until this time + EHANDLE m_hEnemy; // the entity that the monster is fighting. + EHANDLE m_hTargetEnt; // the entity that the monster is trying to reach + float m_flFieldOfView;// width of monster's field of view ( dot product ) + int m_bloodColor; // color of blood particless + Vector m_HackedGunPos; // HACK until we can query end of gun + Vector m_vecEnemyLKP;// last known position of enemy. (enemy's origin) + + + void KeyValue( KeyValueData *pkvd ); + + void MakeIdealYaw( Vector vecTarget ); + virtual float ChangeYaw ( int speed ); + virtual BOOL HasHumanGibs( void ); + virtual BOOL HasAlienGibs( void ); + virtual void FadeMonster( void ); // Called instead of GibMonster() when gibs are disabled + virtual void GibMonster( void ); + virtual Activity GetDeathActivity ( void ); + Activity GetSmallFlinchActivity( void ); + virtual void BecomeDead( void ); + BOOL ShouldGibMonster( int iGib ); + void CallGibMonster( void ); + virtual BOOL ShouldFadeOnDeath( void ); + BOOL FCheckAITrigger( void );// checks and, if necessary, fires the monster's trigger target. + virtual int IRelationship ( CBaseEntity *pTarget ); + virtual int TakeHealth( float flHealth, int bitsDamageType ); + virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); + int DeadTakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); + float DamageForce( float damage ); + virtual void Killed( entvars_t *pevAttacker, int iGib ); + virtual void PainSound ( void ) { return; }; + + void RadiusDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ); + void RadiusDamage(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ); + + inline void SetConditions( int iConditions ) { m_afConditions |= iConditions; } + inline void ClearConditions( int iConditions ) { m_afConditions &= ~iConditions; } + inline BOOL HasConditions( int iConditions ) { if ( m_afConditions & iConditions ) return TRUE; return FALSE; } + inline BOOL HasAllConditions( int iConditions ) { if ( (m_afConditions & iConditions) == iConditions ) return TRUE; return FALSE; } + + inline void Remember( int iMemory ) { m_afMemory |= iMemory; } + inline void Forget( int iMemory ) { m_afMemory &= ~iMemory; } + inline BOOL HasMemory( int iMemory ) { if ( m_afMemory & iMemory ) return TRUE; return FALSE; } + inline BOOL HasAllMemories( int iMemory ) { if ( (m_afMemory & iMemory) == iMemory ) return TRUE; return FALSE; } + + // This will stop animation until you call ResetSequenceInfo() at some point in the future + inline void StopAnimation( void ) { pev->framerate = 0; } + + virtual void ReportAIState( void ); + virtual void MonsterInitDead( void ); // Call after animation/pose is set up + void EXPORT CorpseFallThink( void ); + + virtual void Look ( int iDistance );// basic sight function for monsters + virtual CBaseEntity* BestVisibleEnemy ( void );// finds best visible enemy for attack + CBaseEntity *CheckTraceHullAttack( float flDist, int iDamage, int iDmgType ); + virtual BOOL FInViewCone ( CBaseEntity *pEntity );// see if pEntity is in monster's view cone + virtual BOOL FInViewCone ( Vector *pOrigin );// see if given location is in monster's view cone + void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); + void MakeDamageBloodDecal ( int cCount, float flNoise, TraceResult *ptr, const Vector &vecDir ); + virtual BOOL IsAlive( void ) { return (pev->deadflag != DEAD_DEAD); } + +}; + + +#endif diff --git a/hlsdk/dlls/cbase.h b/hlsdk/dlls/cbase.h new file mode 100644 index 0000000..6bc9669 --- /dev/null +++ b/hlsdk/dlls/cbase.h @@ -0,0 +1,802 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +/* + +Class Hierachy + +CBaseEntity + CBaseDelay + CBaseToggle + CBaseItem + CBaseMonster + CBaseCycler + CBasePlayer + CBaseGroup +*/ + +#define MAX_PATH_SIZE 10 // max number of nodes available for a path. + +// These are caps bits to indicate what an object's capabilities (currently used for save/restore and level transitions) +#define FCAP_CUSTOMSAVE 0x00000001 +#define FCAP_ACROSS_TRANSITION 0x00000002 // should transfer between transitions +#define FCAP_MUST_SPAWN 0x00000004 // Spawn after restore +#define FCAP_DONT_SAVE 0x80000000 // Don't save this +#define FCAP_IMPULSE_USE 0x00000008 // can be used by the player +#define FCAP_CONTINUOUS_USE 0x00000010 // can be used by the player +#define FCAP_ONOFF_USE 0x00000020 // can be used by the player +#define FCAP_DIRECTIONAL_USE 0x00000040 // Player sends +/- 1 when using (currently only tracktrains) +#define FCAP_MASTER 0x00000080 // Can be used to "master" other entities (like multisource) + +// UNDONE: This will ignore transition volumes (trigger_transition), but not the PVS!!! +#define FCAP_FORCE_TRANSITION 0x00000080 // ALWAYS goes across transitions + +#include "archtypes.h" // DAL +#include "saverestore.h" +#include "schedule.h" + +#ifndef MONSTEREVENT_H +#include "monsterevent.h" +#endif + +// C functions for external declarations that call the appropriate C++ methods + +#ifndef CBASE_DLLEXPORT +#ifdef _WIN32 +#define CBASE_DLLEXPORT _declspec( dllexport ) +#else +#define CBASE_DLLEXPORT __attribute__ ((visibility("default"))) +#endif +#endif + +#define EXPORT CBASE_DLLEXPORT + +extern "C" CBASE_DLLEXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion ); +extern "C" CBASE_DLLEXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ); + +extern int DispatchSpawn( edict_t *pent ); +extern void DispatchKeyValue( edict_t *pentKeyvalue, KeyValueData *pkvd ); +extern void DispatchTouch( edict_t *pentTouched, edict_t *pentOther ); +extern void DispatchUse( edict_t *pentUsed, edict_t *pentOther ); +extern void DispatchThink( edict_t *pent ); +extern void DispatchBlocked( edict_t *pentBlocked, edict_t *pentOther ); +extern void DispatchSave( edict_t *pent, SAVERESTOREDATA *pSaveData ); +extern int DispatchRestore( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity ); +extern void DispatchObjectCollsionBox( edict_t *pent ); +extern void SaveWriteFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); +extern void SaveReadFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); +extern void SaveGlobalState( SAVERESTOREDATA *pSaveData ); +extern void RestoreGlobalState( SAVERESTOREDATA *pSaveData ); +extern void ResetGlobalState( void ); + +typedef enum { USE_OFF = 0, USE_ON = 1, USE_SET = 2, USE_TOGGLE = 3 } USE_TYPE; + +extern void FireTargets( const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + +typedef void (CBaseEntity::*BASEPTR)(void); +typedef void (CBaseEntity::*ENTITYFUNCPTR)(CBaseEntity *pOther ); +typedef void (CBaseEntity::*USEPTR)( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + +// For CLASSIFY +#define CLASS_NONE 0 +#define CLASS_MACHINE 1 +#define CLASS_PLAYER 2 +#define CLASS_HUMAN_PASSIVE 3 +#define CLASS_HUMAN_MILITARY 4 +#define CLASS_ALIEN_MILITARY 5 +#define CLASS_ALIEN_PASSIVE 6 +#define CLASS_ALIEN_MONSTER 7 +#define CLASS_ALIEN_PREY 8 +#define CLASS_ALIEN_PREDATOR 9 +#define CLASS_INSECT 10 +#define CLASS_PLAYER_ALLY 11 +#define CLASS_PLAYER_BIOWEAPON 12 // hornets and snarks.launched by players +#define CLASS_ALIEN_BIOWEAPON 13 // hornets and snarks.launched by the alien menace +#define CLASS_BARNACLE 99 // special because no one pays attention to it, and it eats a wide cross-section of creatures. + +class CBaseEntity; +class CBaseMonster; +class CBasePlayerItem; +class CSquadMonster; + + +#define SF_NORESPAWN ( 1 << 30 )// !!!set this bit on guns and stuff that should never respawn. + +// +// EHANDLE. Safe way to point to CBaseEntities who may die between frames +// +class EHANDLE +{ +private: + edict_t *m_pent; + int m_serialnumber; +public: + edict_t *Get( void ); + edict_t *Set( edict_t *pent ); + + operator int (); + + operator CBaseEntity *(); + + CBaseEntity * operator = (CBaseEntity *pEntity); + CBaseEntity * operator ->(); +}; + + +// +// Base Entity. All entity types derive from this +// +class CBaseEntity +{ +public: + // Constructor. Set engine to use C/C++ callback functions + // pointers to engine data + entvars_t *pev; // Don't need to save/restore this pointer, the engine resets it + + // path corners + CBaseEntity *m_pGoalEnt;// path corner we are heading towards + CBaseEntity *m_pLink;// used for temporary link-list operations. + + // initialization functions + virtual void Spawn( void ) { return; } + virtual void Precache( void ) { return; } + virtual void KeyValue( KeyValueData* pkvd) { pkvd->fHandled = FALSE; } + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + virtual int ObjectCaps( void ) { return FCAP_ACROSS_TRANSITION; } + virtual void Activate( void ) {} + + // Setup the object->object collision box (pev->mins / pev->maxs is the object->world collision box) + virtual void SetObjectCollisionBox( void ); + +// Classify - returns the type of group (i.e, "houndeye", or "human military" so that monsters with different classnames +// still realize that they are teammates. (overridden for monsters that form groups) + virtual int Classify ( void ) { return CLASS_NONE; }; + virtual void DeathNotice ( entvars_t *pevChild ) {}// monster maker children use this to tell the monster maker that they have died. + + + static TYPEDESCRIPTION m_SaveData[]; + + virtual void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); + virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); + virtual int TakeHealth( float flHealth, int bitsDamageType ); + virtual void Killed( entvars_t *pevAttacker, int iGib ); + virtual int BloodColor( void ) { return DONT_BLEED; } + virtual void TraceBleed( float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ); + virtual BOOL IsTriggered( CBaseEntity *pActivator ) {return TRUE;} + virtual CBaseMonster *MyMonsterPointer( void ) { return NULL;} + virtual CSquadMonster *MySquadMonsterPointer( void ) { return NULL;} + virtual int GetToggleState( void ) { return TS_AT_TOP; } + virtual void AddPoints( int score, BOOL bAllowNegativeScore ) {} + virtual void AddPointsToTeam( int score, BOOL bAllowNegativeScore ) {} + virtual BOOL AddPlayerItem( CBasePlayerItem *pItem ) { return 0; } + virtual BOOL RemovePlayerItem( CBasePlayerItem *pItem ) { return 0; } + virtual int GiveAmmo( int iAmount, char *szName, int iMax ) { return -1; }; + virtual float GetDelay( void ) { return 0; } + virtual int IsMoving( void ) { return pev->velocity != g_vecZero; } + virtual void OverrideReset( void ) {} + virtual int DamageDecal( int bitsDamageType ); + // This is ONLY used by the node graph to test movement through a door + virtual void SetToggleState( int state ) {} + virtual void StartSneaking( void ) {} + virtual void StopSneaking( void ) {} + virtual BOOL OnControls( entvars_t *pev ) { return FALSE; } + virtual BOOL IsSneaking( void ) { return FALSE; } + virtual BOOL IsAlive( void ) { return (pev->deadflag == DEAD_NO) && pev->health > 0; } + virtual BOOL IsBSPModel( void ) { return pev->solid == SOLID_BSP || pev->movetype == MOVETYPE_PUSHSTEP; } + virtual BOOL ReflectGauss( void ) { return ( IsBSPModel() && !pev->takedamage ); } + virtual BOOL HasTarget( string_t targetname ) { return FStrEq(STRING(targetname), STRING(pev->targetname) ); } + virtual BOOL IsInWorld( void ); + virtual BOOL IsPlayer( void ) { return FALSE; } + virtual BOOL IsNetClient( void ) { return FALSE; } + virtual const char *TeamID( void ) { return ""; } + + +// virtual void SetActivator( CBaseEntity *pActivator ) {} + virtual CBaseEntity *GetNextTarget( void ); + + // fundamental callbacks + void (CBaseEntity ::*m_pfnThink)(void); + void (CBaseEntity ::*m_pfnTouch)( CBaseEntity *pOther ); + void (CBaseEntity ::*m_pfnUse)( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void (CBaseEntity ::*m_pfnBlocked)( CBaseEntity *pOther ); + + virtual void Think( void ) { if (m_pfnThink) (this->*m_pfnThink)(); }; + virtual void Touch( CBaseEntity *pOther ) { if (m_pfnTouch) (this->*m_pfnTouch)( pOther ); }; + virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) + { + if (m_pfnUse) + (this->*m_pfnUse)( pActivator, pCaller, useType, value ); + } + virtual void Blocked( CBaseEntity *pOther ) { if (m_pfnBlocked) (this->*m_pfnBlocked)( pOther ); }; + + // allow engine to allocate instance data + void *operator new( size_t stAllocateBlock, entvars_t *pev ) + { + return (void *)ALLOC_PRIVATE(ENT(pev), stAllocateBlock); + }; + + // don't use this. +#if _MSC_VER >= 1200 // only build this code if MSVC++ 6.0 or higher + void operator delete(void *pMem, entvars_t *pev) + { + pev->flags |= FL_KILLME; + }; +#endif + + void UpdateOnRemove( void ); + + // common member functions + void EXPORT SUB_Remove( void ); + void EXPORT SUB_DoNothing( void ); + void EXPORT SUB_StartFadeOut ( void ); + void EXPORT SUB_FadeOut ( void ); + void EXPORT SUB_CallUseToggle( void ) { this->Use( this, this, USE_TOGGLE, 0 ); } + int ShouldToggle( USE_TYPE useType, BOOL currentState ); + void FireBullets( ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq = 4, int iDamage = 0, entvars_t *pevAttacker = NULL ); + Vector FireBulletsPlayer( ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq = 4, int iDamage = 0, entvars_t *pevAttacker = NULL, int shared_rand = 0 ); + + virtual CBaseEntity *Respawn( void ) { return NULL; } + + void SUB_UseTargets( CBaseEntity *pActivator, USE_TYPE useType, float value ); + // Do the bounding boxes of these two intersect? + int Intersects( CBaseEntity *pOther ); + void MakeDormant( void ); + int IsDormant( void ); + BOOL IsLockedByMaster( void ) { return FALSE; } + + static CBaseEntity *Instance( edict_t *pent ) + { + if ( !pent ) + pent = ENT(0); + CBaseEntity *pEnt = (CBaseEntity *)GET_PRIVATE(pent); + return pEnt; + } + + static CBaseEntity *Instance( entvars_t *pev ) { return Instance( ENT( pev ) ); } + static CBaseEntity *Instance( int eoffset) { return Instance( ENT( eoffset) ); } + + CBaseMonster *GetMonsterPointer( entvars_t *pevMonster ) + { + CBaseEntity *pEntity = Instance( pevMonster ); + if ( pEntity ) + return pEntity->MyMonsterPointer(); + return NULL; + } + CBaseMonster *GetMonsterPointer( edict_t *pentMonster ) + { + CBaseEntity *pEntity = Instance( pentMonster ); + if ( pEntity ) + return pEntity->MyMonsterPointer(); + return NULL; + } + + + // Ugly code to lookup all functions to make sure they are exported when set. +#ifdef _DEBUG + void FunctionCheck( void *pFunction, char *name ) + { + if (pFunction && !NAME_FOR_FUNCTION((uint32)pFunction) ) + ALERT( at_error, "No EXPORT: %s:%s (%08lx)\n", STRING(pev->classname), name, (uint32)pFunction ); + } + + BASEPTR ThinkSet( BASEPTR func, char *name ) + { + m_pfnThink = func; + FunctionCheck( (void *)*((int *)((char *)this + ( offsetof(CBaseEntity,m_pfnThink)))), name ); + return func; + } + ENTITYFUNCPTR TouchSet( ENTITYFUNCPTR func, char *name ) + { + m_pfnTouch = func; + FunctionCheck( (void *)*((int *)((char *)this + ( offsetof(CBaseEntity,m_pfnTouch)))), name ); + return func; + } + USEPTR UseSet( USEPTR func, char *name ) + { + m_pfnUse = func; + FunctionCheck( (void *)*((int *)((char *)this + ( offsetof(CBaseEntity,m_pfnUse)))), name ); + return func; + } + ENTITYFUNCPTR BlockedSet( ENTITYFUNCPTR func, char *name ) + { + m_pfnBlocked = func; + FunctionCheck( (void *)*((int *)((char *)this + ( offsetof(CBaseEntity,m_pfnBlocked)))), name ); + return func; + } + +#endif + + + // virtual functions used by a few classes + + // used by monsters that are created by the MonsterMaker + virtual void UpdateOwner( void ) { return; }; + + + // + static CBaseEntity *Create( char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner = NULL ); + + virtual BOOL FBecomeProne( void ) {return FALSE;}; + edict_t *edict() { return ENT( pev ); }; + EOFFSET eoffset( ) { return OFFSET( pev ); }; + int entindex( ) { return ENTINDEX( edict() ); }; + + virtual Vector Center( ) { return (pev->absmax + pev->absmin) * 0.5; }; // center point of entity + virtual Vector EyePosition( ) { return pev->origin + pev->view_ofs; }; // position of eyes + virtual Vector EarPosition( ) { return pev->origin + pev->view_ofs; }; // position of ears + virtual Vector BodyTarget( const Vector &posSrc ) { return Center( ); }; // position to shoot at + + virtual int Illumination( ) { return GETENTITYILLUM( ENT( pev ) ); }; + + virtual BOOL FVisible ( CBaseEntity *pEntity ); + virtual BOOL FVisible ( const Vector &vecOrigin ); + + //We use this variables to store each ammo count. + int ammo_9mm; + int ammo_357; + int ammo_bolts; + int ammo_buckshot; + int ammo_rockets; + int ammo_uranium; + int ammo_hornets; + int ammo_argrens; + //Special stuff for grenades and satchels. + float m_flStartThrow; + float m_flReleaseThrow; + int m_chargeReady; + int m_fInAttack; + + enum EGON_FIRESTATE { FIRE_OFF, FIRE_CHARGE }; + int m_fireState; +}; + + + +// Ugly technique to override base member functions +// Normally it's illegal to cast a pointer to a member function of a derived class to a pointer to a +// member function of a base class. static_cast is a sleezy way around that problem. + +#ifdef _DEBUG + +#define SetThink( a ) ThinkSet( static_cast (a), #a ) +#define SetTouch( a ) TouchSet( static_cast (a), #a ) +#define SetUse( a ) UseSet( static_cast (a), #a ) +#define SetBlocked( a ) BlockedSet( static_cast (a), #a ) + +#else + +#define SetThink( a ) m_pfnThink = static_cast (a) +#define SetTouch( a ) m_pfnTouch = static_cast (a) +#define SetUse( a ) m_pfnUse = static_cast (a) +#define SetBlocked( a ) m_pfnBlocked = static_cast (a) + +#endif + + +class CPointEntity : public CBaseEntity +{ +public: + void Spawn( void ); + virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } +private: +}; + + +typedef struct locksounds // sounds that doors and buttons make when locked/unlocked +{ + string_t sLockedSound; // sound a door makes when it's locked + string_t sLockedSentence; // sentence group played when door is locked + string_t sUnlockedSound; // sound a door makes when it's unlocked + string_t sUnlockedSentence; // sentence group played when door is unlocked + + int iLockedSentence; // which sentence in sentence group to play next + int iUnlockedSentence; // which sentence in sentence group to play next + + float flwaitSound; // time delay between playing consecutive 'locked/unlocked' sounds + float flwaitSentence; // time delay between playing consecutive sentences + BYTE bEOFLocked; // true if hit end of list of locked sentences + BYTE bEOFUnlocked; // true if hit end of list of unlocked sentences +} locksound_t; + +void PlayLockSounds(entvars_t *pev, locksound_t *pls, int flocked, int fbutton); + +// +// MultiSouce +// + +#define MAX_MULTI_TARGETS 16 // maximum number of targets a single multi_manager entity may be assigned. +#define MS_MAX_TARGETS 32 + +class CMultiSource : public CPointEntity +{ +public: + void Spawn( ); + void KeyValue( KeyValueData *pkvd ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + int ObjectCaps( void ) { return (CPointEntity::ObjectCaps() | FCAP_MASTER); } + BOOL IsTriggered( CBaseEntity *pActivator ); + void EXPORT Register( void ); + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + static TYPEDESCRIPTION m_SaveData[]; + + EHANDLE m_rgEntities[MS_MAX_TARGETS]; + int m_rgTriggered[MS_MAX_TARGETS]; + + int m_iTotal; + string_t m_globalstate; +}; + + +// +// generic Delay entity. +// +class CBaseDelay : public CBaseEntity +{ +public: + float m_flDelay; + int m_iszKillTarget; + + virtual void KeyValue( KeyValueData* pkvd); + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + static TYPEDESCRIPTION m_SaveData[]; + // common member functions + void SUB_UseTargets( CBaseEntity *pActivator, USE_TYPE useType, float value ); + void EXPORT DelayThink( void ); +}; + + +class CBaseAnimating : public CBaseDelay +{ +public: + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + static TYPEDESCRIPTION m_SaveData[]; + + // Basic Monster Animation functions + float StudioFrameAdvance( float flInterval = 0.0 ); // accumulate animation frame time from last time called until now + int GetSequenceFlags( void ); + int LookupActivity ( int activity ); + int LookupActivityHeaviest ( int activity ); + int LookupSequence ( const char *label ); + void ResetSequenceInfo ( ); + void DispatchAnimEvents ( float flFutureInterval = 0.1 ); // Handle events that have happend since last time called up until X seconds into the future + virtual void HandleAnimEvent( MonsterEvent_t *pEvent ) { return; }; + float SetBoneController ( int iController, float flValue ); + void InitBoneControllers ( void ); + float SetBlending ( int iBlender, float flValue ); + void GetBonePosition ( int iBone, Vector &origin, Vector &angles ); + void GetAutomovement( Vector &origin, Vector &angles, float flInterval = 0.1 ); + int FindTransition( int iEndingSequence, int iGoalSequence, int *piDir ); + void GetAttachment ( int iAttachment, Vector &origin, Vector &angles ); + void SetBodygroup( int iGroup, int iValue ); + int GetBodygroup( int iGroup ); + int ExtractBbox( int sequence, float *mins, float *maxs ); + void SetSequenceBox( void ); + + // animation needs + float m_flFrameRate; // computed FPS for current sequence + float m_flGroundSpeed; // computed linear movement rate for current sequence + float m_flLastEventCheck; // last time the event list was checked + BOOL m_fSequenceFinished;// flag set when StudioAdvanceFrame moves across a frame boundry + BOOL m_fSequenceLoops; // true if the sequence loops +}; + + +// +// generic Toggle entity. +// +#define SF_ITEM_USE_ONLY 256 // ITEM_USE_ONLY = BUTTON_USE_ONLY = DOOR_USE_ONLY!!! + +class CBaseToggle : public CBaseAnimating +{ +public: + void KeyValue( KeyValueData *pkvd ); + + TOGGLE_STATE m_toggle_state; + float m_flActivateFinished;//like attack_finished, but for doors + float m_flMoveDistance;// how far a door should slide or rotate + float m_flWait; + float m_flLip; + float m_flTWidth;// for plats + float m_flTLength;// for plats + + Vector m_vecPosition1; + Vector m_vecPosition2; + Vector m_vecAngle1; + Vector m_vecAngle2; + + int m_cTriggersLeft; // trigger_counter only, # of activations remaining + float m_flHeight; + EHANDLE m_hActivator; + void (CBaseToggle::*m_pfnCallWhenMoveDone)(void); + Vector m_vecFinalDest; + Vector m_vecFinalAngle; + + int m_bitsDamageInflict; // DMG_ damage type that the door or tigger does + + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + static TYPEDESCRIPTION m_SaveData[]; + + virtual int GetToggleState( void ) { return m_toggle_state; } + virtual float GetDelay( void ) { return m_flWait; } + + // common member functions + void LinearMove( Vector vecDest, float flSpeed ); + void EXPORT LinearMoveDone( void ); + void AngularMove( Vector vecDestAngle, float flSpeed ); + void EXPORT AngularMoveDone( void ); + BOOL IsLockedByMaster( void ); + + static float AxisValue( int flags, const Vector &angles ); + static void AxisDir( entvars_t *pev ); + static float AxisDelta( int flags, const Vector &angle1, const Vector &angle2 ); + + string_t m_sMaster; // If this button has a master switch, this is the targetname. + // A master switch must be of the multisource type. If all + // of the switches in the multisource have been triggered, then + // the button will be allowed to operate. Otherwise, it will be + // deactivated. +}; +#define SetMoveDone( a ) m_pfnCallWhenMoveDone = static_cast (a) + + +// people gib if their health is <= this at the time of death +#define GIB_HEALTH_VALUE -30 + +#define ROUTE_SIZE 8 // how many waypoints a monster can store at one time +#define MAX_OLD_ENEMIES 4 // how many old enemies to remember + +#define bits_CAP_DUCK ( 1 << 0 )// crouch +#define bits_CAP_JUMP ( 1 << 1 )// jump/leap +#define bits_CAP_STRAFE ( 1 << 2 )// strafe ( walk/run sideways) +#define bits_CAP_SQUAD ( 1 << 3 )// can form squads +#define bits_CAP_SWIM ( 1 << 4 )// proficiently navigate in water +#define bits_CAP_CLIMB ( 1 << 5 )// climb ladders/ropes +#define bits_CAP_USE ( 1 << 6 )// open doors/push buttons/pull levers +#define bits_CAP_HEAR ( 1 << 7 )// can hear forced sounds +#define bits_CAP_AUTO_DOORS ( 1 << 8 )// can trigger auto doors +#define bits_CAP_OPEN_DOORS ( 1 << 9 )// can open manual doors +#define bits_CAP_TURN_HEAD ( 1 << 10)// can turn head, always bone controller 0 + +#define bits_CAP_RANGE_ATTACK1 ( 1 << 11)// can do a range attack 1 +#define bits_CAP_RANGE_ATTACK2 ( 1 << 12)// can do a range attack 2 +#define bits_CAP_MELEE_ATTACK1 ( 1 << 13)// can do a melee attack 1 +#define bits_CAP_MELEE_ATTACK2 ( 1 << 14)// can do a melee attack 2 + +#define bits_CAP_FLY ( 1 << 15)// can fly, move all around + +#define bits_CAP_DOORS_GROUP (bits_CAP_USE | bits_CAP_AUTO_DOORS | bits_CAP_OPEN_DOORS) + +// used by suit voice to indicate damage sustained and repaired type to player + +// instant damage + +#define DMG_GENERIC 0 // generic damage was done +#define DMG_CRUSH (1 << 0) // crushed by falling or moving object +#define DMG_BULLET (1 << 1) // shot +#define DMG_SLASH (1 << 2) // cut, clawed, stabbed +#define DMG_BURN (1 << 3) // heat burned +#define DMG_FREEZE (1 << 4) // frozen +#define DMG_FALL (1 << 5) // fell too far +#define DMG_BLAST (1 << 6) // explosive blast damage +#define DMG_CLUB (1 << 7) // crowbar, punch, headbutt +#define DMG_SHOCK (1 << 8) // electric shock +#define DMG_SONIC (1 << 9) // sound pulse shockwave +#define DMG_ENERGYBEAM (1 << 10) // laser or other high energy beam +#define DMG_NEVERGIB (1 << 12) // with this bit OR'd in, no damage type will be able to gib victims upon death +#define DMG_ALWAYSGIB (1 << 13) // with this bit OR'd in, any damage type can be made to gib victims upon death. +#define DMG_DROWN (1 << 14) // Drowning +// time-based damage +#define DMG_TIMEBASED (~(0x3fff)) // mask for time-based damage + +#define DMG_PARALYZE (1 << 15) // slows affected creature down +#define DMG_NERVEGAS (1 << 16) // nerve toxins, very bad +#define DMG_POISON (1 << 17) // blood poisioning +#define DMG_RADIATION (1 << 18) // radiation exposure +#define DMG_DROWNRECOVER (1 << 19) // drowning recovery +#define DMG_ACID (1 << 20) // toxic chemicals or acid burns +#define DMG_SLOWBURN (1 << 21) // in an oven +#define DMG_SLOWFREEZE (1 << 22) // in a subzero freezer +#define DMG_MORTAR (1 << 23) // Hit by air raid (done to distinguish grenade from mortar) + +// these are the damage types that are allowed to gib corpses +#define DMG_GIB_CORPSE ( DMG_CRUSH | DMG_FALL | DMG_BLAST | DMG_SONIC | DMG_CLUB ) + +// these are the damage types that have client hud art +#define DMG_SHOWNHUD (DMG_POISON | DMG_ACID | DMG_FREEZE | DMG_SLOWFREEZE | DMG_DROWN | DMG_BURN | DMG_SLOWBURN | DMG_NERVEGAS | DMG_RADIATION | DMG_SHOCK) + +// NOTE: tweak these values based on gameplay feedback: + +#define PARALYZE_DURATION 2 // number of 2 second intervals to take damage +#define PARALYZE_DAMAGE 1.0 // damage to take each 2 second interval + +#define NERVEGAS_DURATION 2 +#define NERVEGAS_DAMAGE 5.0 + +#define POISON_DURATION 5 +#define POISON_DAMAGE 2.0 + +#define RADIATION_DURATION 2 +#define RADIATION_DAMAGE 1.0 + +#define ACID_DURATION 2 +#define ACID_DAMAGE 5.0 + +#define SLOWBURN_DURATION 2 +#define SLOWBURN_DAMAGE 1.0 + +#define SLOWFREEZE_DURATION 2 +#define SLOWFREEZE_DAMAGE 1.0 + + +#define itbd_Paralyze 0 +#define itbd_NerveGas 1 +#define itbd_Poison 2 +#define itbd_Radiation 3 +#define itbd_DrownRecover 4 +#define itbd_Acid 5 +#define itbd_SlowBurn 6 +#define itbd_SlowFreeze 7 +#define CDMG_TIMEBASED 8 + +// when calling KILLED(), a value that governs gib behavior is expected to be +// one of these three values +#define GIB_NORMAL 0// gib if entity was overkilled +#define GIB_NEVER 1// never gib, no matter how much death damage is done ( freezing, etc ) +#define GIB_ALWAYS 2// always gib ( Houndeye Shock, Barnacle Bite ) + +class CBaseMonster; +class CCineMonster; +class CSound; + +#include "basemonster.h" + + +char *ButtonSound( int sound ); // get string of button sound number + + +// +// Generic Button +// +class CBaseButton : public CBaseToggle +{ +public: + void Spawn( void ); + virtual void Precache( void ); + void RotSpawn( void ); + virtual void KeyValue( KeyValueData* pkvd); + + void ButtonActivate( ); + void SparkSoundCache( void ); + + void EXPORT ButtonShot( void ); + void EXPORT ButtonTouch( CBaseEntity *pOther ); + void EXPORT ButtonSpark ( void ); + void EXPORT TriggerAndWait( void ); + void EXPORT ButtonReturn( void ); + void EXPORT ButtonBackHome( void ); + void EXPORT ButtonUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + enum BUTTON_CODE { BUTTON_NOTHING, BUTTON_ACTIVATE, BUTTON_RETURN }; + BUTTON_CODE ButtonResponseToTouch( void ); + + static TYPEDESCRIPTION m_SaveData[]; + // Buttons that don't take damage can be IMPULSE used + virtual int ObjectCaps( void ) { return (CBaseToggle:: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | (pev->takedamage?0:FCAP_IMPULSE_USE); } + + BOOL m_fStayPushed; // button stays pushed in until touched again? + BOOL m_fRotating; // a rotating button? default is a sliding button. + + string_t m_strChangeTarget; // if this field is not null, this is an index into the engine string array. + // when this button is touched, it's target entity's TARGET field will be set + // to the button's ChangeTarget. This allows you to make a func_train switch paths, etc. + + locksound_t m_ls; // door lock sounds + + BYTE m_bLockedSound; // ordinals from entity selection + BYTE m_bLockedSentence; + BYTE m_bUnlockedSound; + BYTE m_bUnlockedSentence; + int m_sounds; +}; + +// +// Weapons +// + +#define BAD_WEAPON 0x00007FFF + +// +// Converts a entvars_t * to a class pointer +// It will allocate the class and entity if necessary +// +template T * GetClassPtr( T *a ) +{ + entvars_t *pev = (entvars_t *)a; + + // allocate entity if necessary + if (pev == NULL) + pev = VARS(CREATE_ENTITY()); + + // get the private data + a = (T *)GET_PRIVATE(ENT(pev)); + + if (a == NULL) + { + // allocate private data + a = new(pev) T; + a->pev = pev; + } + return a; +} + + +/* +bit_PUSHBRUSH_DATA | bit_TOGGLE_DATA +bit_MONSTER_DATA +bit_DELAY_DATA +bit_TOGGLE_DATA | bit_DELAY_DATA | bit_MONSTER_DATA +bit_PLAYER_DATA | bit_MONSTER_DATA +bit_MONSTER_DATA | CYCLER_DATA +bit_LIGHT_DATA +path_corner_data +bit_MONSTER_DATA | wildcard_data +bit_MONSTER_DATA | bit_GROUP_DATA +boid_flock_data +boid_data +CYCLER_DATA +bit_ITEM_DATA +bit_ITEM_DATA | func_hud_data +bit_TOGGLE_DATA | bit_ITEM_DATA +EOFFSET +env_sound_data +env_sound_data +push_trigger_data +*/ + +#define TRACER_FREQ 4 // Tracers fire every 4 bullets + +typedef struct _SelAmmo +{ + BYTE Ammo1Type; + BYTE Ammo1; + BYTE Ammo2Type; + BYTE Ammo2; +} SelAmmo; + + +// this moved here from world.cpp, to allow classes to be derived from it +//======================= +// CWorld +// +// This spawns first when each level begins. +//======================= +class CWorld : public CBaseEntity +{ +public: + void Spawn( void ); + void Precache( void ); + void KeyValue( KeyValueData *pkvd ); +}; diff --git a/hlsdk/dlls/cdll_dll.h b/hlsdk/dlls/cdll_dll.h new file mode 100644 index 0000000..6fb5e98 --- /dev/null +++ b/hlsdk/dlls/cdll_dll.h @@ -0,0 +1,46 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// +// cdll_dll.h + +// this file is included by both the game-dll and the client-dll, + +#ifndef CDLL_DLL_H +#define CDLL_DLL_H + +#define MAX_WEAPONS 32 // ??? + +#define MAX_WEAPON_SLOTS 5 // hud item selection slots +#define MAX_ITEM_TYPES 6 // hud item selection slots + +#define MAX_ITEMS 5 // hard coded item types + +#define HIDEHUD_WEAPONS ( 1<<0 ) +#define HIDEHUD_FLASHLIGHT ( 1<<1 ) +#define HIDEHUD_ALL ( 1<<2 ) +#define HIDEHUD_HEALTH ( 1<<3 ) + +#define MAX_AMMO_TYPES 32 // ??? +#define MAX_AMMO_SLOTS 32 // not really slots + +#define HUD_PRINTNOTIFY 1 +#define HUD_PRINTCONSOLE 2 +#define HUD_PRINTTALK 3 +#define HUD_PRINTCENTER 4 + + +#define WEAPON_SUIT 31 + +#endif diff --git a/hlsdk/dlls/client.h b/hlsdk/dlls/client.h new file mode 100644 index 0000000..2e0b38e --- /dev/null +++ b/hlsdk/dlls/client.h @@ -0,0 +1,65 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef CLIENT_H +#define CLIENT_H + +extern void respawn( entvars_t* pev, BOOL fCopyCorpse ); +extern BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); +extern void ClientDisconnect( edict_t *pEntity ); +extern void ClientKill( edict_t *pEntity ); +extern void ClientPutInServer( edict_t *pEntity ); +extern void ClientCommand( edict_t *pEntity ); +extern void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer ); +extern void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ); +extern void ServerDeactivate( void ); +extern void StartFrame( void ); +extern void PlayerPostThink( edict_t *pEntity ); +extern void PlayerPreThink( edict_t *pEntity ); +extern void ParmsNewLevel( void ); +extern void ParmsChangeLevel( void ); + +extern void ClientPrecache( void ); + +extern const char *GetGameDescription( void ); +extern void PlayerCustomization( edict_t *pEntity, customization_t *pCust ); + +extern void SpectatorConnect ( edict_t *pEntity ); +extern void SpectatorDisconnect ( edict_t *pEntity ); +extern void SpectatorThink ( edict_t *pEntity ); + +extern void Sys_Error( const char *error_string ); + +extern void SetupVisibility( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas ); +extern void UpdateClientData ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ); +extern int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet ); +extern void CreateBaseline( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs ); +extern void RegisterEncoders( void ); + +extern int GetWeaponData( struct edict_s *player, struct weapon_data_s *info ); + +extern void CmdStart( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed ); +extern void CmdEnd ( const edict_t *player ); + +extern int ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); + +extern int GetHullBounds( int hullnumber, float *mins, float *maxs ); + +extern void CreateInstancedBaselines ( void ); + +extern int InconsistentFile( const edict_t *player, const char *filename, char *disconnect_message ); + +extern int AllowLagCompensation( void ); + +#endif // CLIENT_H diff --git a/hlsdk/dlls/decals.h b/hlsdk/dlls/decals.h new file mode 100644 index 0000000..3185649 --- /dev/null +++ b/hlsdk/dlls/decals.h @@ -0,0 +1,84 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef DECALS_H +#define DECALS_H + +// +// Dynamic Decals +// +enum decal_e +{ + DECAL_GUNSHOT1 = 0, + DECAL_GUNSHOT2, + DECAL_GUNSHOT3, + DECAL_GUNSHOT4, + DECAL_GUNSHOT5, + DECAL_LAMBDA1, + DECAL_LAMBDA2, + DECAL_LAMBDA3, + DECAL_LAMBDA4, + DECAL_LAMBDA5, + DECAL_LAMBDA6, + DECAL_SCORCH1, + DECAL_SCORCH2, + DECAL_BLOOD1, + DECAL_BLOOD2, + DECAL_BLOOD3, + DECAL_BLOOD4, + DECAL_BLOOD5, + DECAL_BLOOD6, + DECAL_YBLOOD1, + DECAL_YBLOOD2, + DECAL_YBLOOD3, + DECAL_YBLOOD4, + DECAL_YBLOOD5, + DECAL_YBLOOD6, + DECAL_GLASSBREAK1, + DECAL_GLASSBREAK2, + DECAL_GLASSBREAK3, + DECAL_BIGSHOT1, + DECAL_BIGSHOT2, + DECAL_BIGSHOT3, + DECAL_BIGSHOT4, + DECAL_BIGSHOT5, + DECAL_SPIT1, + DECAL_SPIT2, + DECAL_BPROOF1, // Bulletproof glass decal + DECAL_GARGSTOMP1, // Gargantua stomp crack + DECAL_SMALLSCORCH1, // Small scorch mark + DECAL_SMALLSCORCH2, // Small scorch mark + DECAL_SMALLSCORCH3, // Small scorch mark + DECAL_MOMMABIRTH, // Big momma birth splatter + DECAL_MOMMASPLAT, +}; + +typedef struct +{ + char *name; + short entityIndex; + byte depth; + byte flags; + vec3_t position; +} DECALLIST; + +typedef struct +{ + char *name; + int index; +} DLL_DECALLIST; + +extern DLL_DECALLIST gDecals[]; + +#endif // DECALS_H diff --git a/hlsdk/dlls/doors.h b/hlsdk/dlls/doors.h new file mode 100644 index 0000000..55a853f --- /dev/null +++ b/hlsdk/dlls/doors.h @@ -0,0 +1,33 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef DOORS_H +#define DOORS_H + +// doors +#define SF_DOOR_ROTATE_Y 0 +#define SF_DOOR_START_OPEN 1 +#define SF_DOOR_ROTATE_BACKWARDS 2 +#define SF_DOOR_PASSABLE 8 +#define SF_DOOR_ONEWAY 16 +#define SF_DOOR_NO_AUTO_RETURN 32 +#define SF_DOOR_ROTATE_Z 64 +#define SF_DOOR_ROTATE_X 128 +#define SF_DOOR_USE_ONLY 256 // door must be opened by player's use button. +#define SF_DOOR_NOMONSTERS 512 // Monster can't open +#define SF_DOOR_SILENT 0x80000000 + + + +#endif //DOORS_H diff --git a/hlsdk/dlls/effects.h b/hlsdk/dlls/effects.h new file mode 100644 index 0000000..ac1516d --- /dev/null +++ b/hlsdk/dlls/effects.h @@ -0,0 +1,209 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef EFFECTS_H +#define EFFECTS_H + +#define SF_BEAM_STARTON 0x0001 +#define SF_BEAM_TOGGLE 0x0002 +#define SF_BEAM_RANDOM 0x0004 +#define SF_BEAM_RING 0x0008 +#define SF_BEAM_SPARKSTART 0x0010 +#define SF_BEAM_SPARKEND 0x0020 +#define SF_BEAM_DECALS 0x0040 +#define SF_BEAM_SHADEIN 0x0080 +#define SF_BEAM_SHADEOUT 0x0100 +#define SF_BEAM_TEMPORARY 0x8000 + +#define SF_SPRITE_STARTON 0x0001 +#define SF_SPRITE_ONCE 0x0002 +#define SF_SPRITE_TEMPORARY 0x8000 + +class CSprite : public CPointEntity +{ +public: + void Spawn( void ); + void Precache( void ); + + int ObjectCaps( void ) + { + int flags = 0; + if ( pev->spawnflags & SF_SPRITE_TEMPORARY ) + flags = FCAP_DONT_SAVE; + return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | flags; + } + void EXPORT AnimateThink( void ); + void EXPORT ExpandThink( void ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void Animate( float frames ); + void Expand( float scaleSpeed, float fadeSpeed ); + void SpriteInit( const char *pSpriteName, const Vector &origin ); + + inline void SetAttachment( edict_t *pEntity, int attachment ) + { + if ( pEntity ) + { + pev->skin = ENTINDEX(pEntity); + pev->body = attachment; + pev->aiment = pEntity; + pev->movetype = MOVETYPE_FOLLOW; + } + } + void TurnOff( void ); + void TurnOn( void ); + inline float Frames( void ) { return m_maxFrame; } + inline void SetTransparency( int rendermode, int r, int g, int b, int a, int fx ) + { + pev->rendermode = rendermode; + pev->rendercolor.x = r; + pev->rendercolor.y = g; + pev->rendercolor.z = b; + pev->renderamt = a; + pev->renderfx = fx; + } + inline void SetTexture( int spriteIndex ) { pev->modelindex = spriteIndex; } + inline void SetScale( float scale ) { pev->scale = scale; } + inline void SetColor( int r, int g, int b ) { pev->rendercolor.x = r; pev->rendercolor.y = g; pev->rendercolor.z = b; } + inline void SetBrightness( int brightness ) { pev->renderamt = brightness; } + + inline void AnimateAndDie( float framerate ) + { + SetThink(&CSprite::AnimateUntilDead); + pev->framerate = framerate; + pev->dmgtime = gpGlobals->time + (m_maxFrame / framerate); + pev->nextthink = gpGlobals->time; + } + + void EXPORT AnimateUntilDead( void ); + + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + static TYPEDESCRIPTION m_SaveData[]; + static CSprite *SpriteCreate( const char *pSpriteName, const Vector &origin, BOOL animate ); + +private: + + float m_lastTime; + float m_maxFrame; +}; + + +class CBeam : public CBaseEntity +{ +public: + void Spawn( void ); + void Precache( void ); + int ObjectCaps( void ) + { + int flags = 0; + if ( pev->spawnflags & SF_BEAM_TEMPORARY ) + flags = FCAP_DONT_SAVE; + return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | flags; + } + + void EXPORT TriggerTouch( CBaseEntity *pOther ); + + // These functions are here to show the way beams are encoded as entities. + // Encoding beams as entities simplifies their management in the client/server architecture + inline void SetType( int type ) { pev->rendermode = (pev->rendermode & 0xF0) | (type&0x0F); } + inline void SetFlags( int flags ) { pev->rendermode = (pev->rendermode & 0x0F) | (flags&0xF0); } + inline void SetStartPos( const Vector& pos ) { pev->origin = pos; } + inline void SetEndPos( const Vector& pos ) { pev->angles = pos; } + void SetStartEntity( int entityIndex ); + void SetEndEntity( int entityIndex ); + + inline void SetStartAttachment( int attachment ) { pev->sequence = (pev->sequence & 0x0FFF) | ((attachment&0xF)<<12); } + inline void SetEndAttachment( int attachment ) { pev->skin = (pev->skin & 0x0FFF) | ((attachment&0xF)<<12); } + + inline void SetTexture( int spriteIndex ) { pev->modelindex = spriteIndex; } + inline void SetWidth( int width ) { pev->scale = width; } + inline void SetNoise( int amplitude ) { pev->body = amplitude; } + inline void SetColor( int r, int g, int b ) { pev->rendercolor.x = r; pev->rendercolor.y = g; pev->rendercolor.z = b; } + inline void SetBrightness( int brightness ) { pev->renderamt = brightness; } + inline void SetFrame( float frame ) { pev->frame = frame; } + inline void SetScrollRate( int speed ) { pev->animtime = speed; } + + inline int GetType( void ) { return pev->rendermode & 0x0F; } + inline int GetFlags( void ) { return pev->rendermode & 0xF0; } + inline int GetStartEntity( void ) { return pev->sequence & 0xFFF; } + inline int GetEndEntity( void ) { return pev->skin & 0xFFF; } + + const Vector &GetStartPos( void ); + const Vector &GetEndPos( void ); + + Vector Center( void ) { return (GetStartPos() + GetEndPos()) * 0.5; }; // center point of beam + + inline int GetTexture( void ) { return pev->modelindex; } + inline int GetWidth( void ) { return pev->scale; } + inline int GetNoise( void ) { return pev->body; } + // inline void GetColor( int r, int g, int b ) { pev->rendercolor.x = r; pev->rendercolor.y = g; pev->rendercolor.z = b; } + inline int GetBrightness( void ) { return pev->renderamt; } + inline int GetFrame( void ) { return pev->frame; } + inline int GetScrollRate( void ) { return pev->animtime; } + + // Call after you change start/end positions + void RelinkBeam( void ); +// void SetObjectCollisionBox( void ); + + void DoSparks( const Vector &start, const Vector &end ); + CBaseEntity *RandomTargetname( const char *szName ); + void BeamDamage( TraceResult *ptr ); + // Init after BeamCreate() + void BeamInit( const char *pSpriteName, int width ); + void PointsInit( const Vector &start, const Vector &end ); + void PointEntInit( const Vector &start, int endIndex ); + void EntsInit( int startIndex, int endIndex ); + void HoseInit( const Vector &start, const Vector &direction ); + + static CBeam *BeamCreate( const char *pSpriteName, int width ); + + inline void LiveForTime( float time ) { SetThink(&CBeam::SUB_Remove); pev->nextthink = gpGlobals->time + time; } + inline void BeamDamageInstant( TraceResult *ptr, float damage ) + { + pev->dmg = damage; + pev->dmgtime = gpGlobals->time - 1; + BeamDamage(ptr); + } +}; + + +#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out +#define SF_MESSAGE_ALL 0x0002 // Send to all clients + + +class CLaser : public CBeam +{ +public: + void Spawn( void ); + void Precache( void ); + void KeyValue( KeyValueData *pkvd ); + + void TurnOn( void ); + void TurnOff( void ); + int IsOn( void ); + + void FireAtPoint( TraceResult &point ); + + void EXPORT StrikeThink( void ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + static TYPEDESCRIPTION m_SaveData[]; + + CSprite *m_pSprite; + int m_iszSpriteName; + Vector m_firePosition; +}; + +#endif //EFFECTS_H diff --git a/hlsdk/dlls/enginecallback.h b/hlsdk/dlls/enginecallback.h new file mode 100644 index 0000000..32925f3 --- /dev/null +++ b/hlsdk/dlls/enginecallback.h @@ -0,0 +1,160 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef ENGINECALLBACK_H +#define ENGINECALLBACK_H +#ifdef _WIN32 +#pragma once +#endif + +#include "event_flags.h" + +// Must be provided by user of this code +extern enginefuncs_t g_engfuncs; + +// The actual engine callbacks +#define GETPLAYERUSERID (*g_engfuncs.pfnGetPlayerUserId) +#define PRECACHE_MODEL (*g_engfuncs.pfnPrecacheModel) +#define PRECACHE_SOUND (*g_engfuncs.pfnPrecacheSound) +#define PRECACHE_GENERIC (*g_engfuncs.pfnPrecacheGeneric) +#define SET_MODEL (*g_engfuncs.pfnSetModel) +#define MODEL_INDEX (*g_engfuncs.pfnModelIndex) +#define MODEL_FRAMES (*g_engfuncs.pfnModelFrames) +#define SET_SIZE (*g_engfuncs.pfnSetSize) +#define CHANGE_LEVEL (*g_engfuncs.pfnChangeLevel) +#define GET_SPAWN_PARMS (*g_engfuncs.pfnGetSpawnParms) +#define SAVE_SPAWN_PARMS (*g_engfuncs.pfnSaveSpawnParms) +#define VEC_TO_YAW (*g_engfuncs.pfnVecToYaw) +#define VEC_TO_ANGLES (*g_engfuncs.pfnVecToAngles) +#define MOVE_TO_ORIGIN (*g_engfuncs.pfnMoveToOrigin) +#define oldCHANGE_YAW (*g_engfuncs.pfnChangeYaw) +#define CHANGE_PITCH (*g_engfuncs.pfnChangePitch) +#define MAKE_VECTORS (*g_engfuncs.pfnMakeVectors) +#define CREATE_ENTITY (*g_engfuncs.pfnCreateEntity) +#define REMOVE_ENTITY (*g_engfuncs.pfnRemoveEntity) +#define CREATE_NAMED_ENTITY (*g_engfuncs.pfnCreateNamedEntity) +#define MAKE_STATIC (*g_engfuncs.pfnMakeStatic) +#define ENT_IS_ON_FLOOR (*g_engfuncs.pfnEntIsOnFloor) +#define DROP_TO_FLOOR (*g_engfuncs.pfnDropToFloor) +#define WALK_MOVE (*g_engfuncs.pfnWalkMove) +#define SET_ORIGIN (*g_engfuncs.pfnSetOrigin) +#define EMIT_SOUND_DYN2 (*g_engfuncs.pfnEmitSound) +#define BUILD_SOUND_MSG (*g_engfuncs.pfnBuildSoundMsg) +#define TRACE_LINE (*g_engfuncs.pfnTraceLine) +#define TRACE_TOSS (*g_engfuncs.pfnTraceToss) +#define TRACE_MONSTER_HULL (*g_engfuncs.pfnTraceMonsterHull) +#define TRACE_HULL (*g_engfuncs.pfnTraceHull) +#define GET_AIM_VECTOR (*g_engfuncs.pfnGetAimVector) +#define SERVER_COMMAND (*g_engfuncs.pfnServerCommand) +#define SERVER_EXECUTE (*g_engfuncs.pfnServerExecute) +#define CLIENT_COMMAND (*g_engfuncs.pfnClientCommand) +#define PARTICLE_EFFECT (*g_engfuncs.pfnParticleEffect) +#define LIGHT_STYLE (*g_engfuncs.pfnLightStyle) +#define DECAL_INDEX (*g_engfuncs.pfnDecalIndex) +#define POINT_CONTENTS (*g_engfuncs.pfnPointContents) +#define CRC32_INIT (*g_engfuncs.pfnCRC32_Init) +#define CRC32_PROCESS_BUFFER (*g_engfuncs.pfnCRC32_ProcessBuffer) +#define CRC32_PROCESS_BYTE (*g_engfuncs.pfnCRC32_ProcessByte) +#define CRC32_FINAL (*g_engfuncs.pfnCRC32_Final) +#define RANDOM_LONG (*g_engfuncs.pfnRandomLong) +#define RANDOM_FLOAT (*g_engfuncs.pfnRandomFloat) +#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) + +inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin = NULL, edict_t *ed = NULL ) { + (*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ed); +} +#define MESSAGE_END (*g_engfuncs.pfnMessageEnd) +#define WRITE_BYTE (*g_engfuncs.pfnWriteByte) +#define WRITE_CHAR (*g_engfuncs.pfnWriteChar) +#define WRITE_SHORT (*g_engfuncs.pfnWriteShort) +#define WRITE_LONG (*g_engfuncs.pfnWriteLong) +#define WRITE_ANGLE (*g_engfuncs.pfnWriteAngle) +#define WRITE_COORD (*g_engfuncs.pfnWriteCoord) +#define WRITE_STRING (*g_engfuncs.pfnWriteString) +#define WRITE_ENTITY (*g_engfuncs.pfnWriteEntity) +#define CVAR_REGISTER (*g_engfuncs.pfnCVarRegister) +#define CVAR_GET_FLOAT (*g_engfuncs.pfnCVarGetFloat) +#define CVAR_GET_STRING (*g_engfuncs.pfnCVarGetString) +#define CVAR_SET_FLOAT (*g_engfuncs.pfnCVarSetFloat) +#define CVAR_SET_STRING (*g_engfuncs.pfnCVarSetString) +#define CVAR_GET_POINTER (*g_engfuncs.pfnCVarGetPointer) +#define ALERT (*g_engfuncs.pfnAlertMessage) +#define ENGINE_FPRINTF (*g_engfuncs.pfnEngineFprintf) +#define ALLOC_PRIVATE (*g_engfuncs.pfnPvAllocEntPrivateData) +inline void *GET_PRIVATE( edict_t *pent ) +{ + if ( pent ) + return pent->pvPrivateData; + return NULL; +} + +#define FREE_PRIVATE (*g_engfuncs.pfnFreeEntPrivateData) +//#define STRING (*g_engfuncs.pfnSzFromIndex) +#define ALLOC_STRING (*g_engfuncs.pfnAllocString) +#define FIND_ENTITY_BY_STRING (*g_engfuncs.pfnFindEntityByString) +#define GETENTITYILLUM (*g_engfuncs.pfnGetEntityIllum) +#define FIND_ENTITY_IN_SPHERE (*g_engfuncs.pfnFindEntityInSphere) +#define FIND_CLIENT_IN_PVS (*g_engfuncs.pfnFindClientInPVS) +#define EMIT_AMBIENT_SOUND (*g_engfuncs.pfnEmitAmbientSound) +#define GET_MODEL_PTR (*g_engfuncs.pfnGetModelPtr) +#define REG_USER_MSG (*g_engfuncs.pfnRegUserMsg) +#define GET_BONE_POSITION (*g_engfuncs.pfnGetBonePosition) +#define FUNCTION_FROM_NAME (*g_engfuncs.pfnFunctionFromName) +#define NAME_FOR_FUNCTION (*g_engfuncs.pfnNameForFunction) +#define TRACE_TEXTURE (*g_engfuncs.pfnTraceTexture) +#define CLIENT_PRINTF (*g_engfuncs.pfnClientPrintf) +#define CMD_ARGS (*g_engfuncs.pfnCmd_Args) +#define CMD_ARGC (*g_engfuncs.pfnCmd_Argc) +#define CMD_ARGV (*g_engfuncs.pfnCmd_Argv) +#define GET_ATTACHMENT (*g_engfuncs.pfnGetAttachment) +#define SET_VIEW (*g_engfuncs.pfnSetView) +#define SET_CROSSHAIRANGLE (*g_engfuncs.pfnCrosshairAngle) +#define LOAD_FILE_FOR_ME (*g_engfuncs.pfnLoadFileForMe) +#define FREE_FILE (*g_engfuncs.pfnFreeFile) +#define COMPARE_FILE_TIME (*g_engfuncs.pfnCompareFileTime) +#define GET_GAME_DIR (*g_engfuncs.pfnGetGameDir) +#define IS_MAP_VALID (*g_engfuncs.pfnIsMapValid) +#define NUMBER_OF_ENTITIES (*g_engfuncs.pfnNumberOfEntities) +#define IS_DEDICATED_SERVER (*g_engfuncs.pfnIsDedicatedServer) + +#define PRECACHE_EVENT (*g_engfuncs.pfnPrecacheEvent) +#define PLAYBACK_EVENT_FULL (*g_engfuncs.pfnPlaybackEvent) + +#define ENGINE_SET_PVS (*g_engfuncs.pfnSetFatPVS) +#define ENGINE_SET_PAS (*g_engfuncs.pfnSetFatPAS) + +#define ENGINE_CHECK_VISIBILITY (*g_engfuncs.pfnCheckVisibility) + +#define DELTA_SET ( *g_engfuncs.pfnDeltaSetField ) +#define DELTA_UNSET ( *g_engfuncs.pfnDeltaUnsetField ) +#define DELTA_ADDENCODER ( *g_engfuncs.pfnDeltaAddEncoder ) +#define ENGINE_CURRENT_PLAYER ( *g_engfuncs.pfnGetCurrentPlayer ) + +#define ENGINE_CANSKIP ( *g_engfuncs.pfnCanSkipPlayer ) + +#define DELTA_FINDFIELD ( *g_engfuncs.pfnDeltaFindField ) +#define DELTA_SETBYINDEX ( *g_engfuncs.pfnDeltaSetFieldByIndex ) +#define DELTA_UNSETBYINDEX ( *g_engfuncs.pfnDeltaUnsetFieldByIndex ) + +#define ENGINE_GETPHYSINFO ( *g_engfuncs.pfnGetPhysicsInfoString ) + +#define ENGINE_SETGROUPMASK ( *g_engfuncs.pfnSetGroupMask ) + +#define ENGINE_INSTANCE_BASELINE ( *g_engfuncs.pfnCreateInstancedBaseline ) + +#define ENGINE_FORCE_UNMODIFIED ( *g_engfuncs.pfnForceUnmodified ) + +#define PLAYER_CNX_STATS ( *g_engfuncs.pfnGetPlayerStats ) + +#endif //ENGINECALLBACK_H diff --git a/hlsdk/dlls/explode.h b/hlsdk/dlls/explode.h new file mode 100644 index 0000000..3d8c410 --- /dev/null +++ b/hlsdk/dlls/explode.h @@ -0,0 +1,32 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef EXPLODE_H +#define EXPLODE_H + + +#define SF_ENVEXPLOSION_NODAMAGE ( 1 << 0 ) // when set, ENV_EXPLOSION will not actually inflict damage +#define SF_ENVEXPLOSION_REPEATABLE ( 1 << 1 ) // can this entity be refired? +#define SF_ENVEXPLOSION_NOFIREBALL ( 1 << 2 ) // don't draw the fireball +#define SF_ENVEXPLOSION_NOSMOKE ( 1 << 3 ) // don't draw the smoke +#define SF_ENVEXPLOSION_NODECAL ( 1 << 4 ) // don't make a scorch mark +#define SF_ENVEXPLOSION_NOSPARKS ( 1 << 5 ) // don't make a scorch mark + +extern DLL_GLOBAL short g_sModelIndexFireball; +extern DLL_GLOBAL short g_sModelIndexSmoke; + + +extern void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage ); + +#endif //EXPLODE_H diff --git a/hlsdk/dlls/extdll.h b/hlsdk/dlls/extdll.h new file mode 100644 index 0000000..e264f87 --- /dev/null +++ b/hlsdk/dlls/extdll.h @@ -0,0 +1,97 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef EXTDLL_H +#define EXTDLL_H + + +// +// Global header file for extension DLLs +// + +// Allow "DEBUG" in addition to default "_DEBUG" +#ifdef _DEBUG +#define DEBUG 1 +#endif + +// Silence certain warnings +#pragma warning(disable : 4244) // int or float down-conversion +#pragma warning(disable : 4305) // int or float data truncation +#pragma warning(disable : 4201) // nameless struct/union +#pragma warning(disable : 4514) // unreferenced inline function removed +#pragma warning(disable : 4100) // unreferenced formal parameter + +#include "archtypes.h" // DAL + +// Prevent tons of unused windows definitions +#ifdef _WIN32 +#define WIN32_LEAN_AND_MEAN +#define NOWINRES +#define NOSERVICE +#define NOMCX +#define NOIME +#include "winsani_in.h" +#include "windows.h" +#include "winsani_out.h" +#else // _WIN32 +#ifndef TRUE +#define FALSE 0 +#define TRUE (!FALSE) +#endif //TRUE +typedef uint32 ULONG; +typedef unsigned char BYTE; +typedef int BOOL; +#ifndef MAX_PATH +#define MAX_PATH PATH_MAX +#endif // MAX_PATH +#include +#include +#include // memset +#ifndef min +#define min(a,b) (((a) < (b)) ? (a) : (b)) +#endif +#ifndef max +#define max(a,b) (((a) > (b)) ? (a) : (b)) +#define _vsnprintf(a,b,c,d) vsnprintf(a,b,c,d) +#endif +#endif //_WIN32 + +// Misc C-runtime library headers +#include "stdio.h" +#include "stdlib.h" +#include "math.h" + +// Header file containing definition of globalvars_t and entvars_t +typedef unsigned int func_t; // +typedef unsigned int string_t; // from engine's pr_comp.h; +typedef float vec_t; // needed before including progdefs.h + +// Vector class +#include "vector.h" + +// Defining it as a (bogus) struct helps enforce type-checking +#define vec3_t Vector + +// Shared engine/DLL constants +#include "const.h" +#include "progdefs.h" +#include "edict.h" + +// Shared header describing protocol between engine and DLLs +#include "eiface.h" + +// Shared header between the client DLL and the game DLLs +#include "cdll_dll.h" + +#endif //EXTDLL_H diff --git a/hlsdk/dlls/func_break.h b/hlsdk/dlls/func_break.h new file mode 100644 index 0000000..2441f75 --- /dev/null +++ b/hlsdk/dlls/func_break.h @@ -0,0 +1,74 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef FUNC_BREAK_H +#define FUNC_BREAK_H + +typedef enum { expRandom, expDirected} Explosions; +typedef enum { matGlass = 0, matWood, matMetal, matFlesh, matCinderBlock, matCeilingTile, matComputer, matUnbreakableGlass, matRocks, matNone, matLastMaterial } Materials; + +#define NUM_SHARDS 6 // this many shards spawned when breakable objects break; + +class CBreakable : public CBaseDelay +{ +public: + // basic functions + void Spawn( void ); + void Precache( void ); + void KeyValue( KeyValueData* pkvd); + void EXPORT BreakTouch( CBaseEntity *pOther ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void DamageSound( void ); + + // breakables use an overridden takedamage + virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); + // To spark when hit + void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ); + + BOOL IsBreakable( void ); + BOOL SparkWhenHit( void ); + + int DamageDecal( int bitsDamageType ); + + void EXPORT Die( void ); + virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + inline BOOL Explodable( void ) { return ExplosionMagnitude() > 0; } + inline int ExplosionMagnitude( void ) { return pev->impulse; } + inline void ExplosionSetMagnitude( int magnitude ) { pev->impulse = magnitude; } + + static void MaterialSoundPrecache( Materials precacheMaterial ); + static void MaterialSoundRandom( edict_t *pEdict, Materials soundMaterial, float volume ); + static const char **MaterialSoundList( Materials precacheMaterial, int &soundCount ); + + static const char *pSoundsWood[]; + static const char *pSoundsFlesh[]; + static const char *pSoundsGlass[]; + static const char *pSoundsMetal[]; + static const char *pSoundsConcrete[]; + static const char *pSpawnObjects[]; + + static TYPEDESCRIPTION m_SaveData[]; + + Materials m_Material; + Explosions m_Explosion; + int m_idShard; + float m_angle; + int m_iszGibModel; + int m_iszSpawnObject; +}; + +#endif // FUNC_BREAK_H diff --git a/hlsdk/dlls/game.h b/hlsdk/dlls/game.h new file mode 100644 index 0000000..7bd9dce --- /dev/null +++ b/hlsdk/dlls/game.h @@ -0,0 +1,45 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef GAME_H +#define GAME_H + +extern void GameDLLInit( void ); + + +extern cvar_t displaysoundlist; + +// multiplayer server rules +extern cvar_t teamplay; +extern cvar_t fraglimit; +extern cvar_t timelimit; +extern cvar_t friendlyfire; +extern cvar_t falldamage; +extern cvar_t weaponstay; +extern cvar_t forcerespawn; +extern cvar_t flashlight; +extern cvar_t aimcrosshair; +extern cvar_t decalfrequency; +extern cvar_t teamlist; +extern cvar_t teamoverride; +extern cvar_t defaultteam; +extern cvar_t allowmonsters; + +// Engine Cvars +extern cvar_t *g_psv_gravity; +extern cvar_t *g_psv_aim; +extern cvar_t *g_footsteps; + +#endif // GAME_H diff --git a/hlsdk/dlls/gamerules.h b/hlsdk/dlls/gamerules.h new file mode 100644 index 0000000..2e85304 --- /dev/null +++ b/hlsdk/dlls/gamerules.h @@ -0,0 +1,360 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +//========================================================= +// GameRules +//========================================================= + +//#include "weapons.h" +//#include "items.h" +class CBasePlayerItem; +class CBasePlayer; +class CItem; +class CBasePlayerAmmo; + +// weapon respawning return codes +enum +{ + GR_NONE = 0, + + GR_WEAPON_RESPAWN_YES, + GR_WEAPON_RESPAWN_NO, + + GR_AMMO_RESPAWN_YES, + GR_AMMO_RESPAWN_NO, + + GR_ITEM_RESPAWN_YES, + GR_ITEM_RESPAWN_NO, + + GR_PLR_DROP_GUN_ALL, + GR_PLR_DROP_GUN_ACTIVE, + GR_PLR_DROP_GUN_NO, + + GR_PLR_DROP_AMMO_ALL, + GR_PLR_DROP_AMMO_ACTIVE, + GR_PLR_DROP_AMMO_NO, +}; + +// Player relationship return codes +enum +{ + GR_NOTTEAMMATE = 0, + GR_TEAMMATE, + GR_ENEMY, + GR_ALLY, + GR_NEUTRAL, +}; + +class CGameRules +{ +public: + virtual void RefreshSkillData( void );// fill skill data struct with proper values + virtual void Think( void ) = 0;// GR_Think - runs every server frame, should handle any timer tasks, periodic events, etc. + virtual BOOL IsAllowedToSpawn( CBaseEntity *pEntity ) = 0; // Can this item spawn (eg monsters don't spawn in deathmatch). + + virtual BOOL FAllowFlashlight( void ) = 0;// Are players allowed to switch on their flashlight? + virtual BOOL FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ) = 0;// should the player switch to this weapon? + virtual BOOL GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ) = 0;// I can't use this weapon anymore, get me the next best one. + +// Functions to verify the single/multiplayer status of a game + virtual BOOL IsMultiplayer( void ) = 0;// is this a multiplayer game? (either coop or deathmatch) + virtual BOOL IsDeathmatch( void ) = 0;//is this a deathmatch game? + virtual BOOL IsTeamplay( void ) { return FALSE; };// is this deathmatch game being played with team rules? + virtual BOOL IsCoOp( void ) = 0;// is this a coop game? + virtual const char *GetGameDescription( void ) { return "Half-Life"; } // this is the game name that gets seen in the server browser + +// Client connection/disconnection + virtual BOOL ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ) = 0;// a client just connected to the server (player hasn't spawned yet) + virtual void InitHUD( CBasePlayer *pl ) = 0; // the client dll is ready for updating + virtual void ClientDisconnected( edict_t *pClient ) = 0;// a client just disconnected from the server + virtual void UpdateGameMode( CBasePlayer *pPlayer ) {} // the client needs to be informed of the current game mode + +// Client damage rules + virtual float FlPlayerFallDamage( CBasePlayer *pPlayer ) = 0;// this client just hit the ground after a fall. How much damage? + virtual BOOL FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ) {return TRUE;};// can this player take damage from this attacker? + virtual BOOL ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target ) { return TRUE; } + +// Client spawn/respawn control + virtual void PlayerSpawn( CBasePlayer *pPlayer ) = 0;// called by CBasePlayer::Spawn just before releasing player into the game + virtual void PlayerThink( CBasePlayer *pPlayer ) = 0; // called by CBasePlayer::PreThink every frame, before physics are run and after keys are accepted + virtual BOOL FPlayerCanRespawn( CBasePlayer *pPlayer ) = 0;// is this player allowed to respawn now? + virtual float FlPlayerSpawnTime( CBasePlayer *pPlayer ) = 0;// When in the future will this player be able to spawn? + virtual edict_t *GetPlayerSpawnSpot( CBasePlayer *pPlayer );// Place this player on their spawnspot and face them the proper direction. + + virtual BOOL AllowAutoTargetCrosshair( void ) { return TRUE; }; + virtual BOOL ClientCommand( CBasePlayer *pPlayer, const char *pcmd ) { return FALSE; }; // handles the user commands; returns TRUE if command handled properly + virtual void ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer ) {} // the player has changed userinfo; can change it now + +// Client kills/scoring + virtual int IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ) = 0;// how many points do I award whoever kills this player? + virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ) = 0;// Called each time a player dies + virtual void DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor )= 0;// Call this from within a GameRules class to report an obituary. +// Weapon retrieval + virtual BOOL CanHavePlayerItem( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon );// The player is touching an CBasePlayerItem, do I give it to him? + virtual void PlayerGotWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ) = 0;// Called each time a player picks up a weapon from the ground + +// Weapon spawn/respawn control + virtual int WeaponShouldRespawn( CBasePlayerItem *pWeapon ) = 0;// should this weapon respawn? + virtual float FlWeaponRespawnTime( CBasePlayerItem *pWeapon ) = 0;// when may this weapon respawn? + virtual float FlWeaponTryRespawn( CBasePlayerItem *pWeapon ) = 0; // can i respawn now, and if not, when should i try again? + virtual Vector VecWeaponRespawnSpot( CBasePlayerItem *pWeapon ) = 0;// where in the world should this weapon respawn? + +// Item retrieval + virtual BOOL CanHaveItem( CBasePlayer *pPlayer, CItem *pItem ) = 0;// is this player allowed to take this item? + virtual void PlayerGotItem( CBasePlayer *pPlayer, CItem *pItem ) = 0;// call each time a player picks up an item (battery, healthkit, longjump) + +// Item spawn/respawn control + virtual int ItemShouldRespawn( CItem *pItem ) = 0;// Should this item respawn? + virtual float FlItemRespawnTime( CItem *pItem ) = 0;// when may this item respawn? + virtual Vector VecItemRespawnSpot( CItem *pItem ) = 0;// where in the world should this item respawn? + +// Ammo retrieval + virtual BOOL CanHaveAmmo( CBasePlayer *pPlayer, const char *pszAmmoName, int iMaxCarry );// can this player take more of this ammo? + virtual void PlayerGotAmmo( CBasePlayer *pPlayer, char *szName, int iCount ) = 0;// called each time a player picks up some ammo in the world + +// Ammo spawn/respawn control + virtual int AmmoShouldRespawn( CBasePlayerAmmo *pAmmo ) = 0;// should this ammo item respawn? + virtual float FlAmmoRespawnTime( CBasePlayerAmmo *pAmmo ) = 0;// when should this ammo item respawn? + virtual Vector VecAmmoRespawnSpot( CBasePlayerAmmo *pAmmo ) = 0;// where in the world should this ammo item respawn? + // by default, everything spawns + +// Healthcharger respawn control + virtual float FlHealthChargerRechargeTime( void ) = 0;// how long until a depleted HealthCharger recharges itself? + virtual float FlHEVChargerRechargeTime( void ) { return 0; }// how long until a depleted HealthCharger recharges itself? + +// What happens to a dead player's weapons + virtual int DeadPlayerWeapons( CBasePlayer *pPlayer ) = 0;// what do I do with a player's weapons when he's killed? + +// What happens to a dead player's ammo + virtual int DeadPlayerAmmo( CBasePlayer *pPlayer ) = 0;// Do I drop ammo when the player dies? How much? + +// Teamplay stuff + virtual const char *GetTeamID( CBaseEntity *pEntity ) = 0;// what team is this entity on? + virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ) = 0;// What is the player's relationship with this entity? + virtual int GetTeamIndex( const char *pTeamName ) { return -1; } + virtual const char *GetIndexedTeamName( int teamIndex ) { return ""; } + virtual BOOL IsValidTeam( const char *pTeamName ) { return TRUE; } + virtual void ChangePlayerTeam( CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib ) {} + virtual const char *SetDefaultPlayerTeam( CBasePlayer *pPlayer ) { return ""; } + +// Sounds + virtual BOOL PlayTextureSounds( void ) { return TRUE; } + virtual BOOL PlayFootstepSounds( CBasePlayer *pl, float fvol ) { return TRUE; } + +// Monsters + virtual BOOL FAllowMonsters( void ) = 0;//are monsters allowed + + // Immediately end a multiplayer game + virtual void EndMultiplayerGame( void ) {} +}; + +extern CGameRules *InstallGameRules( void ); + + +//========================================================= +// CHalfLifeRules - rules for the single player Half-Life +// game. +//========================================================= +class CHalfLifeRules : public CGameRules +{ +public: + CHalfLifeRules ( void ); + +// GR_Think + virtual void Think( void ); + virtual BOOL IsAllowedToSpawn( CBaseEntity *pEntity ); + virtual BOOL FAllowFlashlight( void ) { return TRUE; }; + + virtual BOOL FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ); + virtual BOOL GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ); + +// Functions to verify the single/multiplayer status of a game + virtual BOOL IsMultiplayer( void ); + virtual BOOL IsDeathmatch( void ); + virtual BOOL IsCoOp( void ); + +// Client connection/disconnection + virtual BOOL ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); + virtual void InitHUD( CBasePlayer *pl ); // the client dll is ready for updating + virtual void ClientDisconnected( edict_t *pClient ); + +// Client damage rules + virtual float FlPlayerFallDamage( CBasePlayer *pPlayer ); + +// Client spawn/respawn control + virtual void PlayerSpawn( CBasePlayer *pPlayer ); + virtual void PlayerThink( CBasePlayer *pPlayer ); + virtual BOOL FPlayerCanRespawn( CBasePlayer *pPlayer ); + virtual float FlPlayerSpawnTime( CBasePlayer *pPlayer ); + + virtual BOOL AllowAutoTargetCrosshair( void ); + +// Client kills/scoring + virtual int IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ); + virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); + virtual void DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); + +// Weapon retrieval + virtual void PlayerGotWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ); + +// Weapon spawn/respawn control + virtual int WeaponShouldRespawn( CBasePlayerItem *pWeapon ); + virtual float FlWeaponRespawnTime( CBasePlayerItem *pWeapon ); + virtual float FlWeaponTryRespawn( CBasePlayerItem *pWeapon ); + virtual Vector VecWeaponRespawnSpot( CBasePlayerItem *pWeapon ); + +// Item retrieval + virtual BOOL CanHaveItem( CBasePlayer *pPlayer, CItem *pItem ); + virtual void PlayerGotItem( CBasePlayer *pPlayer, CItem *pItem ); + +// Item spawn/respawn control + virtual int ItemShouldRespawn( CItem *pItem ); + virtual float FlItemRespawnTime( CItem *pItem ); + virtual Vector VecItemRespawnSpot( CItem *pItem ); + +// Ammo retrieval + virtual void PlayerGotAmmo( CBasePlayer *pPlayer, char *szName, int iCount ); + +// Ammo spawn/respawn control + virtual int AmmoShouldRespawn( CBasePlayerAmmo *pAmmo ); + virtual float FlAmmoRespawnTime( CBasePlayerAmmo *pAmmo ); + virtual Vector VecAmmoRespawnSpot( CBasePlayerAmmo *pAmmo ); + +// Healthcharger respawn control + virtual float FlHealthChargerRechargeTime( void ); + +// What happens to a dead player's weapons + virtual int DeadPlayerWeapons( CBasePlayer *pPlayer ); + +// What happens to a dead player's ammo + virtual int DeadPlayerAmmo( CBasePlayer *pPlayer ); + +// Monsters + virtual BOOL FAllowMonsters( void ); + +// Teamplay stuff + virtual const char *GetTeamID( CBaseEntity *pEntity ) {return "";}; + virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ); +}; + +//========================================================= +// CHalfLifeMultiplay - rules for the basic half life multiplayer +// competition +//========================================================= +class CHalfLifeMultiplay : public CGameRules +{ +public: + CHalfLifeMultiplay(); + +// GR_Think + virtual void Think( void ); + virtual void RefreshSkillData( void ); + virtual BOOL IsAllowedToSpawn( CBaseEntity *pEntity ); + virtual BOOL FAllowFlashlight( void ); + + virtual BOOL FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ); + virtual BOOL GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ); + +// Functions to verify the single/multiplayer status of a game + virtual BOOL IsMultiplayer( void ); + virtual BOOL IsDeathmatch( void ); + virtual BOOL IsCoOp( void ); + +// Client connection/disconnection + // If ClientConnected returns FALSE, the connection is rejected and the user is provided the reason specified in + // svRejectReason + // Only the client's name and remote address are provided to the dll for verification. + virtual BOOL ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); + virtual void InitHUD( CBasePlayer *pl ); // the client dll is ready for updating + virtual void ClientDisconnected( edict_t *pClient ); + virtual void UpdateGameMode( CBasePlayer *pPlayer ); // the client needs to be informed of the current game mode + +// Client damage rules + virtual float FlPlayerFallDamage( CBasePlayer *pPlayer ); + virtual BOOL FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ); + +// Client spawn/respawn control + virtual void PlayerSpawn( CBasePlayer *pPlayer ); + virtual void PlayerThink( CBasePlayer *pPlayer ); + virtual BOOL FPlayerCanRespawn( CBasePlayer *pPlayer ); + virtual float FlPlayerSpawnTime( CBasePlayer *pPlayer ); + virtual edict_t *GetPlayerSpawnSpot( CBasePlayer *pPlayer ); + + virtual BOOL AllowAutoTargetCrosshair( void ); + virtual BOOL ClientCommand( CBasePlayer *pPlayer, const char *pcmd ); + +// Client kills/scoring + virtual int IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ); + virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); + virtual void DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); + +// Weapon retrieval + virtual void PlayerGotWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ); + virtual BOOL CanHavePlayerItem( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon );// The player is touching an CBasePlayerItem, do I give it to him? + +// Weapon spawn/respawn control + virtual int WeaponShouldRespawn( CBasePlayerItem *pWeapon ); + virtual float FlWeaponRespawnTime( CBasePlayerItem *pWeapon ); + virtual float FlWeaponTryRespawn( CBasePlayerItem *pWeapon ); + virtual Vector VecWeaponRespawnSpot( CBasePlayerItem *pWeapon ); + +// Item retrieval + virtual BOOL CanHaveItem( CBasePlayer *pPlayer, CItem *pItem ); + virtual void PlayerGotItem( CBasePlayer *pPlayer, CItem *pItem ); + +// Item spawn/respawn control + virtual int ItemShouldRespawn( CItem *pItem ); + virtual float FlItemRespawnTime( CItem *pItem ); + virtual Vector VecItemRespawnSpot( CItem *pItem ); + +// Ammo retrieval + virtual void PlayerGotAmmo( CBasePlayer *pPlayer, char *szName, int iCount ); + +// Ammo spawn/respawn control + virtual int AmmoShouldRespawn( CBasePlayerAmmo *pAmmo ); + virtual float FlAmmoRespawnTime( CBasePlayerAmmo *pAmmo ); + virtual Vector VecAmmoRespawnSpot( CBasePlayerAmmo *pAmmo ); + +// Healthcharger respawn control + virtual float FlHealthChargerRechargeTime( void ); + virtual float FlHEVChargerRechargeTime( void ); + +// What happens to a dead player's weapons + virtual int DeadPlayerWeapons( CBasePlayer *pPlayer ); + +// What happens to a dead player's ammo + virtual int DeadPlayerAmmo( CBasePlayer *pPlayer ); + +// Teamplay stuff + virtual const char *GetTeamID( CBaseEntity *pEntity ) {return "";} + virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ); + + virtual BOOL PlayTextureSounds( void ) { return FALSE; } + virtual BOOL PlayFootstepSounds( CBasePlayer *pl, float fvol ); + +// Monsters + virtual BOOL FAllowMonsters( void ); + + // Immediately end a multiplayer game + virtual void EndMultiplayerGame( void ) { GoToIntermission(); } + +protected: + virtual void ChangeLevel( void ); + virtual void GoToIntermission( void ); + float m_flIntermissionEndTime; + BOOL m_iEndIntermissionButtonHit; + void SendMOTDToClient( edict_t *client ); +}; + +extern DLL_GLOBAL CGameRules* g_pGameRules; diff --git a/hlsdk/dlls/hornet.h b/hlsdk/dlls/hornet.h new file mode 100644 index 0000000..f069c3d --- /dev/null +++ b/hlsdk/dlls/hornet.h @@ -0,0 +1,58 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +//========================================================= +// Hornets +//========================================================= + +//========================================================= +// Hornet Defines +//========================================================= +#define HORNET_TYPE_RED 0 +#define HORNET_TYPE_ORANGE 1 +#define HORNET_RED_SPEED (float)600 +#define HORNET_ORANGE_SPEED (float)800 +#define HORNET_BUZZ_VOLUME (float)0.8 + +extern int iHornetPuff; + +//========================================================= +// Hornet - this is the projectile that the Alien Grunt fires. +//========================================================= +class CHornet : public CBaseMonster +{ +public: + void Spawn( void ); + void Precache( void ); + int Classify ( void ); + int IRelationship ( CBaseEntity *pTarget ); + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + static TYPEDESCRIPTION m_SaveData[]; + + void IgniteTrail( void ); + void EXPORT StartTrack ( void ); + void EXPORT StartDart ( void ); + void EXPORT TrackTarget ( void ); + void EXPORT TrackTouch ( CBaseEntity *pOther ); + void EXPORT DartTouch( CBaseEntity *pOther ); + void EXPORT DieTouch ( CBaseEntity *pOther ); + + int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); + + float m_flStopAttack; + int m_iHornetType; + float m_flFlySpeed; +}; + diff --git a/hlsdk/dlls/items.h b/hlsdk/dlls/items.h new file mode 100644 index 0000000..04905fc --- /dev/null +++ b/hlsdk/dlls/items.h @@ -0,0 +1,29 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef ITEMS_H +#define ITEMS_H + + +class CItem : public CBaseEntity +{ +public: + void Spawn( void ); + CBaseEntity* Respawn( void ); + void EXPORT ItemTouch( CBaseEntity *pOther ); + void EXPORT Materialize( void ); + virtual BOOL MyTouch( CBasePlayer *pPlayer ) { return FALSE; }; +}; + +#endif // ITEMS_H diff --git a/hlsdk/dlls/maprules.h b/hlsdk/dlls/maprules.h new file mode 100644 index 0000000..975dafa --- /dev/null +++ b/hlsdk/dlls/maprules.h @@ -0,0 +1,22 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef MAPRULES_H +#define MAPRULES_H + + + +#endif // MAPRULES_H + diff --git a/hlsdk/dlls/monsterevent.h b/hlsdk/dlls/monsterevent.h new file mode 100644 index 0000000..58357e1 --- /dev/null +++ b/hlsdk/dlls/monsterevent.h @@ -0,0 +1,34 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef MONSTEREVENT_H +#define MONSTEREVENT_H + +typedef struct +{ + int event; + char *options; +} MonsterEvent_t; + +#define EVENT_SPECIFIC 0 +#define EVENT_SCRIPTED 1000 +#define EVENT_SHARED 2000 +#define EVENT_CLIENT 5000 + +#define MONSTER_EVENT_BODYDROP_LIGHT 2001 +#define MONSTER_EVENT_BODYDROP_HEAVY 2002 + +#define MONSTER_EVENT_SWISHSOUND 2010 + +#endif // MONSTEREVENT_H diff --git a/hlsdk/dlls/monsters.h b/hlsdk/dlls/monsters.h new file mode 100644 index 0000000..f107510 --- /dev/null +++ b/hlsdk/dlls/monsters.h @@ -0,0 +1,183 @@ +/*** +* +* Copyright (c) 1996-2001, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* This source code contains proprietary and confidential information of +* Valve LLC and its suppliers. Access to this code is restricted to +* persons who have executed a written SDK license with Valve. Any access, +* use or distribution of this code by or to any unlicensed person is illegal. +* +****/ +#ifndef MONSTERS_H +#include "skill.h" +#define MONSTERS_H + +/* + +===== monsters.h ======================================================== + + Header file for monster-related utility code + +*/ + +// CHECKLOCALMOVE result types +#define LOCALMOVE_INVALID 0 // move is not possible +#define LOCALMOVE_INVALID_DONT_TRIANGULATE 1 // move is not possible, don't try to triangulate +#define LOCALMOVE_VALID 2 // move is possible + +// Hit Group standards +#define HITGROUP_GENERIC 0 +#define HITGROUP_HEAD 1 +#define HITGROUP_CHEST 2 +#define HITGROUP_STOMACH 3 +#define HITGROUP_LEFTARM 4 +#define HITGROUP_RIGHTARM 5 +#define HITGROUP_LEFTLEG 6 +#define HITGROUP_RIGHTLEG 7 + + +// Monster Spawnflags +#define SF_MONSTER_WAIT_TILL_SEEN 1// spawnflag that makes monsters wait until player can see them before attacking. +#define SF_MONSTER_GAG 2 // no idle noises from this monster +#define SF_MONSTER_HITMONSTERCLIP 4 +// 8 +#define SF_MONSTER_PRISONER 16 // monster won't attack anyone, no one will attacke him. +// 32 +// 64 +#define SF_MONSTER_WAIT_FOR_SCRIPT 128 //spawnflag that makes monsters wait to check for attacking until the script is done or they've been attacked +#define SF_MONSTER_PREDISASTER 256 //this is a predisaster scientist or barney. Influences how they speak. +#define SF_MONSTER_FADECORPSE 512 // Fade out corpse after death +#define SF_MONSTER_FALL_TO_GROUND 0x80000000 + +// specialty spawnflags +#define SF_MONSTER_TURRET_AUTOACTIVATE 32 +#define SF_MONSTER_TURRET_STARTINACTIVE 64 +#define SF_MONSTER_WAIT_UNTIL_PROVOKED 64 // don't attack the player unless provoked + + + +// MoveToOrigin stuff +#define MOVE_START_TURN_DIST 64 // when this far away from moveGoal, start turning to face next goal +#define MOVE_STUCK_DIST 32 // if a monster can't step this far, it is stuck. + + +// MoveToOrigin stuff +#define MOVE_NORMAL 0// normal move in the direction monster is facing +#define MOVE_STRAFE 1// moves in direction specified, no matter which way monster is facing + +// spawn flags 256 and above are already taken by the engine +extern void UTIL_MoveToOrigin( edict_t* pent, const Vector &vecGoal, float flDist, int iMoveType ); + +Vector VecCheckToss ( entvars_t *pev, const Vector &vecSpot1, Vector vecSpot2, float flGravityAdj = 1.0 ); +Vector VecCheckThrow ( entvars_t *pev, const Vector &vecSpot1, Vector vecSpot2, float flSpeed, float flGravityAdj = 1.0 ); +extern DLL_GLOBAL Vector g_vecAttackDir; +extern DLL_GLOBAL CONSTANT float g_flMeleeRange; +extern DLL_GLOBAL CONSTANT float g_flMediumRange; +extern DLL_GLOBAL CONSTANT float g_flLongRange; +extern void EjectBrass (const Vector &vecOrigin, const Vector &vecVelocity, float rotation, int model, int soundtype ); +extern void ExplodeModel( const Vector &vecOrigin, float speed, int model, int count ); + +BOOL FBoxVisible ( entvars_t *pevLooker, entvars_t *pevTarget ); +BOOL FBoxVisible ( entvars_t *pevLooker, entvars_t *pevTarget, Vector &vecTargetOrigin, float flSize = 0.0 ); + +// monster to monster relationship types +#define R_AL -2 // (ALLY) pals. Good alternative to R_NO when applicable. +#define R_FR -1// (FEAR)will run +#define R_NO 0// (NO RELATIONSHIP) disregard +#define R_DL 1// (DISLIKE) will attack +#define R_HT 2// (HATE)will attack this character instead of any visible DISLIKEd characters +#define R_NM 3// (NEMESIS) A monster Will ALWAYS attack its nemsis, no matter what + + +// these bits represent the monster's memory +#define MEMORY_CLEAR 0 +#define bits_MEMORY_PROVOKED ( 1 << 0 )// right now only used for houndeyes. +#define bits_MEMORY_INCOVER ( 1 << 1 )// monster knows it is in a covered position. +#define bits_MEMORY_SUSPICIOUS ( 1 << 2 )// Ally is suspicious of the player, and will move to provoked more easily +#define bits_MEMORY_PATH_FINISHED ( 1 << 3 )// Finished monster path (just used by big momma for now) +#define bits_MEMORY_ON_PATH ( 1 << 4 )// Moving on a path +#define bits_MEMORY_MOVE_FAILED ( 1 << 5 )// Movement has already failed +#define bits_MEMORY_FLINCHED ( 1 << 6 )// Has already flinched +#define bits_MEMORY_KILLED ( 1 << 7 )// HACKHACK -- remember that I've already called my Killed() +#define bits_MEMORY_CUSTOM4 ( 1 << 28 ) // Monster-specific memory +#define bits_MEMORY_CUSTOM3 ( 1 << 29 ) // Monster-specific memory +#define bits_MEMORY_CUSTOM2 ( 1 << 30 ) // Monster-specific memory +#define bits_MEMORY_CUSTOM1 ( 1 << 31 ) // Monster-specific memory + +// trigger conditions for scripted AI +// these MUST match the CHOICES interface in halflife.fgd for the base monster +enum +{ + AITRIGGER_NONE = 0, + AITRIGGER_SEEPLAYER_ANGRY_AT_PLAYER, + AITRIGGER_TAKEDAMAGE, + AITRIGGER_HALFHEALTH, + AITRIGGER_DEATH, + AITRIGGER_SQUADMEMBERDIE, + AITRIGGER_SQUADLEADERDIE, + AITRIGGER_HEARWORLD, + AITRIGGER_HEARPLAYER, + AITRIGGER_HEARCOMBAT, + AITRIGGER_SEEPLAYER_UNCONDITIONAL, + AITRIGGER_SEEPLAYER_NOT_IN_COMBAT, +}; +/* + 0 : "No Trigger" + 1 : "See Player" + 2 : "Take Damage" + 3 : "50% Health Remaining" + 4 : "Death" + 5 : "Squad Member Dead" + 6 : "Squad Leader Dead" + 7 : "Hear World" + 8 : "Hear Player" + 9 : "Hear Combat" +*/ + +// +// A gib is a chunk of a body, or a piece of wood/metal/rocks/etc. +// +class CGib : public CBaseEntity +{ +public: + void Spawn( const char *szGibModel ); + void EXPORT BounceGibTouch ( CBaseEntity *pOther ); + void EXPORT StickyGibTouch ( CBaseEntity *pOther ); + void EXPORT WaitTillLand( void ); + void LimitVelocity( void ); + + virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; } + static void SpawnHeadGib( entvars_t *pevVictim ); + static void SpawnRandomGibs( entvars_t *pevVictim, int cGibs, int human ); + static void SpawnStickyGibs( entvars_t *pevVictim, Vector vecOrigin, int cGibs ); + + int m_bloodColor; + int m_cBloodDecals; + int m_material; + float m_lifeTime; +}; + + +#define CUSTOM_SCHEDULES\ + virtual Schedule_t *ScheduleFromName( const char *pName );\ + static Schedule_t *m_scheduleList[]; + +#define DEFINE_CUSTOM_SCHEDULES(derivedClass)\ + Schedule_t *derivedClass::m_scheduleList[] = + +#define IMPLEMENT_CUSTOM_SCHEDULES(derivedClass, baseClass)\ + Schedule_t *derivedClass::ScheduleFromName( const char *pName )\ + {\ + Schedule_t *pSchedule = ScheduleInList( pName, m_scheduleList, ARRAYSIZE(m_scheduleList) );\ + if ( !pSchedule )\ + return baseClass::ScheduleFromName(pName);\ + return pSchedule;\ + } + + + +#endif //MONSTERS_H diff --git a/hlsdk/dlls/nodes.h b/hlsdk/dlls/nodes.h new file mode 100644 index 0000000..7447768 --- /dev/null +++ b/hlsdk/dlls/nodes.h @@ -0,0 +1,379 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +//========================================================= +// nodes.h +//========================================================= + +#ifndef NODES_H +#define NODES_H + +//========================================================= +// DEFINE +//========================================================= +#define MAX_STACK_NODES 100 +#define NO_NODE -1 +#define MAX_NODE_HULLS 4 + +#define bits_NODE_LAND ( 1 << 0 ) // Land node, so nudge if necessary. +#define bits_NODE_AIR ( 1 << 1 ) // Air node, don't nudge. +#define bits_NODE_WATER ( 1 << 2 ) // Water node, don't nudge. +#define bits_NODE_GROUP_REALM (bits_NODE_LAND | bits_NODE_AIR | bits_NODE_WATER) + +//========================================================= +// Instance of a node. +//========================================================= +class CNode +{ +public: + Vector m_vecOrigin;// location of this node in space + Vector m_vecOriginPeek; // location of this node (LAND nodes are NODE_HEIGHT higher). + BYTE m_Region[3]; // Which of 256 regions do each of the coordinate belong? + int m_afNodeInfo;// bits that tell us more about this location + + int m_cNumLinks; // how many links this node has + int m_iFirstLink;// index of this node's first link in the link pool. + + // Where to start looking in the compressed routing table (offset into m_pRouteInfo). + // (4 hull sizes -- smallest to largest + fly/swim), and secondly, door capability. + // + int m_pNextBestNode[MAX_NODE_HULLS][2]; + + // Used in finding the shortest path. m_fClosestSoFar is -1 if not visited. + // Then it is the distance to the source. If another path uses this node + // and has a closer distance, then m_iPreviousNode is also updated. + // + float m_flClosestSoFar; // Used in finding the shortest path. + int m_iPreviousNode; + + short m_sHintType;// there is something interesting in the world at this node's position + short m_sHintActivity;// there is something interesting in the world at this node's position + float m_flHintYaw;// monster on this node should face this yaw to face the hint. +}; + +//========================================================= +// CLink - A link between 2 nodes +//========================================================= +#define bits_LINK_SMALL_HULL ( 1 << 0 )// headcrab box can fit through this connection +#define bits_LINK_HUMAN_HULL ( 1 << 1 )// player box can fit through this connection +#define bits_LINK_LARGE_HULL ( 1 << 2 )// big box can fit through this connection +#define bits_LINK_FLY_HULL ( 1 << 3 )// a flying big box can fit through this connection +#define bits_LINK_DISABLED ( 1 << 4 )// link is not valid when the set + +#define NODE_SMALL_HULL 0 +#define NODE_HUMAN_HULL 1 +#define NODE_LARGE_HULL 2 +#define NODE_FLY_HULL 3 + +class CLink +{ +public: + int m_iSrcNode;// the node that 'owns' this link ( keeps us from having to make reverse lookups ) + int m_iDestNode;// the node on the other end of the link. + + entvars_t *m_pLinkEnt;// the entity that blocks this connection (doors, etc) + + // m_szLinkEntModelname is not necessarily NULL terminated (so we can store it in a more alignment-friendly 4 bytes) + char m_szLinkEntModelname[ 4 ];// the unique name of the brush model that blocks the connection (this is kept for save/restore) + + int m_afLinkInfo;// information about this link + float m_flWeight;// length of the link line segment +}; + + +typedef struct +{ + int m_SortedBy[3]; + int m_CheckedEvent; +} DIST_INFO; + +typedef struct +{ + Vector v; + short n; // Nearest node or -1 if no node found. +} CACHE_ENTRY; + +//========================================================= +// CGraph +//========================================================= +#define GRAPH_VERSION (int)16// !!!increment this whever graph/node/link classes change, to obsolesce older disk files. +class CGraph +{ +public: + +// the graph has two flags, and should not be accessed unless both flags are TRUE! + BOOL m_fGraphPresent;// is the graph in memory? + BOOL m_fGraphPointersSet;// are the entity pointers for the graph all set? + BOOL m_fRoutingComplete; // are the optimal routes computed, yet? + + CNode *m_pNodes;// pointer to the memory block that contains all node info + CLink *m_pLinkPool;// big list of all node connections + char *m_pRouteInfo; // compressed routing information the nodes use. + + int m_cNodes;// total number of nodes + int m_cLinks;// total number of links + int m_nRouteInfo; // size of m_pRouteInfo in bytes. + + // Tables for making nearest node lookup faster. SortedBy provided nodes in a + // order of a particular coordinate. Instead of doing a binary search, RangeStart + // and RangeEnd let you get to the part of SortedBy that you are interested in. + // + // Once you have a point of interest, the only way you'll find a closer point is + // if at least one of the coordinates is closer than the ones you have now. So we + // search each range. After the search is exhausted, we know we have the closest + // node. + // +#define CACHE_SIZE 128 +#define NUM_RANGES 256 + DIST_INFO *m_di; // This is m_cNodes long, but the entries don't correspond to CNode entries. + int m_RangeStart[3][NUM_RANGES]; + int m_RangeEnd[3][NUM_RANGES]; + float m_flShortest; + int m_iNearest; + int m_minX, m_minY, m_minZ, m_maxX, m_maxY, m_maxZ; + int m_minBoxX, m_minBoxY, m_minBoxZ, m_maxBoxX, m_maxBoxY, m_maxBoxZ; + int m_CheckedCounter; + float m_RegionMin[3], m_RegionMax[3]; // The range of nodes. + CACHE_ENTRY m_Cache[CACHE_SIZE]; + + + int m_HashPrimes[16]; + short *m_pHashLinks; + int m_nHashLinks; + + + // kinda sleazy. In order to allow variety in active idles for monster groups in a room with more than one node, + // we keep track of the last node we searched from and store it here. Subsequent searches by other monsters will pick + // up where the last search stopped. + int m_iLastActiveIdleSearch; + + // another such system used to track the search for cover nodes, helps greatly with two monsters trying to get to the same node. + int m_iLastCoverSearch; + + // functions to create the graph + int LinkVisibleNodes ( CLink *pLinkPool, FILE *file, int *piBadNode ); + int RejectInlineLinks ( CLink *pLinkPool, FILE *file ); + int FindShortestPath ( int *piPath, int iStart, int iDest, int iHull, int afCapMask); + int FindNearestNode ( const Vector &vecOrigin, CBaseEntity *pEntity ); + int FindNearestNode ( const Vector &vecOrigin, int afNodeTypes ); + //int FindNearestLink ( const Vector &vecTestPoint, int *piNearestLink, BOOL *pfAlongLine ); + float PathLength( int iStart, int iDest, int iHull, int afCapMask ); + int NextNodeInRoute( int iCurrentNode, int iDest, int iHull, int iCap ); + + enum NODEQUERY { NODEGRAPH_DYNAMIC, NODEGRAPH_STATIC }; + // A static query means we're asking about the possiblity of handling this entity at ANY time + // A dynamic query means we're asking about it RIGHT NOW. So we should query the current state + int HandleLinkEnt ( int iNode, entvars_t *pevLinkEnt, int afCapMask, NODEQUERY queryType ); + entvars_t* LinkEntForLink ( CLink *pLink, CNode *pNode ); + void ShowNodeConnections ( int iNode ); + void InitGraph( void ); + int AllocNodes ( void ); + + int CheckNODFile(char *szMapName); + int FLoadGraph(char *szMapName); + int FSaveGraph(char *szMapName); + int FSetGraphPointers(void); + void CheckNode(Vector vecOrigin, int iNode); + + void BuildRegionTables(void); + void ComputeStaticRoutingTables(void); + void TestRoutingTables(void); + + void HashInsert(int iSrcNode, int iDestNode, int iKey); + void HashSearch(int iSrcNode, int iDestNode, int &iKey); + void HashChoosePrimes(int TableSize); + void BuildLinkLookups(void); + + void SortNodes(void); + + int HullIndex( const CBaseEntity *pEntity ); // what hull the monster uses + int NodeType( const CBaseEntity *pEntity ); // what node type the monster uses + inline int CapIndex( int afCapMask ) + { + if (afCapMask & (bits_CAP_OPEN_DOORS | bits_CAP_AUTO_DOORS | bits_CAP_USE)) + return 1; + return 0; + } + + + inline CNode &Node( int i ) + { +#ifdef _DEBUG + if ( !m_pNodes || i < 0 || i > m_cNodes ) + ALERT( at_error, "Bad Node!\n" ); +#endif + return m_pNodes[i]; + } + + inline CLink &Link( int i ) + { +#ifdef _DEBUG + if ( !m_pLinkPool || i < 0 || i > m_cLinks ) + ALERT( at_error, "Bad link!\n" ); +#endif + return m_pLinkPool[i]; + } + + inline CLink &NodeLink( int iNode, int iLink ) + { + return Link( Node( iNode ).m_iFirstLink + iLink ); + } + + inline CLink &NodeLink( const CNode &node, int iLink ) + { + return Link( node.m_iFirstLink + iLink ); + } + + inline int INodeLink ( int iNode, int iLink ) + { + return NodeLink( iNode, iLink ).m_iDestNode; + } + +#if 0 + inline CNode &SourceNode( int iNode, int iLink ) + { + return Node( NodeLink( iNode, iLink ).m_iSrcNode ); + } + + inline CNode &DestNode( int iNode, int iLink ) + { + return Node( NodeLink( iNode, iLink ).m_iDestNode ); + } + + inline CNode *PNodeLink ( int iNode, int iLink ) + { + return &DestNode( iNode, iLink ); + } +#endif +}; + +//========================================================= +// Nodes start out as ents in the level. The node graph +// is built, then these ents are discarded. +//========================================================= +class CNodeEnt : public CBaseEntity +{ + void Spawn( void ); + void KeyValue( KeyValueData *pkvd ); + virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } + + short m_sHintType; + short m_sHintActivity; +}; + + +//========================================================= +// CStack - last in, first out. +//========================================================= +class CStack +{ +public: + CStack( void ); + void Push( int value ); + int Pop( void ); + int Top( void ); + int Empty( void ) { return m_level==0; } + int Size( void ) { return m_level; } + void CopyToArray ( int *piArray ); + +private: + int m_stack[ MAX_STACK_NODES ]; + int m_level; +}; + + +//========================================================= +// CQueue - first in, first out. +//========================================================= +class CQueue +{ +public: + + CQueue( void );// constructor + inline int Full ( void ) { return ( m_cSize == MAX_STACK_NODES ); } + inline int Empty ( void ) { return ( m_cSize == 0 ); } + //inline int Tail ( void ) { return ( m_queue[ m_tail ] ); } + inline int Size ( void ) { return ( m_cSize ); } + void Insert( int, float ); + int Remove( float & ); + +private: + int m_cSize; + struct tag_QUEUE_NODE + { + int Id; + float Priority; + } m_queue[ MAX_STACK_NODES ]; + int m_head; + int m_tail; +}; + +//========================================================= +// CQueuePriority - Priority queue (smallest item out first). +// +//========================================================= +class CQueuePriority +{ +public: + + CQueuePriority( void );// constructor + inline int Full ( void ) { return ( m_cSize == MAX_STACK_NODES ); } + inline int Empty ( void ) { return ( m_cSize == 0 ); } + //inline int Tail ( float & ) { return ( m_queue[ m_tail ].Id ); } + inline int Size ( void ) { return ( m_cSize ); } + void Insert( int, float ); + int Remove( float &); + +private: + int m_cSize; + struct tag_HEAP_NODE + { + int Id; + float Priority; + } m_heap[ MAX_STACK_NODES ]; + void Heap_SiftDown(int); + void Heap_SiftUp(void); + +}; + +//========================================================= +// hints - these MUST coincide with the HINTS listed under +// info_node in the FGD file! +//========================================================= +enum +{ + HINT_NONE = 0, + HINT_WORLD_DOOR, + HINT_WORLD_WINDOW, + HINT_WORLD_BUTTON, + HINT_WORLD_MACHINERY, + HINT_WORLD_LEDGE, + HINT_WORLD_LIGHT_SOURCE, + HINT_WORLD_HEAT_SOURCE, + HINT_WORLD_BLINKING_LIGHT, + HINT_WORLD_BRIGHT_COLORS, + HINT_WORLD_HUMAN_BLOOD, + HINT_WORLD_ALIEN_BLOOD, + + HINT_TACTICAL_EXIT = 100, + HINT_TACTICAL_VANTAGE, + HINT_TACTICAL_AMBUSH, + + HINT_STUKA_PERCH = 300, + HINT_STUKA_LANDING, +}; + +extern CGraph WorldGraph; + +#endif // NODES_H \ No newline at end of file diff --git a/hlsdk/dlls/plane.h b/hlsdk/dlls/plane.h new file mode 100644 index 0000000..a54f245 --- /dev/null +++ b/hlsdk/dlls/plane.h @@ -0,0 +1,43 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef PLANE_H +#define PLANE_H + +//========================================================= +// Plane +//========================================================= +class CPlane +{ +public: + CPlane ( void ); + + //========================================================= + // InitializePlane - Takes a normal for the plane and a + // point on the plane and + //========================================================= + void InitializePlane ( const Vector &vecNormal, const Vector &vecPoint ); + + //========================================================= + // PointInFront - determines whether the given vector is + // in front of the plane. + //========================================================= + BOOL PointInFront ( const Vector &vecPoint ); + + Vector m_vecNormal; + float m_flDist; + BOOL m_fInitialized; +}; + +#endif // PLANE_H diff --git a/hlsdk/dlls/player.h b/hlsdk/dlls/player.h new file mode 100644 index 0000000..0f90e73 --- /dev/null +++ b/hlsdk/dlls/player.h @@ -0,0 +1,336 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef PLAYER_H +#define PLAYER_H + + +#include "pm_materials.h" + + +#define PLAYER_FATAL_FALL_SPEED 1024// approx 60 feet +#define PLAYER_MAX_SAFE_FALL_SPEED 580// approx 20 feet +#define DAMAGE_FOR_FALL_SPEED (float) 100 / ( PLAYER_FATAL_FALL_SPEED - PLAYER_MAX_SAFE_FALL_SPEED )// damage per unit per second. +#define PLAYER_MIN_BOUNCE_SPEED 200 +#define PLAYER_FALL_PUNCH_THRESHHOLD (float)350 // won't punch player's screen/make scrape noise unless player falling at least this fast. + +// +// Player PHYSICS FLAGS bits +// +#define PFLAG_ONLADDER ( 1<<0 ) +#define PFLAG_ONSWING ( 1<<0 ) +#define PFLAG_ONTRAIN ( 1<<1 ) +#define PFLAG_ONBARNACLE ( 1<<2 ) +#define PFLAG_DUCKING ( 1<<3 ) // In the process of ducking, but totally squatted yet +#define PFLAG_USING ( 1<<4 ) // Using a continuous entity +#define PFLAG_OBSERVER ( 1<<5 ) // player is locked in stationary cam mode. Spectators can move, observers can't. + +// +// generic player +// +//----------------------------------------------------- +//This is Half-Life player entity +//----------------------------------------------------- +#define CSUITPLAYLIST 4 // max of 4 suit sentences queued up at any time + +#define SUIT_GROUP TRUE +#define SUIT_SENTENCE FALSE + +#define SUIT_REPEAT_OK 0 +#define SUIT_NEXT_IN_30SEC 30 +#define SUIT_NEXT_IN_1MIN 60 +#define SUIT_NEXT_IN_5MIN 300 +#define SUIT_NEXT_IN_10MIN 600 +#define SUIT_NEXT_IN_30MIN 1800 +#define SUIT_NEXT_IN_1HOUR 3600 + +#define CSUITNOREPEAT 32 + +#define SOUND_FLASHLIGHT_ON "items/flashlight1.wav" +#define SOUND_FLASHLIGHT_OFF "items/flashlight1.wav" + +#define TEAM_NAME_LENGTH 16 + +typedef enum +{ + PLAYER_IDLE, + PLAYER_WALK, + PLAYER_JUMP, + PLAYER_SUPERJUMP, + PLAYER_DIE, + PLAYER_ATTACK1, +} PLAYER_ANIM; + +#define MAX_ID_RANGE 2048 +#define SBAR_STRING_SIZE 128 + +enum sbar_data +{ + SBAR_ID_TARGETNAME = 1, + SBAR_ID_TARGETHEALTH, + SBAR_ID_TARGETARMOR, + SBAR_END, +}; + +#define CHAT_INTERVAL 1.0f + +class CBasePlayer : public CBaseMonster +{ +public: + + // Spectator camera + void Observer_FindNextPlayer( bool bReverse ); + void Observer_HandleButtons(); + void Observer_SetMode( int iMode ); + void Observer_CheckTarget(); + void Observer_CheckProperties(); + EHANDLE m_hObserverTarget; + float m_flNextObserverInput; + int m_iObserverWeapon; // weapon of current tracked target + int m_iObserverLastMode;// last used observer mode + int IsObserver() { return pev->iuser1; }; + int random_seed; // See that is shared between client & server for shared weapons code + + int m_iPlayerSound;// the index of the sound list slot reserved for this player + int m_iTargetVolume;// ideal sound volume. + int m_iWeaponVolume;// how loud the player's weapon is right now. + int m_iExtraSoundTypes;// additional classification for this weapon's sound + int m_iWeaponFlash;// brightness of the weapon flash + float m_flStopExtraSoundTime; + + float m_flFlashLightTime; // Time until next battery draw/Recharge + int m_iFlashBattery; // Flashlight Battery Draw + + int m_afButtonLast; + int m_afButtonPressed; + int m_afButtonReleased; + + edict_t *m_pentSndLast; // last sound entity to modify player room type + float m_flSndRoomtype; // last roomtype set by sound entity + float m_flSndRange; // dist from player to sound entity + + float m_flFallVelocity; + + int m_rgItems[MAX_ITEMS]; + int m_fKnownItem; // True when a new item needs to be added + int m_fNewAmmo; // True when a new item has been added + + unsigned int m_afPhysicsFlags; // physics flags - set when 'normal' physics should be revisited or overriden + float m_fNextSuicideTime; // the time after which the player can next use the suicide command + + +// these are time-sensitive things that we keep track of + float m_flTimeStepSound; // when the last stepping sound was made + float m_flTimeWeaponIdle; // when to play another weapon idle animation. + float m_flSwimTime; // how long player has been underwater + float m_flDuckTime; // how long we've been ducking + float m_flWallJumpTime; // how long until next walljump + + float m_flSuitUpdate; // when to play next suit update + int m_rgSuitPlayList[CSUITPLAYLIST];// next sentencenum to play for suit update + int m_iSuitPlayNext; // next sentence slot for queue storage; + int m_rgiSuitNoRepeat[CSUITNOREPEAT]; // suit sentence no repeat list + float m_rgflSuitNoRepeatTime[CSUITNOREPEAT]; // how long to wait before allowing repeat + int m_lastDamageAmount; // Last damage taken + float m_tbdPrev; // Time-based damage timer + + float m_flgeigerRange; // range to nearest radiation source + float m_flgeigerDelay; // delay per update of range msg to client + int m_igeigerRangePrev; + int m_iStepLeft; // alternate left/right foot stepping sound + char m_szTextureName[CBTEXTURENAMEMAX]; // current texture name we're standing on + char m_chTextureType; // current texture type + + int m_idrowndmg; // track drowning damage taken + int m_idrownrestored; // track drowning damage restored + + int m_bitsHUDDamage; // Damage bits for the current fame. These get sent to + // the hude via the DAMAGE message + BOOL m_fInitHUD; // True when deferred HUD restart msg needs to be sent + BOOL m_fGameHUDInitialized; + int m_iTrain; // Train control position + BOOL m_fWeapon; // Set this to FALSE to force a reset of the current weapon HUD info + + EHANDLE m_pTank; // the tank which the player is currently controlling, NULL if no tank + float m_fDeadTime; // the time at which the player died (used in PlayerDeathThink()) + + BOOL m_fNoPlayerSound; // a debugging feature. Player makes no sound if this is true. + BOOL m_fLongJump; // does this player have the longjump module? + + float m_tSneaking; + int m_iUpdateTime; // stores the number of frame ticks before sending HUD update messages + int m_iClientHealth; // the health currently known by the client. If this changes, send a new + int m_iClientBattery; // the Battery currently known by the client. If this changes, send a new + int m_iHideHUD; // the players hud weapon info is to be hidden + int m_iClientHideHUD; + int m_iFOV; // field of view + int m_iClientFOV; // client's known FOV + // usable player items + CBasePlayerItem *m_rgpPlayerItems[MAX_ITEM_TYPES]; + CBasePlayerItem *m_pActiveItem; + CBasePlayerItem *m_pClientActiveItem; // client version of the active item + CBasePlayerItem *m_pLastItem; + // shared ammo slots + int m_rgAmmo[MAX_AMMO_SLOTS]; + int m_rgAmmoLast[MAX_AMMO_SLOTS]; + + Vector m_vecAutoAim; + BOOL m_fOnTarget; + int m_iDeaths; + float m_iRespawnFrames; // used in PlayerDeathThink() to make sure players can always respawn + + int m_lastx, m_lasty; // These are the previous update's crosshair angles, DON"T SAVE/RESTORE + + int m_nCustomSprayFrames;// Custom clan logo frames for this player + float m_flNextDecalTime;// next time this player can spray a decal + + char m_szTeamName[TEAM_NAME_LENGTH]; + + virtual void Spawn( void ); + void Pain( void ); + +// virtual void Think( void ); + virtual void Jump( void ); + virtual void Duck( void ); + virtual void PreThink( void ); + virtual void PostThink( void ); + virtual Vector GetGunPosition( void ); + virtual int TakeHealth( float flHealth, int bitsDamageType ); + virtual void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); + virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); + virtual void Killed( entvars_t *pevAttacker, int iGib ); + virtual Vector BodyTarget( const Vector &posSrc ) { return Center( ) + pev->view_ofs * RANDOM_FLOAT( 0.5, 1.1 ); }; // position to shoot at + virtual void StartSneaking( void ) { m_tSneaking = gpGlobals->time - 1; } + virtual void StopSneaking( void ) { m_tSneaking = gpGlobals->time + 30; } + virtual BOOL IsSneaking( void ) { return m_tSneaking <= gpGlobals->time; } + virtual BOOL IsAlive( void ) { return (pev->deadflag == DEAD_NO) && pev->health > 0; } + virtual BOOL ShouldFadeOnDeath( void ) { return FALSE; } + virtual BOOL IsPlayer( void ) { return TRUE; } // Spectators should return FALSE for this, they aren't "players" as far as game logic is concerned + + virtual BOOL IsNetClient( void ) { return TRUE; } // Bots should return FALSE for this, they can't receive NET messages + // Spectators should return TRUE for this + virtual const char *TeamID( void ); + + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + void RenewItems(void); + void PackDeadPlayerItems( void ); + void RemoveAllItems( BOOL removeSuit ); + BOOL SwitchWeapon( CBasePlayerItem *pWeapon ); + + // JOHN: sends custom messages if player HUD data has changed (eg health, ammo) + virtual void UpdateClientData( void ); + + static TYPEDESCRIPTION m_playerSaveData[]; + + // Player is moved across the transition by other means + virtual int ObjectCaps( void ) { return CBaseMonster :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } + virtual void Precache( void ); + BOOL IsOnLadder( void ); + BOOL FlashlightIsOn( void ); + void FlashlightTurnOn( void ); + void FlashlightTurnOff( void ); + + void UpdatePlayerSound ( void ); + void DeathSound ( void ); + + int Classify ( void ); + void SetAnimation( PLAYER_ANIM playerAnim ); + void SetWeaponAnimType( const char *szExtention ); + char m_szAnimExtention[32]; + + // custom player functions + virtual void ImpulseCommands( void ); + void CheatImpulseCommands( int iImpulse ); + + void StartDeathCam( void ); + void StartObserver( Vector vecPosition, Vector vecViewAngle ); + + void AddPoints( int score, BOOL bAllowNegativeScore ); + void AddPointsToTeam( int score, BOOL bAllowNegativeScore ); + BOOL AddPlayerItem( CBasePlayerItem *pItem ); + BOOL RemovePlayerItem( CBasePlayerItem *pItem ); + void DropPlayerItem ( char *pszItemName ); + BOOL HasPlayerItem( CBasePlayerItem *pCheckItem ); + BOOL HasNamedPlayerItem( const char *pszItemName ); + BOOL HasWeapons( void );// do I have ANY weapons? + void SelectPrevItem( int iItem ); + void SelectNextItem( int iItem ); + void SelectLastItem(void); + void SelectItem(const char *pstr); + void ItemPreFrame( void ); + void ItemPostFrame( void ); + void GiveNamedItem( const char *szName ); + void EnableControl(BOOL fControl); + + int GiveAmmo( int iAmount, char *szName, int iMax ); + void SendAmmoUpdate(void); + + void WaterMove( void ); + void EXPORT PlayerDeathThink( void ); + void PlayerUse( void ); + + void CheckSuitUpdate(); + void SetSuitUpdate(char *name, int fgroup, int iNoRepeat); + void UpdateGeigerCounter( void ); + void CheckTimeBasedDamage( void ); + + BOOL FBecomeProne ( void ); + void BarnacleVictimBitten ( entvars_t *pevBarnacle ); + void BarnacleVictimReleased ( void ); + static int GetAmmoIndex(const char *psz); + int AmmoInventory( int iAmmoIndex ); + int Illumination( void ); + + void ResetAutoaim( void ); + Vector GetAutoaimVector( float flDelta ); + Vector AutoaimDeflection( Vector &vecSrc, float flDist, float flDelta ); + + void ForceClientDllUpdate( void ); // Forces all client .dll specific data to be resent to client. + + void DeathMessage( entvars_t *pevKiller ); + + void SetCustomDecalFrames( int nFrames ); + int GetCustomDecalFrames( void ); + + void CBasePlayer::TabulateAmmo( void ); + + float m_flStartCharge; + float m_flAmmoStartCharge; + float m_flPlayAftershock; + float m_flNextAmmoBurn;// while charging, when to absorb another unit of player's ammo? + + //Player ID + void InitStatusBar( void ); + void UpdateStatusBar( void ); + int m_izSBarState[ SBAR_END ]; + float m_flNextSBarUpdateTime; + float m_flStatusBarDisappearDelay; + char m_SbarString0[ SBAR_STRING_SIZE ]; + char m_SbarString1[ SBAR_STRING_SIZE ]; + + float m_flNextChatTime; + +}; + +#define AUTOAIM_2DEGREES 0.0348994967025 +#define AUTOAIM_5DEGREES 0.08715574274766 +#define AUTOAIM_8DEGREES 0.1391731009601 +#define AUTOAIM_10DEGREES 0.1736481776669 + + +extern int gmsgHudText; +extern BOOL gInitHUD; + +#endif // PLAYER_H diff --git a/hlsdk/dlls/saverestore.h b/hlsdk/dlls/saverestore.h new file mode 100644 index 0000000..3814aaa --- /dev/null +++ b/hlsdk/dlls/saverestore.h @@ -0,0 +1,169 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// Implementation in UTIL.CPP +#ifndef SAVERESTORE_H +#define SAVERESTORE_H + +class CBaseEntity; + +class CSaveRestoreBuffer +{ +public: + CSaveRestoreBuffer( void ); + CSaveRestoreBuffer( SAVERESTOREDATA *pdata ); + ~CSaveRestoreBuffer( void ); + + int EntityIndex( entvars_t *pevLookup ); + int EntityIndex( edict_t *pentLookup ); + int EntityIndex( EOFFSET eoLookup ); + int EntityIndex( CBaseEntity *pEntity ); + + int EntityFlags( int entityIndex, int flags ) { return EntityFlagsSet( entityIndex, 0 ); } + int EntityFlagsSet( int entityIndex, int flags ); + + edict_t *EntityFromIndex( int entityIndex ); + + unsigned short TokenHash( const char *pszToken ); + +protected: + SAVERESTOREDATA *m_pdata; + void BufferRewind( int size ); + unsigned int HashString( const char *pszToken ); +}; + + +class CSave : public CSaveRestoreBuffer +{ +public: + CSave( SAVERESTOREDATA *pdata ) : CSaveRestoreBuffer( pdata ) {}; + + void WriteShort( const char *pname, const short *value, int count ); + void WriteInt( const char *pname, const int *value, int count ); // Save an int + void WriteFloat( const char *pname, const float *value, int count ); // Save a float + void WriteTime( const char *pname, const float *value, int count ); // Save a float (timevalue) + void WriteData( const char *pname, int size, const char *pdata ); // Save a binary data block + void WriteString( const char *pname, const char *pstring ); // Save a null-terminated string + void WriteString( const char *pname, const int *stringId, int count ); // Save a null-terminated string (engine string) + void WriteVector( const char *pname, const Vector &value ); // Save a vector + void WriteVector( const char *pname, const float *value, int count ); // Save a vector + void WritePositionVector( const char *pname, const Vector &value ); // Offset for landmark if necessary + void WritePositionVector( const char *pname, const float *value, int count ); // array of pos vectors + void WriteFunction( const char *pname, void **value, int count ); // Save a function pointer + int WriteEntVars( const char *pname, entvars_t *pev ); // Save entvars_t (entvars_t) + int WriteFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); + +private: + int DataEmpty( const char *pdata, int size ); + void BufferField( const char *pname, int size, const char *pdata ); + void BufferString( char *pdata, int len ); + void BufferData( const char *pdata, int size ); + void BufferHeader( const char *pname, int size ); +}; + +typedef struct +{ + unsigned short size; + unsigned short token; + char *pData; +} HEADER; + +class CRestore : public CSaveRestoreBuffer +{ +public: + CRestore( SAVERESTOREDATA *pdata ) : CSaveRestoreBuffer( pdata ) { m_global = 0; m_precache = TRUE; } + int ReadEntVars( const char *pname, entvars_t *pev ); // entvars_t + int ReadFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); + int ReadField( void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData ); + int ReadInt( void ); + short ReadShort( void ); + int ReadNamedInt( const char *pName ); + char *ReadNamedString( const char *pName ); + int Empty( void ) { return (m_pdata == NULL) || ((m_pdata->pCurrentData-m_pdata->pBaseData)>=m_pdata->bufferSize); } + inline void SetGlobalMode( int global ) { m_global = global; } + void PrecacheMode( BOOL mode ) { m_precache = mode; } + +private: + char *BufferPointer( void ); + void BufferReadBytes( char *pOutput, int size ); + void BufferSkipBytes( int bytes ); + int BufferSkipZString( void ); + int BufferCheckZString( const char *string ); + + void BufferReadHeader( HEADER *pheader ); + + int m_global; // Restoring a global entity? + BOOL m_precache; +}; + +#define MAX_ENTITYARRAY 64 + +//#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0])) + +#define IMPLEMENT_SAVERESTORE(derivedClass,baseClass) \ + int derivedClass::Save( CSave &save )\ + {\ + if ( !baseClass::Save(save) )\ + return 0;\ + return save.WriteFields( #derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData) );\ + }\ + int derivedClass::Restore( CRestore &restore )\ + {\ + if ( !baseClass::Restore(restore) )\ + return 0;\ + return restore.ReadFields( #derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData) );\ + } + + +typedef enum { GLOBAL_OFF = 0, GLOBAL_ON = 1, GLOBAL_DEAD = 2 } GLOBALESTATE; + +typedef struct globalentity_s globalentity_t; + +struct globalentity_s +{ + char name[64]; + char levelName[32]; + GLOBALESTATE state; + globalentity_t *pNext; +}; + +class CGlobalState +{ +public: + CGlobalState(); + void Reset( void ); + void ClearStates( void ); + void EntityAdd( string_t globalname, string_t mapName, GLOBALESTATE state ); + void EntitySetState( string_t globalname, GLOBALESTATE state ); + void EntityUpdate( string_t globalname, string_t mapname ); + const globalentity_t *EntityFromTable( string_t globalname ); + GLOBALESTATE EntityGetState( string_t globalname ); + int EntityInTable( string_t globalname ) { return (Find( globalname ) != NULL) ? 1 : 0; } + int Save( CSave &save ); + int Restore( CRestore &restore ); + static TYPEDESCRIPTION m_SaveData[]; + +//#ifdef _DEBUG + void DumpGlobals( void ); +//#endif + +private: + globalentity_t *Find( string_t globalname ); + globalentity_t *m_pList; + int m_listCount; +}; + +extern CGlobalState gGlobalState; + +#endif //SAVERESTORE_H diff --git a/hlsdk/dlls/schedule.h b/hlsdk/dlls/schedule.h new file mode 100644 index 0000000..7d9ff17 --- /dev/null +++ b/hlsdk/dlls/schedule.h @@ -0,0 +1,290 @@ +/*** +* +* Copyright (c) 1996-2001, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* This source code contains proprietary and confidential information of +* Valve LLC and its suppliers. Access to this code is restricted to +* persons who have executed a written SDK license with Valve. Any access, +* use or distribution of this code by or to any unlicensed person is illegal. +* +****/ +//========================================================= +// Scheduling +//========================================================= + +#ifndef SCHEDULE_H +#define SCHEDULE_H + +#define TASKSTATUS_NEW 0 // Just started +#define TASKSTATUS_RUNNING 1 // Running task & movement +#define TASKSTATUS_RUNNING_MOVEMENT 2 // Just running movement +#define TASKSTATUS_RUNNING_TASK 3 // Just running task +#define TASKSTATUS_COMPLETE 4 // Completed, get next task + + +//========================================================= +// These are the schedule types +//========================================================= +typedef enum +{ + SCHED_NONE = 0, + SCHED_IDLE_STAND, + SCHED_IDLE_WALK, + SCHED_WAKE_ANGRY, + SCHED_WAKE_CALLED, + SCHED_ALERT_FACE, + SCHED_ALERT_SMALL_FLINCH, + SCHED_ALERT_BIG_FLINCH, + SCHED_ALERT_STAND, + SCHED_INVESTIGATE_SOUND, + SCHED_COMBAT_FACE, + SCHED_COMBAT_STAND, + SCHED_CHASE_ENEMY, + SCHED_CHASE_ENEMY_FAILED, + SCHED_VICTORY_DANCE, + SCHED_TARGET_FACE, + SCHED_TARGET_CHASE, + SCHED_SMALL_FLINCH, + SCHED_TAKE_COVER_FROM_ENEMY, + SCHED_TAKE_COVER_FROM_BEST_SOUND, + SCHED_TAKE_COVER_FROM_ORIGIN, + SCHED_COWER, // usually a last resort! + SCHED_MELEE_ATTACK1, + SCHED_MELEE_ATTACK2, + SCHED_RANGE_ATTACK1, + SCHED_RANGE_ATTACK2, + SCHED_SPECIAL_ATTACK1, + SCHED_SPECIAL_ATTACK2, + SCHED_STANDOFF, + SCHED_ARM_WEAPON, + SCHED_RELOAD, + SCHED_GUARD, + SCHED_AMBUSH, + SCHED_DIE, + SCHED_WAIT_TRIGGER, + SCHED_FOLLOW, + SCHED_SLEEP, + SCHED_WAKE, + SCHED_BARNACLE_VICTIM_GRAB, + SCHED_BARNACLE_VICTIM_CHOMP, + SCHED_AISCRIPT, + SCHED_FAIL, + + LAST_COMMON_SCHEDULE // Leave this at the bottom +} SCHEDULE_TYPE; + +//========================================================= +// These are the shared tasks +//========================================================= +typedef enum +{ + TASK_INVALID = 0, + TASK_WAIT, + TASK_WAIT_FACE_ENEMY, + TASK_WAIT_PVS, + TASK_SUGGEST_STATE, + TASK_WALK_TO_TARGET, + TASK_RUN_TO_TARGET, + TASK_MOVE_TO_TARGET_RANGE, + TASK_GET_PATH_TO_ENEMY, + TASK_GET_PATH_TO_ENEMY_LKP, + TASK_GET_PATH_TO_ENEMY_CORPSE, + TASK_GET_PATH_TO_LEADER, + TASK_GET_PATH_TO_SPOT, + TASK_GET_PATH_TO_TARGET, + TASK_GET_PATH_TO_HINTNODE, + TASK_GET_PATH_TO_LASTPOSITION, + TASK_GET_PATH_TO_BESTSOUND, + TASK_GET_PATH_TO_BESTSCENT, + TASK_RUN_PATH, + TASK_WALK_PATH, + TASK_STRAFE_PATH, + TASK_CLEAR_MOVE_WAIT, + TASK_STORE_LASTPOSITION, + TASK_CLEAR_LASTPOSITION, + TASK_PLAY_ACTIVE_IDLE, + TASK_FIND_HINTNODE, + TASK_CLEAR_HINTNODE, + TASK_SMALL_FLINCH, + TASK_FACE_IDEAL, + TASK_FACE_ROUTE, + TASK_FACE_ENEMY, + TASK_FACE_HINTNODE, + TASK_FACE_TARGET, + TASK_FACE_LASTPOSITION, + TASK_RANGE_ATTACK1, + TASK_RANGE_ATTACK2, + TASK_MELEE_ATTACK1, + TASK_MELEE_ATTACK2, + TASK_RELOAD, + TASK_RANGE_ATTACK1_NOTURN, + TASK_RANGE_ATTACK2_NOTURN, + TASK_MELEE_ATTACK1_NOTURN, + TASK_MELEE_ATTACK2_NOTURN, + TASK_RELOAD_NOTURN, + TASK_SPECIAL_ATTACK1, + TASK_SPECIAL_ATTACK2, + TASK_CROUCH, + TASK_STAND, + TASK_GUARD, + TASK_STEP_LEFT, + TASK_STEP_RIGHT, + TASK_STEP_FORWARD, + TASK_STEP_BACK, + TASK_DODGE_LEFT, + TASK_DODGE_RIGHT, + TASK_SOUND_ANGRY, + TASK_SOUND_DEATH, + TASK_SET_ACTIVITY, + TASK_SET_SCHEDULE, + TASK_SET_FAIL_SCHEDULE, + TASK_CLEAR_FAIL_SCHEDULE, + TASK_PLAY_SEQUENCE, + TASK_PLAY_SEQUENCE_FACE_ENEMY, + TASK_PLAY_SEQUENCE_FACE_TARGET, + TASK_SOUND_IDLE, + TASK_SOUND_WAKE, + TASK_SOUND_PAIN, + TASK_SOUND_DIE, + TASK_FIND_COVER_FROM_BEST_SOUND,// tries lateral cover first, then node cover + TASK_FIND_COVER_FROM_ENEMY,// tries lateral cover first, then node cover + TASK_FIND_LATERAL_COVER_FROM_ENEMY, + TASK_FIND_NODE_COVER_FROM_ENEMY, + TASK_FIND_NEAR_NODE_COVER_FROM_ENEMY,// data for this one is the MAXIMUM acceptable distance to the cover. + TASK_FIND_FAR_NODE_COVER_FROM_ENEMY,// data for this one is there MINIMUM aceptable distance to the cover. + TASK_FIND_COVER_FROM_ORIGIN, + TASK_EAT, + TASK_DIE, + TASK_WAIT_FOR_SCRIPT, + TASK_PLAY_SCRIPT, + TASK_ENABLE_SCRIPT, + TASK_PLANT_ON_SCRIPT, + TASK_FACE_SCRIPT, + TASK_WAIT_RANDOM, + TASK_WAIT_INDEFINITE, + TASK_STOP_MOVING, + TASK_TURN_LEFT, + TASK_TURN_RIGHT, + TASK_REMEMBER, + TASK_FORGET, + TASK_WAIT_FOR_MOVEMENT, // wait until MovementIsComplete() + LAST_COMMON_TASK, // LEAVE THIS AT THE BOTTOM!! (sjb) +} SHARED_TASKS; + + +// These go in the flData member of the TASK_WALK_TO_TARGET, TASK_RUN_TO_TARGET +enum +{ + TARGET_MOVE_NORMAL = 0, + TARGET_MOVE_SCRIPTED = 1, +}; + + +// A goal should be used for a task that requires several schedules to complete. +// The goal index should indicate which schedule (ordinally) the monster is running. +// That way, when tasks fail, the AI can make decisions based on the context of the +// current goal and sequence rather than just the current schedule. +enum +{ + GOAL_ATTACK_ENEMY, + GOAL_MOVE, + GOAL_TAKE_COVER, + GOAL_MOVE_TARGET, + GOAL_EAT, +}; + +// an array of tasks is a task list +// an array of schedules is a schedule list +struct Task_t +{ + + int iTask; + float flData; +}; + +struct Schedule_t +{ + + Task_t *pTasklist; + int cTasks; + int iInterruptMask;// a bit mask of conditions that can interrupt this schedule + + // a more specific mask that indicates which TYPES of sounds will interrupt the schedule in the + // event that the schedule is broken by COND_HEAR_SOUND + int iSoundMask; + const char *pName; +}; + +// an array of waypoints makes up the monster's route. +// !!!LATER- this declaration doesn't belong in this file. +struct WayPoint_t +{ + Vector vecLocation; + int iType; +}; + +// these MoveFlag values are assigned to a WayPoint's TYPE in order to demonstrate the +// type of movement the monster should use to get there. +#define bits_MF_TO_TARGETENT ( 1 << 0 ) // local move to targetent. +#define bits_MF_TO_ENEMY ( 1 << 1 ) // local move to enemy +#define bits_MF_TO_COVER ( 1 << 2 ) // local move to a hiding place +#define bits_MF_TO_DETOUR ( 1 << 3 ) // local move to detour point. +#define bits_MF_TO_PATHCORNER ( 1 << 4 ) // local move to a path corner +#define bits_MF_TO_NODE ( 1 << 5 ) // local move to a node +#define bits_MF_TO_LOCATION ( 1 << 6 ) // local move to an arbitrary point +#define bits_MF_IS_GOAL ( 1 << 7 ) // this waypoint is the goal of the whole move. +#define bits_MF_DONT_SIMPLIFY ( 1 << 8 ) // Don't let the route code simplify this waypoint + +// If you define any flags that aren't _TO_ flags, add them here so we can mask +// them off when doing compares. +#define bits_MF_NOT_TO_MASK (bits_MF_IS_GOAL | bits_MF_DONT_SIMPLIFY) + +#define MOVEGOAL_NONE (0) +#define MOVEGOAL_TARGETENT (bits_MF_TO_TARGETENT) +#define MOVEGOAL_ENEMY (bits_MF_TO_ENEMY) +#define MOVEGOAL_PATHCORNER (bits_MF_TO_PATHCORNER) +#define MOVEGOAL_LOCATION (bits_MF_TO_LOCATION) +#define MOVEGOAL_NODE (bits_MF_TO_NODE) + +// these bits represent conditions that may befall the monster, of which some are allowed +// to interrupt certain schedules. +#define bits_COND_NO_AMMO_LOADED ( 1 << 0 ) // weapon needs to be reloaded! +#define bits_COND_SEE_HATE ( 1 << 1 ) // see something that you hate +#define bits_COND_SEE_FEAR ( 1 << 2 ) // see something that you are afraid of +#define bits_COND_SEE_DISLIKE ( 1 << 3 ) // see something that you dislike +#define bits_COND_SEE_ENEMY ( 1 << 4 ) // target entity is in full view. +#define bits_COND_ENEMY_OCCLUDED ( 1 << 5 ) // target entity occluded by the world +#define bits_COND_SMELL_FOOD ( 1 << 6 ) +#define bits_COND_ENEMY_TOOFAR ( 1 << 7 ) +#define bits_COND_LIGHT_DAMAGE ( 1 << 8 ) // hurt a little +#define bits_COND_HEAVY_DAMAGE ( 1 << 9 ) // hurt a lot +#define bits_COND_CAN_RANGE_ATTACK1 ( 1 << 10) +#define bits_COND_CAN_MELEE_ATTACK1 ( 1 << 11) +#define bits_COND_CAN_RANGE_ATTACK2 ( 1 << 12) +#define bits_COND_CAN_MELEE_ATTACK2 ( 1 << 13) +// #define bits_COND_CAN_RANGE_ATTACK3 ( 1 << 14) +#define bits_COND_PROVOKED ( 1 << 15) +#define bits_COND_NEW_ENEMY ( 1 << 16) +#define bits_COND_HEAR_SOUND ( 1 << 17) // there is an interesting sound +#define bits_COND_SMELL ( 1 << 18) // there is an interesting scent +#define bits_COND_ENEMY_FACING_ME ( 1 << 19) // enemy is facing me +#define bits_COND_ENEMY_DEAD ( 1 << 20) // enemy was killed. If you get this in combat, try to find another enemy. If you get it in alert, victory dance. +#define bits_COND_SEE_CLIENT ( 1 << 21) // see a client +#define bits_COND_SEE_NEMESIS ( 1 << 22) // see my nemesis + +#define bits_COND_SPECIAL1 ( 1 << 28) // Defined by individual monster +#define bits_COND_SPECIAL2 ( 1 << 29) // Defined by individual monster + +#define bits_COND_TASK_FAILED ( 1 << 30) +#define bits_COND_SCHEDULE_DONE ( 1 << 31) + + +#define bits_COND_ALL_SPECIAL (bits_COND_SPECIAL1 | bits_COND_SPECIAL2) + +#define bits_COND_CAN_ATTACK (bits_COND_CAN_RANGE_ATTACK1 | bits_COND_CAN_MELEE_ATTACK1 | bits_COND_CAN_RANGE_ATTACK2 | bits_COND_CAN_MELEE_ATTACK2) + +#endif // SCHEDULE_H diff --git a/hlsdk/dlls/scriptevent.h b/hlsdk/dlls/scriptevent.h new file mode 100644 index 0000000..9a02bd6 --- /dev/null +++ b/hlsdk/dlls/scriptevent.h @@ -0,0 +1,29 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef SCRIPTEVENT_H +#define SCRIPTEVENT_H + +#define SCRIPT_EVENT_DEAD 1000 // character is now dead +#define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt +#define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt +#define SCRIPT_EVENT_FIREEVENT 1003 // event now fires +#define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY) +#define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence +#define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor) +#define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes +#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE) +#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time +#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences) +#endif //SCRIPTEVENT_H diff --git a/hlsdk/dlls/skill.h b/hlsdk/dlls/skill.h new file mode 100644 index 0000000..4434071 --- /dev/null +++ b/hlsdk/dlls/skill.h @@ -0,0 +1,147 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +//========================================================= +// skill.h - skill level concerns +//========================================================= + +struct skilldata_t +{ + + int iSkillLevel; // game skill level + +// Monster Health & Damage + float agruntHealth; + float agruntDmgPunch; + + float apacheHealth; + + float barneyHealth; + + float bigmommaHealthFactor; // Multiply each node's health by this + float bigmommaDmgSlash; // melee attack damage + float bigmommaDmgBlast; // mortar attack damage + float bigmommaRadiusBlast; // mortar attack radius + + float bullsquidHealth; + float bullsquidDmgBite; + float bullsquidDmgWhip; + float bullsquidDmgSpit; + + float gargantuaHealth; + float gargantuaDmgSlash; + float gargantuaDmgFire; + float gargantuaDmgStomp; + + float hassassinHealth; + + float headcrabHealth; + float headcrabDmgBite; + + float hgruntHealth; + float hgruntDmgKick; + float hgruntShotgunPellets; + float hgruntGrenadeSpeed; + + float houndeyeHealth; + float houndeyeDmgBlast; + + float slaveHealth; + float slaveDmgClaw; + float slaveDmgClawrake; + float slaveDmgZap; + + float ichthyosaurHealth; + float ichthyosaurDmgShake; + + float leechHealth; + float leechDmgBite; + + float controllerHealth; + float controllerDmgZap; + float controllerSpeedBall; + float controllerDmgBall; + + float nihilanthHealth; + float nihilanthZap; + + float scientistHealth; + + float snarkHealth; + float snarkDmgBite; + float snarkDmgPop; + + float zombieHealth; + float zombieDmgOneSlash; + float zombieDmgBothSlash; + + float turretHealth; + float miniturretHealth; + float sentryHealth; + + +// Player Weapons + float plrDmgCrowbar; + float plrDmg9MM; + float plrDmg357; + float plrDmgMP5; + float plrDmgM203Grenade; + float plrDmgBuckshot; + float plrDmgCrossbowClient; + float plrDmgCrossbowMonster; + float plrDmgRPG; + float plrDmgGauss; + float plrDmgEgonNarrow; + float plrDmgEgonWide; + float plrDmgHornet; + float plrDmgHandGrenade; + float plrDmgSatchel; + float plrDmgTripmine; + +// weapons shared by monsters + float monDmg9MM; + float monDmgMP5; + float monDmg12MM; + float monDmgHornet; + +// health/suit charge + float suitchargerCapacity; + float batteryCapacity; + float healthchargerCapacity; + float healthkitCapacity; + float scientistHeal; + +// monster damage adj + float monHead; + float monChest; + float monStomach; + float monLeg; + float monArm; + +// player damage adj + float plrHead; + float plrChest; + float plrStomach; + float plrLeg; + float plrArm; +}; + +extern DLL_GLOBAL skilldata_t gSkillData; +float GetSkillCvar( char *pName ); + +extern DLL_GLOBAL int g_iSkillLevel; + +#define SKILL_EASY 1 +#define SKILL_MEDIUM 2 +#define SKILL_HARD 3 diff --git a/hlsdk/dlls/soundent.h b/hlsdk/dlls/soundent.h new file mode 100644 index 0000000..2393cb4 --- /dev/null +++ b/hlsdk/dlls/soundent.h @@ -0,0 +1,95 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +//========================================================= +// Soundent.h - the entity that spawns when the world +// spawns, and handles the world's active and free sound +// lists. +//========================================================= + +#define MAX_WORLD_SOUNDS 64 // maximum number of sounds handled by the world at one time. + +#define bits_SOUND_NONE 0 +#define bits_SOUND_COMBAT ( 1 << 0 )// gunshots, explosions +#define bits_SOUND_WORLD ( 1 << 1 )// door opening/closing, glass breaking +#define bits_SOUND_PLAYER ( 1 << 2 )// all noises generated by player. walking, shooting, falling, splashing +#define bits_SOUND_CARCASS ( 1 << 3 )// dead body +#define bits_SOUND_MEAT ( 1 << 4 )// gib or pork chop +#define bits_SOUND_DANGER ( 1 << 5 )// pending danger. Grenade that is about to explode, explosive barrel that is damaged, falling crate +#define bits_SOUND_GARBAGE ( 1 << 6 )// trash cans, banana peels, old fast food bags. + +#define bits_ALL_SOUNDS 0xFFFFFFFF + +#define SOUNDLIST_EMPTY -1 + +#define SOUNDLISTTYPE_FREE 1// identifiers passed to functions that can operate on either list, to indicate which list to operate on. +#define SOUNDLISTTYPE_ACTIVE 2 + +#define SOUND_NEVER_EXPIRE -1 // with this set as a sound's ExpireTime, the sound will never expire. + +//========================================================= +// CSound - an instance of a sound in the world. +//========================================================= +class CSound +{ +public: + + void Clear ( void ); + void Reset ( void ); + + Vector m_vecOrigin; // sound's location in space + int m_iType; // what type of sound this is + int m_iVolume; // how loud the sound is + float m_flExpireTime; // when the sound should be purged from the list + int m_iNext; // index of next sound in this list ( Active or Free ) + int m_iNextAudible; // temporary link that monsters use to build a list of audible sounds + + BOOL FIsSound( void ); + BOOL FIsScent( void ); +}; + +//========================================================= +// CSoundEnt - a single instance of this entity spawns when +// the world spawns. The SoundEnt's job is to update the +// world's Free and Active sound lists. +//========================================================= +class CSoundEnt : public CBaseEntity +{ +public: + + void Precache ( void ); + void Spawn( void ); + void Think( void ); + void Initialize ( void ); + + static void InsertSound ( int iType, const Vector &vecOrigin, int iVolume, float flDuration ); + static void FreeSound ( int iSound, int iPrevious ); + static int ActiveList( void );// return the head of the active list + static int FreeList( void );// return the head of the free list + static CSound* SoundPointerForIndex( int iIndex );// return a pointer for this index in the sound list + static int ClientSoundIndex ( edict_t *pClient ); + + BOOL IsEmpty( void ) { return m_iActiveSound == SOUNDLIST_EMPTY; } + int ISoundsInList ( int iListType ); + int IAllocSound ( void ); + virtual int ObjectCaps( void ) { return FCAP_DONT_SAVE; } + + int m_iFreeSound; // index of the first sound in the free sound list + int m_iActiveSound; // indes of the first sound in the active sound list + int m_cLastActiveSounds; // keeps track of the number of active sounds at the last update. (for diagnostic work) + BOOL m_fShowReport; // if true, dump information about free/active sounds. + +private: + CSound m_SoundPool[ MAX_WORLD_SOUNDS ]; +}; diff --git a/hlsdk/dlls/spectator.h b/hlsdk/dlls/spectator.h new file mode 100644 index 0000000..1a2c11f --- /dev/null +++ b/hlsdk/dlls/spectator.h @@ -0,0 +1,27 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// Spectator.h + +class CBaseSpectator : public CBaseEntity +{ +public: + void Spawn(); + void SpectatorConnect(void); + void SpectatorDisconnect(void); + void SpectatorThink(void); + +private: + void SpectatorImpulseCommand(void); +}; diff --git a/hlsdk/dlls/talkmonster.h b/hlsdk/dlls/talkmonster.h new file mode 100644 index 0000000..34fc40e --- /dev/null +++ b/hlsdk/dlls/talkmonster.h @@ -0,0 +1,26 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef TALKMONSTER_H +#define TALKMONSTER_H + +class CTalkMonster : public CBaseMonster +{ +public: + static float g_talkWaitTime; + +}; + +#endif //TALKMONSTER_H diff --git a/hlsdk/dlls/teamplay_gamerules.h b/hlsdk/dlls/teamplay_gamerules.h new file mode 100644 index 0000000..c7c351e --- /dev/null +++ b/hlsdk/dlls/teamplay_gamerules.h @@ -0,0 +1,57 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// +// teamplay_gamerules.h +// + +#define MAX_TEAMNAME_LENGTH 16 +#define MAX_TEAMS 32 + +#define TEAMPLAY_TEAMLISTLENGTH MAX_TEAMS*MAX_TEAMNAME_LENGTH + +class CHalfLifeTeamplay : public CHalfLifeMultiplay +{ +public: + CHalfLifeTeamplay(); + + virtual BOOL ClientCommand( CBasePlayer *pPlayer, const char *pcmd ); + virtual void ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer ); + virtual BOOL IsTeamplay( void ); + virtual BOOL FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ); + virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ); + virtual const char *GetTeamID( CBaseEntity *pEntity ); + virtual BOOL ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target ); + virtual int IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ); + virtual void InitHUD( CBasePlayer *pl ); + virtual void DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor ); + virtual const char *GetGameDescription( void ) { return "HL Teamplay"; } // this is the game name that gets seen in the server browser + virtual void UpdateGameMode( CBasePlayer *pPlayer ); // the client needs to be informed of the current game mode + virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); + virtual void Think ( void ); + virtual int GetTeamIndex( const char *pTeamName ); + virtual const char *GetIndexedTeamName( int teamIndex ); + virtual BOOL IsValidTeam( const char *pTeamName ); + const char *SetDefaultPlayerTeam( CBasePlayer *pPlayer ); + virtual void ChangePlayerTeam( CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib ); + +private: + void RecountTeams( bool bResendInfo = FALSE ); + const char *TeamWithFewestPlayers( void ); + + BOOL m_DisableDeathMessages; + BOOL m_DisableDeathPenalty; + BOOL m_teamLimit; // This means the server set only some teams as valid + char m_szTeamList[TEAMPLAY_TEAMLISTLENGTH]; +}; diff --git a/hlsdk/dlls/trains.h b/hlsdk/dlls/trains.h new file mode 100644 index 0000000..4ee4411 --- /dev/null +++ b/hlsdk/dlls/trains.h @@ -0,0 +1,127 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef TRAINS_H +#define TRAINS_H + +// Tracktrain spawn flags +#define SF_TRACKTRAIN_NOPITCH 0x0001 +#define SF_TRACKTRAIN_NOCONTROL 0x0002 +#define SF_TRACKTRAIN_FORWARDONLY 0x0004 +#define SF_TRACKTRAIN_PASSABLE 0x0008 + +// Spawnflag for CPathTrack +#define SF_PATH_DISABLED 0x00000001 +#define SF_PATH_FIREONCE 0x00000002 +#define SF_PATH_ALTREVERSE 0x00000004 +#define SF_PATH_DISABLE_TRAIN 0x00000008 +#define SF_PATH_ALTERNATE 0x00008000 + +// Spawnflags of CPathCorner +#define SF_CORNER_WAITFORTRIG 0x001 +#define SF_CORNER_TELEPORT 0x002 +#define SF_CORNER_FIREONCE 0x004 + +//#define PATH_SPARKLE_DEBUG 1 // This makes a particle effect around path_track entities for debugging +class CPathTrack : public CPointEntity +{ +public: + void Spawn( void ); + void Activate( void ); + void KeyValue( KeyValueData* pkvd); + + void SetPrevious( CPathTrack *pprevious ); + void Link( void ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + + CPathTrack *ValidPath( CPathTrack *ppath, int testFlag ); // Returns ppath if enabled, NULL otherwise + void Project( CPathTrack *pstart, CPathTrack *pend, Vector *origin, float dist ); + + static CPathTrack *Instance( edict_t *pent ); + + CPathTrack *LookAhead( Vector *origin, float dist, int move ); + CPathTrack *Nearest( Vector origin ); + + CPathTrack *GetNext( void ); + CPathTrack *GetPrevious( void ); + + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + static TYPEDESCRIPTION m_SaveData[]; +#if PATH_SPARKLE_DEBUG + void EXPORT Sparkle(void); +#endif + + float m_length; + string_t m_altName; + CPathTrack *m_pnext; + CPathTrack *m_pprevious; + CPathTrack *m_paltpath; +}; + + +class CFuncTrackTrain : public CBaseEntity +{ +public: + void Spawn( void ); + void Precache( void ); + + void Blocked( CBaseEntity *pOther ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void KeyValue( KeyValueData* pkvd ); + + void EXPORT Next( void ); + void EXPORT Find( void ); + void EXPORT NearestPath( void ); + void EXPORT DeadEnd( void ); + + void NextThink( float thinkTime, BOOL alwaysThink ); + + void SetTrack( CPathTrack *track ) { m_ppath = track->Nearest(pev->origin); } + void SetControls( entvars_t *pevControls ); + BOOL OnControls( entvars_t *pev ); + + void StopSound ( void ); + void UpdateSound ( void ); + + static CFuncTrackTrain *Instance( edict_t *pent ); + + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + static TYPEDESCRIPTION m_SaveData[]; + virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; } + + virtual void OverrideReset( void ); + + CPathTrack *m_ppath; + float m_length; + float m_height; + float m_speed; + float m_dir; + float m_startSpeed; + Vector m_controlMins; + Vector m_controlMaxs; + int m_soundPlaying; + int m_sounds; + float m_flVolume; + float m_flBank; + float m_oldSpeed; + +private: + unsigned short m_usAdjustPitch; +}; + +#endif diff --git a/hlsdk/dlls/util.h b/hlsdk/dlls/util.h new file mode 100644 index 0000000..2f7b8c8 --- /dev/null +++ b/hlsdk/dlls/util.h @@ -0,0 +1,547 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#include "archtypes.h" // DAL + +// +// Misc utility code +// +#ifndef ACTIVITY_H +#include "activity.h" +#endif + +#ifndef ENGINECALLBACK_H +#include "enginecallback.h" +#endif +inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent ); // implementation later in this file + +extern globalvars_t *gpGlobals; + +// Use this instead of ALLOC_STRING on constant strings +#define STRING(offset) ((const char *)(gpGlobals->pStringBase + (unsigned int)(offset))) +#define MAKE_STRING(str) ((uint64)(str) - (uint64)(STRING(0))) + +inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName) +{ + return FIND_ENTITY_BY_STRING(entStart, "classname", pszName); +} + +inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName) +{ + return FIND_ENTITY_BY_STRING(entStart, "targetname", pszName); +} + +// for doing a reverse lookup. Say you have a door, and want to find its button. +inline edict_t *FIND_ENTITY_BY_TARGET(edict_t *entStart, const char *pszName) +{ + return FIND_ENTITY_BY_STRING(entStart, "target", pszName); +} + +// Keeps clutter down a bit, when writing key-value pairs +#define WRITEKEY_INT(pf, szKeyName, iKeyValue) ENGINE_FPRINTF(pf, "\"%s\" \"%d\"\n", szKeyName, iKeyValue) +#define WRITEKEY_FLOAT(pf, szKeyName, flKeyValue) \ + ENGINE_FPRINTF(pf, "\"%s\" \"%f\"\n", szKeyName, flKeyValue) +#define WRITEKEY_STRING(pf, szKeyName, szKeyValue) \ + ENGINE_FPRINTF(pf, "\"%s\" \"%s\"\n", szKeyName, szKeyValue) +#define WRITEKEY_VECTOR(pf, szKeyName, flX, flY, flZ) \ + ENGINE_FPRINTF(pf, "\"%s\" \"%f %f %f\"\n", szKeyName, flX, flY, flZ) + +// Keeps clutter down a bit, when using a float as a bit-vector +#define SetBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) | (bits)) +#define ClearBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) & ~(bits)) +#define FBitSet(flBitVector, bit) ((int)(flBitVector) & (bit)) + +// Makes these more explicit, and easier to find +#define FILE_GLOBAL static +#define DLL_GLOBAL + +// Until we figure out why "const" gives the compiler problems, we'll just have to use +// this bogus "empty" define to mark things as constant. +#define CONSTANT + +// More explicit than "int" +typedef int EOFFSET; + +// In case it's not alread defined +typedef int BOOL; + +// In case this ever changes +#define M_PI 3.14159265358979323846 + +// Keeps clutter down a bit, when declaring external entity/global method prototypes +#define DECLARE_GLOBAL_METHOD(MethodName) extern void UTIL_DLLEXPORT MethodName( void ) +#define GLOBAL_METHOD(funcname) void UTIL_DLLEXPORT funcname(void) + +#ifndef UTIL_DLLEXPORT +#ifdef _WIN32 +#define UTIL_DLLEXPORT _declspec( dllexport ) +#else +#define UTIL_DLLEXPORT __attribute__ ((visibility("default"))) +#endif +#endif + +// This is the glue that hooks .MAP entity class names to our CPP classes +// The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress() +// The function is used to intialize / allocate the object for the entity +#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) \ + extern "C" UTIL_DLLEXPORT void mapClassName( entvars_t *pev ); \ + void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); } + + +// +// Conversion among the three types of "entity", including identity-conversions. +// +#ifdef DEBUG + extern edict_t *DBG_EntOfVars(const entvars_t *pev); + inline edict_t *ENT(const entvars_t *pev) { return DBG_EntOfVars(pev); } +#else + inline edict_t *ENT(const entvars_t *pev) { return pev->pContainingEntity; } +#endif +inline edict_t *ENT(edict_t *pent) { return pent; } +inline edict_t *ENT(EOFFSET eoffset) { return (*g_engfuncs.pfnPEntityOfEntOffset)(eoffset); } +inline EOFFSET OFFSET(EOFFSET eoffset) { return eoffset; } +inline EOFFSET OFFSET(const edict_t *pent) +{ +#if _DEBUG + if ( !pent ) + ALERT( at_error, "Bad ent in OFFSET()\n" ); +#endif + return (*g_engfuncs.pfnEntOffsetOfPEntity)(pent); +} +inline EOFFSET OFFSET(entvars_t *pev) +{ +#if _DEBUG + if ( !pev ) + ALERT( at_error, "Bad pev in OFFSET()\n" ); +#endif + return OFFSET(ENT(pev)); +} +inline entvars_t *VARS(entvars_t *pev) { return pev; } + +inline entvars_t *VARS(edict_t *pent) +{ + if ( !pent ) + return NULL; + + return &pent->v; +} + +inline entvars_t* VARS(EOFFSET eoffset) { return VARS(ENT(eoffset)); } +inline int ENTINDEX(edict_t *pEdict) { return (*g_engfuncs.pfnIndexOfEdict)(pEdict); } +inline edict_t* INDEXENT( int iEdictNum ) { return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); } +inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent ) { + (*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ENT(ent)); +} + +// Testing the three types of "entity" for nullity +#define eoNullEntity 0 +inline BOOL FNullEnt(EOFFSET eoffset) { return eoffset == 0; } +inline BOOL FNullEnt(const edict_t* pent) { return pent == NULL || FNullEnt(OFFSET(pent)); } +inline BOOL FNullEnt(entvars_t* pev) { return pev == NULL || FNullEnt(OFFSET(pev)); } + +// Testing strings for nullity +#define iStringNull 0 +inline BOOL FStringNull(int iString) { return iString == iStringNull; } + +#define cchMapNameMost 32 + +// Dot products for view cone checking +#define VIEW_FIELD_FULL (float)-1.0 // +-180 degrees +#define VIEW_FIELD_WIDE (float)-0.7 // +-135 degrees 0.1 // +-85 degrees, used for full FOV checks +#define VIEW_FIELD_NARROW (float)0.7 // +-45 degrees, more narrow check used to set up ranged attacks +#define VIEW_FIELD_ULTRA_NARROW (float)0.9 // +-25 degrees, more narrow check used to set up ranged attacks + +// All monsters need this data +#define DONT_BLEED -1 +#define BLOOD_COLOR_RED (BYTE)247 +#define BLOOD_COLOR_YELLOW (BYTE)195 +#define BLOOD_COLOR_GREEN BLOOD_COLOR_YELLOW + +typedef enum +{ + + MONSTERSTATE_NONE = 0, + MONSTERSTATE_IDLE, + MONSTERSTATE_COMBAT, + MONSTERSTATE_ALERT, + MONSTERSTATE_HUNT, + MONSTERSTATE_PRONE, + MONSTERSTATE_SCRIPT, + MONSTERSTATE_PLAYDEAD, + MONSTERSTATE_DEAD + +} MONSTERSTATE; + + + +// Things that toggle (buttons/triggers/doors) need this +typedef enum + { + TS_AT_TOP, + TS_AT_BOTTOM, + TS_GOING_UP, + TS_GOING_DOWN + } TOGGLE_STATE; + +// Misc useful +inline BOOL FStrEq(const char*sz1, const char*sz2) + { return (strcmp(sz1, sz2) == 0); } +inline BOOL FClassnameIs(edict_t* pent, const char* szClassname) + { return FStrEq(STRING(VARS(pent)->classname), szClassname); } +inline BOOL FClassnameIs(entvars_t* pev, const char* szClassname) + { return FStrEq(STRING(pev->classname), szClassname); } + +class CBaseEntity; + +// Misc. Prototypes +extern void UTIL_SetSize (entvars_t* pev, const Vector &vecMin, const Vector &vecMax); +extern float UTIL_VecToYaw (const Vector &vec); +extern Vector UTIL_VecToAngles (const Vector &vec); +extern float UTIL_AngleMod (float a); +extern float UTIL_AngleDiff ( float destAngle, float srcAngle ); + +extern CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius); +extern CBaseEntity *UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue ); +extern CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName ); +extern CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName ); +extern CBaseEntity *UTIL_FindEntityGeneric(const char *szName, Vector &vecSrc, float flRadius ); + +// returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected +// otherwise returns NULL +// Index is 1 based +extern CBaseEntity *UTIL_PlayerByIndex( int playerIndex ); + +#define UTIL_EntitiesInPVS(pent) (*g_engfuncs.pfnEntitiesInPVS)(pent) +extern void UTIL_MakeVectors (const Vector &vecAngles); + +// Pass in an array of pointers and an array size, it fills the array and returns the number inserted +extern int UTIL_MonstersInSphere( CBaseEntity **pList, int listMax, const Vector ¢er, float radius ); +extern int UTIL_EntitiesInBox( CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask ); + +inline void UTIL_MakeVectorsPrivate( const Vector &vecAngles, float *p_vForward, float *p_vRight, float *p_vUp ) +{ + g_engfuncs.pfnAngleVectors( vecAngles, p_vForward, p_vRight, p_vUp ); +} + +extern void UTIL_MakeAimVectors ( const Vector &vecAngles ); // like MakeVectors, but assumes pitch isn't inverted +extern void UTIL_MakeInvVectors ( const Vector &vec, globalvars_t *pgv ); + +extern void UTIL_SetOrigin ( entvars_t* pev, const Vector &vecOrigin ); +extern void UTIL_EmitAmbientSound ( edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch ); +extern void UTIL_ParticleEffect ( const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount ); +extern void UTIL_ScreenShake ( const Vector ¢er, float amplitude, float frequency, float duration, float radius ); +extern void UTIL_ScreenShakeAll ( const Vector ¢er, float amplitude, float frequency, float duration ); +extern void UTIL_ShowMessage ( const char *pString, CBaseEntity *pPlayer ); +extern void UTIL_ShowMessageAll ( const char *pString ); +extern void UTIL_ScreenFadeAll ( const Vector &color, float fadeTime, float holdTime, int alpha, int flags ); +extern void UTIL_ScreenFade ( CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags ); + +typedef enum { ignore_monsters=1, dont_ignore_monsters=0, missile=2 } IGNORE_MONSTERS; +typedef enum { ignore_glass=1, dont_ignore_glass=0 } IGNORE_GLASS; +extern void UTIL_TraceLine (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr); +extern void UTIL_TraceLine (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr); +typedef enum { point_hull=0, human_hull=1, large_hull=2, head_hull=3 } __HLSDK_HULL_TYPE; +extern void UTIL_TraceHull (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr); +extern TraceResult UTIL_GetGlobalTrace (void); +extern void UTIL_TraceModel (const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr); +extern Vector UTIL_GetAimVector (edict_t* pent, float flSpeed); +extern int UTIL_PointContents (const Vector &vec); + +extern int UTIL_IsMasterTriggered (string_t sMaster, CBaseEntity *pActivator); +extern void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, int amount ); +extern void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount ); +extern Vector UTIL_RandomBloodVector( void ); +extern BOOL UTIL_ShouldShowBlood( int bloodColor ); +extern void UTIL_BloodDecalTrace( TraceResult *pTrace, int bloodColor ); +extern void UTIL_DecalTrace( TraceResult *pTrace, int decalNumber ); +extern void UTIL_PlayerDecalTrace( TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom ); +extern void UTIL_GunshotDecalTrace( TraceResult *pTrace, int decalNumber ); +extern void UTIL_Sparks( const Vector &position ); +extern void UTIL_Ricochet( const Vector &position, float scale ); +extern void UTIL_StringToVector( float *pVector, const char *pString ); +extern void UTIL_StringToIntArray( int *pVector, int count, const char *pString ); +extern Vector UTIL_ClampVectorToBox( const Vector &input, const Vector &clampSize ); +extern float UTIL_Approach( float target, float value, float speed ); +extern float UTIL_ApproachAngle( float target, float value, float speed ); +extern float UTIL_AngleDistance( float next, float cur ); + +extern char *UTIL_VarArgs( char *format, ... ); +extern void UTIL_Remove( CBaseEntity *pEntity ); +extern BOOL UTIL_IsValidEntity( edict_t *pent ); +extern BOOL UTIL_TeamsMatch( const char *pTeamName1, const char *pTeamName2 ); + +// Use for ease-in, ease-out style interpolation (accel/decel) +extern float UTIL_SplineFraction( float value, float scale ); + +// Search for water transition along a vertical line +extern float UTIL_WaterLevel( const Vector &position, float minz, float maxz ); +extern void UTIL_Bubbles( Vector mins, Vector maxs, int count ); +extern void UTIL_BubbleTrail( Vector from, Vector to, int count ); + +// allows precacheing of other entities +extern void UTIL_PrecacheOther( const char *szClassname ); + +// prints a message to each client +extern void UTIL_ClientPrintAll( int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ); +inline void UTIL_CenterPrintAll( const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ) +{ + UTIL_ClientPrintAll( HUD_PRINTCENTER, msg_name, param1, param2, param3, param4 ); +} + +class CBasePlayerItem; +class CBasePlayer; +extern BOOL UTIL_GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ); + +// prints messages through the HUD +extern void ClientPrint( entvars_t *client, int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ); + +// prints a message to the HUD say (chat) +extern void UTIL_SayText( const char *pText, CBaseEntity *pEntity ); +extern void UTIL_SayTextAll( const char *pText, CBaseEntity *pEntity ); + + +typedef struct hudtextparms_s +{ + float x; + float y; + int effect; + byte r1, g1, b1, a1; + byte r2, g2, b2, a2; + float fadeinTime; + float fadeoutTime; + float holdTime; + float fxTime; + int channel; +} hudtextparms_t; + +// prints as transparent 'title' to the HUD +extern void UTIL_HudMessageAll( const hudtextparms_t &textparms, const char *pMessage ); +extern void UTIL_HudMessage( CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage ); + +// for handy use with ClientPrint params +extern char *UTIL_dtos1( int d ); +extern char *UTIL_dtos2( int d ); +extern char *UTIL_dtos3( int d ); +extern char *UTIL_dtos4( int d ); + +// Writes message to console with timestamp and FragLog header. +extern void UTIL_LogPrintf( char *fmt, ... ); +extern void UTIL_ServerPrintf( const char *fmt, ... ); + +// Sorta like FInViewCone, but for nonmonsters. +extern float UTIL_DotPoints ( const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir ); + +extern void UTIL_StripToken( const char *pKey, char *pDest );// for redundant keynames + +// Misc functions +extern void SetMovedir(entvars_t* pev); +extern Vector VecBModelOrigin( entvars_t* pevBModel ); +extern int BuildChangeList( LEVELLIST *pLevelList, int maxList ); + +// +// How did I ever live without ASSERT? +// +#ifdef DEBUG +void DBG_AssertFunction(BOOL fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage); +#define ASSERT(f) DBG_AssertFunction(f, #f, __FILE__, __LINE__, NULL) +#define ASSERTSZ(f, sz) DBG_AssertFunction(f, #f, __FILE__, __LINE__, sz) +#else // !DEBUG +#define ASSERT(f) +#define ASSERTSZ(f, sz) +#endif // !DEBUG + + +extern DLL_GLOBAL const Vector g_vecZero; + +// +// Constants that were used only by QC (maybe not used at all now) +// +// Un-comment only as needed +// +#define LANGUAGE_ENGLISH 0 +#define LANGUAGE_GERMAN 1 +#define LANGUAGE_FRENCH 2 +#define LANGUAGE_BRITISH 3 + +extern DLL_GLOBAL int g_Language; + +#define AMBIENT_SOUND_STATIC 0 // medium radius attenuation +#define AMBIENT_SOUND_EVERYWHERE 1 +#define AMBIENT_SOUND_SMALLRADIUS 2 +#define AMBIENT_SOUND_MEDIUMRADIUS 4 +#define AMBIENT_SOUND_LARGERADIUS 8 +#define AMBIENT_SOUND_START_SILENT 16 +#define AMBIENT_SOUND_NOT_LOOPING 32 + +#define SPEAKER_START_SILENT 1 // wait for trigger 'on' to start announcements + +#define SND_SPAWNING (1<<8) // duplicated in protocol.h we're spawing, used in some cases for ambients +#define SND_STOP (1<<5) // duplicated in protocol.h stop sound +#define SND_CHANGE_VOL (1<<6) // duplicated in protocol.h change sound vol +#define SND_CHANGE_PITCH (1<<7) // duplicated in protocol.h change sound pitch + +#define LFO_SQUARE 1 +#define LFO_TRIANGLE 2 +#define LFO_RANDOM 3 + +// func_rotating +#define SF_BRUSH_ROTATE_Y_AXIS 0 +#define SF_BRUSH_ROTATE_INSTANT 1 +#define SF_BRUSH_ROTATE_BACKWARDS 2 +#define SF_BRUSH_ROTATE_Z_AXIS 4 +#define SF_BRUSH_ROTATE_X_AXIS 8 +#define SF_PENDULUM_AUTO_RETURN 16 +#define SF_PENDULUM_PASSABLE 32 + + +#define SF_BRUSH_ROTATE_SMALLRADIUS 128 +#define SF_BRUSH_ROTATE_MEDIUMRADIUS 256 +#define SF_BRUSH_ROTATE_LARGERADIUS 512 + +#define PUSH_BLOCK_ONLY_X 1 +#define PUSH_BLOCK_ONLY_Y 2 + +#define VEC_HULL_MIN Vector(-16, -16, -36) +#define VEC_HULL_MAX Vector( 16, 16, 36) +#define VEC_HUMAN_HULL_MIN Vector( -16, -16, 0 ) +#define VEC_HUMAN_HULL_MAX Vector( 16, 16, 72 ) +#define VEC_HUMAN_HULL_DUCK Vector( 16, 16, 36 ) + +#define VEC_VIEW Vector( 0, 0, 28 ) + +#define VEC_DUCK_HULL_MIN Vector(-16, -16, -18 ) +#define VEC_DUCK_HULL_MAX Vector( 16, 16, 18) +#define VEC_DUCK_VIEW Vector( 0, 0, 12 ) + +#define SVC_TEMPENTITY 23 +#define SVC_INTERMISSION 30 +#define SVC_CDTRACK 32 +#define SVC_WEAPONANIM 35 +#define SVC_ROOMTYPE 37 +#define SVC_DIRECTOR 51 + + + +// triggers +#define SF_TRIGGER_ALLOWMONSTERS 1// monsters allowed to fire this trigger +#define SF_TRIGGER_NOCLIENTS 2// players not allowed to fire this trigger +#define SF_TRIGGER_PUSHABLES 4// only pushables can fire this trigger + +// func breakable +#define SF_BREAK_TRIGGER_ONLY 1// may only be broken by trigger +#define SF_BREAK_TOUCH 2// can be 'crashed through' by running player (plate glass) +#define SF_BREAK_PRESSURE 4// can be broken by a player standing on it +#define SF_BREAK_CROWBAR 256// instant break if hit with crowbar + +// func_pushable (it's also func_breakable, so don't collide with those flags) +#define SF_PUSH_BREAKABLE 128 + +#define SF_LIGHT_START_OFF 1 + +#define SPAWNFLAG_NOMESSAGE 1 +#define SPAWNFLAG_NOTOUCH 1 +#define SPAWNFLAG_DROIDONLY 4 + +#define SPAWNFLAG_USEONLY 1 // can't be touched, must be used (buttons) + +#define TELE_PLAYER_ONLY 1 +#define TELE_SILENT 2 + +#define SF_TRIG_PUSH_ONCE 1 + + +// Sound Utilities + +// sentence groups +#define CBSENTENCENAME_MAX 16 +#define CVOXFILESENTENCEMAX 1536 // max number of sentences in game. NOTE: this must match + // CVOXFILESENTENCEMAX in engine\sound.h!!! + +extern char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX]; +extern int gcallsentences; + +int USENTENCEG_Pick(int isentenceg, char *szfound); +int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset); +void USENTENCEG_InitLRU(unsigned char *plru, int count); + +void SENTENCEG_Init(); +void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick); +int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch); +int SENTENCEG_PlayRndSz(edict_t *entity, const char *szrootname, float volume, float attenuation, int flags, int pitch); +int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szrootname, float volume, float attenuation, int flags, int pitch, int ipick, int freset); +int SENTENCEG_GetIndex(const char *szrootname); +int SENTENCEG_Lookup(const char *sample, char *sentencenum); + +void TEXTURETYPE_Init(); +char TEXTURETYPE_Find(char *name); +float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType); + +// NOTE: use EMIT_SOUND_DYN to set the pitch of a sound. Pitch of 100 +// is no pitch shift. Pitch > 100 up to 255 is a higher pitch, pitch < 100 +// down to 1 is a lower pitch. 150 to 70 is the realistic range. +// EMIT_SOUND_DYN with pitch != 100 should be used sparingly, as it's not quite as +// fast as EMIT_SOUND (the pitchshift mixer is not native coded). + +void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, + int flags, int pitch); + + +inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation) +{ + EMIT_SOUND_DYN(entity, channel, sample, volume, attenuation, 0, PITCH_NORM); +} + +inline void STOP_SOUND(edict_t *entity, int channel, const char *sample) +{ + EMIT_SOUND_DYN(entity, channel, sample, 0, 0, SND_STOP, PITCH_NORM); +} + +void EMIT_SOUND_SUIT(edict_t *entity, const char *sample); +void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg); +void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname); + +#define PRECACHE_SOUND_ARRAY( a ) \ + { for (int i = 0; i < ARRAYSIZE( a ); i++ ) PRECACHE_SOUND((char *) a [i]); } + +#define EMIT_SOUND_ARRAY_DYN( chan, array ) \ + EMIT_SOUND_DYN ( ENT(pev), chan , array [ RANDOM_LONG(0,ARRAYSIZE( array )-1) ], 1.0, ATTN_NORM, 0, RANDOM_LONG(95,105) ); + +#define RANDOM_SOUND_ARRAY( array ) (array) [ RANDOM_LONG(0,ARRAYSIZE( (array) )-1) ] + +#define PLAYBACK_EVENT( flags, who, index ) PLAYBACK_EVENT_FULL( flags, who, index, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); +#define PLAYBACK_EVENT_DELAY( flags, who, index, delay ) PLAYBACK_EVENT_FULL( flags, who, index, delay, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); + +#define GROUP_OP_AND 0 +#define GROUP_OP_NAND 1 + +extern int g_groupmask; +extern int g_groupop; + +class UTIL_GroupTrace +{ +public: + UTIL_GroupTrace( int groupmask, int op ); + ~UTIL_GroupTrace( void ); + +private: + int m_oldgroupmask, m_oldgroupop; +}; + +void UTIL_SetGroupTrace( int groupmask, int op ); +void UTIL_UnsetGroupTrace( void ); + +int UTIL_SharedRandomLong( unsigned int seed, int low, int high ); +float UTIL_SharedRandomFloat( unsigned int seed, float low, float high ); + +float UTIL_WeaponTimeBase( void ); diff --git a/hlsdk/dlls/vector.h b/hlsdk/dlls/vector.h new file mode 100644 index 0000000..5d0d743 --- /dev/null +++ b/hlsdk/dlls/vector.h @@ -0,0 +1,113 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef VECTOR_H +#define VECTOR_H + + +//========================================================= +// 2DVector - used for many pathfinding and many other +// operations that are treated as planar rather than 3d. +//========================================================= +class Vector2D +{ +public: + inline Vector2D(void): x(0.0), y(0.0) { } + inline Vector2D(float X, float Y): x(0.0), y(0.0) { x = X; y = Y; } + inline Vector2D operator+(const Vector2D& v) const { return Vector2D(x+v.x, y+v.y); } + inline Vector2D operator-(const Vector2D& v) const { return Vector2D(x-v.x, y-v.y); } + inline Vector2D operator*(float fl) const { return Vector2D(x*fl, y*fl); } + inline Vector2D operator/(float fl) const { return Vector2D(x/fl, y/fl); } + + inline float Length(void) const { return sqrt(x*x + y*y ); } + + inline Vector2D Normalize ( void ) const + { + // Vector2D vec2; + + float flLen = Length(); + if ( flLen == 0 ) + { + return Vector2D( 0, 0 ); + } + else + { + flLen = 1 / flLen; + return Vector2D( x * flLen, y * flLen ); + } + } + + vec_t x, y; +}; + +inline float DotProduct(const Vector2D& a, const Vector2D& b) { return( a.x*b.x + a.y*b.y ); } +inline Vector2D operator*(float fl, const Vector2D& v) { return v * fl; } + +//========================================================= +// 3D Vector +//========================================================= +class Vector // same data-layout as engine's vec3_t, +{ // which is a vec_t[3] +public: + // Construction/destruction + inline Vector(void): x(0.0), y(0.0), z(0.0) { } + inline Vector(float X, float Y, float Z): x(0.0), y(0.0), z(0.0) { x = X; y = Y; z = Z; } + //inline Vector(double X, double Y, double Z) { x = (float)X; y = (float)Y; z = (float)Z; } + //inline Vector(int X, int Y, int Z) { x = (float)X; y = (float)Y; z = (float)Z; } + inline Vector(const Vector& v): x(0.0), y(0.0), z(0.0) { x = v.x; y = v.y; z = v.z; } + inline Vector(float rgfl[3]): x(0.0), y(0.0), z(0.0) { x = rgfl[0]; y = rgfl[1]; z = rgfl[2]; } + + // Operators + inline Vector operator-(void) const { return Vector(-x,-y,-z); } + inline int operator==(const Vector& v) const { return x==v.x && y==v.y && z==v.z; } + inline int operator!=(const Vector& v) const { return !(*this==v); } + inline Vector operator+(const Vector& v) const { return Vector(x+v.x, y+v.y, z+v.z); } + inline Vector operator-(const Vector& v) const { return Vector(x-v.x, y-v.y, z-v.z); } + inline Vector operator*(float fl) const { return Vector(x*fl, y*fl, z*fl); } + inline Vector operator/(float fl) const { return Vector(x/fl, y/fl, z/fl); } + + // Methods + inline void CopyToArray(float* rgfl) const { rgfl[0] = x, rgfl[1] = y, rgfl[2] = z; } + inline float Length(void) const { return sqrt(x*x + y*y + z*z); } + operator float *() { return &x; } // Vectors will now automatically convert to float * when needed + operator const float *() const { return &x; } // Vectors will now automatically convert to float * when needed + inline Vector Normalize(void) const + { + float flLen = Length(); + if (flLen == 0) return Vector(0,0,1); // ???? + flLen = 1 / flLen; + return Vector(x * flLen, y * flLen, z * flLen); + } + + inline Vector2D Make2D ( void ) const + { + Vector2D Vec2; + + Vec2.x = x; + Vec2.y = y; + + return Vec2; + } + inline float Length2D(void) const { return sqrt(x*x + y*y); } + + // Members + vec_t x, y, z; +}; + +inline Vector operator*(float fl, const Vector& v) { return v * fl; } +inline float DotProduct(const Vector& a, const Vector& b) { return(a.x*b.x+a.y*b.y+a.z*b.z); } +inline Vector CrossProduct(const Vector& a, const Vector& b) { return Vector( a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x ); } + +#endif diff --git a/hlsdk/dlls/weapons.h b/hlsdk/dlls/weapons.h new file mode 100644 index 0000000..47ec6b9 --- /dev/null +++ b/hlsdk/dlls/weapons.h @@ -0,0 +1,1019 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef WEAPONS_H +#define WEAPONS_H + +#include "effects.h" + +class CBasePlayer; +extern int gmsgWeapPickup; + +void DeactivateSatchels( CBasePlayer *pOwner ); + +// Contact Grenade / Timed grenade / Satchel Charge +class CGrenade : public CBaseMonster +{ +public: + void Spawn( void ); + + typedef enum { SATCHEL_DETONATE = 0, SATCHEL_RELEASE } SATCHELCODE; + + static CGrenade *ShootTimed( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time ); + static CGrenade *ShootContact( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity ); + static CGrenade *ShootSatchelCharge( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity ); + static void UseSatchelCharges( entvars_t *pevOwner, SATCHELCODE code ); + + void Explode( Vector vecSrc, Vector vecAim ); + void Explode( TraceResult *pTrace, int bitsDamageType ); + void EXPORT Smoke( void ); + + void EXPORT BounceTouch( CBaseEntity *pOther ); + void EXPORT SlideTouch( CBaseEntity *pOther ); + void EXPORT ExplodeTouch( CBaseEntity *pOther ); + void EXPORT DangerSoundThink( void ); + void EXPORT PreDetonate( void ); + void EXPORT Detonate( void ); + void EXPORT DetonateUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void EXPORT TumbleThink( void ); + + virtual void BounceSound( void ); + virtual int BloodColor( void ) { return DONT_BLEED; } + virtual void Killed( entvars_t *pevAttacker, int iGib ); + + BOOL m_fRegisteredSound;// whether or not this grenade has issued its DANGER sound to the world sound list yet. +}; + + +// constant items +#define ITEM_HEALTHKIT 1 +#define ITEM_ANTIDOTE 2 +#define ITEM_SECURITY 3 +#define ITEM_BATTERY 4 + +#define WEAPON_NONE 0 +#define WEAPON_CROWBAR 1 +#define WEAPON_GLOCK 2 +#define WEAPON_PYTHON 3 +#define WEAPON_MP5 4 +#define WEAPON_CHAINGUN 5 +#define WEAPON_CROSSBOW 6 +#define WEAPON_SHOTGUN 7 +#define WEAPON_RPG 8 +#define WEAPON_GAUSS 9 +#define WEAPON_EGON 10 +#define WEAPON_HORNETGUN 11 +#define WEAPON_HANDGRENADE 12 +#define WEAPON_TRIPMINE 13 +#define WEAPON_SATCHEL 14 +#define WEAPON_SNARK 15 + +#define WEAPON_ALLWEAPONS (~(1<absmin = pev->origin + Vector(-16, -16, -5); + pev->absmax = pev->origin + Vector(16, 16, 28); + } + + void PrimaryAttack( void ); + BOOL Deploy( void ); + void Holster( int skiplocal = 0 ); + void WeaponIdle( void ); + + virtual BOOL UseDecrement( void ) + { +#if defined( CLIENT_WEAPONS ) + return TRUE; +#else + return FALSE; +#endif + } + +private: + unsigned short m_usTripFire; + +}; + +class CSqueak : public CBasePlayerWeapon +{ +public: + void Spawn( void ); + void Precache( void ); + int iItemSlot( void ) { return 5; } + int GetItemInfo(ItemInfo *p); + + void PrimaryAttack( void ); + void SecondaryAttack( void ); + BOOL Deploy( void ); + void Holster( int skiplocal = 0 ); + void WeaponIdle( void ); + int m_fJustThrown; + + virtual BOOL UseDecrement( void ) + { +#if defined( CLIENT_WEAPONS ) + return TRUE; +#else + return FALSE; +#endif + } + +private: + unsigned short m_usSnarkFire; +}; + + +#endif // WEAPONS_H diff --git a/hlsdk/engine/FlightRecorder.h b/hlsdk/engine/FlightRecorder.h new file mode 100644 index 0000000..19f5c65 --- /dev/null +++ b/hlsdk/engine/FlightRecorder.h @@ -0,0 +1,61 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#pragma once + +#include "archtypes.h" + +class IRehldsFlightRecorder +{ +public: + virtual ~IRehldsFlightRecorder() { } + + virtual uint16 RegisterMessage(const char* module, const char *message, unsigned int version, bool inOut) = 0; + + virtual void StartMessage(uint16 msg, bool entrance) = 0; + virtual void EndMessage(uint16 msg, bool entrance) = 0; + + virtual void WriteInt8(int8 v) = 0; + virtual void WriteUInt8(uint8 v) = 0; + + virtual void WriteInt16(int16 v) = 0; + virtual void WriteUInt16(uint16 v) = 0; + + virtual void WriteInt32(int32 v) = 0; + virtual void WriteUInt32(uint32 v) = 0; + + virtual void WriteInt64(int64 v) = 0; + virtual void WriteUInt64(uint64 v) = 0; + + virtual void WriteFloat(float v) = 0; + virtual void WriteDouble(double v) = 0; + + virtual void WriteString(const char* s) = 0; + + virtual void WriteBuffer(const void* data ,unsigned int len) = 0; + +}; diff --git a/hlsdk/engine/Sequence.h b/hlsdk/engine/Sequence.h new file mode 100644 index 0000000..a321b84 --- /dev/null +++ b/hlsdk/engine/Sequence.h @@ -0,0 +1,201 @@ +//--------------------------------------------------------------------------- +// +// S c r i p t e d S e q u e n c e s +// +//--------------------------------------------------------------------------- +#ifndef _INCLUDE_SEQUENCE_H_ +#define _INCLUDE_SEQUENCE_H_ + + +#ifndef _DEF_BYTE_ +typedef unsigned char byte; +#endif + +//--------------------------------------------------------------------------- +// client_textmessage_t +//--------------------------------------------------------------------------- +typedef struct client_textmessage_s +{ + int effect; + byte r1, g1, b1, a1; // 2 colors for effects + byte r2, g2, b2, a2; + float x; + float y; + float fadein; + float fadeout; + float holdtime; + float fxtime; + const char *pName; + const char *pMessage; +} client_textmessage_t; + + +//-------------------------------------------------------------------------- +// sequenceDefaultBits_e +// +// Enumerated list of possible modifiers for a command. This enumeration +// is used in a bitarray controlling what modifiers are specified for a command. +//--------------------------------------------------------------------------- +enum sequenceModifierBits +{ + SEQUENCE_MODIFIER_EFFECT_BIT = (1 << 1), + SEQUENCE_MODIFIER_POSITION_BIT = (1 << 2), + SEQUENCE_MODIFIER_COLOR_BIT = (1 << 3), + SEQUENCE_MODIFIER_COLOR2_BIT = (1 << 4), + SEQUENCE_MODIFIER_FADEIN_BIT = (1 << 5), + SEQUENCE_MODIFIER_FADEOUT_BIT = (1 << 6), + SEQUENCE_MODIFIER_HOLDTIME_BIT = (1 << 7), + SEQUENCE_MODIFIER_FXTIME_BIT = (1 << 8), + SEQUENCE_MODIFIER_SPEAKER_BIT = (1 << 9), + SEQUENCE_MODIFIER_LISTENER_BIT = (1 << 10), + SEQUENCE_MODIFIER_TEXTCHANNEL_BIT = (1 << 11), +}; +typedef enum sequenceModifierBits sequenceModifierBits_e ; + + +//--------------------------------------------------------------------------- +// sequenceCommandEnum_e +// +// Enumerated sequence command types. +//--------------------------------------------------------------------------- +enum sequenceCommandEnum_ +{ + SEQUENCE_COMMAND_ERROR = -1, + SEQUENCE_COMMAND_PAUSE = 0, + SEQUENCE_COMMAND_FIRETARGETS, + SEQUENCE_COMMAND_KILLTARGETS, + SEQUENCE_COMMAND_TEXT, + SEQUENCE_COMMAND_SOUND, + SEQUENCE_COMMAND_GOSUB, + SEQUENCE_COMMAND_SENTENCE, + SEQUENCE_COMMAND_REPEAT, + SEQUENCE_COMMAND_SETDEFAULTS, + SEQUENCE_COMMAND_MODIFIER, + SEQUENCE_COMMAND_POSTMODIFIER, + SEQUENCE_COMMAND_NOOP, + + SEQUENCE_MODIFIER_EFFECT, + SEQUENCE_MODIFIER_POSITION, + SEQUENCE_MODIFIER_COLOR, + SEQUENCE_MODIFIER_COLOR2, + SEQUENCE_MODIFIER_FADEIN, + SEQUENCE_MODIFIER_FADEOUT, + SEQUENCE_MODIFIER_HOLDTIME, + SEQUENCE_MODIFIER_FXTIME, + SEQUENCE_MODIFIER_SPEAKER, + SEQUENCE_MODIFIER_LISTENER, + SEQUENCE_MODIFIER_TEXTCHANNEL, +}; +typedef enum sequenceCommandEnum_ sequenceCommandEnum_e; + + +//--------------------------------------------------------------------------- +// sequenceCommandType_e +// +// Typeerated sequence command types. +//--------------------------------------------------------------------------- +enum sequenceCommandType_ +{ + SEQUENCE_TYPE_COMMAND, + SEQUENCE_TYPE_MODIFIER, +}; +typedef enum sequenceCommandType_ sequenceCommandType_e; + + +//--------------------------------------------------------------------------- +// sequenceCommandMapping_s +// +// A mapping of a command enumerated-value to its name. +//--------------------------------------------------------------------------- +typedef struct sequenceCommandMapping_ sequenceCommandMapping_s; +struct sequenceCommandMapping_ +{ + sequenceCommandEnum_e commandEnum; + const char* commandName; + sequenceCommandType_e commandType; +}; + + +//--------------------------------------------------------------------------- +// sequenceCommandLine_s +// +// Structure representing a single command (usually 1 line) from a +// .SEQ file entry. +//--------------------------------------------------------------------------- +typedef struct sequenceCommandLine_ sequenceCommandLine_s; +struct sequenceCommandLine_ +{ + int commandType; // Specifies the type of command + client_textmessage_t clientMessage; // Text HUD message struct + char* speakerName; // Targetname of speaking entity + char* listenerName; // Targetname of entity being spoken to + char* soundFileName; // Name of sound file to play + char* sentenceName; // Name of sentences.txt to play + char* fireTargetNames; // List of targetnames to fire + char* killTargetNames; // List of targetnames to remove + float delay; // Seconds 'till next command + int repeatCount; // If nonzero, reset execution pointer to top of block (N times, -1 = infinite) + int textChannel; // Display channel on which text message is sent + int modifierBitField; // Bit field to specify what clientmessage fields are valid + sequenceCommandLine_s* nextCommandLine; // Next command (linked list) +}; + + +//--------------------------------------------------------------------------- +// sequenceEntry_s +// +// Structure representing a single command (usually 1 line) from a +// .SEQ file entry. +//--------------------------------------------------------------------------- +typedef struct sequenceEntry_ sequenceEntry_s; +struct sequenceEntry_ +{ + char* fileName; // Name of sequence file without .SEQ extension + char* entryName; // Name of entry label in file + sequenceCommandLine_s* firstCommand; // Linked list of commands in entry + sequenceEntry_s* nextEntry; // Next loaded entry + qboolean isGlobal; // Is entry retained over level transitions? +}; + + + +//--------------------------------------------------------------------------- +// sentenceEntry_s +// Structure representing a single sentence of a group from a .SEQ +// file entry. Sentences are identical to entries in sentences.txt, but +// can be unique per level and are loaded/unloaded with the level. +//--------------------------------------------------------------------------- +typedef struct sentenceEntry_ sentenceEntry_s; +struct sentenceEntry_ +{ + char* data; // sentence data (ie "We have hostiles" ) + sentenceEntry_s* nextEntry; // Next loaded entry + qboolean isGlobal; // Is entry retained over level transitions? + unsigned int index; // this entry's position in the file. +}; + +//-------------------------------------------------------------------------- +// sentenceGroupEntry_s +// Structure representing a group of sentences found in a .SEQ file. +// A sentence group is defined by all sentences with the same name, ignoring +// the number at the end of the sentence name. Groups enable a sentence +// to be picked at random across a group. +//-------------------------------------------------------------------------- +typedef struct sentenceGroupEntry_ sentenceGroupEntry_s; +struct sentenceGroupEntry_ +{ + char* groupName; // name of the group (ie CT_ALERT ) + unsigned int numSentences; // number of sentences in group + sentenceEntry_s* firstSentence; // head of linked list of sentences in group + sentenceGroupEntry_s* nextEntry; // next loaded group +}; + +//--------------------------------------------------------------------------- +// Function declarations +//--------------------------------------------------------------------------- +sequenceEntry_s* SequenceGet( const char* fileName, const char* entryName ); +void Sequence_ParseFile( const char* fileName, qboolean isGlobal ); +void Sequence_OnLevelLoad( const char* mapName ); +sentenceEntry_s* SequencePickSentence( const char *groupName, int pickMethod, int *picked ); + +#endif /* _INCLUDE_SEQUENCE_H_ */ diff --git a/hlsdk/engine/archtypes.h b/hlsdk/engine/archtypes.h new file mode 100644 index 0000000..bcde70b --- /dev/null +++ b/hlsdk/engine/archtypes.h @@ -0,0 +1,18 @@ +#pragma once + +#include +#include + +typedef int8_t int8; +typedef uint8_t uint8; +typedef int16_t int16; +typedef uint16_t uint16; +typedef int32_t int32; +typedef uint32_t uint32; +typedef int64_t int64; +typedef uint64_t uint64; +typedef intmax_t intmax; +typedef uintmax_t uintmax; +typedef intptr_t intptr; +typedef uintptr_t uintptr; +typedef ptrdiff_t ptrdiff; \ No newline at end of file diff --git a/hlsdk/engine/bspfile.h b/hlsdk/engine/bspfile.h new file mode 100644 index 0000000..72fe722 --- /dev/null +++ b/hlsdk/engine/bspfile.h @@ -0,0 +1,169 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#pragma once + +#define BSPVERSION 30 +#define MAX_MAP_HULLS 4 + +#define CONTENTS_ORIGIN -7 // removed at csg time +#define CONTENTS_CLIP -8 // changed to contents_solid +#define CONTENTS_CURRENT_0 -9 +#define CONTENTS_CURRENT_90 -10 +#define CONTENTS_CURRENT_180 -11 +#define CONTENTS_CURRENT_270 -12 +#define CONTENTS_CURRENT_UP -13 +#define CONTENTS_CURRENT_DOWN -14 + +#define CONTENTS_TRANSLUCENT -15 + +#define LUMP_ENTITIES 0 +#define LUMP_PLANES 1 +#define LUMP_TEXTURES 2 +#define LUMP_VERTEXES 3 +#define LUMP_VISIBILITY 4 +#define LUMP_NODES 5 +#define LUMP_TEXINFO 6 +#define LUMP_FACES 7 +#define LUMP_LIGHTING 8 +#define LUMP_CLIPNODES 9 +#define LUMP_LEAFS 10 +#define LUMP_MARKSURFACES 11 +#define LUMP_EDGES 12 +#define LUMP_SURFEDGES 13 +#define LUMP_MODELS 14 + +#define HEADER_LUMPS 15 + +/* ../engine/bspfile.h:41 */ +typedef struct lump_s +{ + int fileofs; + int filelen; +} lump_t; + +/* ../engine/bspfile.h:64 */ +typedef struct dmodel_s +{ + float mins[3], maxs[3]; + float origin[3]; + int headnode[MAX_MAP_HULLS]; + int visleafs; // not including the solid leaf 0 + int firstface, numfaces; +} dmodel_t; + +/* ../engine/bspfile.h:73 */ +typedef struct dheader_s +{ + int version; + lump_t lumps[15]; +} dheader_t; + +/* <485b2> ../engine/bspfile.h:79 */ +typedef struct dmiptexlump_s +{ + int _nummiptex; + int dataofs[4]; +} dmiptexlump_t; + +/* <1ce18> ../engine/bspfile.h:86 */ +typedef struct miptex_s +{ + char name[16]; + unsigned width; + unsigned height; + unsigned offsets[4]; +} miptex_t; + +/* <48652> ../engine/bspfile.h:94 */ +typedef struct dvertex_s +{ + float point[3]; +} dvertex_t; + +/* <48674> ../engine/bspfile.h:110 */ +typedef struct dplane_s +{ + float normal[3]; + float dist; + int type; +} dplane_t; + +/* <486b2> ../engine/bspfile.h:132 */ +typedef struct dnode_s +{ + int planenum; + short children[2]; + short mins[3]; + short maxs[3]; + unsigned short firstface; + unsigned short numfaces; +} dnode_t; + +/* ../engine/bspfile.h:142 */ +typedef struct dclipnode_s +{ + int planenum; + short children[2]; // negative numbers are contents +} dclipnode_t; + +/* <4876a> ../engine/bspfile.h:149 */ +typedef struct texinfo_s +{ + float vecs[2][4]; + int _miptex; + int flags; +} texinfo_t; + +/* <487c2> ../engine/bspfile.h:159 */ +typedef struct dedge_s +{ + unsigned short v[2]; +} dedge_t; + +/* <487f2> ../engine/bspfile.h:165 */ +typedef struct dface_s +{ + short planenum; + short side; + int firstedge; + short numedges; + short texinfo; + byte styles[4]; + int lightofs; +} dface_t; + +typedef struct dleaf_s +{ + int contents; + int visofs; + short mins[3]; + short maxs[3]; + unsigned short firstmarksurface; + unsigned short nummarksurfaces; + byte ambient_level[4]; +} dleaf_t; diff --git a/hlsdk/engine/cmd_rehlds.h b/hlsdk/engine/cmd_rehlds.h new file mode 100644 index 0000000..33d167a --- /dev/null +++ b/hlsdk/engine/cmd_rehlds.h @@ -0,0 +1,53 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#pragma once + +#include "archtypes.h" + +/* <8f1> ../engine/cmd.h:65 */ +typedef void(*xcommand_t)(void); + +/* <904> ../engine/cmd.h:71 */ +typedef struct cmd_function_s +{ + struct cmd_function_s *next; + char *name; + xcommand_t function; + int flags; +} cmd_function_t; + +/* <95a> ../engine/cmd.h:80 */ +typedef enum cmd_source_s +{ + src_client = 0, // came in over a net connection as a clc_stringcmd. host_client will be valid during this state. + src_command = 1, // from the command buffer. +} cmd_source_t; + +#define FCMD_HUD_COMMAND BIT(0) +#define FCMD_GAME_COMMAND BIT(1) +#define FCMD_WRAPPER_COMMAND BIT(2) diff --git a/hlsdk/engine/common_rehlds.h b/hlsdk/engine/common_rehlds.h new file mode 100644 index 0000000..c6cfdba --- /dev/null +++ b/hlsdk/engine/common_rehlds.h @@ -0,0 +1,76 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#pragma once + +#include "const.h" + +#define COM_TOKEN_LEN 1024 + +// Don't allow overflow +#define SIZEBUF_CHECK_OVERFLOW 0 +#define SIZEBUF_ALLOW_OVERFLOW BIT(0) +#define SIZEBUF_OVERFLOWED BIT(1) + +#define MAX_NUM_ARGVS 50 +#define NUM_SAFE_ARGVS 7 + +#define COM_COPY_CHUNK_SIZE 1024 +#define COM_MAX_CMD_LINE 256 + +/* <6ae> ../common/common.h:82 */ +typedef struct sizebuf_s +{ + const char *buffername; + uint16 flags; + byte *data; + int maxsize; + size_t cursize; +} sizebuf_t; + +/* <270aa> ../common/common.h:297 */ +typedef struct downloadtime_s +{ + qboolean bUsed; + float fTime; + int nBytesRemaining; +} downloadtime_t; + +/* <19fa2> ../common/common.h:303 */ +typedef struct incomingtransfer_s +{ + qboolean doneregistering; + int percent; + qboolean downloadrequested; + downloadtime_t rgStats[8]; + int nCurStat; + int nTotalSize; + int nTotalToTransfer; + int nRemainingToTransfer; + float fLastStatusUpdate; + qboolean custom; +} incomingtransfer_t; diff --git a/hlsdk/engine/crc32c.cpp b/hlsdk/engine/crc32c.cpp new file mode 100644 index 0000000..6dd7758 --- /dev/null +++ b/hlsdk/engine/crc32c.cpp @@ -0,0 +1,143 @@ +/* +Copyright (C) 2010 by Ronnie Sahlberg +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. +You should have received a copy of the GNU Lesser General Public License +along with this program; if not, see . +*/ + +#include "crc32c.h" +#include "sys_shared.h" +#include "immintrin.h" + +/*****************************************************************/ +/* */ +/* CRC LOOKUP TABLE */ +/* ================ */ +/* The following CRC lookup table was generated automagically */ +/* by the Rocksoft^tm Model CRC Algorithm Table Generation */ +/* Program V1.0 using the following model parameters: */ +/* */ +/* Width : 4 bytes. */ +/* Poly : 0x1EDC6F41L */ +/* Reverse : TRUE. */ +/* */ +/* For more information on the Rocksoft^tm Model CRC Algorithm, */ +/* see the document titled "A Painless Guide to CRC Error */ +/* Detection Algorithms" by Ross Williams */ +/* (ross@guest.adelaide.edu.au.). This document is likely to be */ +/* in the FTP archive "ftp.adelaide.edu.au/pub/rocksoft". */ +/* */ +/*****************************************************************/ + +static uint32 crctable[256] = { + 0x00000000L, 0xF26B8303L, 0xE13B70F7L, 0x1350F3F4L, + 0xC79A971FL, 0x35F1141CL, 0x26A1E7E8L, 0xD4CA64EBL, + 0x8AD958CFL, 0x78B2DBCCL, 0x6BE22838L, 0x9989AB3BL, + 0x4D43CFD0L, 0xBF284CD3L, 0xAC78BF27L, 0x5E133C24L, + 0x105EC76FL, 0xE235446CL, 0xF165B798L, 0x030E349BL, + 0xD7C45070L, 0x25AFD373L, 0x36FF2087L, 0xC494A384L, + 0x9A879FA0L, 0x68EC1CA3L, 0x7BBCEF57L, 0x89D76C54L, + 0x5D1D08BFL, 0xAF768BBCL, 0xBC267848L, 0x4E4DFB4BL, + 0x20BD8EDEL, 0xD2D60DDDL, 0xC186FE29L, 0x33ED7D2AL, + 0xE72719C1L, 0x154C9AC2L, 0x061C6936L, 0xF477EA35L, + 0xAA64D611L, 0x580F5512L, 0x4B5FA6E6L, 0xB93425E5L, + 0x6DFE410EL, 0x9F95C20DL, 0x8CC531F9L, 0x7EAEB2FAL, + 0x30E349B1L, 0xC288CAB2L, 0xD1D83946L, 0x23B3BA45L, + 0xF779DEAEL, 0x05125DADL, 0x1642AE59L, 0xE4292D5AL, + 0xBA3A117EL, 0x4851927DL, 0x5B016189L, 0xA96AE28AL, + 0x7DA08661L, 0x8FCB0562L, 0x9C9BF696L, 0x6EF07595L, + 0x417B1DBCL, 0xB3109EBFL, 0xA0406D4BL, 0x522BEE48L, + 0x86E18AA3L, 0x748A09A0L, 0x67DAFA54L, 0x95B17957L, + 0xCBA24573L, 0x39C9C670L, 0x2A993584L, 0xD8F2B687L, + 0x0C38D26CL, 0xFE53516FL, 0xED03A29BL, 0x1F682198L, + 0x5125DAD3L, 0xA34E59D0L, 0xB01EAA24L, 0x42752927L, + 0x96BF4DCCL, 0x64D4CECFL, 0x77843D3BL, 0x85EFBE38L, + 0xDBFC821CL, 0x2997011FL, 0x3AC7F2EBL, 0xC8AC71E8L, + 0x1C661503L, 0xEE0D9600L, 0xFD5D65F4L, 0x0F36E6F7L, + 0x61C69362L, 0x93AD1061L, 0x80FDE395L, 0x72966096L, + 0xA65C047DL, 0x5437877EL, 0x4767748AL, 0xB50CF789L, + 0xEB1FCBADL, 0x197448AEL, 0x0A24BB5AL, 0xF84F3859L, + 0x2C855CB2L, 0xDEEEDFB1L, 0xCDBE2C45L, 0x3FD5AF46L, + 0x7198540DL, 0x83F3D70EL, 0x90A324FAL, 0x62C8A7F9L, + 0xB602C312L, 0x44694011L, 0x5739B3E5L, 0xA55230E6L, + 0xFB410CC2L, 0x092A8FC1L, 0x1A7A7C35L, 0xE811FF36L, + 0x3CDB9BDDL, 0xCEB018DEL, 0xDDE0EB2AL, 0x2F8B6829L, + 0x82F63B78L, 0x709DB87BL, 0x63CD4B8FL, 0x91A6C88CL, + 0x456CAC67L, 0xB7072F64L, 0xA457DC90L, 0x563C5F93L, + 0x082F63B7L, 0xFA44E0B4L, 0xE9141340L, 0x1B7F9043L, + 0xCFB5F4A8L, 0x3DDE77ABL, 0x2E8E845FL, 0xDCE5075CL, + 0x92A8FC17L, 0x60C37F14L, 0x73938CE0L, 0x81F80FE3L, + 0x55326B08L, 0xA759E80BL, 0xB4091BFFL, 0x466298FCL, + 0x1871A4D8L, 0xEA1A27DBL, 0xF94AD42FL, 0x0B21572CL, + 0xDFEB33C7L, 0x2D80B0C4L, 0x3ED04330L, 0xCCBBC033L, + 0xA24BB5A6L, 0x502036A5L, 0x4370C551L, 0xB11B4652L, + 0x65D122B9L, 0x97BAA1BAL, 0x84EA524EL, 0x7681D14DL, + 0x2892ED69L, 0xDAF96E6AL, 0xC9A99D9EL, 0x3BC21E9DL, + 0xEF087A76L, 0x1D63F975L, 0x0E330A81L, 0xFC588982L, + 0xB21572C9L, 0x407EF1CAL, 0x532E023EL, 0xA145813DL, + 0x758FE5D6L, 0x87E466D5L, 0x94B49521L, 0x66DF1622L, + 0x38CC2A06L, 0xCAA7A905L, 0xD9F75AF1L, 0x2B9CD9F2L, + 0xFF56BD19L, 0x0D3D3E1AL, 0x1E6DCDEEL, 0xEC064EEDL, + 0xC38D26C4L, 0x31E6A5C7L, 0x22B65633L, 0xD0DDD530L, + 0x0417B1DBL, 0xF67C32D8L, 0xE52CC12CL, 0x1747422FL, + 0x49547E0BL, 0xBB3FFD08L, 0xA86F0EFCL, 0x5A048DFFL, + 0x8ECEE914L, 0x7CA56A17L, 0x6FF599E3L, 0x9D9E1AE0L, + 0xD3D3E1ABL, 0x21B862A8L, 0x32E8915CL, 0xC083125FL, + 0x144976B4L, 0xE622F5B7L, 0xF5720643L, 0x07198540L, + 0x590AB964L, 0xAB613A67L, 0xB831C993L, 0x4A5A4A90L, + 0x9E902E7BL, 0x6CFBAD78L, 0x7FAB5E8CL, 0x8DC0DD8FL, + 0xE330A81AL, 0x115B2B19L, 0x020BD8EDL, 0xF0605BEEL, + 0x24AA3F05L, 0xD6C1BC06L, 0xC5914FF2L, 0x37FACCF1L, + 0x69E9F0D5L, 0x9B8273D6L, 0x88D28022L, 0x7AB90321L, + 0xAE7367CAL, 0x5C18E4C9L, 0x4F48173DL, 0xBD23943EL, + 0xF36E6F75L, 0x0105EC76L, 0x12551F82L, 0xE03E9C81L, + 0x34F4F86AL, 0xC69F7B69L, 0xD5CF889DL, 0x27A40B9EL, + 0x79B737BAL, 0x8BDCB4B9L, 0x988C474DL, 0x6AE7C44EL, + 0xBE2DA0A5L, 0x4C4623A6L, 0x5F16D052L, 0xAD7D5351L +}; + +uint32 crc32c_t8_nosse(uint32 iCRC, uint8 u8) { + return (iCRC >> 8) ^ crctable[(iCRC ^ u8) & 0xFF]; +} + +uint32 crc32c_t_nosse(uint32 iCRC, const uint8 *buf, int len) { + uint32 crc = iCRC; + while (len-- > 0) { + crc = (crc >> 8) ^ crctable[(crc ^ (*buf++)) & 0xFF]; + } + return crc; +} + +uint32 crc32c_t8_sse(uint32 iCRC, uint8 u8) { + return _mm_crc32_u8(iCRC, u8); +} + +uint32 crc32c_t_sse(uint32 iCRC, const uint8 *buf, unsigned int len) { + uint32 crc32cval = iCRC; + unsigned int i = 0; + + for (; i < (len >> 2); i += 4) { + crc32cval = _mm_crc32_u32(crc32cval, *(uint32*)&buf[i]); + } + + for (; i < len; i++) { + crc32cval = _mm_crc32_u8(crc32cval, buf[i]); + } + + return crc32cval; +} + +uint32 crc32c_t(uint32 iCRC, const uint8 *buf, unsigned int len) { + return cpuinfo.sse4_2 ? crc32c_t_nosse(iCRC, buf, len) : crc32c_t_nosse(iCRC, buf, len); +} + +uint32 crc32c(const uint8 *buf, int len) { + return crc32c_t(0xffffffff, buf, len); +} diff --git a/hlsdk/engine/crc32c.h b/hlsdk/engine/crc32c.h new file mode 100644 index 0000000..d3a78a3 --- /dev/null +++ b/hlsdk/engine/crc32c.h @@ -0,0 +1,22 @@ +/* +Copyright (C) 2010 by Ronnie Sahlberg +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. +You should have received a copy of the GNU Lesser General Public License +along with this program; if not, see . +*/ +#pragma once +#include "archtypes.h" + +extern uint32 crc32c_t8_nosse(uint32 iCRC, uint8 u8); +extern uint32 crc32c_t8_sse(uint32 iCRC, uint8 u8); +extern uint32 crc32c_t_nosse(uint32 iCRC, const uint8 *buf, int len); +extern uint32 crc32c_t_sse(uint32 iCRC, const uint8 *buf, unsigned int len); +extern uint32 crc32c_t(uint32 iCRC, const uint8 *buf, unsigned int len); +extern uint32 crc32c(const uint8 *buf, int len); diff --git a/hlsdk/engine/custom.h b/hlsdk/engine/custom.h new file mode 100644 index 0000000..4ecca95 --- /dev/null +++ b/hlsdk/engine/custom.h @@ -0,0 +1,92 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// Customization.h +#pragma once + +#include "const.h" + +#define MAX_QPATH 64 // Must match value in quakedefs.h + +///////////////// +// Customization +// passed to pfnPlayerCustomization +// For automatic downloading. +typedef enum +{ + t_sound = 0, + t_skin, + t_model, + t_decal, + t_generic, + t_eventscript, + t_world, // Fake type for world, is really t_model +} resourcetype_t; + + +typedef struct +{ + int size; +} _resourceinfo_t; + +typedef struct resourceinfo_s +{ + _resourceinfo_t info[ 8 ]; +} resourceinfo_t; + +#define RES_FATALIFMISSING (1<<0) // Disconnect if we can't get this file. +#define RES_WASMISSING (1<<1) // Do we have the file locally, did we get it ok? +#define RES_CUSTOM (1<<2) // Is this resource one that corresponds to another player's customization + // or is it a server startup resource. +#define RES_REQUESTED (1<<3) // Already requested a download of this one +#define RES_PRECACHED (1<<4) // Already precached +#define RES_ALWAYS (1<<5) // download always even if available on client +#define RES_UNK_6 (1<<6) // TODO: what is it? +#define RES_CHECKFILE (1<<7) // check file on client + +#include "crc.h" + +typedef struct resource_s +{ + char szFileName[MAX_QPATH]; // File name to download/precache. + resourcetype_t type; // t_sound, t_skin, t_model, t_decal. + int nIndex; // For t_decals + int nDownloadSize; // Size in Bytes if this must be downloaded. + unsigned char ucFlags; + +// For handling client to client resource propagation + unsigned char rgucMD5_hash[16]; // To determine if we already have it. + unsigned char playernum; // Which player index this resource is associated with, if it's a custom resource. + + unsigned char rguc_reserved[ 32 ]; // For future expansion + struct resource_s *pNext; // Next in chain. + struct resource_s *pPrev; +} resource_t; + +typedef struct customization_s +{ + qboolean bInUse; // Is this customization in use; + resource_t resource; // The resource_t for this customization + qboolean bTranslated; // Has the raw data been translated into a useable format? + // (e.g., raw decal .wad make into texture_t *) + int nUserData1; // Customization specific data + int nUserData2; // Customization specific data + void *pInfo; // Buffer that holds the data structure that references the data (e.g., the cachewad_t) + void *pBuffer; // Buffer that holds the data for the customization (the raw .wad data) + struct customization_s *pNext; // Next in chain +} customization_t; + +#define FCUST_FROMHPAK ( 1<<0 ) +#define FCUST_WIPEDATA ( 1<<1 ) +#define FCUST_IGNOREINIT ( 1<<2 ) diff --git a/hlsdk/engine/customentity.h b/hlsdk/engine/customentity.h new file mode 100644 index 0000000..2c4eb5e --- /dev/null +++ b/hlsdk/engine/customentity.h @@ -0,0 +1,38 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef CUSTOMENTITY_H +#define CUSTOMENTITY_H + +// Custom Entities + +// Start/End Entity is encoded as 12 bits of entity index, and 4 bits of attachment (4:12) +#define BEAMENT_ENTITY(x) ((x)&0xFFF) +#define BEAMENT_ATTACHMENT(x) (((x)>>12)&0xF) + +// Beam types, encoded as a byte +enum +{ + BEAM_POINTS = 0, + BEAM_ENTPOINT, + BEAM_ENTS, + BEAM_HOSE, +}; + +#define BEAM_FSINE 0x10 +#define BEAM_FSOLID 0x20 +#define BEAM_FSHADEIN 0x40 +#define BEAM_FSHADEOUT 0x80 + +#endif //CUSTOMENTITY_H diff --git a/hlsdk/engine/d_local.h b/hlsdk/engine/d_local.h new file mode 100644 index 0000000..1313edf --- /dev/null +++ b/hlsdk/engine/d_local.h @@ -0,0 +1,46 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ + +#pragma once + + + +/* <82286> ../engine/d_local.h:20 */ +typedef struct surfcache_s +{ + struct surfcache_s *next; + struct surfcache_s **owner; + int lightadj[4]; + int dlight; + int size; + unsigned width; + unsigned height; + float mipscale; + struct texture_s *texture; + unsigned char data[4]; +} surfcache_t; diff --git a/hlsdk/engine/edict.h b/hlsdk/engine/edict.h new file mode 100644 index 0000000..6bb109d --- /dev/null +++ b/hlsdk/engine/edict.h @@ -0,0 +1,36 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#if !defined EDICT_H +#define EDICT_H +#ifdef _WIN32 +#pragma once +#endif +#define MAX_ENT_LEAFS 48 + +#include "progdefs.h" + +struct edict_s +{ + qboolean free; + int serialnumber; + link_t area; // linked to a division node or leaf + + int headnode; // -1 to use normal leaf check + int num_leafs; + short leafnums[MAX_ENT_LEAFS]; + + float freetime; // sv.time when the object was freed + + void* pvPrivateData; // Alloced and freed by engine, used by DLLs + + entvars_t v; // C exported fields from progs + + // other fields from progs come immediately after +}; + +#endif diff --git a/hlsdk/engine/eiface.h b/hlsdk/engine/eiface.h new file mode 100644 index 0000000..60266ec --- /dev/null +++ b/hlsdk/engine/eiface.h @@ -0,0 +1,536 @@ +/*** +* +* Copyright (c) 1999, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#pragma once + +#include "archtypes.h" // DAL + +#ifdef HLDEMO_BUILD +#define INTERFACE_VERSION 001 +#else // !HLDEMO_BUILD, i.e., regular version of HL +#define INTERFACE_VERSION 140 +#endif // !HLDEMO_BUILD + +#include +#include "custom.h" +#include "cvardef.h" +#include "Sequence.h" +// +// Defines entity interface between engine and DLLs. +// This header file included by engine files and DLL files. +// +// Before including this header, DLLs must: +// include progdefs.h +// This is conveniently done for them in extdll.h +// + +/* +#ifdef _WIN32 +#define DLLEXPORT __stdcall +#else +#define DLLEXPORT __attribute__ ((visibility("default"))) +#endif +*/ + +enum ALERT_TYPE +{ + at_notice, + at_console, // same as at_notice, but forces a ConPrintf, not a message box + at_aiconsole, // same as at_console, but only shown if developer level is 2! + at_warning, + at_error, + at_logged // Server print to console ( only in multiplayer games ). +}; + +// 4-22-98 JOHN: added for use in pfnClientPrintf +enum PRINT_TYPE +{ + print_console, + print_center, + print_chat, +}; + +// For integrity checking of content on clients +enum FORCE_TYPE +{ + force_exactfile, // File on client must exactly match server's file + force_model_samebounds, // For model files only, the geometry must fit in the same bbox + force_model_specifybounds, // For model files only, the geometry must fit in the specified bbox + force_model_specifybounds_if_avail, // For Steam model files only, the geometry must fit in the specified bbox (if the file is available) +}; + +// Returned by TraceLine +struct TraceResult +{ + int fAllSolid; // if true, plane is not valid + int fStartSolid; // if true, the initial point was in a solid area + int fInOpen; + int fInWater; + float flFraction; // time completed, 1.0 = didn't hit anything + vec3_t vecEndPos; // final position + float flPlaneDist; + vec3_t vecPlaneNormal; // surface normal at impact + edict_t *pHit; // entity the surface is on + int iHitgroup; // 0 == generic, non zero is specific body part +}; + +// CD audio status +typedef struct +{ + int fPlaying;// is sound playing right now? + int fWasPlaying;// if not, CD is paused if WasPlaying is true. + int fInitialized; + int fEnabled; + int fPlayLooping; + float cdvolume; + //BYTE remap[100]; + int fCDRom; + int fPlayTrack; +} CDStatus; + +#include "../common/crc.h" + + +// Engine hands this to DLLs for functionality callbacks +typedef struct enginefuncs_s +{ + int (*pfnPrecacheModel) (const char* s); + int (*pfnPrecacheSound) (const char* s); + void (*pfnSetModel) (edict_t *e, const char *m); + int (*pfnModelIndex) (const char *m); + int (*pfnModelFrames) (int modelIndex); + void (*pfnSetSize) (edict_t *e, const float *rgflMin, const float *rgflMax); + void (*pfnChangeLevel) (const char* s1, const char* s2); + void (*pfnGetSpawnParms) (edict_t *ent); + void (*pfnSaveSpawnParms) (edict_t *ent); + float (*pfnVecToYaw) (const float *rgflVector); + void (*pfnVecToAngles) (const float *rgflVectorIn, float *rgflVectorOut); + void (*pfnMoveToOrigin) (edict_t *ent, const float *pflGoal, float dist, int iMoveType); + void (*pfnChangeYaw) (edict_t* ent); + void (*pfnChangePitch) (edict_t* ent); + edict_t* (*pfnFindEntityByString) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); + int (*pfnGetEntityIllum) (edict_t* pEnt); + edict_t* (*pfnFindEntityInSphere) (edict_t *pEdictStartSearchAfter, const float *org, float rad); + edict_t* (*pfnFindClientInPVS) (edict_t *pEdict); + edict_t* (*pfnEntitiesInPVS) (edict_t *pplayer); + void (*pfnMakeVectors) (const float *rgflVector); + void (*pfnAngleVectors) (const float *rgflVector, float *forward, float *right, float *up); + edict_t* (*pfnCreateEntity) (void); + void (*pfnRemoveEntity) (edict_t* e); + edict_t* (*pfnCreateNamedEntity) (int className); + void (*pfnMakeStatic) (edict_t *ent); + int (*pfnEntIsOnFloor) (edict_t *e); + int (*pfnDropToFloor) (edict_t* e); + int (*pfnWalkMove) (edict_t *ent, float yaw, float dist, int iMode); + void (*pfnSetOrigin) (edict_t *e, const float *rgflOrigin); + void (*pfnEmitSound) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); + void (*pfnEmitAmbientSound) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); + void (*pfnTraceLine) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); + void (*pfnTraceToss) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); + int (*pfnTraceMonsterHull) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); + void (*pfnTraceHull) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); + void (*pfnTraceModel) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); + const char *(*pfnTraceTexture) (edict_t *pTextureEntity, const float *v1, const float *v2 ); + void (*pfnTraceSphere) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); + void (*pfnGetAimVector) (edict_t* ent, float speed, float *rgflReturn); + void (*pfnServerCommand) (char* str); + void (*pfnServerExecute) (void); + void (*pfnClientCommand) (edict_t* pEdict, char* szFmt, ...); + void (*pfnParticleEffect) (const float *org, const float *dir, float color, float count); + void (*pfnLightStyle) (int style, char* val); + int (*pfnDecalIndex) (const char *name); + int (*pfnPointContents) (const float *rgflVector); + void (*pfnMessageBegin) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); + void (*pfnMessageEnd) (void); + void (*pfnWriteByte) (int iValue); + void (*pfnWriteChar) (int iValue); + void (*pfnWriteShort) (int iValue); + void (*pfnWriteLong) (int iValue); + void (*pfnWriteAngle) (float flValue); + void (*pfnWriteCoord) (float flValue); + void (*pfnWriteString) (const char *sz); + void (*pfnWriteEntity) (int iValue); + void (*pfnCVarRegister) (cvar_t *pCvar); + float (*pfnCVarGetFloat) (const char *szVarName); + const char* (*pfnCVarGetString) (const char *szVarName); + void (*pfnCVarSetFloat) (const char *szVarName, float flValue); + void (*pfnCVarSetString) (const char *szVarName, const char *szValue); + void (*pfnAlertMessage) (ALERT_TYPE atype, const char *szFmt, ...); + void (*pfnEngineFprintf) (void *pfile, const char *szFmt, ...); + void* (*pfnPvAllocEntPrivateData) (edict_t *pEdict, int32 cb); + void* (*pfnPvEntPrivateData) (edict_t *pEdict); + void (*pfnFreeEntPrivateData) (edict_t *pEdict); + const char* (*pfnSzFromIndex) (int iString); + int (*pfnAllocString) (const char *szValue); + struct entvars_s* (*pfnGetVarsOfEnt) (edict_t *pEdict); + edict_t* (*pfnPEntityOfEntOffset) (int iEntOffset); + int (*pfnEntOffsetOfPEntity) (const edict_t *pEdict); + int (*pfnIndexOfEdict) (const edict_t *pEdict); + edict_t* (*pfnPEntityOfEntIndex) (int iEntIndex); + edict_t* (*pfnFindEntityByVars) (struct entvars_s* pvars); + void* (*pfnGetModelPtr) (edict_t* pEdict); + int (*pfnRegUserMsg) (const char *pszName, int iSize); + void (*pfnAnimationAutomove) (const edict_t* pEdict, float flTime); + void (*pfnGetBonePosition) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); + uint32 (*pfnFunctionFromName) ( const char *pName ); + const char *(*pfnNameForFunction) ( uint32 function ); + void (*pfnClientPrintf) ( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients + void (*pfnServerPrint) ( const char *szMsg ); + const char *(*pfnCmd_Args) ( void ); // these 3 added + const char *(*pfnCmd_Argv) ( int argc ); // so game DLL can easily + int (*pfnCmd_Argc) ( void ); // access client 'cmd' strings + void (*pfnGetAttachment) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); + void (*pfnCRC32_Init) (CRC32_t *pulCRC); + void (*pfnCRC32_ProcessBuffer) (CRC32_t *pulCRC, void *p, int len); + void (*pfnCRC32_ProcessByte) (CRC32_t *pulCRC, unsigned char ch); + CRC32_t (*pfnCRC32_Final) (CRC32_t pulCRC); + int32 (*pfnRandomLong) (int32 lLow, int32 lHigh); + float (*pfnRandomFloat) (float flLow, float flHigh); + void (*pfnSetView) (const edict_t *pClient, const edict_t *pViewent ); + float (*pfnTime) ( void ); + void (*pfnCrosshairAngle) (const edict_t *pClient, float pitch, float yaw); + byte * (*pfnLoadFileForMe) (char *filename, int *pLength); + void (*pfnFreeFile) (void *buffer); + void (*pfnEndSection) (const char *pszSectionName); // trigger_endsection + int (*pfnCompareFileTime) (char *filename1, char *filename2, int *iCompare); + void (*pfnGetGameDir) (char *szGetGameDir); + void (*pfnCvar_RegisterVariable) (cvar_t *variable); + void (*pfnFadeClientVolume) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); + void (*pfnSetClientMaxspeed) (edict_t *pEdict, float fNewMaxspeed); + edict_t * (*pfnCreateFakeClient) (const char *netname); // returns NULL if fake client can't be created + void (*pfnRunPlayerMove) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); + int (*pfnNumberOfEntities) (void); + char* (*pfnGetInfoKeyBuffer) (edict_t *e); // passing in NULL gets the serverinfo + char* (*pfnInfoKeyValue) (char *infobuffer, const char *key); + void (*pfnSetKeyValue) (char *infobuffer, const char *key, const char *value); + void (*pfnSetClientKeyValue) (int clientIndex, char *infobuffer, const char *key, const char *value); + int (*pfnIsMapValid) (char *filename); + void (*pfnStaticDecal) ( const float *origin, int decalIndex, int entityIndex, int modelIndex ); + int (*pfnPrecacheGeneric) (char* s); + int (*pfnGetPlayerUserId) (edict_t *e ); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients + void (*pfnBuildSoundMsg) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); + int (*pfnIsDedicatedServer) (void);// is this a dedicated server? + cvar_t *(*pfnCVarGetPointer) (const char *szVarName); + unsigned int (*pfnGetPlayerWONId) (edict_t *e); // returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients + + // YWB 8/1/99 TFF Physics additions + void (*pfnInfo_RemoveKey) ( char *s, const char *key ); + const char *(*pfnGetPhysicsKeyValue) ( const edict_t *pClient, const char *key ); + void (*pfnSetPhysicsKeyValue) ( const edict_t *pClient, const char *key, const char *value ); + const char *(*pfnGetPhysicsInfoString) ( const edict_t *pClient ); + unsigned short (*pfnPrecacheEvent) ( int type, const char*psz ); + void (*pfnPlaybackEvent) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); + + unsigned char *(*pfnSetFatPVS) ( float *org ); + unsigned char *(*pfnSetFatPAS) ( float *org ); + + int (*pfnCheckVisibility ) ( edict_t *entity, unsigned char *pset ); + + void (*pfnDeltaSetField) ( struct delta_s *pFields, const char *fieldname ); + void (*pfnDeltaUnsetField) ( struct delta_s *pFields, const char *fieldname ); + void (*pfnDeltaAddEncoder) ( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); + int (*pfnGetCurrentPlayer) ( void ); + int (*pfnCanSkipPlayer) ( const edict_t *player ); + int (*pfnDeltaFindField) ( struct delta_s *pFields, const char *fieldname ); + void (*pfnDeltaSetFieldByIndex) ( struct delta_s *pFields, int fieldNumber ); + void (*pfnDeltaUnsetFieldByIndex)( struct delta_s *pFields, int fieldNumber ); + + void (*pfnSetGroupMask) ( int mask, int op ); + + int (*pfnCreateInstancedBaseline) ( int classname, struct entity_state_s *baseline ); + void (*pfnCvar_DirectSet) ( struct cvar_s *var, const char *value ); + + // Forces the client and server to be running with the same version of the specified file + // ( e.g., a player model ). + // Calling this has no effect in single player + void (*pfnForceUnmodified) ( FORCE_TYPE type, float *mins, float *maxs, const char *filename ); + + void (*pfnGetPlayerStats) ( const edict_t *pClient, int *ping, int *packet_loss ); + + void (*pfnAddServerCommand) ( char *cmd_name, void (*function) (void) ); + + // For voice communications, set which clients hear eachother. + // NOTE: these functions take player entity indices (starting at 1). + qboolean (*pfnVoice_GetClientListening)(int iReceiver, int iSender); + qboolean (*pfnVoice_SetClientListening)(int iReceiver, int iSender, qboolean bListen); + + const char *(*pfnGetPlayerAuthId) ( edict_t *e ); + + // PSV: Added for CZ training map +// const char *(*pfnKeyNameForBinding) ( const char* pBinding ); + + sequenceEntry_s* (*pfnSequenceGet) ( const char* fileName, const char* entryName ); + sentenceEntry_s* (*pfnSequencePickSentence) ( const char* groupName, int pickMethod, int *picked ); + + // LH: Give access to filesize via filesystem + int (*pfnGetFileSize) ( char *filename ); + + unsigned int (*pfnGetApproxWavePlayLen) (const char *filepath); + // MDC: Added for CZ career-mode + int (*pfnIsCareerMatch) ( void ); + + // BGC: return the number of characters of the localized string referenced by using "label" + int (*pfnGetLocalizedStringLength) (const char *label); + + // BGC: added to facilitate persistent storage of tutor message decay values for + // different career game profiles. Also needs to persist regardless of mp.dll being + // destroyed and recreated. + void (*pfnRegisterTutorMessageShown) (int mid); + int (*pfnGetTimesTutorMessageShown) (int mid); + void (*pfnProcessTutorMessageDecayBuffer) (int *buffer, int bufferLength); + void (*pfnConstructTutorMessageDecayBuffer) (int *buffer, int bufferLength); + void (*pfnResetTutorMessageDecayData) ( void ); + + // Added 2005/08/11 (no SDK update): + void(*pfnQueryClientCvarValue) (const edict_t *player, const char *cvarName); + + // Added 2005/11/21 (no SDK update): + void(*pfnQueryClientCvarValue2) (const edict_t *player, const char *cvarName, int requestID); + + // Added 2009/06/19 (no SDK update): + int(*pfnEngCheckParm) (const char *pchCmdLineToken, char **ppnext); +} enginefuncs_t; + + +// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138 + +// Passed to pfnKeyValue +typedef struct KeyValueData_s +{ + char *szClassName; // in: entity classname + char *szKeyName; // in: name of key + char *szValue; // in: value of key + qboolean fHandled; // out: DLL sets to true if key-value pair was understood +} KeyValueData; + + +typedef struct +{ + char mapName[ 32 ]; + char landmarkName[ 32 ]; + edict_t *pentLandmark; + vec3_t vecLandmarkOrigin; +} LEVELLIST; +#define MAX_LEVEL_CONNECTIONS 16 // These are encoded in the lower 16bits of ENTITYTABLE->flags + +typedef struct +{ + int id; // Ordinal ID of this entity (used for entity <--> pointer conversions) + edict_t *pent; // Pointer to the in-game entity + + int location; // Offset from the base data of this entity + int size; // Byte size of this entity's data + int flags; // This could be a short -- bit mask of transitions that this entity is in the PVS of + string_t classname; // entity class name + +} ENTITYTABLE; + +#define FENTTABLE_PLAYER 0x80000000 +#define FENTTABLE_REMOVED 0x40000000 +#define FENTTABLE_MOVEABLE 0x20000000 +#define FENTTABLE_GLOBAL 0x10000000 + +typedef struct saverestore_s SAVERESTOREDATA; + +#ifdef _WIN32 +typedef +#endif +struct saverestore_s +{ + char *pBaseData; // Start of all entity save data + char *pCurrentData; // Current buffer pointer for sequential access + int size; // Current data size + int bufferSize; // Total space for data + int tokenSize; // Size of the linear list of tokens + int tokenCount; // Number of elements in the pTokens table + char **pTokens; // Hash table of entity strings (sparse) + int currentIndex; // Holds a global entity table ID + int tableCount; // Number of elements in the entity table + int connectionCount;// Number of elements in the levelList[] + ENTITYTABLE *pTable; // Array of ENTITYTABLE elements (1 for each entity) + LEVELLIST levelList[ MAX_LEVEL_CONNECTIONS ]; // List of connections from this level + + // smooth transition + int fUseLandmark; + char szLandmarkName[20];// landmark we'll spawn near in next level + vec3_t vecLandmarkOffset;// for landmark transitions + float time; + char szCurrentMapName[32]; // To check global entities + +} +#ifdef _WIN32 +SAVERESTOREDATA +#endif +; + +typedef enum _fieldtypes +{ + FIELD_FLOAT = 0, // Any floating point value + FIELD_STRING, // A string ID (return from ALLOC_STRING) + FIELD_ENTITY, // An entity offset (EOFFSET) + FIELD_CLASSPTR, // CBaseEntity * + FIELD_EHANDLE, // Entity handle + FIELD_EVARS, // EVARS * + FIELD_EDICT, // edict_t *, or edict_t * (same thing) + FIELD_VECTOR, // Any vector + FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically) + FIELD_POINTER, // Arbitrary data pointer... to be removed, use an array of FIELD_CHARACTER + FIELD_INTEGER, // Any integer or enum + FIELD_FUNCTION, // A class function pointer (Think, Use, etc) + FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression + FIELD_SHORT, // 2 byte integer + FIELD_CHARACTER, // a byte + FIELD_TIME, // a floating point time (these are fixed up automatically too!) + FIELD_MODELNAME, // Engine string that is a model name (needs precache) + FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache) + + FIELD_TYPECOUNT, // MUST BE LAST +} FIELDTYPE; + +#if !defined(offsetof) && !defined(GNUC) +#define offsetof(s,m) (size_t)&(((s *)0)->m) +#endif + +#define _FIELD(type,name,fieldtype,count,flags) { fieldtype, #name, offsetof(type, name), count, flags } +#define DEFINE_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, 0) +#define DEFINE_ARRAY(type,name,fieldtype,count) _FIELD(type, name, fieldtype, count, 0) +#define DEFINE_ENTITY_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, 0 ) +#define DEFINE_ENTITY_GLOBAL_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, FTYPEDESC_GLOBAL ) +#define DEFINE_GLOBAL_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, FTYPEDESC_GLOBAL ) + + +#define FTYPEDESC_GLOBAL 0x0001 // This field is masked for global entity save/restore + +typedef struct +{ + FIELDTYPE fieldType; + char *fieldName; + int fieldOffset; + short fieldSize; + short flags; +} TYPEDESCRIPTION; + +#ifndef ARRAYSIZE +#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0])) +#endif + +typedef struct +{ + // Initialize/shutdown the game (one-time call after loading of game .dll ) + void (*pfnGameInit) ( void ); + int (*pfnSpawn) ( edict_t *pent ); + void (*pfnThink) ( edict_t *pent ); + void (*pfnUse) ( edict_t *pentUsed, edict_t *pentOther ); + void (*pfnTouch) ( edict_t *pentTouched, edict_t *pentOther ); + void (*pfnBlocked) ( edict_t *pentBlocked, edict_t *pentOther ); + void (*pfnKeyValue) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); + void (*pfnSave) ( edict_t *pent, SAVERESTOREDATA *pSaveData ); + int (*pfnRestore) ( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity ); + void (*pfnSetAbsBox) ( edict_t *pent ); + + void (*pfnSaveWriteFields) ( SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int ); + void (*pfnSaveReadFields) ( SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int ); + + void (*pfnSaveGlobalState) ( SAVERESTOREDATA * ); + void (*pfnRestoreGlobalState) ( SAVERESTOREDATA * ); + void (*pfnResetGlobalState) ( void ); + + qboolean (*pfnClientConnect) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); + + void (*pfnClientDisconnect) ( edict_t *pEntity ); + void (*pfnClientKill) ( edict_t *pEntity ); + void (*pfnClientPutInServer) ( edict_t *pEntity ); + void (*pfnClientCommand) ( edict_t *pEntity ); + void (*pfnClientUserInfoChanged)( edict_t *pEntity, char *infobuffer ); + + void (*pfnServerActivate) ( edict_t *pEdictList, int edictCount, int clientMax ); + void (*pfnServerDeactivate) ( void ); + + void (*pfnPlayerPreThink) ( edict_t *pEntity ); + void (*pfnPlayerPostThink) ( edict_t *pEntity ); + + void (*pfnStartFrame) ( void ); + void (*pfnParmsNewLevel) ( void ); + void (*pfnParmsChangeLevel) ( void ); + + // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life + const char *(*pfnGetGameDescription)( void ); + + // Notify dll about a player customization. + void (*pfnPlayerCustomization) ( edict_t *pEntity, customization_t *pCustom ); + + // Spectator funcs + void (*pfnSpectatorConnect) ( edict_t *pEntity ); + void (*pfnSpectatorDisconnect) ( edict_t *pEntity ); + void (*pfnSpectatorThink) ( edict_t *pEntity ); + + // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. + void (*pfnSys_Error) ( const char *error_string ); + + void (*pfnPM_Move) ( struct playermove_s *ppmove, qboolean server ); + void (*pfnPM_Init) ( struct playermove_s *ppmove ); + char (*pfnPM_FindTextureType)( char *name ); + void (*pfnSetupVisibility)( struct edict_s *pViewEntity, struct edict_s *pClient, unsigned char **pvs, unsigned char **pas ); + void (*pfnUpdateClientData) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ); + int (*pfnAddToFullPack)( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet ); + void (*pfnCreateBaseline) ( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs ); + void (*pfnRegisterEncoders) ( void ); + int (*pfnGetWeaponData) ( struct edict_s *player, struct weapon_data_s *info ); + + void (*pfnCmdStart) ( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed ); + void (*pfnCmdEnd) ( const edict_t *player ); + + // Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max + // size of the response_buffer, so you must zero it out if you choose not to respond. + int (*pfnConnectionlessPacket ) ( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); + + // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise + int (*pfnGetHullBounds) ( int hullnumber, float *mins, float *maxs ); + + // Create baselines for certain "unplaced" items. + void (*pfnCreateInstancedBaselines) ( void ); + + // One of the pfnForceUnmodified files failed the consistency check for the specified player + // Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters ) + int (*pfnInconsistentFile)( const struct edict_s *player, const char *filename, char *disconnect_message ); + + // The game .dll should return 1 if lag compensation should be allowed ( could also just set + // the sv_unlag cvar. + // Most games right now should return 0, until client-side weapon prediction code is written + // and tested for them. + int (*pfnAllowLagCompensation)( void ); +} DLL_FUNCTIONS; + +extern DLL_FUNCTIONS gEntityInterface; + +// Current version. +#define NEW_DLL_FUNCTIONS_VERSION 1 + +typedef struct +{ + // Called right before the object's memory is freed. + // Calls its destructor. + void (*pfnOnFreeEntPrivateData)(edict_t *pEnt); + void (*pfnGameShutdown)(void); + int (*pfnShouldCollide)( edict_t *pentTouched, edict_t *pentOther ); + void (*pfnCvarValue)( const edict_t *pEnt, const char *value ); + void (*pfnCvarValue2)( const edict_t *pEnt, int requestID, const char *cvarName, const char *value ); +} NEW_DLL_FUNCTIONS; +typedef int(*NEW_DLL_FUNCTIONS_FN)(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion); + +// Pointers will be null if the game DLL doesn't support this API. +extern NEW_DLL_FUNCTIONS gNewDLLFunctions; + +typedef int(*APIFUNCTION)(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion); +typedef int(*APIFUNCTION2)(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion); diff --git a/hlsdk/engine/hookchains.h b/hlsdk/engine/hookchains.h new file mode 100644 index 0000000..9e16fa8 --- /dev/null +++ b/hlsdk/engine/hookchains.h @@ -0,0 +1,69 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#pragma once + +template +class IHookChain { +protected: + virtual ~IHookChain() {} + +public: + virtual t_ret callNext(t_args... args) = 0; + virtual t_ret callOriginal(t_args... args) = 0; +}; + +template +class IVoidHookChain +{ +protected: + virtual ~IVoidHookChain() {} + +public: + virtual void callNext(t_args... args) = 0; + virtual void callOriginal(t_args... args) = 0; +}; + +// Hook chain registry(for hooks [un]registration) +template +class IHookChainRegistry { +public: + typedef t_ret(*hookfunc_t)(IHookChain*, t_args...); + + virtual void registerHook(hookfunc_t hook) = 0; + virtual void unregisterHook(hookfunc_t hook) = 0; +}; + +// Hook chain registry(for hooks [un]registration) +template +class IVoidHookChainRegistry { +public: + typedef void(*hookfunc_t)(IVoidHookChain*, t_args...); + + virtual void registerHook(hookfunc_t hook) = 0; + virtual void unregisterHook(hookfunc_t hook) = 0; +}; diff --git a/hlsdk/engine/keydefs.h b/hlsdk/engine/keydefs.h new file mode 100644 index 0000000..4adeeab --- /dev/null +++ b/hlsdk/engine/keydefs.h @@ -0,0 +1,131 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// keydefs.h +#ifndef KEYDEFS_H +#define KEYDEFS_H +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +// +// these are the key numbers that should be passed to Key_Event +// +#define K_TAB 9 +#define K_ENTER 13 +#define K_ESCAPE 27 +#define K_SPACE 32 + +// normal keys should be passed as lowercased ascii + +#define K_BACKSPACE 127 +#define K_UPARROW 128 +#define K_DOWNARROW 129 +#define K_LEFTARROW 130 +#define K_RIGHTARROW 131 + +#define K_ALT 132 +#define K_CTRL 133 +#define K_SHIFT 134 +#define K_F1 135 +#define K_F2 136 +#define K_F3 137 +#define K_F4 138 +#define K_F5 139 +#define K_F6 140 +#define K_F7 141 +#define K_F8 142 +#define K_F9 143 +#define K_F10 144 +#define K_F11 145 +#define K_F12 146 +#define K_INS 147 +#define K_DEL 148 +#define K_PGDN 149 +#define K_PGUP 150 +#define K_HOME 151 +#define K_END 152 + +#define K_KP_HOME 160 +#define K_KP_UPARROW 161 +#define K_KP_PGUP 162 +#define K_KP_LEFTARROW 163 +#define K_KP_5 164 +#define K_KP_RIGHTARROW 165 +#define K_KP_END 166 +#define K_KP_DOWNARROW 167 +#define K_KP_PGDN 168 +#define K_KP_ENTER 169 +#define K_KP_INS 170 +#define K_KP_DEL 171 +#define K_KP_SLASH 172 +#define K_KP_MINUS 173 +#define K_KP_PLUS 174 +#define K_CAPSLOCK 175 + + +// +// joystick buttons +// +#define K_JOY1 203 +#define K_JOY2 204 +#define K_JOY3 205 +#define K_JOY4 206 + +// +// aux keys are for multi-buttoned joysticks to generate so they can use +// the normal binding process +// +#define K_AUX1 207 +#define K_AUX2 208 +#define K_AUX3 209 +#define K_AUX4 210 +#define K_AUX5 211 +#define K_AUX6 212 +#define K_AUX7 213 +#define K_AUX8 214 +#define K_AUX9 215 +#define K_AUX10 216 +#define K_AUX11 217 +#define K_AUX12 218 +#define K_AUX13 219 +#define K_AUX14 220 +#define K_AUX15 221 +#define K_AUX16 222 +#define K_AUX17 223 +#define K_AUX18 224 +#define K_AUX19 225 +#define K_AUX20 226 +#define K_AUX21 227 +#define K_AUX22 228 +#define K_AUX23 229 +#define K_AUX24 230 +#define K_AUX25 231 +#define K_AUX26 232 +#define K_AUX27 233 +#define K_AUX28 234 +#define K_AUX29 235 +#define K_AUX30 236 +#define K_AUX31 237 +#define K_AUX32 238 +#define K_MWHEELDOWN 239 +#define K_MWHEELUP 240 + +#define K_PAUSE 255 + +// +// mouse buttons generate virtual keys +// +#define K_MOUSE1 241 +#define K_MOUSE2 242 +#define K_MOUSE3 243 +#define K_MOUSE4 244 +#define K_MOUSE5 245 + +#endif // KEYDEFS_H diff --git a/hlsdk/engine/maintypes.h b/hlsdk/engine/maintypes.h new file mode 100644 index 0000000..131a18c --- /dev/null +++ b/hlsdk/engine/maintypes.h @@ -0,0 +1,52 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ + +#ifndef MAINTYPES_H +#define MAINTYPES_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "osconfig.h" +#include "mathlib.h" + + +// Has no references on server side. +#define NOXREF +// Function body is not implemented. +#define NOBODY +// Function is not tested at all. +#define UNTESTED + +#define BIT(n) (1<<(n)) + + +typedef unsigned int string_t; // from engine's pr_comp.h; + +#endif // MAINTYPES_H diff --git a/hlsdk/engine/model.h b/hlsdk/engine/model.h new file mode 100644 index 0000000..e02ed97 --- /dev/null +++ b/hlsdk/engine/model.h @@ -0,0 +1,415 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#pragma once + +#include "const.h" +#include "modelgen.h" +#include "spritegn.h" +#include "bspfile.h" +#include "crc.h" +#include "com_model.h" + +#define SURF_PLANEBACK 2 +#define SURF_DRAWSKY 4 +#define SURF_DRAWSPRITE 8 +#define SURF_DRAWTURB 0x10 +#define SURF_DRAWTILED 0x20 +#define SURF_DRAWBACKGROUND 0x40 +#define ALIAS_MODEL_VERSION 0x006 + +#define MAX_MODEL_NAME 64 +#define MIPLEVELS 4 +#define NUM_AMBIENTS 4 // automatic ambient sounds +#define MAXLIGHTMAPS 4 +#define MAX_KNOWN_MODELS 1024 + +/* <6816> ../engine/model.h:27 */ +typedef struct mvertex_s +{ + vec3_t position; +} mvertex_t; + +/* <6838> ../engine/model.h:39 */ +typedef struct mplane_s +{ + vec3_t normal; // surface normal + float dist; // closest appoach to origin + byte type; // for texture axis selection and fast side tests + byte signbits; // signx + signy<<1 + signz<<1 + byte pad[2]; +} mplane_t; + +/* <68a6> ../engine/model.h:48 */ +typedef struct texture_s +{ + char name[16]; + unsigned width, height; + int anim_total; // total tenths in sequence ( 0 = no) + int anim_min, anim_max; // time for this frame min <=time< max + struct texture_s *anim_next; // in the animation sequence + struct texture_s *alternate_anims; // bmodels in frame 1 use these + unsigned offsets[MIPLEVELS]; // four mip maps stored + unsigned paloffset; +} texture_t; + +/* <6950> ../engine/model.h:71 */ +typedef struct medge_s +{ + unsigned short v[2]; + unsigned int cachededgeoffset; +} medge_t; + +/* <697e> ../engine/model.h:78 */ +typedef struct mtexinfo_s +{ + float vecs[2][4]; // [s/t] unit vectors in world space. + // [i][3] is the s/t offset relative to the origin. + // s or t = dot(3Dpoint,vecs[i])+vecs[i][3] + float mipadjust; // ?? mipmap limits for very small surfaces + texture_t *texture; + int flags; // sky or slime, no lightmap or 256 subdivision +} mtexinfo_t; +#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision + +/* <69d0> ../engine/model.h:91 */ +typedef struct msurface_s msurface_t; +/* <1db66> ../engine/model.h:92 */ +typedef struct decal_s decal_t; + +// JAY: Compress this as much as possible +/* <1db71> ../engine/model.h:96 */ +struct decal_s +{ + decal_t *pnext; // linked list for each surface + msurface_t *psurface; // Surface id for persistence / unlinking + short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats) + short dy; + short texture; // Decal texture + byte scale; // Pixel scale + byte flags; // Decal flags + + short entityIndex; // Entity this is attached to +}; + +/* <69db> ../engine/model.h:118 */ +struct msurface_s +{ + int visframe; // should be drawn when node is crossed + + int dlightframe; // last frame the surface was checked by an animated light + int dlightbits; // dynamically generated. Indicates if the surface illumination + // is modified by an animated light. + + mplane_t *plane; // pointer to shared plane + int flags; // see SURF_ #defines + + int firstedge; // look up in model->surfedges[], negative numbers + int numedges; // are backwards edges + + // surface generation data + struct surfcache_s *cachespots[MIPLEVELS]; + + short texturemins[2]; // smallest s/t position on the surface. + short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces + + mtexinfo_t *texinfo; + + // lighting info + byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights + // no one surface can be effected by more than 4 + // animated lights. + color24 *samples; + + decal_t *pdecals; +}; + +/* <6b6c> ../engine/model.h:149 */ +typedef struct mnode_s +{ + // common with leaf + int contents; // 0, to differentiate from leafs + int visframe; // node needs to be traversed if current + + short minmaxs[6]; // for bounding box culling + + struct mnode_s *parent; + + // node specific + mplane_t *plane; + struct mnode_s *children[2]; + + unsigned short firstsurface; + unsigned short numsurfaces; +} mnode_t; + +/* <1dcd4> ../engine/model.h:169 */ +typedef struct mleaf_s +{ + // common with node + int contents; // wil be a negative contents number + int visframe; // node needs to be traversed if current + + short minmaxs[6]; // for bounding box culling + + struct mnode_s *parent; + + // leaf specific + byte *compressed_vis; + struct efrag_s *efrags; + + msurface_t **firstmarksurface; + int nummarksurfaces; + int key; // BSP sequence number for leaf's contents + byte ambient_sound_level[NUM_AMBIENTS]; +} mleaf_t; + +/* <1ddbe> ../engine/model.h:190 */ +typedef struct hull_s +{ + dclipnode_t *clipnodes; + mplane_t *planes; + int firstclipnode; + int lastclipnode; + vec3_t clip_mins, clip_maxs; +} hull_t; + +/* <4b3fe> ../engine/model.h:210 */ +typedef struct mspriteframe_t +{ + int width; + int height; + void *pcachespot; + float up, down, left, right; + byte pixels[4]; +} mspriteframe_s; + +/* <4b485> ../engine/model.h:219 */ +typedef struct mspritegroup_s +{ + int numframes; + float *intervals; + mspriteframe_t *frames[1]; +} mspritegroup_t; + +/* <4b4df> ../engine/model.h:226 */ +typedef struct mspriteframedesc_s +{ + spriteframetype_t type; + mspriteframe_t *frameptr; +} mspriteframedesc_t; + +/* <4b50f> ../engine/model.h:232 */ +typedef struct msprite_s +{ + short int type; + short int texFormat; + int maxwidth, maxheight; + int numframes; + int paloffset; + float beamlength; + void *cachespot; + mspriteframedesc_t frames[1]; +} msprite_t; + +/* <4b5b5> ../engine/model.h:255 */ +typedef struct maliasframedesc_s +{ + aliasframetype_t type; + trivertx_t bboxmin, bboxmax; + int frame; + char name[16]; +} maliasframedesc_t; + +/* <4b615> ../engine/model.h:264 */ +typedef struct maliasskindesc_s +{ + aliasskintype_t type; + void *pcachespot; + int skin; +} maliasskindesc_t; + +/* <4b658> ../engine/model.h:271 */ +typedef struct maliasgroupframedesc_s +{ + trivertx_t bboxmin, bboxmax; + int frame; +} maliasgroupframedesc_t; + +/* <4b69b> ../engine/model.h:278 */ +typedef struct maliasgroup_s +{ + int numframes; + int intervals; + maliasgroupframedesc_t frames[1]; +} maliasgroup_t; + +/* <4b6ee> ../engine/model.h:285 */ +typedef struct maliasskingroup_s +{ + int numskins; + int intervals; + maliasskindesc_t skindescs[1]; +} maliasskingroup_t; + +/* <4b741> ../engine/model.h:293 */ +typedef struct mtriangle_s +{ + int facesfront; + int vertindex[3]; +} mtriangle_t; + +/* <4b779> ../engine/model.h:298 */ +typedef struct aliashdr_s +{ + int model; + int stverts; + int skindesc; + int triangles; + int palette; + maliasframedesc_t frames[1]; +} aliashdr_t; + +/* <1de30> ../engine/model.h:315 */ +typedef enum modtype_e +{ + mod_brush, + mod_sprite, + mod_alias, + mod_studio, +} modtype_t; + +/* <1de5e> ../engine/model.h:331 */ +typedef struct model_s +{ + char name[MAX_MODEL_NAME]; + + //TODO: qboolean? seriously? + int needload; // bmodels and sprites don't cache normally + + modtype_t type; + int numframes; + synctype_t synctype; + + int flags; + + // + // volume occupied by the model + // + vec3_t mins, maxs; + float radius; + + // + // brush model + // + int firstmodelsurface, nummodelsurfaces; + + int numsubmodels; + dmodel_t *submodels; + + int numplanes; + mplane_t *planes; + + int numleafs; // number of visible leafs, not counting 0 + struct mleaf_s *leafs; + + int numvertexes; + mvertex_t *vertexes; + + int numedges; + medge_t *edges; + + int numnodes; + mnode_t *nodes; + + int numtexinfo; + mtexinfo_t *texinfo; + + int numsurfaces; + msurface_t *surfaces; + + int numsurfedges; + int *surfedges; + + int numclipnodes; + dclipnode_t *clipnodes; + + int nummarksurfaces; + msurface_t **marksurfaces; + + hull_t hulls[MAX_MAP_HULLS]; + + int numtextures; + texture_t **textures; + + byte *visdata; + + color24 *lightdata; + + char *entities; + + // + // additional model data + // + cache_user_t cache; // only access through Mod_Extradata +} model_t; + +typedef struct cachepic_s +{ + char name[64]; + cache_user_t cache; +} cachepic_t; + +typedef struct cachewad_s cachewad_t; + +typedef void(*PFNCACHE)(cachewad_t *, unsigned char *); + +typedef struct cachewad_s +{ + char *name; + cachepic_t *cache; + int cacheCount; + int cacheMax; + struct lumpinfo_s *lumps; + int lumpCount; + int cacheExtra; + PFNCACHE pfnCacheBuild; + int numpaths; + char **basedirs; + int *lumppathindices; +#ifndef SWDS + int tempWad; +#endif // SWDS +} cachewad_t; + +typedef struct mod_known_info_s +{ + qboolean shouldCRC; + qboolean firstCRCDone; + CRC32_t initialCRC; +} mod_known_info_t; + diff --git a/hlsdk/engine/modelgen.h b/hlsdk/engine/modelgen.h new file mode 100644 index 0000000..c33a202 --- /dev/null +++ b/hlsdk/engine/modelgen.h @@ -0,0 +1,144 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ + +#ifndef MODELGEN_H +#define MODELGEN_H +#ifdef _WIN32 +#pragma once +#endif + + +/* <67f6> ../engine/modelgen.h:37 */ +typedef enum synctype_e +{ + ST_SYNC = 0, + ST_RAND = 1, +} synctype_t; + +/* <4abae> ../engine/modelgen.h:40 */ +typedef enum aliasframetype_s +{ + ALIAS_SINGLE = 0, + ALIAS_GROUP = 1, +} aliasframetype_t; + +/* 203 */ +/* <4abce> ../engine/modelgen.h:42 */ +typedef enum aliasskintype_s +{ + ALIAS_SKIN_SINGLE = 0, + ALIAS_SKIN_GROUP = 1, +} aliasskintype_t; + +/* <4abee> ../engine/modelgen.h:44 */ +typedef struct mdl_s +{ + int ident; + int version; + vec3_t scale; + vec3_t scale_origin; + float boundingradius; + vec3_t eyeposition; + int numskins; + int skinwidth; + int skinheight; + int numverts; + int numtris; + int numframes; + synctype_t synctype; + int flags; + float size; +} mdl_t; + +/* <4acd4> ../engine/modelgen.h:64 */ +typedef struct stvert_s +{ + int onseam; + int s; + int t; +} stvert_t; + +/* <4ad0e> ../engine/modelgen.h:70 */ +typedef struct dtriangle_s +{ + int facesfront; + int vertindex[3]; +} dtriangle_t; + +/* <4ad42> ../engine/modelgen.h:80 */ +typedef struct trivertx_s +{ + byte v[3]; + byte lightnormalindex; +} trivertx_t; + +/* <4ad80> ../engine/modelgen.h:85 */ +typedef struct daliasframe_s +{ + trivertx_t bboxmin, bboxmax; + char name[16]; +} daliasframe_t; + +/* <4adbe> ../engine/modelgen.h:91 */ +typedef struct daliasgroup_s +{ + int numframes; + trivertx_t bboxmin, bboxmax; +} daliasgroup_t; + +/* <4adfc> ../engine/modelgen.h:97 */ +typedef struct daliasskingroup_s +{ + int numskins; +} daliasskingroup_t; + +/* <4ae1e> ../engine/modelgen.h:101 */ +typedef struct daliasinterval_s +{ + float interval; +} daliasinterval_t; + +/* <4ae40> ../engine/modelgen.h:105 */ +typedef struct daliasskininterval_s +{ + float interval; +} daliasskininterval_t; + +/* <4ae62> ../engine/modelgen.h:109 */ +typedef struct daliasframetype_s +{ + aliasframetype_t type; +} daliasframetype_t; + +/* <4ae84> ../engine/modelgen.h:113 */ +typedef struct daliasskintype_s +{ + aliasskintype_t type; +} daliasskintype_t; + +#endif // MODELGEN_H diff --git a/hlsdk/engine/osconfig.h b/hlsdk/engine/osconfig.h new file mode 100644 index 0000000..da499b2 --- /dev/null +++ b/hlsdk/engine/osconfig.h @@ -0,0 +1,180 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ + +#ifndef _OSCONFIG_H +#define _OSCONFIG_H + +#ifdef _WIN32 // WINDOWS + #pragma warning(disable : 4005) +#endif // _WIN32 + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include + +#ifdef _WIN32 // WINDOWS + #include + #include + #include // for support IPX + #include + #include + #include + #include + #include + #include +#else // _WIN32 + #include + #include + //#include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + + // Deail with stupid macro in kernel.h + #undef __FUNCTION__ +#endif // _WIN32 + +#include +#include +#include +#include + +#include +#include + +#ifdef _WIN32 // WINDOWS + #define _CRT_SECURE_NO_WARNINGS + #define WIN32_LEAN_AND_MEAN + + #ifndef CDECL + #define CDECL __cdecl + #endif + #define STDCALL __stdcall + #define HIDDEN + #define NOINLINE __declspec(noinline) + #define ALIGN16 __declspec(align(16)) + + //inline bool SOCKET_FIONBIO(SOCKET s, int m) { return (ioctlsocket(s, FIONBIO, (u_long*)&m) == 0); } + //inline int SOCKET_MSGLEN(SOCKET s, u_long& r) { return ioctlsocket(s, FIONREAD, (u_long*)&r); } + typedef int socklen_t; + #define SOCKET_FIONBIO(s, m) ioctlsocket(s, FIONBIO, (u_long*)&m) + #define SOCKET_MSGLEN(s, r) ioctlsocket(s, FIONREAD, (u_long*)&r) + #define SIN_GET_ADDR(saddr, r) r = (saddr)->S_un.S_addr + #define SIN_SET_ADDR(saddr, r) (saddr)->S_un.S_addr = (r) + #define SOCKET_CLOSE(s) closesocket(s) + #define SOCKET_AGAIN() (WSAGetLastError() == WSAEWOULDBLOCK) + + inline void* sys_allocmem(unsigned int size) { + return VirtualAlloc(NULL, size, MEM_COMMIT, PAGE_READWRITE); + } +#else // _WIN32 + #ifndef PAGESIZE + #define PAGESIZE 4096 + #endif + #define ALIGN(addr) (size_t)((size_t)addr & ~(PAGESIZE-1)) + #define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0])) + + #define _MAX_FNAME NAME_MAX + #define MAX_PATH 260 + + typedef void *HWND; + + typedef unsigned long DWORD; + typedef unsigned short WORD; + typedef unsigned int UNINT32; + + #define CDECL __attribute__ ((cdecl)) + #define STDCALL __attribute__ ((stdcall)) + #define HIDDEN __attribute__((visibility("hidden"))) + #define NOINLINE __attribute__((noinline)) + #define ALIGN16 __attribute__((aligned(16))) + + //inline bool SOCKET_FIONBIO(SOCKET s, int m) { return (ioctl(s, FIONBIO, (int*)&m) == 0); } + //inline int SOCKET_MSGLEN(SOCKET s, u_long& r) { return ioctl(s, FIONREAD, (int*)&r); } + typedef int SOCKET; + #define INVALID_SOCKET (SOCKET)(~0) + #define SOCKET_FIONBIO(s, m) ioctl(s, FIONBIO, (char*)&m) + #define SOCKET_MSGLEN(s, r) ioctl(s, FIONREAD, (char*)&r) + #define SIN_GET_ADDR(saddr, r) r = (saddr)->s_addr + #define SIN_SET_ADDR(saddr, r) (saddr)->s_addr = (r) + #define SOCKET_CLOSE(s) close(s) + #define SOCKET_AGAIN() (errno == EAGAIN) + #define SOCKET_ERROR -1 + + inline void* sys_allocmem(unsigned int size) { + return mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); + } + + #define WSAENOPROTOOPT ENOPROTOOPT + + inline unsigned long _byteswap_ulong(unsigned long val) { return _bswap(val); } + + #ifndef FALSE + #define FALSE 0 + #endif + #ifndef TRUE + #define TRUE 1 + #endif +#endif // _WIN32 + +#ifdef _WIN32 + static const bool __isWindows = true; + static const bool __isLinux = false; +#else + static const bool __isWindows = false; + static const bool __isLinux = true; +#endif + +extern void rehlds_syserror(const char* fmt, ...); + +#endif // _OSCONFIG_H diff --git a/hlsdk/engine/progdefs.h b/hlsdk/engine/progdefs.h new file mode 100644 index 0000000..ffa7f6f --- /dev/null +++ b/hlsdk/engine/progdefs.h @@ -0,0 +1,224 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef PROGDEFS_H +#define PROGDEFS_H +#ifdef _WIN32 +#pragma once +#endif + +typedef struct globalvars_s +{ + float time; + float frametime; + float force_retouch; + string_t mapname; + string_t startspot; + float deathmatch_; + float coop_; + float teamplay; + float serverflags; + float found_secrets; + vec3_t v_forward; + vec3_t v_up; + vec3_t v_right; + float trace_allsolid; + float trace_startsolid; + float trace_fraction; + vec3_t trace_endpos; + vec3_t trace_plane_normal; + float trace_plane_dist; + edict_t *trace_ent; + float trace_inopen; + float trace_inwater; + int trace_hitgroup; + int trace_flags; + int msg_entity; + int cdAudioTrack; + size_t maxClients; + int maxEntities; + const char *pStringBase; + + void *pSaveData; + vec3_t vecLandmarkOffset; +} globalvars_t; + + +typedef struct entvars_s +{ + string_t classname; + string_t globalname; + + vec3_t origin; + vec3_t oldorigin; + vec3_t velocity; + vec3_t basevelocity; + vec3_t clbasevelocity; // Base velocity that was passed in to server physics so + // client can predict conveyors correctly. Server zeroes it, so we need to store here, too. + vec3_t movedir; + + vec3_t angles; // Model angles + vec3_t avelocity; // angle velocity (degrees per second) + vec3_t punchangle; // auto-decaying view angle adjustment + vec3_t v_angle; // Viewing angle (player only) + + // For parametric entities + vec3_t endpos; + vec3_t startpos; + float impacttime; + float starttime; + + int fixangle; // 0:nothing, 1:force view angles, 2:add avelocity + float idealpitch; + float pitch_speed; + float ideal_yaw; + float yaw_speed; + + int modelindex; + string_t model; + + int viewmodel; // player's viewmodel + int weaponmodel; // what other players see + + vec3_t absmin; // BB max translated to world coord + vec3_t absmax; // BB max translated to world coord + vec3_t mins; // local BB min + vec3_t maxs; // local BB max + vec3_t size; // maxs - mins + + float ltime; + float nextthink; + + int movetype; + int solid; + + int skin; + int body; // sub-model selection for studiomodels + int effects; + + float gravity; // % of "normal" gravity + float friction; // inverse elasticity of MOVETYPE_BOUNCE + + int light_level; + + int sequence; // animation sequence + int gaitsequence; // movement animation sequence for player (0 for none) + float frame; // % playback position in animation sequences (0..255) + float animtime; // world time when frame was set + float framerate; // animation playback rate (-8x to 8x) + byte controller[4]; // bone controller setting (0..255) + byte blending[2]; // blending amount between sub-sequences (0..255) + + float scale; // sprite rendering scale (0..255) + + int rendermode; + float renderamt; + vec3_t rendercolor; + int renderfx; + + float health; + float frags; + int weapons; // bit mask for available weapons + float takedamage; + + int deadflag; + vec3_t view_ofs; // eye position + + int button; + int impulse; + + edict_t *chain; // Entity pointer when linked into a linked list + edict_t *dmg_inflictor; + edict_t *enemy; + edict_t *aiment; // entity pointer when MOVETYPE_FOLLOW + edict_t *owner; + edict_t *groundentity; + + int spawnflags; + int flags; + + int colormap; // lowbyte topcolor, highbyte bottomcolor + int team; + + float max_health; + float teleport_time; + float armortype; + float armorvalue; + int waterlevel; + int watertype; + + string_t target; + string_t targetname; + string_t netname; + string_t message; + + float dmg_take; + float dmg_save; + float dmg; + float dmgtime; + + string_t noise; + string_t noise1; + string_t noise2; + string_t noise3; + + float speed; + float air_finished; + float pain_finished; + float radsuit_finished; + + edict_t *pContainingEntity; + + int playerclass; + float maxspeed; + + float fov; + int weaponanim; + + int pushmsec; + + int bInDuck; + int flTimeStepSound; + int flSwimTime; + int flDuckTime; + int iStepLeft; + float flFallVelocity; + + int gamestate; + + int oldbuttons; + + int groupinfo; + + // For mods + int iuser1; + int iuser2; + int iuser3; + int iuser4; + float fuser1; + float fuser2; + float fuser3; + float fuser4; + vec3_t vuser1; + vec3_t vuser2; + vec3_t vuser3; + vec3_t vuser4; + edict_t *euser1; + edict_t *euser2; + edict_t *euser3; + edict_t *euser4; +} entvars_t; + + +#endif // PROGDEFS_H diff --git a/hlsdk/engine/progs.h b/hlsdk/engine/progs.h new file mode 100644 index 0000000..1d1f885 --- /dev/null +++ b/hlsdk/engine/progs.h @@ -0,0 +1,82 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef PROGS_H +#define PROGS_H + +#include "progdefs.h" + +// 16 simultaneous events, max +#define MAX_EVENT_QUEUE 64 + +#define DEFAULT_EVENT_RESENDS 1 + +#include "event_flags.h" + +typedef struct event_info_s event_info_t; + +#include "event_args.h" + +struct event_info_s +{ + unsigned short index; // 0 implies not in use + + short packet_index; // Use data from state info for entity in delta_packet . -1 implies separate info based on event + // parameter signature + short entity_index; // The edict this event is associated with + + float fire_time; // if non-zero, the time when the event should be fired ( fixed up on the client ) + + event_args_t args; + +// CLIENT ONLY + int flags; // Reliable or not, etc. + +}; + +typedef struct event_state_s event_state_t; + +struct event_state_s +{ + struct event_info_s ei[ MAX_EVENT_QUEUE ]; +}; + +#if !defined( ENTITY_STATEH ) +#include "entity_state.h" +#endif + +#if !defined( EDICT_H ) +#include "edict.h" +#endif + +#define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) +#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area) + +//============================================================================ + +extern char *pr_strings; +extern globalvars_t gGlobalVariables; + +//============================================================================ + +edict_t *ED_Alloc (void); +void ED_Free (edict_t *ed); +void ED_LoadFromFile (char *data); + +edict_t *EDICT_NUM(int n); +int NUM_FOR_EDICT(const edict_t *e); + +#define PROG_TO_EDICT(e) ((edict_t *)((byte *)sv.edicts + e)) + +#endif // PROGS_H diff --git a/hlsdk/engine/rehlds_api.h b/hlsdk/engine/rehlds_api.h new file mode 100644 index 0000000..4ea6676 --- /dev/null +++ b/hlsdk/engine/rehlds_api.h @@ -0,0 +1,252 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#pragma once +#include "archtypes.h" +#include "cmd_rehlds.h" +#include "rehlds_interfaces.h" +#include "hookchains.h" +#include "FlightRecorder.h" +#include "model.h" + +#define REHLDS_API_VERSION_MAJOR 2 +#define REHLDS_API_VERSION_MINOR 4 + +//Steam_NotifyClientConnect hook +typedef IHookChain IRehldsHook_Steam_NotifyClientConnect; +typedef IHookChainRegistry IRehldsHookRegistry_Steam_NotifyClientConnect; + +//SV_ConnectClient hook +typedef IVoidHookChain<> IRehldsHook_SV_ConnectClient; +typedef IVoidHookChainRegistry<> IRehldsHookRegistry_SV_ConnectClient; + +//SV_GetIDString hook +typedef IHookChain IRehldsHook_SV_GetIDString; +typedef IHookChainRegistry IRehldsHookRegistry_SV_GetIDString; + +//SV_SendServerinfo hook +typedef IVoidHookChain IRehldsHook_SV_SendServerinfo; +typedef IVoidHookChainRegistry IRehldsHookRegistry_SV_SendServerinfo; + +//SV_CheckProtocol hook +typedef IHookChain IRehldsHook_SV_CheckProtocol; +typedef IHookChainRegistry IRehldsHookRegistry_SV_CheckProtocol; + +//SVC_GetChallenge_mod hook +typedef IVoidHookChain IRehldsHook_SVC_GetChallenge_mod; +typedef IVoidHookChainRegistry IRehldsHookRegistry_SVC_GetChallenge_mod; + +//SV_CheckKeyInfo hook +typedef IHookChain IRehldsHook_SV_CheckKeyInfo; +typedef IHookChainRegistry IRehldsHookRegistry_SV_CheckKeyInfo; + +//SV_CheckIPRestrictions hook +typedef IHookChain IRehldsHook_SV_CheckIPRestrictions; +typedef IHookChainRegistry IRehldsHookRegistry_SV_CheckIPRestrictions; + +//SV_FinishCertificateCheck hook +typedef IHookChain IRehldsHook_SV_FinishCertificateCheck; +typedef IHookChainRegistry IRehldsHookRegistry_SV_FinishCertificateCheck; + +//Steam_NotifyBotConnect hook +typedef IHookChain IRehldsHook_Steam_NotifyBotConnect; +typedef IHookChainRegistry IRehldsHookRegistry_Steam_NotifyBotConnect; + +//SerializeSteamId +typedef IVoidHookChain IRehldsHook_SerializeSteamId; +typedef IVoidHookChainRegistry IRehldsHookRegistry_SerializeSteamId; + +//SV_CompareUserID hook +typedef IHookChain IRehldsHook_SV_CompareUserID; +typedef IHookChainRegistry IRehldsHookRegistry_SV_CompareUserID; + +//Steam_NotifyClientDisconnect +typedef IVoidHookChain IRehldsHook_Steam_NotifyClientDisconnect; +typedef IVoidHookChainRegistry IRehldsHookRegistry_Steam_NotifyClientDisconnect; + +//PreProcessPacket +typedef IHookChain IRehldsHook_PreprocessPacket; +typedef IHookChainRegistry IRehldsHookRegistry_PreprocessPacket; + +//ValidateCommand +typedef IHookChain IRehldsHook_ValidateCommand; +typedef IHookChainRegistry IRehldsHookRegistry_ValidateCommand; + +//ExecuteServerStringCmd +typedef IVoidHookChain IRehldsHook_ExecuteServerStringCmd; +typedef IVoidHookChainRegistry IRehldsHookRegistry_ExecuteServerStringCmd; + +//ClientConnected +typedef IVoidHookChain IRehldsHook_ClientConnected; +typedef IVoidHookChainRegistry IRehldsHookRegistry_ClientConnected; + +//HandleNetCommand +typedef IVoidHookChain IRehldsHook_HandleNetCommand; +typedef IVoidHookChainRegistry IRehldsHookRegistry_HandleNetCommand; + +//Mod_LoadBrushModel +typedef IVoidHookChain IRehldsHook_Mod_LoadBrushModel; +typedef IVoidHookChainRegistry IRehldsHookRegistry_Mod_LoadBrushModel; + +//Mod_LoadStudioModel +typedef IVoidHookChain IRehldsHook_Mod_LoadStudioModel; +typedef IVoidHookChainRegistry IRehldsHookRegistry_Mod_LoadStudioModel; + +//SV_EmitEvents hook +typedef IVoidHookChain IRehldsHook_SV_EmitEvents; +typedef IVoidHookChainRegistry IRehldsHookRegistry_SV_EmitEvents; + +//EV_PlayReliableEvent hook +typedef IVoidHookChain IRehldsHook_EV_PlayReliableEvent; +typedef IVoidHookChainRegistry IRehldsHookRegistry_EV_PlayReliableEvent; + +//SV_StartSound hook +typedef IVoidHookChain IRehldsHook_SV_StartSound; +typedef IVoidHookChainRegistry IRehldsHookRegistry_SV_StartSound; + +//PF_Remove_I hook +typedef IVoidHookChain IRehldsHook_PF_Remove_I; +typedef IVoidHookChainRegistry IRehldsHookRegistry_PF_Remove_I; + +//PF_BuildSoundMsg_I hook +typedef IVoidHookChain IRehldsHook_PF_BuildSoundMsg_I; +typedef IVoidHookChainRegistry IRehldsHookRegistry_PF_BuildSoundMsg_I; + +//SV_WriteFullClientUpdate hook +typedef IVoidHookChain IRehldsHook_SV_WriteFullClientUpdate; +typedef IVoidHookChainRegistry IRehldsHookRegistry_SV_WriteFullClientUpdate; + +//SV_CheckConsistencyResponse hook +typedef IHookChain IRehldsHook_SV_CheckConsistencyResponse; +typedef IHookChainRegistry IRehldsHookRegistry_SV_CheckConsistencyResponse; + +//SV_DropClient hook +typedef IVoidHookChain IRehldsHook_SV_DropClient; +typedef IVoidHookChainRegistry IRehldsHookRegistry_SV_DropClient; + +//SV_ActivateServer hook +typedef IVoidHookChain IRehldsHook_SV_ActivateServer; +typedef IVoidHookChainRegistry IRehldsHookRegistry_SV_ActivateServer; + +//SV_WriteVoiceCodec hook +typedef IVoidHookChain IRehldsHook_SV_WriteVoiceCodec; +typedef IVoidHookChainRegistry IRehldsHookRegistry_SV_WriteVoiceCodec; + +class IRehldsHookchains { +public: + virtual ~IRehldsHookchains() { } + + virtual IRehldsHookRegistry_Steam_NotifyClientConnect* Steam_NotifyClientConnect() = 0; + virtual IRehldsHookRegistry_SV_ConnectClient* SV_ConnectClient() = 0; + virtual IRehldsHookRegistry_SV_GetIDString* SV_GetIDString() = 0; + virtual IRehldsHookRegistry_SV_SendServerinfo* SV_SendServerinfo() = 0; + virtual IRehldsHookRegistry_SV_CheckProtocol* SV_CheckProtocol() = 0; + virtual IRehldsHookRegistry_SVC_GetChallenge_mod* SVC_GetChallenge_mod() = 0; + virtual IRehldsHookRegistry_SV_CheckKeyInfo* SV_CheckKeyInfo() = 0; + virtual IRehldsHookRegistry_SV_CheckIPRestrictions* SV_CheckIPRestrictions() = 0; + virtual IRehldsHookRegistry_SV_FinishCertificateCheck* SV_FinishCertificateCheck() = 0; + virtual IRehldsHookRegistry_Steam_NotifyBotConnect* Steam_NotifyBotConnect() = 0; + virtual IRehldsHookRegistry_SerializeSteamId* SerializeSteamId() = 0; + virtual IRehldsHookRegistry_SV_CompareUserID* SV_CompareUserID() = 0; + virtual IRehldsHookRegistry_Steam_NotifyClientDisconnect* Steam_NotifyClientDisconnect() = 0; + virtual IRehldsHookRegistry_PreprocessPacket* PreprocessPacket() = 0; + virtual IRehldsHookRegistry_ValidateCommand* ValidateCommand() = 0; + virtual IRehldsHookRegistry_ClientConnected* ClientConnected() = 0; + virtual IRehldsHookRegistry_HandleNetCommand* HandleNetCommand() = 0; + virtual IRehldsHookRegistry_Mod_LoadBrushModel* Mod_LoadBrushModel() = 0; + virtual IRehldsHookRegistry_Mod_LoadStudioModel* Mod_LoadStudioModel() = 0; + virtual IRehldsHookRegistry_ExecuteServerStringCmd* ExecuteServerStringCmd() = 0; + virtual IRehldsHookRegistry_SV_EmitEvents* SV_EmitEvents() = 0; + virtual IRehldsHookRegistry_EV_PlayReliableEvent* EV_PlayReliableEvent() = 0; + virtual IRehldsHookRegistry_SV_StartSound* SV_StartSound() = 0; + virtual IRehldsHookRegistry_PF_Remove_I* PF_Remove_I() = 0; + virtual IRehldsHookRegistry_PF_BuildSoundMsg_I* PF_BuildSoundMsg_I() = 0; + virtual IRehldsHookRegistry_SV_WriteFullClientUpdate* SV_WriteFullClientUpdate() = 0; + virtual IRehldsHookRegistry_SV_CheckConsistencyResponse* SV_CheckConsistencyResponse() = 0; + virtual IRehldsHookRegistry_SV_DropClient* SV_DropClient() = 0; + virtual IRehldsHookRegistry_SV_ActivateServer* SV_ActivateServer() = 0; + virtual IRehldsHookRegistry_SV_WriteVoiceCodec* SV_WriteVoiceCodec() = 0; +}; + +struct RehldsFuncs_t { + void(*DropClient)(IGameClient* cl, bool crash, const char* fmt, ...); + void(*RejectConnection)(netadr_t *adr, char *fmt, ...); + qboolean(*SteamNotifyBotConnect)(IGameClient* cl); + sizebuf_t*(*GetNetMessage)(); + IGameClient*(*GetHostClient)(); + int*(*GetMsgReadCount)(); + qboolean(*FilterUser)(USERID_t*); + void(*NET_SendPacket)(unsigned int length, void *data, const netadr_t &to); + void(*TokenizeString)(char* s); + bool(*CheckChallenge)(const netadr_t& adr, int challenge); + void(*SendUserReg)(sizebuf_t* msg); + void(*WriteDeltaDescriptionsToClient)(sizebuf_t* msg); + void(*SetMoveVars)(); + void(*WriteMovevarsToClient)(sizebuf_t* msg); + char*(*GetClientFallback)(); + int*(*GetAllowCheats)(); + bool(*GSBSecure)(); + int(*GetBuildNumber)(); + double(*GetRealTime)(); + int*(*GetMsgBadRead)(); + cmd_source_t*(*GetCmdSource)(); + void(*Log)(const char* prefix, const char* msg); + DLL_FUNCTIONS *(*GetEntityInterface)(); + void(*EV_PlayReliableEvent)(IGameClient *cl, int entindex, short unsigned int eventindex, float delay, struct event_args_s *pargs); + int(*SV_LookupSoundIndex)(const char *sample); + void(*MSG_StartBitWriting)(sizebuf_t *buf); + void(*MSG_WriteBits)(uint32 data, int numbits); + void(*MSG_WriteBitVec3Coord)(const float *fa); + void(*MSG_EndBitWriting)(sizebuf_t *buf); + void*(*SZ_GetSpace)(sizebuf_t *buf, int length); + cvar_t*(*GetCvarVars)(); + int (*SV_GetChallenge)(const netadr_t& adr); + void (*SV_AddResource)(resourcetype_t type, const char *name, int size, unsigned char flags, int index); + int(*MSG_ReadShort)(void); + int(*MSG_ReadBuf)(int iSize, void *pbuf); + void(*MSG_WriteBuf)(sizebuf_t *sb, int iSize, void *buf); + void(*MSG_WriteByte)(sizebuf_t *sb, int c); + void(*MSG_WriteShort)(sizebuf_t *sb, int c); + void(*MSG_WriteString)(sizebuf_t *sb, const char *s); + void*(*GetPluginApi)(const char *name); + void(*RegisterPluginApi)(const char *name, void *impl); +}; + +class IRehldsApi { +public: + virtual ~IRehldsApi() { } + + virtual int GetMajorVersion() = 0; + virtual int GetMinorVersion() = 0; + virtual const RehldsFuncs_t* GetFuncs() = 0; + virtual IRehldsHookchains* GetHookchains() = 0; + virtual IRehldsServerStatic* GetServerStatic() = 0; + virtual IRehldsServerData* GetServerData() = 0; + virtual IRehldsFlightRecorder* GetFlightRecorder() = 0; +}; + +#define VREHLDS_HLDS_API_VERSION "VREHLDS_HLDS_API_VERSION001" diff --git a/hlsdk/engine/rehlds_interfaces.h b/hlsdk/engine/rehlds_interfaces.h new file mode 100644 index 0000000..d30af0f --- /dev/null +++ b/hlsdk/engine/rehlds_interfaces.h @@ -0,0 +1,126 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#pragma once + +class INetChan; +class IGameClient; + +#include "archtypes.h" +#include "const.h" +#include "netadr.h" + +#include "common_rehlds.h" +#include "userid_rehlds.h" + +#ifdef REHLDS_SELF +#include "server.h" +#endif + +class INetChan; +class IGameClient; + +class IGameClient { +public: + virtual int GetId() = 0; + + virtual bool IsActive() = 0; + virtual void SetActive(bool active) = 0; + + virtual bool IsSpawned() = 0; + virtual void SetSpawned(bool spawned) = 0; + + virtual INetChan* GetNetChan() = 0; + + virtual sizebuf_t* GetDatagram() = 0; + + virtual edict_t* GetEdict() = 0; + + virtual USERID_t* GetNetworkUserID() = 0; + + virtual const char* GetName() = 0; + + virtual bool IsConnected() = 0; + virtual void SetConnected(bool connected) = 0; + + virtual uint32 GetVoiceStream(int stream_id) = 0; + virtual void SetLastVoiceTime(double time) = 0; + virtual double GetLastVoiceTime() = 0; + virtual bool GetLoopback() = 0; + + // this must be the last virtual function in class +#ifdef REHLDS_SELF + virtual client_t* GetClient() = 0; +#endif +}; + +class INetChan { +public: + virtual const netadr_t* GetRemoteAdr() = 0; + virtual sizebuf_t* GetMessageBuf() = 0; + + + // this must be the last virtual function in class +#ifdef REHLDS_SELF + virtual netchan_t* GetChan() = 0; +#endif +}; + +#ifndef REHLDS_SELF +struct client_t; +#endif + +class IRehldsServerStatic { +public: + virtual ~IRehldsServerStatic() { } + + virtual int GetMaxClients() = 0; + virtual bool IsLogActive() = 0; + virtual IGameClient* GetClient(int id) = 0; + virtual client_t* GetClient_t(int id) = 0; + virtual int GetIndexOfClient_t(client_t* client) = 0; +}; + +class IRehldsServerData { +public: + virtual ~IRehldsServerData() { } + + virtual const char* GetModelName() = 0; + virtual const char* GetName() = 0; + virtual uint32 GetWorldmapCrc() = 0; + virtual uint8* GetClientDllMd5() = 0; + virtual sizebuf_t* GetDatagram() = 0; + virtual sizebuf_t* GetReliableDatagram() = 0; + + virtual void SetModelName(const char* modelname) = 0; + virtual void SetConsistencyNum(int num) = 0; + virtual int GetConsistencyNum() = 0; + virtual int GetResourcesNum() = 0; + virtual int GetDecalNameNum() = 0; + + virtual double GetTime() = 0; +}; diff --git a/hlsdk/engine/shake.h b/hlsdk/engine/shake.h new file mode 100644 index 0000000..b31f478 --- /dev/null +++ b/hlsdk/engine/shake.h @@ -0,0 +1,57 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef SHAKE_H +#define SHAKE_H + +// Screen / View effects + +// screen shake +extern int gmsgShake; + +// This structure is sent over the net to describe a screen shake event +typedef struct +{ + unsigned short amplitude; // FIXED 4.12 amount of shake + unsigned short duration; // FIXED 4.12 seconds duration + unsigned short frequency; // FIXED 8.8 noise frequency (low frequency is a jerk,high frequency is a rumble) +} ScreenShake; + +extern void V_ApplyShake( float *origin, float *angles, float factor ); +extern void V_CalcShake( void ); +extern int V_ScreenShake( const char *pszName, int iSize, void *pbuf ); +extern int V_ScreenFade( const char *pszName, int iSize, void *pbuf ); + + +// Fade in/out +extern int gmsgFade; + +#define FFADE_IN 0x0000 // Just here so we don't pass 0 into the function +#define FFADE_OUT 0x0001 // Fade out (not in) +#define FFADE_MODULATE 0x0002 // Modulate (don't blend) +#define FFADE_STAYOUT 0x0004 // ignores the duration, stays faded out until new ScreenFade message received +#define FFADE_LONGFADE 0x0008 // used to indicate the fade can be longer than 16 seconds (added for czero) + + +// This structure is sent over the net to describe a screen fade event +typedef struct +{ + unsigned short duration; // FIXED 4.12 seconds duration + unsigned short holdTime; // FIXED 4.12 seconds duration until reset (fade & hold) + short fadeFlags; // flags + byte r, g, b, a; // fade to color ( max alpha ) +} ScreenFade; + +#endif // SHAKE_H + diff --git a/hlsdk/engine/spritegn.h b/hlsdk/engine/spritegn.h new file mode 100644 index 0000000..59f4f50 --- /dev/null +++ b/hlsdk/engine/spritegn.h @@ -0,0 +1,90 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ + +#ifndef SPRITEGN_H +#define SPRITEGN_H +#ifdef _WIN32 +#pragma once +#endif + +#include "modelgen.h" + + +#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I') +#define SPRITE_VERSION 2 + + +typedef enum spriteframetype_e +{ + SPR_SINGLE = 0, + SPR_GROUP, + SPR_ANGLED +} spriteframetype_t; + +/* <4aea6> ../engine/spritegn.h:50 */ +typedef struct dsprite_s +{ + int ident; + int version; + int type; + int texFormat; + float boundingradius; + int width; + int height; + int numframes; + float beamlength; + synctype_t synctype; +} dsprite_t; + +/* <4af46> ../engine/spritegn.h:74 */ +typedef struct dspriteframe_s +{ + int origin[2]; + int width; + int height; +} dspriteframe_t; + +/* <4af84> ../engine/spritegn.h:80 */ +typedef struct dspritegroup_s +{ + int numframes; +} dspritegroup_t; + +/* <4afa6> ../engine/spritegn.h:84 */ +typedef struct dspriteinterval_s +{ + float interval; +} dspriteinterval_t; + +/* <4afe8> ../engine/spritegn.h:90 */ +typedef struct dspriteframetype_s +{ + spriteframetype_t type; +} dspriteframetype_t; + +#endif // SPRITEGN_H diff --git a/hlsdk/engine/static_map.h b/hlsdk/engine/static_map.h new file mode 100644 index 0000000..52fc7b2 --- /dev/null +++ b/hlsdk/engine/static_map.h @@ -0,0 +1,257 @@ +#pragma once + +#include "archtypes.h" +#include "crc32c.h" + +template +class CStaticMap { +protected: + virtual uint32 hash(const T_KEY& val) { + return crc32c((const unsigned char*)&val, sizeof(T_KEY)); + } + + virtual bool equals(const T_KEY& val1, const T_KEY& val2) { + return 0 == memcmp(&val1, &val2, sizeof(T_KEY)); + } + + struct map_node_t { + map_node_t* prev; + map_node_t* next; + T_KEY key; + T_VAL val; + }; + +private: + map_node_t* m_RootNodes[1 << ASSOC_2N]; + map_node_t m_AllNodes[MAX_VALS]; + map_node_t* m_FreeRoot; + + unsigned int GetRoodNodeId(const T_KEY& val) { return hash(val) & (0xFFFFFFFF >> (32 - ASSOC_2N)); } + + void unlink(map_node_t* node) { + map_node_t* prev = node->prev; + map_node_t* next = node->next; + + if (prev) { + prev->next = next; + } + + if (next) { + next->prev = prev; + } + + if (!prev) { + // this was a root node + unsigned int rootId = GetRoodNodeId(node->key); + if (m_RootNodes[rootId] != node) { + util_syserror("%s: invlid root node", __FUNCTION__); + return; + } + + m_RootNodes[rootId] = next; + } + } + + void link(map_node_t* node) { + unsigned int rootId = GetRoodNodeId(node->key); + map_node_t* root = m_RootNodes[rootId]; + node->prev = NULL; + node->next = root; + + if (root) { + root->prev = node; + } + + m_RootNodes[rootId] = node; + } + + void linkToFreeStack(map_node_t* node) { + node->next = m_FreeRoot; + if (m_FreeRoot) { + m_FreeRoot->prev = node; + } + m_FreeRoot = node; + } + +public: + CStaticMap() { + clear(); + } + + void clear() { + memset(m_RootNodes, 0, sizeof(m_RootNodes)); + memset(m_AllNodes, 0, sizeof(m_AllNodes)); + m_FreeRoot = NULL; + + for (int i = 0; i < MAX_VALS; i++) { + linkToFreeStack(&m_AllNodes[i]); + } + } + + map_node_t* get(const T_KEY& key) { + unsigned int rootId = GetRoodNodeId(key); + map_node_t* n = m_RootNodes[rootId]; + while (n) { + if (equals(n->key, key)) { + return n; + } + n = n->next; + } + return NULL; + } + + bool put(const T_KEY& key, T_VAL& val) { + map_node_t* n = get(key); + if (n) { + n->val = val; + return true; + } + + if (!m_FreeRoot) { + return false; + } + + n = m_FreeRoot; + m_FreeRoot = m_FreeRoot->next; + + n->key = key; + n->val = val; + + unsigned int rootId = GetRoodNodeId(key); + map_node_t* root = m_RootNodes[rootId]; + + if (root) { + root->prev = n; + } + + n->prev = NULL; + n->next = root; + m_RootNodes[rootId] = n; + + return true; + } + + void remove(map_node_t* node) { + unlink(node); + linkToFreeStack(node); + } + + bool remove(const T_KEY& key) { + map_node_t* n = get(key); + if (!n) { + return false; + } + + remove(n); + return true; + } + + class Iterator { + friend class CStaticMap; + protected: + CStaticMap* m_Map; + map_node_t** m_RootNodes; + unsigned int m_NextRootNode; + map_node_t* m_CurNode; + + void searchForNextNode() { + if (m_CurNode && m_CurNode->next) { + m_CurNode = m_CurNode->next; + return; + } + + m_CurNode = NULL; + while (!m_CurNode) { + if (m_NextRootNode >= (1 << ASSOC_2N)) { + return; + } + m_CurNode = m_RootNodes[m_NextRootNode++]; + } + } + + + Iterator(CStaticMap* m) { + m_Map = m; + m_RootNodes = m_Map->m_RootNodes; + m_NextRootNode = 0; + m_CurNode = NULL; + searchForNextNode(); + } + + public: + map_node_t* next() { + searchForNextNode(); + return m_CurNode; + } + + map_node_t* current() { + return m_CurNode; + } + + void remove() { + m_Map->remove(m_CurNode); + m_CurNode = NULL; + } + + bool hasElement() { + return m_CurNode != NULL; + } + }; + + Iterator iterator() { + return Iterator(this); + } +}; + +template +class CStringKeyStaticMap : public CStaticMap { +protected: + virtual uint32 hash(const char* const &val) { + return crc32c((const unsigned char*)val, strlen(val)); + } + + virtual bool equals(const char* const &val1, const char* const &val2) { + return !strcmp(val1, val2); + } + +public: + CStringKeyStaticMap() { + } + +}; + +template +class CICaseStringKeyStaticMap : public CStaticMap { +protected: + virtual uint32 hash(const char* const &val) { + uint32 cksum = 0; + const char* pcc = val; + if (cpuinfo.sse4_2) { + while (*pcc) { + char cc = *(pcc++); + if (cc >= 'A' || cc <= 'Z') { + cc |= 0x20; + } + cksum = crc32c_t8_sse(cksum, cc); + } + } else { + while (*pcc) { + char cc = *(pcc++); + if (cc >= 'A' || cc <= 'Z') { + cc |= 0x20; + } + cksum = crc32c_t8_nosse(cksum, cc); + } + } + return cksum; + } + + virtual bool equals(const char* const &val1, const char* const &val2) { + return !_stricmp(val1, val2); + } + +public: + CICaseStringKeyStaticMap() { + } + +}; diff --git a/hlsdk/engine/studio.h b/hlsdk/engine/studio.h new file mode 100644 index 0000000..5c0ec15 --- /dev/null +++ b/hlsdk/engine/studio.h @@ -0,0 +1,358 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#pragma once + +/* +============================================================================== + +STUDIO MODELS + +Studio models are position independent, so the cache manager can move them. +============================================================================== +*/ + + +#define MAXSTUDIOTRIANGLES 20000 // TODO: tune this +#define MAXSTUDIOVERTS 2048 // TODO: tune this +#define MAXSTUDIOSEQUENCES 2048 // total animation sequences +#define MAXSTUDIOSKINS 100 // total textures +#define MAXSTUDIOSRCBONES 512 // bones allowed at source movement +#define MAXSTUDIOBONES 128 // total bones actually used +#define MAXSTUDIOMODELS 32 // sub-models per model +#define MAXSTUDIOBODYPARTS 32 +#define MAXSTUDIOGROUPS 16 +#define MAXSTUDIOANIMATIONS 2048 // per sequence +#define MAXSTUDIOMESHES 256 +#define MAXSTUDIOEVENTS 1024 +#define MAXSTUDIOPIVOTS 256 +#define MAXSTUDIOCONTROLLERS 8 + +typedef struct +{ + int id; + int version; + + char name[64]; + int length; + + vec3_t eyeposition; // ideal eye position + vec3_t min; // ideal movement hull size + vec3_t max; + + vec3_t bbmin; // clipping bounding box + vec3_t bbmax; + + int flags; + + int numbones; // bones + int boneindex; + + int numbonecontrollers; // bone controllers + int bonecontrollerindex; + + int numhitboxes; // complex bounding boxes + int hitboxindex; + + int numseq; // animation sequences + int seqindex; + + int numseqgroups; // demand loaded sequences + int seqgroupindex; + + int numtextures; // raw textures + int textureindex; + int texturedataindex; + + int numskinref; // replaceable textures + int numskinfamilies; + int skinindex; + + int numbodyparts; + int bodypartindex; + + int numattachments; // queryable attachable points + int attachmentindex; + + int soundtable; + int soundindex; + int soundgroups; + int soundgroupindex; + + int numtransitions; // animation node to animation node transition graph + int transitionindex; +} studiohdr_t; + +// header for demand loaded sequence group data +typedef struct +{ + int id; + int version; + + char name[64]; + int length; +} studioseqhdr_t; + +// bones +typedef struct +{ + char name[32]; // bone name for symbolic links + int parent; // parent bone + int flags; // ?? + int bonecontroller[6]; // bone controller index, -1 == none + float value[6]; // default DoF values + float scale[6]; // scale for delta DoF values +} mstudiobone_t; + + +// bone controllers +typedef struct +{ + int bone; // -1 == 0 + int type; // X, Y, Z, XR, YR, ZR, M + float start; + float end; + int rest; // byte index value at rest + int index; // 0-3 user set controller, 4 mouth +} mstudiobonecontroller_t; + +// intersection boxes +typedef struct +{ + int bone; + int group; // intersection group + vec3_t bbmin; // bounding box + vec3_t bbmax; +} mstudiobbox_t; + +// demand loaded sequence groups +typedef struct +{ + char label[32]; // textual name + char name[64]; // file name + int32 unused1; // was "cache" - index pointer + int unused2; // was "data" - hack for group 0 +} mstudioseqgroup_t; + +// sequence descriptions +typedef struct +{ + char label[32]; // sequence label + + float fps; // frames per second + int flags; // looping/non-looping flags + + int activity; + int actweight; + + int numevents; + int eventindex; + + int numframes; // number of frames per sequence + + int numpivots; // number of foot pivots + int pivotindex; + + int motiontype; + int motionbone; + vec3_t linearmovement; + int automoveposindex; + int automoveangleindex; + + vec3_t bbmin; // per sequence bounding box + vec3_t bbmax; + + int numblends; + int animindex; // mstudioanim_t pointer relative to start of sequence group data + // [blend][bone][X, Y, Z, XR, YR, ZR] + + int blendtype[2]; // X, Y, Z, XR, YR, ZR + float blendstart[2]; // starting value + float blendend[2]; // ending value + int blendparent; + + int seqgroup; // sequence group for demand loading + + int entrynode; // transition node at entry + int exitnode; // transition node at exit + int nodeflags; // transition rules + + int nextseq; // auto advancing sequences +} mstudioseqdesc_t; + +// events +#include "studio_event.h" +/* +typedef struct +{ + int frame; + int event; + int type; + char options[64]; +} mstudioevent_t; +*/ + +// pivots +typedef struct +{ + vec3_t org; // pivot point + int start; + int end; +} mstudiopivot_t; + +// attachment +typedef struct +{ + char name[32]; + int type; + int bone; + vec3_t org; // attachment point + vec3_t vectors[3]; +} mstudioattachment_t; + +typedef struct +{ + unsigned short offset[6]; +} mstudioanim_t; + +// animation frames +typedef union +{ + struct { + byte valid; + byte total; + } num; + short value; +} mstudioanimvalue_t; + + + +// body part index +typedef struct +{ + char name[64]; + int nummodels; + int base; + int modelindex; // index into models array +} mstudiobodyparts_t; + + + +// skin info +typedef struct +{ + char name[64]; + int flags; + int width; + int height; + int index; +} mstudiotexture_t; + + +// skin families +// short index[skinfamilies][skinref] + +// studio models +typedef struct +{ + char name[64]; + + int type; + + float boundingradius; + + int nummesh; + int meshindex; + + int numverts; // number of unique vertices + int vertinfoindex; // vertex bone info + int vertindex; // vertex vec3_t + int numnorms; // number of unique surface normals + int norminfoindex; // normal bone info + int normindex; // normal vec3_t + + int numgroups; // deformation groups + int groupindex; +} mstudiomodel_t; + + +// vec3_t boundingbox[model][bone][2]; // complex intersection info + + +// meshes +typedef struct +{ + int numtris; + int triindex; + int skinref; + int numnorms; // per mesh normals + int normindex; // normal vec3_t +} mstudiomesh_t; + +// triangles +#if 0 +typedef struct +{ + short vertindex; // index into vertex array + short normindex; // index into normal array + short s,t; // s,t position on skin +} mstudiotrivert_t; +#endif + +// lighting options +#define STUDIO_NF_FLATSHADE 0x0001 +#define STUDIO_NF_CHROME 0x0002 +#define STUDIO_NF_FULLBRIGHT 0x0004 +#define STUDIO_NF_NOMIPS 0x0008 +#define STUDIO_NF_ALPHA 0x0010 +#define STUDIO_NF_ADDITIVE 0x0020 +#define STUDIO_NF_MASKED 0x0040 + +// motion flags +#define STUDIO_X 0x0001 +#define STUDIO_Y 0x0002 +#define STUDIO_Z 0x0004 +#define STUDIO_XR 0x0008 +#define STUDIO_YR 0x0010 +#define STUDIO_ZR 0x0020 +#define STUDIO_LX 0x0040 +#define STUDIO_LY 0x0080 +#define STUDIO_LZ 0x0100 +#define STUDIO_AX 0x0200 +#define STUDIO_AY 0x0400 +#define STUDIO_AZ 0x0800 +#define STUDIO_AXR 0x1000 +#define STUDIO_AYR 0x2000 +#define STUDIO_AZR 0x4000 +#define STUDIO_TYPES 0x7FFF +#define STUDIO_RLOOP 0x8000 // controller that wraps shortest distance + +// sequence flags +#define STUDIO_LOOPING 0x0001 + +// bone flags +#define STUDIO_HAS_NORMALS 0x0001 +#define STUDIO_HAS_VERTICES 0x0002 +#define STUDIO_HAS_BBOX 0x0004 +#define STUDIO_HAS_CHROME 0x0008 // if any of the textures have chrome on them + +#define RAD_TO_STUDIO (32768.0/M_PI) +#define STUDIO_TO_RAD (M_PI/32768.0) + + +#define STUDIO_NUM_HULLS 128 +#define STUDIO_NUM_PLANES (STUDIO_NUM_HULLS * 6) +#define STUDIO_CACHE_SIZE 16 + + diff --git a/hlsdk/engine/sys_shared.cpp b/hlsdk/engine/sys_shared.cpp new file mode 100644 index 0000000..0f56b2e --- /dev/null +++ b/hlsdk/engine/sys_shared.cpp @@ -0,0 +1,64 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#include "sys_shared.h" + +#define SSE3_FLAG (1<<0) +#define SSSE3_FLAG (1<<9) +#define SSE4_1_FLAG (1<<19) +#define SSE4_2_FLAG (1<<20) +#define AVX_FLAG (1<<28) +#define AVX2_FLAG (1<<5) + +cpuinfo_t cpuinfo; + +void Sys_CheckCpuInstructionsSupport(void) +{ + unsigned int cpuid_data[4]; + + // eax = 1, ecx = 0 +#if defined(__GNUC__) + __get_cpuid(0x1, &cpuid_data[0], &cpuid_data[1], &cpuid_data[2], &cpuid_data[3]); +#else //__GNUC__ + __cpuidex((int*)cpuid_data, 1, 0); +#endif //__GNUC__ + + cpuinfo.sse3 = (cpuid_data[2] & SSE3_FLAG) ? 1 : 0; // ecx + cpuinfo.ssse3 = (cpuid_data[2] & SSSE3_FLAG) ? 1 : 0; + cpuinfo.sse4_1 = (cpuid_data[2] & SSE4_1_FLAG) ? 1 : 0; + cpuinfo.sse4_2 = (cpuid_data[2] & SSE4_2_FLAG) ? 1 : 0; + cpuinfo.avx = (cpuid_data[2] & AVX_FLAG) ? 1 : 0; + + // eax = 7, ecx = 0 +#if defined(__GNUC__) + __get_cpuid(0x7, &cpuid_data[0], &cpuid_data[1], &cpuid_data[2], &cpuid_data[3]); +#else //__GNUC__ + __cpuidex((int*)cpuid_data, 7, 0); +#endif //__GNUC__ + + cpuinfo.avx2 = (cpuid_data[1] & AVX2_FLAG) ? 1 : 0; // ebx +} \ No newline at end of file diff --git a/hlsdk/engine/sys_shared.h b/hlsdk/engine/sys_shared.h new file mode 100644 index 0000000..4026710 --- /dev/null +++ b/hlsdk/engine/sys_shared.h @@ -0,0 +1,39 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#pragma once + +#include "archtypes.h" + +typedef struct cpuinfo_s +{ + uint8 sse3, ssse3, sse4_1, sse4_2, avx, avx2; +} cpuinfo_t; + +extern cpuinfo_t cpuinfo; + +void Sys_CheckCpuInstructionsSupport(void); diff --git a/hlsdk/engine/userid_rehlds.h b/hlsdk/engine/userid_rehlds.h new file mode 100644 index 0000000..cd3ddc4 --- /dev/null +++ b/hlsdk/engine/userid_rehlds.h @@ -0,0 +1,39 @@ +/* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +*/ +#pragma once + +#include "archtypes.h" + + +/* <2e915> ../engine/userid.h:22 */ +typedef struct USERID_s +{ + int idtype; + uint64 m_SteamID; + unsigned int clientip; +} USERID_t; diff --git a/hlsdk/pm_shared/pm_debug.h b/hlsdk/pm_shared/pm_debug.h new file mode 100644 index 0000000..b9be095 --- /dev/null +++ b/hlsdk/pm_shared/pm_debug.h @@ -0,0 +1,26 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef PM_DEBUG_H +#define PM_DEBUG_H +#ifdef _WIN32 +#pragma once +#endif + +void PM_ViewEntity( void ); +void PM_DrawBBox(vec3_t mins, vec3_t maxs, vec3_t origin, int pcolor, float life); +void PM_ParticleLine(vec3_t start, vec3_t end, int pcolor, float life, float vert); +void PM_ShowClipBox( void ); + +#endif // PMOVEDBG_H diff --git a/hlsdk/pm_shared/pm_defs.h b/hlsdk/pm_shared/pm_defs.h new file mode 100644 index 0000000..1a5f01d --- /dev/null +++ b/hlsdk/pm_shared/pm_defs.h @@ -0,0 +1,228 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// pm_defs.h +#if !defined( PM_DEFSH ) +#define PM_DEFSH +#ifdef _WIN32 +#pragma once +#endif + +#include "archtypes.h" // DAL +#define MAX_PHYSENTS 600 // Must have room for all entities in the world. +#define MAX_MOVEENTS 64 +#define MAX_CLIP_PLANES 5 + +#define PM_NORMAL 0x00000000 +#define PM_STUDIO_IGNORE 0x00000001 // Skip studio models +#define PM_STUDIO_BOX 0x00000002 // Use boxes for non-complex studio models (even in traceline) +#define PM_GLASS_IGNORE 0x00000004 // Ignore entities with non-normal rendermode +#define PM_WORLD_ONLY 0x00000008 // Only trace against the world + +// Values for flags parameter of PM_TraceLine +#define PM_TRACELINE_PHYSENTSONLY 0 +#define PM_TRACELINE_ANYVISIBLE 1 + + +#include "pm_info.h" + +// PM_PlayerTrace results. +#include "pmtrace.h" + +#if !defined ( USERCMD_H ) +#include "usercmd.h" +#endif + +#include "const.h" + + +// physent_t +typedef struct physent_s +{ + char name[32]; // Name of model, or "player" or "world". + int player; + vec3_t origin; // Model's origin in world coordinates. + struct model_s *model; // only for bsp models + struct model_s *studiomodel; // SOLID_BBOX, but studio clip intersections. + vec3_t mins, maxs; // only for non-bsp models + int info; // For client or server to use to identify (index into edicts or cl_entities) + vec3_t angles; // rotated entities need this info for hull testing to work. + + int solid; // Triggers and func_door type WATER brushes are SOLID_NOT + int skin; // BSP Contents for such things like fun_door water brushes. + int rendermode; // So we can ignore glass + + // Complex collision detection. + float frame; + int sequence; + byte controller[4]; + byte blending[2]; + + int movetype; + int takedamage; + int blooddecal; + int team; + int classnumber; + + // For mods + int iuser1; + int iuser2; + int iuser3; + int iuser4; + float fuser1; + float fuser2; + float fuser3; + float fuser4; + vec3_t vuser1; + vec3_t vuser2; + vec3_t vuser3; + vec3_t vuser4; +} physent_t; + + +typedef struct playermove_s +{ + int player_index; // So we don't try to run the PM_CheckStuck nudging too quickly. + qboolean server; // For debugging, are we running physics code on server side? + + qboolean multiplayer; // 1 == multiplayer server + float time; // realtime on host, for reckoning duck timing + float frametime; // Duration of this frame + + vec3_t forward, right, up; // Vectors for angles + // player state + vec3_t origin; // Movement origin. + vec3_t angles; // Movement view angles. + vec3_t oldangles; // Angles before movement view angles were looked at. + vec3_t velocity; // Current movement direction. + vec3_t movedir; // For waterjumping, a forced forward velocity so we can fly over lip of ledge. + vec3_t basevelocity; // Velocity of the conveyor we are standing, e.g. + + // For ducking/dead + vec3_t view_ofs; // Our eye position. + float flDuckTime; // Time we started duck + qboolean bInDuck; // In process of ducking or ducked already? + + // For walking/falling + int flTimeStepSound; // Next time we can play a step sound + int iStepLeft; + + float flFallVelocity; + vec3_t punchangle; + + float flSwimTime; + + float flNextPrimaryAttack; + + int effects; // MUZZLE FLASH, e.g. + + int flags; // FL_ONGROUND, FL_DUCKING, etc. + int usehull; // 0 = regular player hull, 1 = ducked player hull, 2 = point hull + float gravity; // Our current gravity and friction. + float friction; + int oldbuttons; // Buttons last usercmd + float waterjumptime; // Amount of time left in jumping out of water cycle. + qboolean dead; // Are we a dead player? + int deadflag; + int spectator; // Should we use spectator physics model? + int movetype; // Our movement type, NOCLIP, WALK, FLY + + int onground; + int waterlevel; + int watertype; + int oldwaterlevel; + + char sztexturename[256]; + char chtexturetype; + + float maxspeed; + float clientmaxspeed; // Player specific maxspeed + + // For mods + int iuser1; + int iuser2; + int iuser3; + int iuser4; + float fuser1; + float fuser2; + float fuser3; + float fuser4; + vec3_t vuser1; + vec3_t vuser2; + vec3_t vuser3; + vec3_t vuser4; + // world state + // Number of entities to clip against. + int numphysent; + physent_t physents[MAX_PHYSENTS]; + // Number of momvement entities (ladders) + int nummoveent; + // just a list of ladders + physent_t moveents[MAX_MOVEENTS]; + + // All things being rendered, for tracing against things you don't actually collide with + int numvisent; + physent_t visents[ MAX_PHYSENTS ]; + + // input to run through physics. + usercmd_t cmd; + + // Trace results for objects we collided with. + int numtouch; + pmtrace_t touchindex[MAX_PHYSENTS]; + + char physinfo[ MAX_PHYSINFO_STRING ]; // Physics info string + + struct movevars_s *_movevars; + vec3_t _player_mins[ 4 ]; + vec3_t _player_maxs[ 4 ]; + + // Common functions + const char *(*PM_Info_ValueForKey) ( const char *s, const char *key ); + void (*PM_Particle)( float *origin, int color, float life, int zpos, int zvel); + int (*PM_TestPlayerPosition) (float *pos, pmtrace_t *ptrace ); + void (*Con_NPrintf)( int idx, char *fmt, ... ); + void (*Con_DPrintf)( char *fmt, ... ); + void (*Con_Printf)( char *fmt, ... ); + double (*Sys_FloatTime)( void ); + void (*PM_StuckTouch)( int hitent, pmtrace_t *ptraceresult ); + int (*PM_PointContents) (float *p, int *truecontents /*filled in if this is non-null*/ ); + int (*PM_TruePointContents) (float *p); + int (*PM_HullPointContents) ( struct hull_s *hull, int num, float *p); + pmtrace_t (*PM_PlayerTrace) (float *start, float *end, int traceFlags, int ignore_pe ); + struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehulll, int ignore_pe ); + int32 (*RandomLong)( int32 lLow, int32 lHigh ); + float (*RandomFloat)( float flLow, float flHigh ); + int (*PM_GetModelType)( struct model_s *mod ); + void (*PM_GetModelBounds)( struct model_s *mod, float *mins, float *maxs ); + void *(*PM_HullForBsp)( physent_t *pe, float *offset ); + float (*PM_TraceModel)( physent_t *pEnt, float *start, float *end, trace_t *trace ); + int (*COM_FileSize)(char *filename); + byte *(*COM_LoadFile) (const char *path, int usehunk, int *pLength); + void (*COM_FreeFile) ( void *buffer ); + char *(*memfgets)( byte *pMemFile, int fileSize, int *pFilePos, char *pBuffer, int bufferSize ); + + // Functions + // Run functions for this frame? + qboolean runfuncs; + void (*PM_PlaySound) ( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ); + const char *(*PM_TraceTexture) ( int ground, float *vstart, float *vend ); + void (*PM_PlaybackEventFull) ( int flags, int clientindex, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); + + pmtrace_t (*PM_PlayerTraceEx) (float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ) ); + int (*PM_TestPlayerPositionEx) (float *pos, pmtrace_t *ptrace, int (*pfnIgnore)( physent_t *pe ) ); + struct pmtrace_s *(*PM_TraceLineEx)( float *start, float *end, int flags, int usehulll, int (*pfnIgnore)( physent_t *pe ) ); +} playermove_t; + +#endif diff --git a/hlsdk/pm_shared/pm_info.h b/hlsdk/pm_shared/pm_info.h new file mode 100644 index 0000000..3525e79 --- /dev/null +++ b/hlsdk/pm_shared/pm_info.h @@ -0,0 +1,25 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// Physics info string definition + +#ifndef PM_INFO_H +#define PM_INFO_H +#ifdef _WIN32 +#pragma once +#endif + +#define MAX_PHYSINFO_STRING 256 + +#endif // PM_INFO_H diff --git a/hlsdk/pm_shared/pm_materials.h b/hlsdk/pm_shared/pm_materials.h new file mode 100644 index 0000000..c5816d7 --- /dev/null +++ b/hlsdk/pm_shared/pm_materials.h @@ -0,0 +1,36 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( PM_MATERIALSH ) +#define PM_MATERIALSH +#ifdef _WIN32 +#pragma once +#endif + +#define CBTEXTURENAMEMAX 13 // only load first n chars of name + +#define CHAR_TEX_CONCRETE 'C' // texture types +#define CHAR_TEX_METAL 'M' +#define CHAR_TEX_DIRT 'D' +#define CHAR_TEX_VENT 'V' +#define CHAR_TEX_GRATE 'G' +#define CHAR_TEX_TILE 'T' +#define CHAR_TEX_SLOSH 'S' +#define CHAR_TEX_WOOD 'W' +#define CHAR_TEX_COMPUTER 'P' +#define CHAR_TEX_GLASS 'Y' +#define CHAR_TEX_FLESH 'F' +#define CHAR_TEX_SNOW 'N' + +#endif // !PM_MATERIALSH diff --git a/hlsdk/pm_shared/pm_movevars.h b/hlsdk/pm_shared/pm_movevars.h new file mode 100644 index 0000000..3bea8b3 --- /dev/null +++ b/hlsdk/pm_shared/pm_movevars.h @@ -0,0 +1,47 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// pm_movevars.h +#if !defined( PM_MOVEVARSH ) +#define PM_MOVEVARSH + +// movevars_t // Physics variables. +typedef struct movevars_s movevars_t; + +struct movevars_s +{ + float gravity; // Gravity for map + float stopspeed; // Deceleration when not moving + float maxspeed; // Max allowed speed + float spectatormaxspeed; + float accelerate; // Acceleration factor + float airaccelerate; // Same for when in open air + float wateraccelerate; // Same for when in water + float friction; + float edgefriction; // Extra friction near dropofs + float waterfriction; // Less in water + float entgravity; // 1.0 + float bounce; // Wall bounce value. 1.0 + float stepsize; // sv_stepsize; + float maxvelocity; // maximum server velocity. + float zmax; // Max z-buffer range (for GL) + float waveHeight; // Water wave height (for GL) + qboolean footsteps; // Play footstep sounds + char skyName[32]; // Name of the sky map + float rollangle; + float rollspeed; + float skycolor_r; // Sky color + float skycolor_g; // + float skycolor_b; // + float skyvec_x; // Sky vector + float skyvec_y; // + float skyvec_z; // +}; + +extern movevars_t movevars; + +#endif diff --git a/hlsdk/pm_shared/pm_shared.h b/hlsdk/pm_shared/pm_shared.h new file mode 100644 index 0000000..5a73495 --- /dev/null +++ b/hlsdk/pm_shared/pm_shared.h @@ -0,0 +1,38 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +// +// pm_shared.h +// +#if !defined( PM_SHAREDH ) +#define PM_SHAREDH +#ifdef _WIN32 +#pragma once +#endif + +void PM_Init( struct playermove_s *ppmove ); +void PM_Move ( struct playermove_s *ppmove, int server ); +char PM_FindTextureType( char *name ); + +// Spectator Movement modes (stored in pev->iuser1, so the physics code can get at them) +#define OBS_NONE 0 +#define OBS_CHASE_LOCKED 1 +#define OBS_CHASE_FREE 2 +#define OBS_ROAMING 3 +#define OBS_IN_EYE 4 +#define OBS_MAP_FREE 5 +#define OBS_MAP_CHASE 6 + +#endif diff --git a/metamod/api_hook.h b/metamod/api_hook.h new file mode 100644 index 0000000..bdebf36 --- /dev/null +++ b/metamod/api_hook.h @@ -0,0 +1,397 @@ +/* + * Copyright (c) 2004-2006 Jussi Kivilinna + * + * This file is part of "Metamod All-Mod-Support"-patch for Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ +#ifndef API_HOOK_H +#define API_HOOK_H + +#include "ret_type.h" +#include "api_info.h" +#include "meta_api.h" +#include "osdep.h" //OPEN_ARGS + +// Compine 4 parts for single name +#define _COMBINE4(w,x,y,z) w##x##y##z +#define _COMBINE2(x,y) x##y + +// simplified 'void' version of main hook function +void DLLINTERNAL main_hook_function_void(unsigned int api_info_offset, enum_api_t api, unsigned int func_offset, const void * packed_args); + +// full return typed version of main hook function +void * DLLINTERNAL main_hook_function(const class_ret_t ret_init, unsigned int api_info_offset, enum_api_t api, unsigned int func_offset, const void * packed_args); + +// +// API function args structures/classes +// +#define API_PACK_ARGS(type, args) \ + _COMBINE2(pack_args_type_, type) packed_args args; + +#define PACK_ARGS_CLASS_HEADER(type, constructor_args) \ + class _COMBINE2(pack_args_type_, type) : public class_metamod_new { \ + public: inline _COMBINE2(pack_args_type_, type) constructor_args + +#define PACK_ARGS_END }; + +#define VOID_ARG 0 + +PACK_ARGS_CLASS_HEADER(void, (int)) {}; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(i, (int _i1)): i1(_i1) {}; + int i1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2i, (int _i1, int _i2)): i1(_i1), i2(_i2) {}; + int i1,i2; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(3i, (int _i1, int _i2, int _i3)): i1(_i1), i2(_i2), i3(_i3) {}; + int i1,i2,i3; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(ui, (unsigned int _ui1)): ui1(_ui1) {}; + unsigned int ui1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(ul, (unsigned long _ul1)): ul1(_ul1) {}; + unsigned long ul1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(f, (float _f1)): f1(_f1) {}; + float f1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2f, (float _f1, float _f2)): f1(_f1), f2(_f2) {}; + float f1,f2; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(p, (const void *_p1)): p1(_p1) {}; + const void *p1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2p, (const void *_p1, const void *_p2)): p1(_p1), p2(_p2) {}; + const void *p1,*p2; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(3p, (const void *_p1, const void *_p2, const void *_p3)): p1(_p1), p2(_p2), p3(_p3) {}; + const void *p1,*p2,*p3; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(4p, (const void *_p1, const void *_p2, const void *_p3, const void *_p4)): p1(_p1), p2(_p2), p3(_p3), p4(_p4) {}; + const void *p1,*p2,*p3,*p4; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2pV, (const void *_p1, const void *_p2, const void *_str)): p1(_p1), p2(_p2), str(_str) {}; + const void *p1,*p2,*str; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(ipV, (int _i1, const void *_p1, const void *_str)): i1(_i1), p1(_p1), str(_str) {}; + int i1; + const void *p1,*str; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2i2p, (int _i1, int _i2, const void *_p1, const void *_p2)): i1(_i1), i2(_i2), p1(_p1), p2(_p2) {}; + int i1,i2; + const void *p1,*p2; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2p2f, (const void *_p1, const void *_p2, float _f1, float _f2)): p1(_p1), p2(_p2), f1(_f1), f2(_f2) {}; + const void *p1,*p2; + float f1,f2; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2p2i2p, (const void *_p1, const void *_p2, int _i1, int _i2, const void *_p3, const void *_p4)): p1(_p1), p2(_p2), i1(_i1), i2(_i2), p3(_p3), p4(_p4) {}; + const void *p1,*p2; + int i1,i2; + const void *p3,*p4; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2p3fus2uc, (const void *_p1, const void *_p2, float _f1, float _f2, float _f3, unsigned short _us1, unsigned char _uc1, unsigned char _uc2)): p1(_p1), p2(_p2), f1(_f1), f2(_f2), f3(_f3), us1(_us1), uc1(_uc1), uc2(_uc2) {}; + const void *p1,*p2; + float f1,f2,f3; + unsigned int us1; + unsigned int uc1,uc2; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2pf, (const void *_p1, const void *_p2, float _f1)): p1(_p1), p2(_p2), f1(_f1) {}; + const void *p1,*p2; + float f1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2pfi, (const void *_p1, const void *_p2, float _f1, int _i1)): p1(_p1), p2(_p2), f1(_f1), i1(_i1) {}; + const void *p1,*p2; + float f1; + int i1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2pi, (const void *_p1, const void *_p2, int _i1)): p1(_p1), p2(_p2), i1(_i1) {}; + const void *p1,*p2; + int i1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2pi2p, (const void *_p1, const void *_p2, int _i1, const void *_p3, const void *_p4)): p1(_p1), p2(_p2), i1(_i1), p3(_p3), p4(_p4) {}; + const void *p1,*p2; + int i1; + const void *p3,*p4; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2pif2p, (const void *_p1, const void *_p2, int _i1, float _f1, const void *_p3, const void *_p4)): p1(_p1), p2(_p2), i1(_i1), f1(_f1), p3(_p3), p4(_p4) {}; + const void *p1,*p2; + int i1; + float f1; + const void *p3,*p4; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(3p2f2i, (const void *_p1, const void *_p2, const void *_p3, float _f1, float _f2, int _i1, int _i2)): p1(_p1), p2(_p2), p3(_p3), f1(_f1), f2(_f2), i1(_i1), i2(_i2) {}; + const void *p1,*p2,*p3; + float f1,f2; + int i1,i2; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(3pi2p, (const void *_p1, const void *_p2, const void *_p3, int _i1, const void *_p4, const void *_p5)): p1(_p1), p2(_p2), p3(_p3), i1(_i1), p4(_p4), p5(_p5) {}; + const void *p1,*p2,*p3; + int i1; + const void *p4,*p5; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(i3p, (int _i1, const void *_p1, const void *_p2, const void *_p3)): i1(_i1), p1(_p1), p2(_p2), p3(_p3) {}; + int i1; + const void *p1,*p2,*p3; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(ip, (int _i1, const void *_p1)): i1(_i1), p1(_p1) {}; + int i1; + const void *p1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(ipusf2p2f4i, (int _i1, const void *_p1, unsigned short _us1, float _f1, const void *_p2, const void *_p3, float _f2, float _f3, int _i2, int _i3, int _i4, int _i5)): i1(_i1), p1(_p1), us1(_us1), f1(_f1), p2(_p2), p3(_p3), f2(_f2), f3(_f3), i2(_i2), i3(_i3), i4(_i4), i5(_i5) {}; + int i1; + const void *p1; + unsigned int us1; + float f1; + const void *p2,*p3; + float f2,f3; + int i2,i3,i4,i5; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(3pi, (const void *_p1, const void *_p2, const void *_p3, int _i1)): p1(_p1), p2(_p2), p3(_p3), i1(_i1) {}; + const void *p1,*p2,*p3; + int i1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(4pi, (const void *_p1, const void *_p2, const void *_p3, const void *_p4, int _i1)): p1(_p1), p2(_p2), p3(_p3), p4(_p4), i1(_i1) {}; + const void *p1,*p2,*p3,*p4; + int i1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(pf, (const void *_p1, float _f1)): p1(_p1), f1(_f1) {}; + const void *p1; + float f1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(pfp, (const void *_p1, float _f1, const void *_p2)): p1(_p1), f1(_f1), p2(_p2) {}; + const void *p1; + float f1; + const void *p2; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(pi, (const void *_p1, int _i1)): p1(_p1), i1(_i1) {}; + const void *p1; + int i1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(pi2p, (const void *_p1, int _i1, const void *_p2, const void *_p3)): p1(_p1), i1(_i1), p2(_p2), p3(_p3) {}; + const void *p1; + int i1; + const void *p2, *p3; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(pip, (const void *_p1, int _i1, const void *_p2)): p1(_p1), i1(_i1), p2(_p2) {}; + const void *p1; + int i1; + const void *p2; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(pip2f2i, (const void *_p1, int _i1, const void *_p2, float _f1, float _f2, int _i2, int _i3)): p1(_p1), i1(_i1), p2(_p2), f1(_f1), f2(_f2), i2(_i2), i3(_i3) {}; + const void *p1; + int i1; + const void *p2; + float f1,f2; + int i2,i3; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(pip2f4i2p, (const void *_p1, int _i1, const void *_p2, float _f1, float _f2, int _i2, int _i3, int _i4, int _i5, const void *_p3, const void *_p4)): p1(_p1), i1(_i1), p2(_p2), f1(_f1), f2(_f2), i2(_i2), i3(_i3), i4(_i4), i5(_i5), p3(_p3), p4(_p4) {}; + const void *p1; + int i1; + const void *p2; + float f1,f2; + int i2,i3,i4,i5; + const void *p3,*p4; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(puc, (const void *_p1, unsigned char _uc1)): p1(_p1), uc1(_uc1) {}; + const void *p1; + unsigned int uc1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2i2pi2p, (int _i1, int _i2, const void *_p1, const void *_p2, int _i3, const void *_p3, const void *_p4)): i1(_i1), i2(_i2), p1(_p1), p2(_p2), i3(_i3), p3(_p3), p4(_p4) {}; + int i1,i2; + const void *p1,*p2; + int i3; + const void *p3,*p4; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(2pui, (const void *_p1, const void *_p2, unsigned int _ui1)): p1(_p1), p2(_p2), ui1(_ui1) {}; + const void *p1,*p2; + unsigned int ui1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(i2p, (int _i1, const void *_p1, const void *_p2)): i1(_i1), p1(_p1), p2(_p2) {}; + int i1; + const void *p1,*p2; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(p2f, (const void *_p1, float _f1, float _f2)): p1(_p1), f1(_f1), f2(_f2) {}; + const void *p1; + float f1,f2; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(p2fi, (const void *_p1, float _f1, float _f2, int _i1)): p1(_p1), f1(_f1), f2(_f2), i1(_i1) {}; + const void *p1; + float f1,f2; + int i1; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(p2i, (const void *_p1, int _i1, int _i2)): p1(_p1), i1(_i1), i2(_i2) {}; + const void *p1; + int i1,i2; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(p3i, (const void *_p1, int _i1, int _i2, int _i3)): p1(_p1), i1(_i1), i2(_i2), i3(_i3) {}; + const void *p1; + int i1,i2,i3; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(p4i, (const void *_p1, int _i1, int _i2, int _i3, int _i4)): p1(_p1), i1(_i1), i2(_i2), i3(_i3), i4(_i4) {}; + const void *p1; + int i1,i2,i3,i4; +PACK_ARGS_END + +PACK_ARGS_CLASS_HEADER(pi2p2ip, (const void *_p1, int _i1, const void *_p2, const void *_p3, int _i2, int _i3, const void *_p4)): p1(_p1), i1(_i1), p2(_p2), p3(_p3), i2(_i2), i3(_i3), p4(_p4) {}; + const void *p1; + int i1; + const void *p2,*p3; + int i2,i3; + const void *p4; +PACK_ARGS_END + +// +// API function callers. +// +#ifdef __METAMOD_BUILD__ + #define EXTERN_API_CALLER_FUNCTION(ret_type, args_code) \ + void * DLLINTERNAL _COMBINE4(api_caller_, ret_type, _args_, args_code)(const void * func, const void * packed_args) +#else + #define EXTERN_API_CALLER_FUNCTION(ret_type, args_code) \ + static const api_caller_func_t _COMBINE4(api_caller_, ret_type, _args_, args_code) DLLHIDDEN = (api_caller_func_t)0 +#endif + +EXTERN_API_CALLER_FUNCTION(void, ipV); +EXTERN_API_CALLER_FUNCTION(void, 2pV); +EXTERN_API_CALLER_FUNCTION(void, void); +EXTERN_API_CALLER_FUNCTION(ptr, void); +EXTERN_API_CALLER_FUNCTION(int, void); +EXTERN_API_CALLER_FUNCTION(float, void); +EXTERN_API_CALLER_FUNCTION(float, 2f); +EXTERN_API_CALLER_FUNCTION(void, 2i); +EXTERN_API_CALLER_FUNCTION(int, 2i); +EXTERN_API_CALLER_FUNCTION(void, 2i2p); +EXTERN_API_CALLER_FUNCTION(void, 2i2pi2p); +EXTERN_API_CALLER_FUNCTION(void, 2p); +EXTERN_API_CALLER_FUNCTION(ptr, 2p); +EXTERN_API_CALLER_FUNCTION(int, 2p); +EXTERN_API_CALLER_FUNCTION(void, 2p2f); +EXTERN_API_CALLER_FUNCTION(void, 2p2i2p); +EXTERN_API_CALLER_FUNCTION(void, 2p3fus2uc); +EXTERN_API_CALLER_FUNCTION(ptr, 2pf); +EXTERN_API_CALLER_FUNCTION(void, 2pfi); +EXTERN_API_CALLER_FUNCTION(void, 2pi); +EXTERN_API_CALLER_FUNCTION(int, 2pi); +EXTERN_API_CALLER_FUNCTION(void, 2pui); +EXTERN_API_CALLER_FUNCTION(void, 2pi2p); +EXTERN_API_CALLER_FUNCTION(void, 2pif2p); +EXTERN_API_CALLER_FUNCTION(int, 3i); +EXTERN_API_CALLER_FUNCTION(void, 3p); +EXTERN_API_CALLER_FUNCTION(ptr, 3p); +EXTERN_API_CALLER_FUNCTION(int, 3p); +EXTERN_API_CALLER_FUNCTION(void, 3p2f2i); +EXTERN_API_CALLER_FUNCTION(int, 3pi2p); +EXTERN_API_CALLER_FUNCTION(void, 4p); +EXTERN_API_CALLER_FUNCTION(int, 4p); +EXTERN_API_CALLER_FUNCTION(void, 4pi); +EXTERN_API_CALLER_FUNCTION(int, 4pi); +EXTERN_API_CALLER_FUNCTION(void, f); +EXTERN_API_CALLER_FUNCTION(void, i); +EXTERN_API_CALLER_FUNCTION(ptr, i); +EXTERN_API_CALLER_FUNCTION(int, i); +EXTERN_API_CALLER_FUNCTION(ptr, ui); +EXTERN_API_CALLER_FUNCTION(uint, ui); +EXTERN_API_CALLER_FUNCTION(ulong, ul); +EXTERN_API_CALLER_FUNCTION(void, i2p); +EXTERN_API_CALLER_FUNCTION(int, i2p); +EXTERN_API_CALLER_FUNCTION(void, i3p); +EXTERN_API_CALLER_FUNCTION(void, ip); +EXTERN_API_CALLER_FUNCTION(ushort, ip); +EXTERN_API_CALLER_FUNCTION(int, ip); +EXTERN_API_CALLER_FUNCTION(void, ipusf2p2f4i); +EXTERN_API_CALLER_FUNCTION(void, p); +EXTERN_API_CALLER_FUNCTION(ptr, p); +EXTERN_API_CALLER_FUNCTION(char, p); +EXTERN_API_CALLER_FUNCTION(int, p); +EXTERN_API_CALLER_FUNCTION(uint, p); +EXTERN_API_CALLER_FUNCTION(float, p); +EXTERN_API_CALLER_FUNCTION(void, p2f); +EXTERN_API_CALLER_FUNCTION(int, p2fi); +EXTERN_API_CALLER_FUNCTION(void, p2i); +EXTERN_API_CALLER_FUNCTION(void, p3i); +EXTERN_API_CALLER_FUNCTION(void, p4i); +EXTERN_API_CALLER_FUNCTION(void, puc); +EXTERN_API_CALLER_FUNCTION(void, pf); +EXTERN_API_CALLER_FUNCTION(void, pfp); +EXTERN_API_CALLER_FUNCTION(void, pi); +EXTERN_API_CALLER_FUNCTION(ptr, pi); +EXTERN_API_CALLER_FUNCTION(int, pi); +EXTERN_API_CALLER_FUNCTION(void, pi2p); +EXTERN_API_CALLER_FUNCTION(int, pi2p2ip); +EXTERN_API_CALLER_FUNCTION(void, pip); +EXTERN_API_CALLER_FUNCTION(ptr, pip); +EXTERN_API_CALLER_FUNCTION(void, pip2f2i); +EXTERN_API_CALLER_FUNCTION(void, pip2f4i2p); + +#endif /*API_HOOK_H*/ diff --git a/metamod/api_info.h b/metamod/api_info.h new file mode 100644 index 0000000..864e20a --- /dev/null +++ b/metamod/api_info.h @@ -0,0 +1,310 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// api_info.h - structures to store info about api routines + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef API_INFO_H +#define API_INFO_H + +#include "comp_dep.h" +#include "types_meta.h" // mBOOL +#include "ret_type.h" + + +#define P_PRE 0 // plugin function called before gamedll +#define P_POST 1 // plugin function called after gamedll + + +// API selector +typedef enum enum_api_t { + e_api_engine = 0, + e_api_dllapi = 1, + e_api_newapi = 2, +} enum_api_t; + +// API caller function prototype +typedef void * (DLLINTERNAL_NOVIS * api_caller_func_t)(const void * func, const void * packed_args); + + +typedef struct api_info_s { + mBOOL trace; // if true, log info about this function + int loglevel; // level at which to log info about this function + api_caller_func_t api_caller; // argument format/type for single-main-hook-function optimization + const char *name; // string representation of function name +} api_info_t; + + +// DLL api functions +typedef struct dllapi_info_s { + api_info_t pfnGameInit; + api_info_t pfnSpawn; + api_info_t pfnThink; + api_info_t pfnUse; + api_info_t pfnTouch; + api_info_t pfnBlocked; + api_info_t pfnKeyValue; + api_info_t pfnSave; + api_info_t pfnRestore; + api_info_t pfnSetAbsBox; + api_info_t pfnSaveWriteFields; + api_info_t pfnSaveReadFields; + api_info_t pfnSaveGlobalState; + api_info_t pfnRestoreGlobalState; + api_info_t pfnResetGlobalState; + api_info_t pfnClientConnect; + api_info_t pfnClientDisconnect; + api_info_t pfnClientKill; + api_info_t pfnClientPutInServer; + api_info_t pfnClientCommand; + api_info_t pfnClientUserInfoChanged; + api_info_t pfnServerActivate; + api_info_t pfnServerDeactivate; + api_info_t pfnPlayerPreThink; + api_info_t pfnPlayerPostThink; + api_info_t pfnStartFrame; + api_info_t pfnParmsNewLevel; + api_info_t pfnParmsChangeLevel; + api_info_t pfnGetGameDescription; + api_info_t pfnPlayerCustomization; + api_info_t pfnSpectatorConnect; + api_info_t pfnSpectatorDisconnect; + api_info_t pfnSpectatorThink; + api_info_t pfnSys_Error; + api_info_t pfnPM_Move; + api_info_t pfnPM_Init; + api_info_t pfnPM_FindTextureType; + api_info_t pfnSetupVisibility; + api_info_t pfnUpdateClientData; + api_info_t pfnAddToFullPack; + api_info_t pfnCreateBaseline; + api_info_t pfnRegisterEncoders; + api_info_t pfnGetWeaponData; + api_info_t pfnCmdStart; + api_info_t pfnCmdEnd; + api_info_t pfnConnectionlessPacket; + api_info_t pfnGetHullBounds; + api_info_t pfnCreateInstancedBaselines; + api_info_t pfnInconsistentFile; + api_info_t pfnAllowLagCompensation; + api_info_t END; +} dllapi_info_t; + + +// "New" api functions +typedef struct newapi_info_s { + api_info_t pfnOnFreeEntPrivateData; + api_info_t pfnGameShutdown; + api_info_t pfnShouldCollide; + // Added 2005/08/11 (no SDK update): + api_info_t pfnCvarValue; + // Added 2005/11/21 (no SDK update): + api_info_t pfnCvarValue2; + api_info_t END; +} newapi_info_t; + + +// Engine functions +typedef struct engine_info_s { + api_info_t pfnPrecacheModel; + api_info_t pfnPrecacheSound; + api_info_t pfnSetModel; + api_info_t pfnModelIndex; + api_info_t pfnModelFrames; + api_info_t pfnSetSize; + api_info_t pfnChangeLevel; + api_info_t pfnGetSpawnParms; + api_info_t pfnSaveSpawnParms; + api_info_t pfnVecToYaw; + api_info_t pfnVecToAngles; + api_info_t pfnMoveToOrigin; + api_info_t pfnChangeYaw; + api_info_t pfnChangePitch; + api_info_t pfnFindEntityByString; + api_info_t pfnGetEntityIllum; + api_info_t pfnFindEntityInSphere; + api_info_t pfnFindClientInPVS; + api_info_t pfnEntitiesInPVS; + api_info_t pfnMakeVectors; + api_info_t pfnAngleVectors; + api_info_t pfnCreateEntity; + api_info_t pfnRemoveEntity; + api_info_t pfnCreateNamedEntity; + api_info_t pfnMakeStatic; + api_info_t pfnEntIsOnFloor; + api_info_t pfnDropToFloor; + api_info_t pfnWalkMove; + api_info_t pfnSetOrigin; + api_info_t pfnEmitSound; + api_info_t pfnEmitAmbientSound; + api_info_t pfnTraceLine; + api_info_t pfnTraceToss; + api_info_t pfnTraceMonsterHull; + api_info_t pfnTraceHull; + api_info_t pfnTraceModel; + api_info_t pfnTraceTexture; + api_info_t pfnTraceSphere; + api_info_t pfnGetAimVector; + api_info_t pfnServerCommand; + api_info_t pfnServerExecute; + api_info_t pfnClientCommand; + api_info_t pfnParticleEffect; + api_info_t pfnLightStyle; + api_info_t pfnDecalIndex; + api_info_t pfnPointContents; + api_info_t pfnMessageBegin; + api_info_t pfnMessageEnd; + api_info_t pfnWriteByte; + api_info_t pfnWriteChar; + api_info_t pfnWriteShort; + api_info_t pfnWriteLong; + api_info_t pfnWriteAngle; + api_info_t pfnWriteCoord; + api_info_t pfnWriteString; + api_info_t pfnWriteEntity; + api_info_t pfnCVarRegister; + api_info_t pfnCVarGetFloat; + api_info_t pfnCVarGetString; + api_info_t pfnCVarSetFloat; + api_info_t pfnCVarSetString; + api_info_t pfnAlertMessage; + api_info_t pfnEngineFprintf; + api_info_t pfnPvAllocEntPrivateData; + api_info_t pfnPvEntPrivateData; + api_info_t pfnFreeEntPrivateData; + api_info_t pfnSzFromIndex; + api_info_t pfnAllocString; + api_info_t pfnGetVarsOfEnt; + api_info_t pfnPEntityOfEntOffset; + api_info_t pfnEntOffsetOfPEntity; + api_info_t pfnIndexOfEdict; + api_info_t pfnPEntityOfEntIndex; + api_info_t pfnFindEntityByVars; + api_info_t pfnGetModelPtr; + api_info_t pfnRegUserMsg; + api_info_t pfnAnimationAutomove; + api_info_t pfnGetBonePosition; + api_info_t pfnFunctionFromName; + api_info_t pfnNameForFunction; + api_info_t pfnClientPrintf; + api_info_t pfnServerPrint; + api_info_t pfnCmd_Args; + api_info_t pfnCmd_Argv; + api_info_t pfnCmd_Argc; + api_info_t pfnGetAttachment; + api_info_t pfnCRC32_Init; + api_info_t pfnCRC32_ProcessBuffer; + api_info_t pfnCRC32_ProcessByte; + api_info_t pfnCRC32_Final; + api_info_t pfnRandomLong; + api_info_t pfnRandomFloat; + api_info_t pfnSetView; + api_info_t pfnTime; + api_info_t pfnCrosshairAngle; + api_info_t pfnLoadFileForMe; + api_info_t pfnFreeFile; + api_info_t pfnEndSection; + api_info_t pfnCompareFileTime; + api_info_t pfnGetGameDir; + api_info_t pfnCvar_RegisterVariable; + api_info_t pfnFadeClientVolume; + api_info_t pfnSetClientMaxspeed; + api_info_t pfnCreateFakeClient; + api_info_t pfnRunPlayerMove; + api_info_t pfnNumberOfEntities; + api_info_t pfnGetInfoKeyBuffer; + api_info_t pfnInfoKeyValue; + api_info_t pfnSetKeyValue; + api_info_t pfnSetClientKeyValue; + api_info_t pfnIsMapValid; + api_info_t pfnStaticDecal; + api_info_t pfnPrecacheGeneric; + api_info_t pfnGetPlayerUserId; + api_info_t pfnBuildSoundMsg; + api_info_t pfnIsDedicatedServer; + api_info_t pfnCVarGetPointer; + api_info_t pfnGetPlayerWONId; + api_info_t pfnInfo_RemoveKey; + api_info_t pfnGetPhysicsKeyValue; + api_info_t pfnSetPhysicsKeyValue; + api_info_t pfnGetPhysicsInfoString; + api_info_t pfnPrecacheEvent; + api_info_t pfnPlaybackEvent; + api_info_t pfnSetFatPVS; + api_info_t pfnSetFatPAS; + api_info_t pfnCheckVisibility; + api_info_t pfnDeltaSetField; + api_info_t pfnDeltaUnsetField; + api_info_t pfnDeltaAddEncoder; + api_info_t pfnGetCurrentPlayer; + api_info_t pfnCanSkipPlayer; + api_info_t pfnDeltaFindField; + api_info_t pfnDeltaSetFieldByIndex; + api_info_t pfnDeltaUnsetFieldByIndex; + api_info_t pfnSetGroupMask; + api_info_t pfnCreateInstancedBaseline; + api_info_t pfnCvar_DirectSet; + api_info_t pfnForceUnmodified; + api_info_t pfnGetPlayerStats; + api_info_t pfnAddServerCommand; + // Added in SDK 2.2: + api_info_t pfnVoice_GetClientListening; + api_info_t pfnVoice_SetClientListening; + // Added for HL 1109 (no SDK update): + api_info_t pfnGetPlayerAuthId; + // Added 2003/11/10 (no SDK update): + api_info_t pfnSequenceGet; + api_info_t pfnSequencePickSentence; + api_info_t pfnGetFileSize; + api_info_t pfnGetApproxWavePlayLen; + api_info_t pfnIsCareerMatch; + api_info_t pfnGetLocalizedStringLength; + api_info_t pfnRegisterTutorMessageShown; + api_info_t pfnGetTimesTutorMessageShown; + api_info_t pfnProcessTutorMessageDecayBuffer; + api_info_t pfnConstructTutorMessageDecayBuffer; + api_info_t pfnResetTutorMessageDecayData; + // Added 2005/08/11 (no SDK update): + api_info_t pfnQueryClientCvarValue; + // Added 2005/11/21 (no SDK update): + api_info_t pfnQueryClientCvarValue2; + // end + api_info_t END; +} engine_info_t; + + +extern const dllapi_info_t dllapi_info DLLHIDDEN; +extern const newapi_info_t newapi_info DLLHIDDEN; +extern const engine_info_t engine_info DLLHIDDEN; + +#endif /* API_INFO_H */ diff --git a/metamod/commands_meta.h b/metamod/commands_meta.h new file mode 100644 index 0000000..4001c8e --- /dev/null +++ b/metamod/commands_meta.h @@ -0,0 +1,83 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// commands_meta.h - prototypes for console commands + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef COMMANDS_META_H +#define COMMANDS_META_H + +#include "types_meta.h" // mBOOL +#include "comp_dep.h" + +// Flags to use for meta_cmd_doplug(), to operate on existing plugins; note +// "load" operates on a non-existing plugin thus isn't included here. +typedef enum { + PC_NULL = 0, + PC_PAUSE, // pause the plugin + PC_UNPAUSE, // unpause the plugin + PC_UNLOAD, // unload the plugin + PC_RELOAD, // unload the plugin and load it again + PC_RETRY, // retry a failed operation (usually load/attach) + PC_INFO, // show all info about the plugin + PC_CLEAR, // remove a failed plugin from the list + PC_FORCE_UNLOAD, // forcibly unload the plugin + PC_REQUIRE, // require that this plugin is loaded/running +} PLUG_CMD; + +void DLLINTERNAL meta_register_cmdcvar(); + +void DLLHIDDEN svr_meta(void); // only hidden because called from outside! + +void DLLINTERNAL cmd_meta_usage(void); +void DLLINTERNAL cmd_meta_version(void); +void DLLINTERNAL cmd_meta_gpl(void); + +void DLLINTERNAL cmd_meta_game(void); +void DLLINTERNAL cmd_meta_refresh(void); +void DLLINTERNAL cmd_meta_load(void); + +void DLLINTERNAL cmd_meta_pluginlist(void); +void DLLINTERNAL cmd_meta_cmdlist(void); +void DLLINTERNAL cmd_meta_cvarlist(void); +void DLLINTERNAL cmd_meta_config(void); + +void DLLINTERNAL cmd_doplug(PLUG_CMD pcmd); + +void DLLINTERNAL client_meta(edict_t *pEntity); +void DLLINTERNAL client_meta_usage(edict_t *pEntity); +void DLLINTERNAL client_meta_version(edict_t *pEntity); +void DLLINTERNAL client_meta_pluginlist(edict_t *pEntity); +void DLLINTERNAL client_meta_aybabtu(edict_t *pEntity); + +#endif /* COMMANDS_META_H */ diff --git a/metamod/comp_dep.h b/metamod/comp_dep.h new file mode 100644 index 0000000..92c585e --- /dev/null +++ b/metamod/comp_dep.h @@ -0,0 +1,97 @@ +/* + * Copyright (c) 2004-2006 Jussi Kivilinna + * + * This file is part of "Metamod All-Mod-Support"-patch for Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef COMP_DEP_H +#define COMP_DEP_H + +#define DECLSPEC(kw) +#if defined (_WIN32) && defined (_MSC_VER) + #define ATTRIBUTE(kw) +#else + #define ATTRIBUTE(kw) __attribute__((kw)) +#endif +#define MM_CDECL + +// We use these macros to hide our internal globals from being exported +// on ELF .so +#if defined(__GNUC__) && !defined(_WIN32) && __GNUC__ >= 3 && __GNUC_MINOR__ >= 3 + // Hidden data/function. + #define DLLHIDDEN __attribute__((visibility("hidden"))) + // Hidden internal function. + #if defined(__x86_64__) || defined(__amd64__) + #define DLLINTERNAL __attribute__((visibility("internal"))) + #define DLLINTERNAL_NOVIS + #else + #ifdef __INTERNALS_USE_REGPARAMS__ + #define DLLINTERNAL __attribute__((visibility("internal"), regparm(3))) + #define DLLINTERNAL_NOVIS __attribute__((regparm(3))) + #else + #define DLLINTERNAL __attribute__((visibility("internal"))) + #define DLLINTERNAL_NOVIS + #endif + #endif +#else + #define DLLHIDDEN + #if defined (_WIN32) && defined (_MSC_VER) + #define DLLINTERNAL_NOVIS + #define DLLINTERNAL + #else + #ifdef __INTERNALS_USE_REGPARAMS__ + #define DLLINTERNAL_NOVIS __attribute__((regparm(3))) + #define DLLINTERNAL DLLINTERNAL_NOVIS + #else + #define DLLINTERNAL_NOVIS + #define DLLINTERNAL + #endif + #endif //defined WIN32 +#endif + +#if defined (_WIN32) && defined (_MSC_VER) + // On x86 va_list is just a pointer. + #define va_copy(dst,src) ((dst)=(src)) +#else + // Some systems that do not supply va_copy have __va_copy instead, since + // that was the name used in the draft proposal. + #if !defined(__GNUC__) || __GNUC__ < 3 + #define va_copy __va_copy + #endif +#endif + +// Manual branch optimization for GCC 3.0.0 and newer +#if !defined(__GNUC__) || __GNUC__ < 3 + #define likely(x) (x) + #define unlikely(x) (x) +#else + #define likely(x) __builtin_expect((long int)(x), true) + #define unlikely(x) __builtin_expect((long int)(x), false) +#endif + +#endif /*COMP_DEP_H*/ diff --git a/metamod/conf_meta.h b/metamod/conf_meta.h new file mode 100644 index 0000000..bf751ab --- /dev/null +++ b/metamod/conf_meta.h @@ -0,0 +1,100 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// conf_meta.h - configfile reading + +// Modeled after mutt/init.[ch]. + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef CONF_META_H +#define CONF_META_H + +#include "types_meta.h" // mBOOL +#include "new_baseclass.h" +#include "comp_dep.h" + +// Max length of line in config file. +#define MAX_CONF_LEN 1024 + +// Supported config value-types. +typedef enum { + CF_NONE=0, + CF_INT, + CF_BOOL, + CF_STR, + CF_PATH, +#if 0 + CF_CVAR, + CF_CMD, +#endif +} cf_type_t; + +//typedef mBOOL (*SETOPT_FN) (char *key, char *value); + +typedef struct option_s { + char *name; // option name + cf_type_t type; // option type + void *dest; // addr of destination variable, or handler function + char *init; // initial value, as a string, just as config file would +} option_t; + +class MConfig : public class_metamod_new { + private: + // data + option_t *list; + char *filename; + // functions + option_t * DLLINTERNAL find(const char *lookup); + mBOOL DLLINTERNAL set(option_t *setp, const char *value); + // Private; to satisfy -Weffc++ "has pointer data members but does + // not override" copy/assignment constructor. + void operator=(const MConfig &src); + MConfig(const MConfig &src); + public: + // contructor + MConfig(void) DLLINTERNAL; + // data + int debuglevel; // to use for meta_debug + char *gamedll; // string if specified in config.ini + char *plugins_file; // ie metamod.ini, plugins.ini + char *exec_cfg; // ie metaexec.cfg, exec.cfg + int autodetect; // autodetection of gamedll (Metamod-All-Support patch) + int clientmeta; // control 'meta' client-command + // functions + void DLLINTERNAL init(option_t *global_options); + mBOOL DLLINTERNAL load(const char *filename); + mBOOL DLLINTERNAL set(const char *key, const char *value); + void DLLINTERNAL show(void); +}; + +#endif /* CONF_META_H */ diff --git a/metamod/dllapi.h b/metamod/dllapi.h new file mode 100644 index 0000000..f04d542 --- /dev/null +++ b/metamod/dllapi.h @@ -0,0 +1,121 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// dllapi.h - prototypes and typedefs for Half-Life DLL API routines + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef DLLAPI_H +#define DLLAPI_H + +#include "sdk_util.h" // BOOL +#include "osdep.h" // DLLEXPORT, etc + +// Typedefs for these are provided in SDK engine/eiface.h, but I didn't +// like the names (APIFUNCTION, APIFUNCTION2, NEW_DLL_FUNCTIONS_FN). +typedef int (*GETENTITYAPI_FN) (DLL_FUNCTIONS *pFunctionTable, int interfaceVersion); +typedef int (*GETENTITYAPI2_FN) (DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion); +typedef int (*GETNEWDLLFUNCTIONS_FN) (NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion); + +// From SDK dlls/cbase.h: +C_DLLEXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion ); +C_DLLEXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ); + +// No example in SDK.. +// From Adminmod dll.cpp: +C_DLLEXPORT int GetNewDLLFunctions( NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion ); + +// Typedefs for the above functions: + +typedef void (*FN_GAMEINIT) ( void ); +typedef int (*FN_DISPATCHSPAWN) ( edict_t *pent ); +typedef void (*FN_DISPATCHTHINK) ( edict_t *pent ); +typedef void (*FN_DISPATCHUSE) ( edict_t *pentUsed, edict_t *pentOther ); +typedef void (*FN_DISPATCHTOUCH) ( edict_t *pentTouched, edict_t *pentOther ); +typedef void (*FN_DISPATCHBLOCKED) ( edict_t *pentBlocked, edict_t *pentOther ); +typedef void (*FN_DISPATCHKEYVALUE) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); +typedef void (*FN_DISPATCHSAVE) ( edict_t *pent, SAVERESTOREDATA *pSaveData ); +typedef int (*FN_DISPATCHRESTORE) ( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity ); +typedef void (*FN_DISPATCHOBJECTCOLLISIONBOX) ( edict_t *pent ); +typedef void (*FN_SAVEWRITEFIELDS) ( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); +typedef void (*FN_SAVEREADFIELDS) ( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); +typedef void (*FN_SAVEGLOBALSTATE) ( SAVERESTOREDATA *pSaveData ); +typedef void (*FN_RESTOREGLOBALSTATE) ( SAVERESTOREDATA *pSaveData ); +typedef void (*FN_RESETGLOBALSTATE) ( void ); + +typedef qboolean (*FN_CLIENTCONNECT) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]); +typedef void (*FN_CLIENTDISCONNECT) ( edict_t *pEntity ); +typedef void (*FN_CLIENTKILL) ( edict_t *pEntity ); +typedef void (*FN_CLIENTPUTINSERVER) ( edict_t *pEntity ); +typedef void (*FN_CLIENTCOMMAND) ( edict_t *pEntity ); +typedef void (*FN_CLIENTUSERINFOCHANGED) ( edict_t *pEntity, char *infobuffer ); +typedef void (*FN_SERVERACTIVATE) ( edict_t *pEdictList, int edictCount, int clientMax ); +typedef void (*FN_SERVERDEACTIVATE) ( void ); +typedef void (*FN_PLAYERPRETHINK) ( edict_t *pEntity ); +typedef void (*FN_PLAYERPOSTTHINK) ( edict_t *pEntity ); +typedef void (*FN_STARTFRAME) ( void ); +typedef void (*FN_PARMSNEWLEVEL) ( void ); +typedef void (*FN_PARMSCHANGELEVEL) ( void ); +typedef const char *(*FN_GETGAMEDESCRIPTION) ( void ); +typedef void (*FN_PLAYERCUSTOMIZATION) ( edict_t *pEntity, customization_t *pCust ); +typedef void (*FN_SPECTATORCONNECT) ( edict_t *pEntity ); +typedef void (*FN_SPECTATORDISCONNECT) ( edict_t *pEntity ); +typedef void (*FN_SPECTATORTHINK) ( edict_t *pEntity ); +typedef void (*FN_SYS_ERROR) ( const char *error_string ); + +typedef void (*FN_PM_MOVE) ( struct playermove_s *ppmove, int server ); +typedef void (*FN_PM_INIT) ( struct playermove_s *ppmove ); +typedef char (*FN_PM_FINDTEXTURETYPE) ( char *name ); + +typedef void (*FN_SETUPVISIBILITY) ( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas ); +typedef void (*FN_UPDATECLIENTDATA) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ); +typedef int (*FN_ADDTOFULLPACK) ( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet ); +typedef void (*FN_CREATEBASELINE) ( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs ); +typedef void (*FN_REGISTERENCODERS) ( void ); +typedef int (*FN_GETWEAPONDATA) ( struct edict_s *player, struct weapon_data_s *info ); +typedef void (*FN_CMDSTART) ( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed ); +typedef void (*FN_CMDEND) ( const edict_t *player ); +typedef int (*FN_CONNECTIONLESSPACKET) ( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); +typedef int (*FN_GETHULLBOUNDS) ( int hullnumber, float *mins, float *maxs ); +typedef void (*FN_CREATEINSTANCEDBASELINES) ( void ); +typedef int (*FN_INCONSISTENTFILE) ( const edict_t *player, const char *filename, char *disconnect_message ); +typedef int (*FN_ALLOWLAGCOMPENSATION) ( void ); + +typedef void (*FN_ONFREEENTPRIVATEDATA) (edict_t *pEnt); +typedef void (*FN_GAMESHUTDOWN) (void); +typedef int (*FN_SHOULDCOLLIDE) (edict_t *pentTouched, edict_t *pentOther); +// Added 2005/08/11 (no SDK update): +typedef void (*FN_CVARVALUE)(const edict_t *pEnt, const char *value); +// Added 2005/11/21 (no SDK update): +typedef void (*FN_CVARVALUE2)(const edict_t *pEnt, int requestID, const char *cvarName, const char *value); + +#endif /* DLLAPI_H */ diff --git a/metamod/engine_api.h b/metamod/engine_api.h new file mode 100644 index 0000000..a034d36 --- /dev/null +++ b/metamod/engine_api.h @@ -0,0 +1,238 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// engine_api.h - prototypes and typedefs for Half-Life engine functions + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef ENGINE_API_H +#define ENGINE_API_H + +#include "comp_dep.h" + +// Plugin's GetEngineFunctions, called by metamod. +typedef int (*GET_ENGINE_FUNCTIONS_FN) (enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion); + +// According to SDK engine/eiface.h: +//! enginefuncs_t +//! ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138 +#define ENGINE_INTERFACE_VERSION 138 + +// Protect against other projects which use this include file but use the +// normal enginefuncs_t type for their meta_engfuncs. +#ifdef __METAMOD_BUILD__ +# include "meta_eiface.h" // meta_enginefuncs_t +extern meta_enginefuncs_t meta_engfuncs DLLHIDDEN; +#else +extern enginefuncs_t meta_engfuncs DLLHIDDEN; +#endif + +// Typedefs for the above functions: + +typedef int (*FN_PRECACHEMODEL) (char* s); +typedef int (*FN_PRECACHESOUND) (char* s); +typedef void (*FN_SETMODEL) (edict_t *e, const char *m); +typedef int (*FN_MODELINDEX) (const char *m); +typedef int (*FN_MODELFRAMES) (int modelIndex); +typedef void (*FN_SETSIZE) (edict_t *e, const float *rgflMin, const float *rgflMax); +typedef void (*FN_CHANGELEVEL) (char *s1, char *s2); +typedef void (*FN_GETSPAWNPARMS) (edict_t *ent); +typedef void (*FN_SAVESPAWNPARMS) (edict_t *ent); +typedef float (*FN_VECTOYAW) (const float *rgflVector); +typedef void (*FN_VECTOANGLES) (const float *rgflVectorIn, float *rgflVectorOut); +typedef void (*FN_MOVETOORIGIN) (edict_t *ent, const float *pflGoal, float dist, int iMoveType); +typedef void (*FN_CHANGEYAW) (edict_t *ent); +typedef void (*FN_CHANGEPITCH) (edict_t *ent); +typedef edict_t * (*FN_FINDENTITYBYSTRING) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); +typedef int (*FN_GETENTITYILLUM) (edict_t *pEnt); +typedef edict_t * (*FN_FINDENTITYINSPHERE) (edict_t *pEdictStartSearchAfter, const float *org, float rad); +typedef edict_t * (*FN_FINDCLIENTINPVS) (edict_t *pEdict); +typedef edict_t * (*FN_ENTITIESINPVS) (edict_t *pplayer); +typedef void (*FN_MAKEVECTORS) (const float *rgflVector); +typedef void (*FN_ANGLEVECTORS) (const float *rgflVector, float *forward, float *right, float *up); +typedef edict_t * (*FN_CREATEENTITY) (void); +typedef void (*FN_REMOVEENTITY) (edict_t *e); +typedef edict_t * (*FN_CREATENAMEDENTITY) (int className); +typedef void (*FN_MAKESTATIC) (edict_t *ent); +typedef int (*FN_ENTISONFLOOR) (edict_t *e); +typedef int (*FN_DROPTOFLOOR) (edict_t *e); +typedef int (*FN_WALKMOVE) (edict_t *ent, float yaw, float dist, int iMode); +typedef void (*FN_SETORIGIN) (edict_t *e, const float *rgflOrigin); +typedef void (*FN_EMITSOUND) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); +typedef void (*FN_EMITAMBIENTSOUND) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); +typedef void (*FN_TRACELINE) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +typedef void (*FN_TRACETOSS) (edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); +typedef int (*FN_TRACEMONSTERHULL) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +typedef void (*FN_TRACEHULL) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); +typedef void (*FN_TRACEMODEL) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); +typedef const char * (*FN_TRACETEXTURE) (edict_t *pTextureEntity, const float *v1, const float *v2 ); +typedef void (*FN_TRACESPHERE) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); +typedef void (*FN_GETAIMVECTOR) (edict_t *ent, float speed, float *rgflReturn); +typedef void (*FN_SERVERCOMMAND) (char *str); +typedef void (*FN_SERVEREXECUTE) (void); +typedef void (*FN_CLIENTCOMMAND_ENG) (edict_t *pEdict, char *szFmt, ...); +typedef void (*FN_PARTICLEEFFECT) (const float *org, const float *dir, float color, float count); +typedef void (*FN_LIGHTSTYLE) (int style, char *val); +typedef int (*FN_DECALINDEX) (const char *name); +typedef int (*FN_POINTCONTENTS) (const float *rgflVector); +typedef void (*FN_MESSAGEBEGIN) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +typedef void (*FN_MESSAGEEND) (void); +typedef void (*FN_WRITEBYTE) (int iValue); +typedef void (*FN_WRITECHAR) (int iValue); +typedef void (*FN_WRITESHORT) (int iValue); +typedef void (*FN_WRITELONG) (int iValue); +typedef void (*FN_WRITEANGLE) (float flValue); +typedef void (*FN_WRITECOORD) (float flValue); +typedef void (*FN_WRITESTRING) (const char *sz); +typedef void (*FN_WRITEENTITY) (int iValue); +typedef void (*FN_CVARREGISTER) (cvar_t *pCvar); +typedef float (*FN_CVARGETFLOAT) (const char *szVarName); +typedef const char * (*FN_CVARGETSTRING) (const char *szVarName); +typedef void (*FN_CVARSETFLOAT) (const char *szVarName, float flValue); +typedef void (*FN_CVARSETSTRING) (const char *szVarName, const char *szValue); +typedef void (*FN_ALERTMESSAGE) (ALERT_TYPE atype, char *szFmt, ...); +#ifdef HLSDK_3_2_OLD_EIFACE +typedef void (*FN_ENGINEFPRINTF) (FILE *pfile, char *szFmt, ...); +typedef void * (*FN_PVALLOCENTPRIVATEDATA) (edict_t *pEdict, long cb); +#else +typedef void (*FN_ENGINEFPRINTF) (void *pfile, char *szFmt, ...); +typedef void * (*FN_PVALLOCENTPRIVATEDATA) (edict_t *pEdict, int32 cb); +#endif +typedef void * (*FN_PVENTPRIVATEDATA) (edict_t *pEdict); +typedef void (*FN_FREEENTPRIVATEDATA) (edict_t *pEdict); +typedef const char * (*FN_SZFROMINDEX) (int iString); +typedef int (*FN_ALLOCSTRING) (const char *szValue); +typedef struct entvars_s * (*FN_GETVARSOFENT) (edict_t *pEdict); +typedef edict_t * (*FN_PENTITYOFENTOFFSET) (int iEntOffset); +typedef int (*FN_ENTOFFSETOFPENTITY) (const edict_t *pEdict); +typedef int (*FN_INDEXOFEDICT) (const edict_t *pEdict); +typedef edict_t * (*FN_PENTITYOFENTINDEX) (int iEntIndex); +typedef edict_t * (*FN_FINDENTITYBYVARS) (struct entvars_s *pvars); +typedef void * (*FN_GETMODELPTR) (edict_t *pEdict); +typedef int (*FN_REGUSERMSG) (const char *pszName, int iSize); +typedef void (*FN_ANIMATIONAUTOMOVE) (const edict_t *pEdict, float flTime); +typedef void (*FN_GETBONEPOSITION) (const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); +#ifdef HLSDK_3_2_OLD_EIFACE +typedef unsigned long (*FN_FUNCTIONFROMNAME) ( const char *pName ); +typedef const char * (*FN_NAMEFORFUNCTION) ( unsigned long function ); +#else +typedef uint32 (*FN_FUNCTIONFROMNAME) ( const char *pName ); +typedef const char * (*FN_NAMEFORFUNCTION) ( uint32 function ); +#endif +typedef void (*FN_CLIENTPRINTF) ( edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg ); +typedef void (*FN_SERVERPRINT) ( const char *szMsg ); +typedef const char * (*FN_CMD_ARGS) ( void ); +typedef const char * (*FN_CMD_ARGV) ( int argc ); +typedef int (*FN_CMD_ARGC) ( void ); +typedef void (*FN_GETATTACHMENT) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); +typedef void (*FN_CRC32_INIT) (CRC32_t *pulCRC); +typedef void (*FN_CRC32_PROCESSBUFFER) (CRC32_t *pulCRC, void *p, int len); +typedef void (*FN_CRC32_PROCESSBYTE) (CRC32_t *pulCRC, unsigned char ch); +typedef CRC32_t (*FN_CRC32_FINAL) (CRC32_t pulCRC); +#ifdef HLSDK_3_2_OLD_EIFACE +typedef long (*FN_RANDOMLONG) (long lLow, long lHigh); +#else +typedef int32 (*FN_RANDOMLONG) (int32 lLow, int32 lHigh); +#endif +typedef float (*FN_RANDOMFLOAT) (float flLow, float flHigh); +typedef void (*FN_SETVIEW) (const edict_t *pClient, const edict_t *pViewent ); +typedef float (*FN_TIME) ( void ); +typedef void (*FN_CROSSHAIRANGLE) (const edict_t *pClient, float pitch, float yaw); +typedef byte * (*FN_LOADFILEFORME) (char *filename, int *pLength); +typedef void (*FN_FREEFILE) (void *buffer); +typedef void (*FN_ENDSECTION) (const char *pszSectionName); +typedef int (*FN_COMPAREFILETIME) (char *filename1, char *filename2, int *iCompare); +typedef void (*FN_GETGAMEDIR) (char *szGetGameDir); +typedef void (*FN_CVAR_REGISTERVARIABLE) (cvar_t *variable); +typedef void (*FN_FADECLIENTVOLUME) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); +typedef void (*FN_SETCLIENTMAXSPEED) (const edict_t *pEdict, float fNewMaxspeed); +typedef edict_t * (*FN_CREATEFAKECLIENT) (const char *netname); +typedef void (*FN_RUNPLAYERMOVE) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); +typedef int (*FN_NUMBEROFENTITIES) (void); +typedef char * (*FN_GETINFOKEYBUFFER) (edict_t *e); +typedef char * (*FN_INFOKEYVALUE) (char *infobuffer, char *key); +typedef void (*FN_SETKEYVALUE) (char *infobuffer, char *key, char *value); +typedef void (*FN_SETCLIENTKEYVALUE) (int clientIndex, char *infobuffer, char *key, char *value); +typedef int (*FN_ISMAPVALID) (char *filename); +typedef void (*FN_STATICDECAL) ( const float *origin, int decalIndex, int entityIndex, int modelIndex ); +typedef int (*FN_PRECACHEGENERIC) (char *s); +typedef int (*FN_GETPLAYERUSERID) (edict_t *e ); +typedef void (*FN_BUILDSOUNDMSG) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +typedef int (*FN_ISDEDICATEDSERVER) (void); +typedef cvar_t * (*FN_CVARGETPOINTER) (const char *szVarName); +typedef unsigned int (*FN_GETPLAYERWONID) (edict_t *e); +typedef void (*FN_INFO_REMOVEKEY) ( char *s, const char *key ); +typedef const char * (*FN_GETPHYSICSKEYVALUE) ( const edict_t *pClient, const char *key ); +typedef void (*FN_SETPHYSICSKEYVALUE) ( const edict_t *pClient, const char *key, const char *value ); +typedef const char * (*FN_GETPHYSICSINFOSTRING) ( const edict_t *pClient ); +typedef unsigned short (*FN_PRECACHEEVENT) ( int type, const char *psz ); +typedef void (*FN_PLAYBACKEVENT) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); +typedef unsigned char * (*FN_SETFATPVS) ( float *org ); +typedef unsigned char * (*FN_SETFATPAS) ( float *org ); +typedef int (*FN_CHECKVISIBILITY) ( const edict_t *entity, unsigned char *pset ); +typedef void (*FN_DELTASETFIELD) ( struct delta_s *pFields, const char *fieldname ); +typedef void (*FN_DELTAUNSETFIELD) ( struct delta_s *pFields, const char *fieldname ); +typedef void (*FN_DELTAADDENCODER) ( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); +typedef int (*FN_GETCURRENTPLAYER) ( void ); +typedef int (*FN_CANSKIPPLAYER) ( const edict_t *player ); +typedef int (*FN_DELTAFINDFIELD) ( struct delta_s *pFields, const char *fieldname ); +typedef void (*FN_DELTASETFIELDBYINDEX) ( struct delta_s *pFields, int fieldNumber ); +typedef void (*FN_DELTAUNSETFIELDBYINDEX) ( struct delta_s *pFields, int fieldNumber ); +typedef void (*FN_SETGROUPMASK) ( int mask, int op ); +typedef int (*FN_CREATEINSTANCEDBASELINE) ( int classname, struct entity_state_s *baseline ); +typedef void (*FN_CVAR_DIRECTSET) ( struct cvar_s *var, char *value ); +typedef void (*FN_FORCEUNMODIFIED) ( FORCE_TYPE type, float *mins, float *maxs, const char *filename ); +typedef void (*FN_GETPLAYERSTATS) ( const edict_t *pClient, int *ping, int *packet_loss ); +typedef void (*FN_ADDSERVERCOMMAND) ( char *cmd_name, void (*function) (void) ); +// Added in SDK 2.2: +typedef qboolean (*FN_VOICE_GETCLIENTLISTENING) (int iReceiver, int iSender); +typedef qboolean (*FN_VOICE_SETCLIENTLISTENING) (int iReceiver, int iSender, qboolean bListen); +// Added for HL 1109 (no SDK update): +typedef const char * (*FN_GETPLAYERAUTHID) (edict_t *e); +// Added 2003/11/10 (no SDK update): +typedef sequenceEntry_s * (*FN_SEQUENCEGET) (const char* fileName, const char* entryName); +typedef sentenceEntry_s * (*FN_SEQUENCEPICKSENTENCE) (const char* groupName, int pickMethod, int *picked); +typedef int (*FN_GETFILESIZE) (char *filename); +typedef unsigned int (*FN_GETAPPROXWAVEPLAYLEN) (const char *filepath); +typedef int (*FN_ISCAREERMATCH) (void); +typedef int (*FN_GETLOCALIZEDSTRINGLENGTH) (const char *label); +typedef void (*FN_REGISTERTUTORMESSAGESHOWN) (int mid); +typedef int (*FN_GETTIMESTUTORMESSAGESHOWN) (int mid); +typedef void (*FN_PROCESSTUTORMESSAGEDECAYBUFFER) (int *buffer, int bufferLength); +typedef void (*FN_CONSTRUCTTUTORMESSAGEDECAYBUFFER) (int *buffer, int bufferLength); +typedef void (*FN_RESETTUTORMESSAGEDECAYDATA) (void); +// Added 2005/08/11 (no SDK update): +typedef void (*FN_QUERYCLIENTCVARVALUE) ( const edict_t *player, const char *cvarName ); +// Added 2005/11/21 (no SDK update): +typedef void (*FN_QUERYCLIENTCVARVALUE2) ( const edict_t *player, const char *cvarName, int requestID ); + +#endif /* ENGINE_API_H */ diff --git a/metamod/engine_t.h b/metamod/engine_t.h new file mode 100644 index 0000000..f3ff86b --- /dev/null +++ b/metamod/engine_t.h @@ -0,0 +1,82 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// engine_t.h - The engine_t type + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MM_ENGINE_T_H +#define MM_ENGINE_T_H + +#include "eiface.h" // engfuncs_t, globalvars_t +#include "engineinfo.h" // EngineInfo +#include "comp_dep.h" +#include "osdep.h" //unlikely, OPEN_ARGS + +// Our structure for storing engine references. +struct engine_t { + engine_t() DLLINTERNAL; + engine_t(const engine_t&) DLLINTERNAL; + engine_t& operator=(const engine_t&) DLLINTERNAL; + + enginefuncs_t *funcs; // engine funcs + globalvars_t *globals; // engine globals + enginefuncs_t *pl_funcs; // "modified" eng funcs we give to plugins + EngineInfo info; // some special info elements +}; + +inline engine_t::engine_t() + : funcs(NULL), globals(NULL), pl_funcs(NULL), info() +{ +} + + +inline engine_t::engine_t(const engine_t& _rhs) + : funcs(_rhs.funcs), globals(_rhs.globals), pl_funcs(_rhs.pl_funcs), info(_rhs.info) +{ +} + + +inline engine_t& engine_t::operator=(const engine_t& _rhs) +{ + funcs = _rhs.funcs; + globals = _rhs.globals; + pl_funcs = _rhs.pl_funcs; + info = _rhs.info; + return *this; +} + + +extern engine_t Engine DLLHIDDEN; + +#endif /* MM_ENGINE_T_H */ + diff --git a/metamod/enginecallbacks.h b/metamod/enginecallbacks.h new file mode 100644 index 0000000..fc1760f --- /dev/null +++ b/metamod/enginecallbacks.h @@ -0,0 +1,78 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// enginecallbacks.h - wrapper for + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MM_ENGINECALLBACKS_H +#define MM_ENGINECALLBACKS_H + +// This file is a wrapper around the SDK's enginecallback.h file. We need +// this because we use a different type for the global object g_engfuncs, +// which is still compatible with the enginefuncs_t that the SDK +// uses. +// This is only done for files that belong to Metamod, not other projects +// like plugins that use this file, or others that include it, too. +// Since we don't have a clean seperation of include files right now we +// "hack" our way around that by using a flag METAMOD_CORE which is set +// when compiling Metamod proper. + +#ifdef __METAMOD_BUILD__ +# include "meta_eiface.h" // HL_enginefuncs_t + +// Use a #define to bend the enginefuncs_t type to our HL_enginefuncs_t +// type instead as we now use that for the global object g_engfuncs. +# define enginefuncs_t HL_enginefuncs_t +#endif /* METAMOD_CORE */ + +#include // ALERT, etc + +#ifdef __METAMOD_BUILD__ +# undef enginefuncs_t +#endif /* METAMOD_CORE */ + +// Also, create some additional macros for engine callback functions, which +// weren't in SDK dlls/enginecallbacks.h but probably should have been. + +#define GET_INFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer) +#define INFOKEY_VALUE (*g_engfuncs.pfnInfoKeyValue) +#define SET_CLIENT_KEYVALUE (*g_engfuncs.pfnSetClientKeyValue) +#define REG_SVR_COMMAND (*g_engfuncs.pfnAddServerCommand) +#define SERVER_PRINT (*g_engfuncs.pfnServerPrint) +#define SET_SERVER_KEYVALUE (*g_engfuncs.pfnSetKeyValue) +#define QUERY_CLIENT_CVAR_VALUE (*g_engfuncs.pfnQueryClientCvarValue) +#define QUERY_CLIENT_CVAR_VALUE2 (*g_engfuncs.pfnQueryClientCvarValue2) + + +#endif /* MM_ENGINECALLBACKS_H */ + diff --git a/metamod/engineinfo.h b/metamod/engineinfo.h new file mode 100644 index 0000000..6ed8bc0 --- /dev/null +++ b/metamod/engineinfo.h @@ -0,0 +1,257 @@ + +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// engineinfo.h - info about HL engine, like file used and +// text segment range +// + +#ifndef MM_ENGINEINFO_H +#define MM_ENGINEINFO_H + + + +#ifdef _WIN32 +typedef void* MemAddr; +#else +# include // ElfW(Addr/Phdr) macros +typedef void* MemAddr; +#endif /* _WIN32 */ + +#include "extdll.h" // eiface.h: enginefuncs_t + +#include "comp_dep.h" +#include "osdep.h" //unlikely, OPEN_ARGS +#include "new_baseclass.h" + + +// What we return in is_valid_code_pointer() when the EngineInfo object is +// in an INVALID state, i.e. no code address range could be determined. +static const bool c_DefaultReturnOnInvalidState = true; + +static const int c_EngineInfo__typeLen = 10; + + +class EngineInfo : public class_metamod_new +{ + private: + // data : + + MemAddr m_codeStart; + MemAddr m_codeEnd; + + // State is either NULL when not yet initialised, + // VALID if a code range could be determined + // or INVALID when no valid range for code addresses + // could be determined. + char m_state; + + // Type of engine dso/dll used. + // For Linux this specifies the architecture, i.e. 'i486', 'i686', + // 'amd', 'amd64' etc. + // For Windows this is either 'sw' or 'hw' or 'swds' depending on + // the server type. + char m_type[c_EngineInfo__typeLen]; + + // functions : + + + // Check if string is valid name of engine dso/dll. + bool DLLINTERNAL check_for_engine_module( const char* pName ); + +#ifdef _WIN32 + + // Set info using the PE header found by module name. + // Returns 0 on success, error code on failure. + int DLLINTERNAL nthdr_module_name( void ); + + int DLLINTERNAL vac_pe_approx( enginefuncs_t* pFuncs ); + + // Set code segment start and end from PEheader. The base + // address, that relative addresses are based on, is passed in + // pBase. + void DLLINTERNAL set_code_range( unsigned char* pBase, PIMAGE_NT_HEADERS pNThdr ); + +#else + + // Set info using the Programheader found via r_debug struct. + // Returns 0 on success, error code on failure. + int DLLINTERNAL phdr_r_debug( void ); + // Set info using the Programheader found with reference address + // via dladdr(). Returns 0 on success, error code on failure. + int DLLINTERNAL phdr_dladdr( void* pMem ); + // Set info using the Programheader found via ELF header passed as + // pElfHdr. Return 0 on success, error code on failure. + int DLLINTERNAL phdr_elfhdr( void* pElfHdr ); + // Set code segment start and end from Programheader. The base + // address, that relative addresses are based on, is passed in + // pBase. + void DLLINTERNAL set_code_range( void* pBase, ElfW(Phdr)* pPhdr ); + +#endif /* _WIN32 */ + + public: + // codes : + + enum { + STATE_NULL = 0, + STATE_VALID, + STATE_INVALID, + + MODULE_NAME_NOTFOUND = 5, + INVALID_DOS_SIGN, + INVALID_NT_SIGN, + INVALID_ARG, + HEADER_NOTFOUND, + NOTFOUND + }; + + + // functions : + + EngineInfo() DLLINTERNAL; + EngineInfo& operator=( const EngineInfo& ) DLLINTERNAL; + EngineInfo( const EngineInfo& ) DLLINTERNAL; + + const char* DLLINTERNAL type( void ); + + // Initilaise object, determining the bounds of the code segment of + // the HL engine shared object. + int DLLINTERNAL initialise( enginefuncs_t* pFuncs = NULL ); + + // Test if pMem is within bounds of the code segment. + bool DLLINTERNAL is_valid_code_pointer( void* pMem ); + + // Overloaded versions of above test to keep the ugly pointer + // conversion stuff in here. + bool DLLINTERNAL is_valid_code_pointer( const char* (*fp) (edict_t*) ); + bool DLLINTERNAL is_valid_code_pointer( sequenceEntry_s* (*fp) (const char*, const char*) ); + bool DLLINTERNAL is_valid_code_pointer( sentenceEntry_s* (*fp) (const char*, int, int*) ); + bool DLLINTERNAL is_valid_code_pointer( int (*fp) (char*) ); + bool DLLINTERNAL is_valid_code_pointer( unsigned int (*fp) (const char*) ); + bool DLLINTERNAL is_valid_code_pointer( int (*fp) (void) ); + bool DLLINTERNAL is_valid_code_pointer( int (*fp) (const char*) ); + bool DLLINTERNAL is_valid_code_pointer( void (*fp) (int) ); + bool DLLINTERNAL is_valid_code_pointer( int (*fp) (int) ); + bool DLLINTERNAL is_valid_code_pointer( void (*fp) (int*, int) ); + bool DLLINTERNAL is_valid_code_pointer( void (*fp) (void) ); + bool DLLINTERNAL is_valid_code_pointer( void (*fp) (const edict_t*, const char*) ); + bool DLLINTERNAL is_valid_code_pointer( void (*fp) (const edict_t*, const char*, int) ); +}; + + + +// We probably should run an initialisation here without a reference +// pointer so that the object has valid info in any case. +inline EngineInfo::EngineInfo() : + m_codeStart(NULL), + m_codeEnd(NULL), + m_state(STATE_NULL) +{ + m_type[0] = '\0'; +} + + +inline EngineInfo::EngineInfo( const EngineInfo& _rhs) : + m_codeStart(_rhs.m_codeStart), + m_codeEnd(_rhs.m_codeEnd), + m_state(STATE_NULL) +{ + memcpy( m_type, _rhs.m_type, c_EngineInfo__typeLen ); +} + + +inline EngineInfo& EngineInfo::operator=( const EngineInfo& _rhs) +{ + m_state = _rhs.m_state; + m_codeStart = _rhs.m_codeStart; + m_codeEnd = _rhs.m_codeEnd; + memcpy( m_type, _rhs.m_type, c_EngineInfo__typeLen ); + return *this; +} + + +inline const char* EngineInfo::type( void ) +{ + return m_type; +} + +inline bool EngineInfo::is_valid_code_pointer( void* _pMem ) +{ + if ( STATE_INVALID == m_state ) { + return c_DefaultReturnOnInvalidState; + } + if ( NULL != _pMem && m_codeStart <= _pMem && _pMem <= m_codeEnd ) { + return true; + } + + return false; +} + +inline bool EngineInfo::is_valid_code_pointer( const char* (*_fp) (edict_t*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( sequenceEntry_s* (*_fp) (const char*, const char*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( sentenceEntry_s* (*_fp) (const char*, int, int*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( int (*_fp) (char*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( unsigned int (*_fp) (const char*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( int (*_fp) (void) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( int (*_fp) (const char*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( void (*_fp) (int) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( int (*_fp) (int) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( void (*_fp) (int*, int) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( void (*_fp) (void) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( void (*_fp) (const edict_t*, const char*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( void (*_fp) (const edict_t*, const char*, int) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +#endif /* MM_ENGINEINFO_H */ + diff --git a/metamod/game_autodetect.h b/metamod/game_autodetect.h new file mode 100644 index 0000000..a16b762 --- /dev/null +++ b/metamod/game_autodetect.h @@ -0,0 +1,43 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// autodetect.h - GameDLL search and autodetection. + +/* + * Copyright (c) 2004-2006 Jussi Kivilinna + * + * This file is part of "Metamod All-Mod-Support"-patch for Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef GAME_AUTODETECT_H +#define GAME_AUTODETECT_H + +#include "metamod.h" +const char * DLLINTERNAL autodetect_gamedll(const gamedll_t *gamedll, const char *knownfn); + +#endif /*GAME_AUTODETECT_H*/ diff --git a/metamod/game_support.h b/metamod/game_support.h new file mode 100644 index 0000000..61583cc --- /dev/null +++ b/metamod/game_support.h @@ -0,0 +1,56 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// game_support.h - structures for supporting different HL mod "games" + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef GAME_SUPPORT_H +#define GAME_SUPPORT_H + +#include "types_meta.h" // mBOOL +#include "metamod.h" // gamedll_t + +// Information we have about each game/mod DLL. +typedef struct game_modinfo_s { + const char *name; // name (the game dir) + const char *linux_so; // filename of linux shared lib + const char *win_dll; // filename of win32 dll + const char *desc; // our long-name description +} game_modinfo_t; + +typedef game_modinfo_t game_modlist_t[]; + +const DLLINTERNAL game_modinfo_t *lookup_game(const char *name); +mBOOL DLLINTERNAL setup_gamedll(gamedll_t *gamedll); + +#endif /* GAME_SUPPORT_H */ diff --git a/metamod/games.h b/metamod/games.h new file mode 100644 index 0000000..838de00 --- /dev/null +++ b/metamod/games.h @@ -0,0 +1,130 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// games.h - list of supported game mods and their data + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +// This list is now kept in a separate file to facilitate generating the +// list from game data stored in a convenient db. + +#if defined(__x86_64__) || defined(__amd64__) +# define MODARCH "_amd64" +#else +# define MODARCH "_i386" +#endif + + {"action", "ahl"MODARCH".so", "ahl.dll", "Action Half-Life"}, + {"ag", "ag"MODARCH".so", "ag.dll", "Adrenaline Gamer Steam"}, + {"ag3", "hl"MODARCH".so", "hl.dll", "Adrenalinegamer 3.x"}, + {"aghl", "ag"MODARCH".so", "ag.dll", "Adrenalinegamer 4.x"}, + {"arg", "arg"MODARCH".so", "hl.dll", "Arg!"}, + {"asheep", "hl"MODARCH".so", "hl.dll", "Azure Sheep"}, + {"bg", "bg"MODARCH".so", "bg.dll", "The Battle Grounds"}, + {"bot", "bot"MODARCH".so", "bot.dll", "Bot"}, + {"brainbread", "bb"MODARCH".so", "bb.dll", "Brain Bread"}, + {"bumpercars", "hl"MODARCH".so", "hl.dll", "Bumper Cars"}, + {"buzzybots", "bb"MODARCH".so", "bb.dll", "BuzzyBots"}, + {"cs13", "cs"MODARCH".so", "mp.dll", "Counter-Strike 1.3"}, + {"cstrike", "cs"MODARCH".so", "mp.dll", "Counter-Strike"}, + {"csv15", "cs"MODARCH".so", "mp.dll", "CS 1.5 for Steam"}, + {"czero", "cs"MODARCH".so", "mp.dll", "Counter-Strike:Condition Zero"}, + {"dcrisis", "dc"MODARCH".so", "dc.dll", "Desert Crisis"}, + {"dmc", "dmc"MODARCH".so", "dmc.dll", "Deathmatch Classic"}, + {"dod", "dod"MODARCH".so", "dod.dll", "Day of Defeat"}, + {"dpb", "pb.i386.so", "pb.dll", "Digital Paintball"}, + {"dragonmodz", "hl"MODARCH".so", "mp.dll", "Dragon Mod Z"}, + {"esf", "hl"MODARCH".so", "hl.dll", "Earth's Special Forces"}, + {"existence", "ex"MODARCH".so", "existence.dll", "Existence"}, + {"firearms", "fa"MODARCH".so", "firearms.dll", "Firearms"}, + {"firearms25", "fa"MODARCH".so", "firearms.dll", "Retro Firearms"}, + {"freeze", "mp"MODARCH".so", "mp.dll", "Freeze"}, + {"frontline", "front"MODARCH".so", "frontline.dll", "Frontline Force"}, + {"gangstawars", "gangsta"MODARCH".so", "gwars27.dll", "Gangsta Wars"}, + {"gangwars", "mp"MODARCH".so", "mp.dll", "Gangwars"}, + {"gearbox", "opfor"MODARCH".so", "opfor.dll", "Opposing Force"}, + {"globalwarfare", "gw"MODARCH".so", "mp.dll", "Global Warfare"}, + {"goldeneye", "golden"MODARCH".so", "mp.dll", "Goldeneye"}, + {"hlrally", "hlr"MODARCH".so", "hlrally.dll", "HL-Rally"}, + {"holywars", "hl"MODARCH".so", "holywars.dll", "Holy Wars"}, + {"hostileintent", "hl"MODARCH".so", "hl.dll", "Hostile Intent"}, + {"ios", "ios"MODARCH".so", "ios.dll", "International Online Soccer"}, + {"judgedm", "judge"MODARCH".so", "mp.dll", "Judgement"}, + {"kanonball", "hl"MODARCH".so", "kanonball.dll", "Kanonball"}, + {"monkeystrike", "ms"MODARCH".so", "monkey.dll", "Monkeystrike"}, + {"MorbidPR", "morbid"MODARCH".so", "morbid.dll", "Morbid Inclination"}, + {"movein", "hl"MODARCH".so", "hl.dll", "Move In!"}, + {"ns", "ns"MODARCH".so", "ns.dll", "Natural Selection"}, + {"nsp", "ns"MODARCH".so", "ns.dll", "Natural Selection Beta"}, + {"oel", "hl"MODARCH".so", "hl.dll", "OeL Half-Life"}, + {"og", "og"MODARCH".so", "og.dll", "Over Ground"}, + {"ol", "ol"MODARCH".so", "hl.dll", "Outlawsmod"}, + {"ops1942", "spirit"MODARCH".so", "spirit.dll", "Operations 1942"}, + {"osjb", "osjb"MODARCH".so", "jail.dll", "Open-Source Jailbreak"}, + {"outbreak", "none", "hl.dll", "Out Break"}, + {"oz", "mp"MODARCH".so", "mp.dll", "Oz Deathmatch"}, + {"paintball", "pb"MODARCH".so", "mp.dll", "Paintball"}, + {"penemy", "pe"MODARCH".so", "pe.dll", "Public Enemy"}, + {"phineas", "phineas"MODARCH".so", "phineas.dll", "Phineas Bot"}, + {"ponreturn", "ponr"MODARCH".so", "mp.dll", "Point of No Return"}, + {"pvk", "hl"MODARCH".so", "hl.dll", "Pirates, Vikings and Knights"}, + {"rc2", "rc2"MODARCH".so", "rc2.dll", "Rocket Crowbar 2"}, + {"retrocs", "rcs"MODARCH".so", "rcs.dll", "Retro Counter-Strike"}, + {"rewolf", "hl"MODARCH".so", "gunman.dll", "Gunman Chronicles"}, + {"ricochet", "ricochet"MODARCH".so", "mp.dll", "Ricochet"}, + {"rockcrowbar", "rc"MODARCH".so", "rc.dll", "Rocket Crowbar"}, + {"rspecies", "hl"MODARCH".so", "hl.dll", "Rival Species"}, + {"scihunt", "shunt.so", "shunt.dll", "Scientist Hunt"}, + {"sdm", "sdmmod"MODARCH".so", "sdmmod.dll", "Special Death Match"}, + {"Ship", "ship"MODARCH".so", "ship.dll", "The Ship"}, + {"si", "si"MODARCH".so", "si.dll", "Science & Industry"}, + {"snow", "snow"MODARCH".so", "snow.dll", "Snow-War"}, + {"stargatetc", "hl"MODARCH".so", "hl.dll", "StargateTC"}, + {"svencoop", "hl"MODARCH".so", "hl.dll", "Sven Coop"}, + {"swarm", "swarm"MODARCH".so", "swarm.dll", "Swarm"}, + {"tfc", "tfc"MODARCH".so", "tfc.dll", "Team Fortress Classic"}, + {"thewastes", "thewastes"MODARCH".so", "thewastes.dll", "The Wastes"}, + {"timeless", "pt"MODARCH".so", "timeless.dll", "Project Timeless"}, + {"tod", "hl"MODARCH".so", "hl.dll", "Tour of Duty"}, + {"trainhunters", "th"MODARCH".so", "th.dll", "Train Hunters"}, + {"trevenge", "trevenge.so", "trevenge.dll", "The Terrorist Revenge"}, + {"TS", "ts"MODARCH".so", "mp.dll", "The Specialists"}, + {"tt", "tt"MODARCH".so", "tt.dll", "The Trenches"}, + {"underworld", "uw"MODARCH".so", "uw.dll", "Underworld Bloodline"}, + {"valve", "hl"MODARCH".so", "hl.dll", "Half-Life Deathmatch"}, + {"vs", "vs"MODARCH".so", "mp.dll", "VampireSlayer"}, + {"wantedhl", "hl"MODARCH".so", "wanted.dll", "Wanted!"}, + {"wasteland", "whl_linux.so", "mp.dll", "Wasteland"}, + {"weapon_wars", "ww"MODARCH".so", "hl.dll", "Weapon Wars"}, + {"wizwars", "mp"MODARCH".so", "hl.dll", "Wizard Wars"}, + {"wormshl", "wormshl_i586.so", "wormshl.dll", "WormsHL"}, + {"zp", "none", "mp.dll", "Zombie Panic"}, diff --git a/metamod/h_export.h b/metamod/h_export.h new file mode 100644 index 0000000..494d8e0 --- /dev/null +++ b/metamod/h_export.h @@ -0,0 +1,49 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// h_export.h - prototypes for h_export.cpp + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef H_EXPORT_H +#define H_EXPORT_H + +#include "osdep.h" // DLLEXPORT, WINAPI, etc + +// Our GiveFnptrsToDll, called by engine. +typedef void (WINAPI *GIVE_ENGINE_FUNCTIONS_FN) (enginefuncs_t + *pengfuncsFromEngine, globalvars_t *pGlobals); + +C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine, + globalvars_t *pGlobals); + +#endif /* H_EXPORT_H */ diff --git a/metamod/info_name.h b/metamod/info_name.h new file mode 100644 index 0000000..e4343fb --- /dev/null +++ b/metamod/info_name.h @@ -0,0 +1,56 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// info_name.h - name, desc, author, etc + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef INFO_NAME_H +#define INFO_NAME_H + +#include "vers_meta.h" // VDATE, VVERSION, etc + +#define VNAME "Metamod" +#define VAUTHOR "Will Day" +#define VURL "http://www.metamod.org/" + +#define COPYRIGHT_YEAR "2006" + +// Various strings for the Windows DLL Resources in res_meta.rc +#define RC_COMMENTS "Metamod-P is enhanced version of Metamod. Metamod allows running multiple mod-like plugin DLLs, to add functionality or change the behavior of the running HLDS game mod. See " VURL +#define RC_DESC "Metamod-P Half-Life MOD DLL" +#define RC_FILENAME "METAMOD.DLL" +#define RC_INTERNAL "METAMOD-P" +#define RC_COPYRIGHT "Copyright© 2001-" COPYRIGHT_YEAR " Will Day; 2004-" VPATCH_COPYRIGHT_YEAR " Jussi Kivilinna; GPL licensed" +#define RC_LICENSE "Licensed under the GNU General Public License" + +#endif /* INFO_NAME_H */ diff --git a/metamod/linkent.h b/metamod/linkent.h new file mode 100644 index 0000000..f61eeaa --- /dev/null +++ b/metamod/linkent.h @@ -0,0 +1,109 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// linkent.h - export entities from mod "games" back to the HL engine + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef LINK_ENT_H +#define LINK_ENT_H + +#include // always + +#include "osdep.h" // DLLEXPORT, etc +#include "metamod.h" // GameDLL, etc +#include "mlist.h" // MPluginList::find_match, etc +#include "mplugin.h" // MPlugin::info, etc +#include "log_meta.h" // META_DEBUG, etc + + +//Initializes replacement code +int DLLINTERNAL init_linkent_replacement(DLHANDLE moduleMetamod, DLHANDLE moduleGame); + + +// Comments from SDK dlls/util.h: +//! This is the glue that hooks .MAP entity class names to our CPP classes. +//! The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress(). +//! The function is used to intialize / allocate the object for the entity. + +// Adapted from LINK_ENTITY_TO_FUNC in adminmod linkfunc.cpp. + +typedef void (*ENTITY_FN) (entvars_t *); + + +// For now, we have to explicitly export functions for plugin entities, +// just as for gamedll entities. Ideally, this could be generalized in +// some manner, so that plugins can declare and use their own entities +// without having them explicitly supported by metamod, but I don't know +// yet if that is actually possible. +// +// LINK_ENTITY_TO_PLUGIN +// - if plugin not loaded & running, return +// - plugin has to be set loadable=startup only, else log error, return +// - (plugin loaded) if func missing, return +// - (plugin loaded) if func not found, dlsym +// - (plugin loaded) if func still not found, set missing, return +// - (plugin loaded, func found) call func +#define LINK_ENTITY_TO_PLUGIN(entityName, pluginName) \ + C_DLLEXPORT void entityName(entvars_t *pev); \ + void entityName(entvars_t *pev) { \ + static ENTITY_FN pfnEntity = NULL; \ + static int missing=0; \ + char *entStr; \ + MPlugin *findp; \ + entStr = STRINGIZE(entityName, 0); \ + if(missing) \ + return; \ + if(!pfnEntity) { \ + if(!(findp=Plugins->find_match(pluginName))) { \ + META_WARNING("Couldn't find loaded plugin '%s' for plugin entity '%s'", pluginName, entStr); \ + missing=1; \ + return; \ + } \ + if(findp->info && findp->info->loadable != PT_STARTUP) { \ + META_WARNING("Can't link entity '%s' for plugin '%s'; loadable != startup: %s", entStr, pluginName, findp->str_loadable()); \ + missing=1; \ + return; \ + } \ + META_DEBUG(9, ("Looking up plugin entity '%s'", entStr)); \ + pfnEntity = (ENTITY_FN) DLSYM(findp->handle, entStr); \ + } \ + if(!pfnEntity) { \ + META_WARNING("Couldn't find plugin entity '%s' in plugin DLL '%s'", entStr, findp->file); \ + missing=1; \ + return; \ + } \ + META_DEBUG(8, ("Linking plugin entity '%s'", entStr)); \ + (*pfnEntity)(pev); \ + } + +#endif /* LINK_ENT_H */ diff --git a/metamod/log_meta.h b/metamod/log_meta.h new file mode 100644 index 0000000..3b0225f --- /dev/null +++ b/metamod/log_meta.h @@ -0,0 +1,116 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// log_meta.h - functions & macros for logging + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef LOG_META_H +#define LOG_META_H + +#include "comp_dep.h" +#include "osdep.h" //unlikely, OPEN_ARGS + +// Debug logging. +// +// This is done as a macro, rather than a function. This way, you can add +// DEBUG statements all over, without worrying about performance +// implications. If the debugging level is set low, all those statements +// will only generate a simple float/int compare each; if we were to use a +// function instead of a macro, it would end up wasting a lot of cpu cycles +// calling/returning from the function every time. With a fair number of +// DEBUG statements, or if they're placed in frequently excuted code, the +// overhead of the wasted function calls could significantly impact server +// performance. +// +// For this reason, we also compare directly to the float value of the +// cvar, rather than calling CVAR_GET_FLOAT() and thus generating a string +// compare for each DEBUG statement. +// +// Called as: +// META_DEBUG(3, ("return code: %d", ret)); +// +// Note the double parens, and the missing parens around "args" in the +// macro itself. Note also the "do..while(0)" loop wrapping the +// statements, so they become a single statement when expanded, necessary +// for times when it might be called as a single-statement result of an +// else (or other flow control). +// +// Yes, it's all a bit of a hack. +// +// Using meta_debug_value instead of meta_debug.value. +// meta_debug_value is preconverted int-value of meta_debug.value. +// Reason for this optimization: Integer compare is much faster than float compare. +// i686 has fast float compare, but since we want to have i386 binary, we use this. + +#ifdef __BUILD_FAST_METAMOD__ + #define META_DEBUG(level, args) do { break; } while(0) +#else + #define META_DEBUG(level, args) \ + do { \ + if(unlikely(meta_debug_value >= level)) { \ + META_DEBUG_SET_LEVEL(level); \ + META_DO_DEBUG args; \ + } \ + } while(0) +#endif + +// max buffer size for printed messages +#define MAX_LOGMSG_LEN 1024 + +// max buffer size for client messages +#define MAX_CLIENTMSG_LEN 128 + +extern cvar_t meta_debug DLLHIDDEN; +extern int meta_debug_value DLLHIDDEN; + +// META_DEV provides debug logging via the cvar "developer" (when set to 1) +// and uses a function call rather than a macro as it's really intended to +// be used only during startup, before meta_debug has been set from reading +// server.cfg. +// NOTE: META_DEV has now been mostly obsoleted in the code. + +void DLLINTERNAL META_CONS(const char *fmt, ...); +void DLLINTERNAL META_DEV(const char *fmt, ...); +void DLLINTERNAL META_INFO(const char *fmt, ...); +void DLLINTERNAL META_WARNING(const char *fmt, ...); +void DLLINTERNAL META_ERROR(const char *fmt, ...); +void DLLINTERNAL META_LOG(const char *fmt, ...); +void DLLINTERNAL META_CLIENT(edict_t *pEntity, const char *fmt, ...); +#ifndef __BUILD_FAST_METAMOD__ + void DLLINTERNAL META_DEBUG_SET_LEVEL(int level); + void DLLINTERNAL META_DO_DEBUG(const char *fmt, ...); +#endif + +void DLLINTERNAL flush_ALERT_buffer(void); + +#endif /* LOG_META_H */ diff --git a/metamod/meta_api.h b/metamod/meta_api.h new file mode 100644 index 0000000..4480b06 --- /dev/null +++ b/metamod/meta_api.h @@ -0,0 +1,232 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// meta_api.h - description of metamod's DLL interface + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef META_API_H +#define META_API_H + +#include "comp_dep.h" +#include "dllapi.h" // GETENTITYAPI_FN, etc +#include "engine_api.h" // GET_ENGINE_FUNCTIONS_FN, etc +#include "plinfo.h" // plugin_info_t, etc +#include "osdep.h" // DLLEXPORT, etc +#include "mutil.h" + +// Version consists of "major:minor", two separate integer numbers. +// Version 1 original +// Version 2 added plugin_info_t **pinfo +// Version 3 init split into query and attach, added detach +// Version 4 added (PLUG_LOADTIME now) to attach +// Version 5 changed mm ifvers int* to string, moved pl ifvers to info +// Version 5:1 added link support for entity "adminmod_timer" (adminmod) +// Version 5:2 added gamedll_funcs to meta_attach() [v1.0-rc2] +// Version 5:3 added mutil_funcs to meta_query() [v1.05] +// Version 5:4 added centersay utility functions [v1.06] +// Version 5:5 added Meta_Init to plugin API [v1.08] +// Version 5:6 added CallGameEntity utility function [v1.09] +// Version 5:7 added GetUserMsgID, GetUserMsgName util funcs [v1.11] +// Version 5:8 added GetPluginPath [v1.11] +// Version 5:9 added GetGameInfo [v1.14] +// Version 5:10 added GINFO_REALDLL_FULLPATH for GetGameInfo [v1.17] +// Version 5:11 added plugin loading and unloading API [v1.18] +// Version 5:12 added IS_QUERYING_CLIENT_CVAR to mutils [v1.18] +// Version 5:13 added MAKE_REQUESTID and GET_HOOK_TABLES to mutils [v1.19] +#define META_INTERFACE_VERSION "5:13" + +// Flags returned by a plugin's api function. +// NOTE: order is crucial, as greater/less comparisons are made. +typedef enum { + MRES_UNSET = 0, + MRES_IGNORED, // plugin didn't take any action + MRES_HANDLED, // plugin did something, but real function should still be called + MRES_OVERRIDE, // call real function, but use my return value + MRES_SUPERCEDE, // skip real function; use my return value +} META_RES; + +// Variables provided to plugins. +typedef struct meta_globals_s { + META_RES mres; // writable; plugin's return flag + META_RES prev_mres; // readable; return flag of the previous plugin called + META_RES status; // readable; "highest" return flag so far + void *orig_ret; // readable; return value from "real" function + void *override_ret; // readable; return value from overriding/superceding plugin +} meta_globals_t; + +extern meta_globals_t *gpMetaGlobals DLLHIDDEN; +#define SET_META_RESULT(result) gpMetaGlobals->mres=result +#define RETURN_META(result) \ + do { gpMetaGlobals->mres=result; return; } while(0) +#define RETURN_META_VALUE(result, value) \ + do { gpMetaGlobals->mres=result; return(value); } while(0) +#define META_RESULT_STATUS gpMetaGlobals->status +#define META_RESULT_PREVIOUS gpMetaGlobals->prev_mres +#define META_RESULT_ORIG_RET(type) *(type *)gpMetaGlobals->orig_ret +#define META_RESULT_OVERRIDE_RET(type) *(type *)gpMetaGlobals->override_ret + +// Table of getapi functions, retrieved from each plugin. +typedef struct { + GETENTITYAPI_FN pfnGetEntityAPI; + GETENTITYAPI_FN pfnGetEntityAPI_Post; + GETENTITYAPI2_FN pfnGetEntityAPI2; + GETENTITYAPI2_FN pfnGetEntityAPI2_Post; + GETNEWDLLFUNCTIONS_FN pfnGetNewDLLFunctions; + GETNEWDLLFUNCTIONS_FN pfnGetNewDLLFunctions_Post; + GET_ENGINE_FUNCTIONS_FN pfnGetEngineFunctions; + GET_ENGINE_FUNCTIONS_FN pfnGetEngineFunctions_Post; +} META_FUNCTIONS; + +// Pair of function tables provided by game DLL. +typedef struct { + DLL_FUNCTIONS *dllapi_table; + NEW_DLL_FUNCTIONS *newapi_table; +} gamedll_funcs_t; + +// Declared in plugin; referenced in macros. +extern gamedll_funcs_t *gpGamedllFuncs DLLHIDDEN; +extern mutil_funcs_t *gpMetaUtilFuncs DLLHIDDEN; + +// Tell the dll that we'll be loading it as a metamod plugin, in case it +// needs to do something special prior to the standard query/attach +// procedure. In particular, this will allow for DLL's that can be used as +// both standalone DLL's and metamod plugins. (optional; not required in +// plugin) +C_DLLEXPORT void Meta_Init(void); +typedef void (*META_INIT_FN) (void); + +// Get info about plugin, compare meta_interface versions, provide meta +// utility callback functions. +C_DLLEXPORT int Meta_Query(char *interfaceVersion, + plugin_info_t **plinfo, + mutil_funcs_t *pMetaUtilFuncs); +typedef int (*META_QUERY_FN) (char *interfaceVersion, + plugin_info_t **plinfo, + mutil_funcs_t *pMetaUtilFuncs); + +// Attach the plugin to the API; get the table of getapi functions; give +// meta_globals and gamedll_funcs. +C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, + META_FUNCTIONS *pFunctionTable, + meta_globals_t *pMGlobals, + gamedll_funcs_t *pGamedllFuncs); +typedef int (*META_ATTACH_FN) (PLUG_LOADTIME now, + META_FUNCTIONS *pFunctionTable, + meta_globals_t *pMGlobals, + gamedll_funcs_t *pGamedllFuncs); + +// Detach the plugin; tell why and when. +C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason); +typedef int (*META_DETACH_FN) (PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + +// Standard HL SDK interface function prototypes. +C_DLLEXPORT int GetEntityAPI_Post(DLL_FUNCTIONS *pFunctionTable, + int interfaceVersion ); +C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, + int *interfaceVersion ); + +// Additional SDK-like interface function prototypes. +C_DLLEXPORT int GetNewDLLFunctions_Post(NEW_DLL_FUNCTIONS *pNewFunctionTable, + int *interfaceVersion ); +C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, + int *interfaceVersion); +C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, + int *interfaceVersion); + +// Convenience macros for accessing GameDLL functions. Note: these talk +// _directly_ to the gamedll, and are not multiplexed through Metamod to +// the other plugins. + +// DLL API functions: +#define MDLL_FUNC gpGamedllFuncs->dllapi_table + +#define MDLL_GameDLLInit MDLL_FUNC->pfnGameInit +#define MDLL_Spawn MDLL_FUNC->pfnSpawn +#define MDLL_Think MDLL_FUNC->pfnThink +#define MDLL_Use MDLL_FUNC->pfnUse +#define MDLL_Touch MDLL_FUNC->pfnTouch +#define MDLL_Blocked MDLL_FUNC->pfnBlocked +#define MDLL_KeyValue MDLL_FUNC->pfnKeyValue +#define MDLL_Save MDLL_FUNC->pfnSave +#define MDLL_Restore MDLL_FUNC->pfnRestore +#define MDLL_ObjectCollsionBox MDLL_FUNC->pfnAbsBox +#define MDLL_SaveWriteFields MDLL_FUNC->pfnSaveWriteFields +#define MDLL_SaveReadFields MDLL_FUNC->pfnSaveReadFields +#define MDLL_SaveGlobalState MDLL_FUNC->pfnSaveGlobalState +#define MDLL_RestoreGlobalState MDLL_FUNC->pfnRestoreGlobalState +#define MDLL_ResetGlobalState MDLL_FUNC->pfnResetGlobalState +#define MDLL_ClientConnect MDLL_FUNC->pfnClientConnect +#define MDLL_ClientDisconnect MDLL_FUNC->pfnClientDisconnect +#define MDLL_ClientKill MDLL_FUNC->pfnClientKill +#define MDLL_ClientPutInServer MDLL_FUNC->pfnClientPutInServer +#define MDLL_ClientCommand MDLL_FUNC->pfnClientCommand +#define MDLL_ClientUserInfoChanged MDLL_FUNC->pfnClientUserInfoChanged +#define MDLL_ServerActivate MDLL_FUNC->pfnServerActivate +#define MDLL_ServerDeactivate MDLL_FUNC->pfnServerDeactivate +#define MDLL_PlayerPreThink MDLL_FUNC->pfnPlayerPreThink +#define MDLL_PlayerPostThink MDLL_FUNC->pfnPlayerPostThink +#define MDLL_StartFrame MDLL_FUNC->pfnStartFrame +#define MDLL_ParmsNewLevel MDLL_FUNC->pfnParmsNewLevel +#define MDLL_ParmsChangeLevel MDLL_FUNC->pfnParmsChangeLevel +#define MDLL_GetGameDescription MDLL_FUNC->pfnGetGameDescription +#define MDLL_PlayerCustomization MDLL_FUNC->pfnPlayerCustomization +#define MDLL_SpectatorConnect MDLL_FUNC->pfnSpectatorConnect +#define MDLL_SpectatorDisconnect MDLL_FUNC->pfnSpectatorDisconnect +#define MDLL_SpectatorThink MDLL_FUNC->pfnSpectatorThink +#define MDLL_Sys_Error MDLL_FUNC->pfnSys_Error +#define MDLL_PM_Move MDLL_FUNC->pfnPM_Move +#define MDLL_PM_Init MDLL_FUNC->pfnPM_Init +#define MDLL_PM_FindTextureType MDLL_FUNC->pfnPM_FindTextureType +#define MDLL_SetupVisibility MDLL_FUNC->pfnSetupVisibility +#define MDLL_UpdateClientData MDLL_FUNC->pfnUpdateClientData +#define MDLL_AddToFullPack MDLL_FUNC->pfnAddToFullPack +#define MDLL_CreateBaseline MDLL_FUNC->pfnCreateBaseline +#define MDLL_RegisterEncoders MDLL_FUNC->pfnRegisterEncoders +#define MDLL_GetWeaponData MDLL_FUNC->pfnGetWeaponData +#define MDLL_CmdStart MDLL_FUNC->pfnCmdStart +#define MDLL_CmdEnd MDLL_FUNC->pfnCmdEnd +#define MDLL_ConnectionlessPacket MDLL_FUNC->pfnConnectionlessPacket +#define MDLL_GetHullBounds MDLL_FUNC->pfnGetHullBounds +#define MDLL_CreateInstancedBaselines MDLL_FUNC->pfnCreateInstancedBaselines +#define MDLL_InconsistentFile MDLL_FUNC->pfnInconsistentFile +#define MDLL_AllowLagCompensation MDLL_FUNC->pfnAllowLagCompensation + +// NEW API functions: +#define MNEW_FUNC gpGamedllFuncs->newapi_table + +#define MNEW_OnFreeEntPrivateData MNEW_FUNC->pfnOnFreeEntPrivateData +#define MNEW_GameShutdown MNEW_FUNC->pfnGameShutdown +#define MNEW_ShouldCollide MNEW_FUNC->pfnShouldCollide +#define MNEW_CvarValue MNEW_FUNC->pfnCvarValue + +#endif /* META_API_H */ diff --git a/metamod/meta_eiface.h b/metamod/meta_eiface.h new file mode 100644 index 0000000..45ab53f --- /dev/null +++ b/metamod/meta_eiface.h @@ -0,0 +1,478 @@ + +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// meta_eiface.h - wrapper for engine/dll interface + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MM_META_EIFACE_H +#define MM_META_EIFACE_H + +#include // NEW_DLL_FUNCTIONS, enginefuncs_t +#include // memset() + +#include "comp_dep.h" +#include "osdep.h" //unlikely, OPEN_ARGS + + +// We use our own versions of the engine/dll interface structs. We add a +// few dummy entries to the end and set them to 0. That way we are +// protected from updates to the HL SDK adding new functions which would +// cause a) the game dll copying arbitrary values from us and b) the game +// dll overwriting our memory when using an old Metamod with a new game +// dll. + +const int c_NumDummies = 5; +typedef void (*pdummyfunc)(void); + + +// -------------------------------------------------------------------- +// meta_new_dll_functions_t +// -------------------------------------------------------------------- + +struct meta_new_dll_functions_t : public NEW_DLL_FUNCTIONS { + // Array of five dummy function pointers. Must be filled with NULL. + pdummyfunc dummies[c_NumDummies]; + + // functions : + meta_new_dll_functions_t() DLLINTERNAL; + + meta_new_dll_functions_t( + void (*pfnOnFreeEntPrivateData) (edict_t*), + void (*pfnGameShutdown) (void), + int (*pfnShouldCollide) (edict_t*, edict_t*), + void (*pfnCvarValue) (const edict_t*, const char*), + void (*pfnCvarValue2) (const edict_t*, int, const char*, const char*) + ) DLLINTERNAL; + + meta_new_dll_functions_t( const meta_new_dll_functions_t& ) DLLINTERNAL; + meta_new_dll_functions_t& operator=( const meta_new_dll_functions_t& ) DLLINTERNAL; + + // Fill this object with pointers copied from a NEW_DLL_FUNCTIONS struct. + void DLLINTERNAL set_from( NEW_DLL_FUNCTIONS* pFuncs ); + + // Copy the pointers from this object to a NEW_DLL_FUNCTIONS struct. + void DLLINTERNAL copy_to( NEW_DLL_FUNCTIONS* pFuncs ); + + // return the engine's version of NEW_DLL_FUNCTIONS + int DLLINTERNAL version( void ); + + private: + + // data : + + // The NEW_DLL_FUNCTIONS struct also changed, but the version + // number did not change. That begs the question why to have + // it versioned in the first place, but whaddaya know. + // While the official version is left at 1, we internally + // calculate a different version of the engine's NEW_DLL_FUNCTIONS + // struct since we know that the engine lies to us about the + // version that it uses. + // + // The default version is 1. + // + // With the enginefuncs interface version 156 the function + // pfnCvarValue() was added, which we call version 2. + // + // With the enginefuncs interface version 157 the function + // pfnCvarValue2() was added, which we call version 3. + // + // If Valve ever decides to change the version of the + // NEW_DLL_FUNCTIONS interface in the future (haha), + // we are in trouble and will need to change our + // internal versions. + + static int sm_version; + + // functions : + + // Calculates our idea of the engine's version of the + // NEW_DLL_FUNCTIONS interface. Stores this version for future + // reference in m_version and returns it. + int determine_interface_version( void ); + + // Comfort function to determine the size of the NEW_DLL_FUNCTIONS + // struct for the different versions. + // If passed a version number other than 0, the size for that + // specific version is returned. + // If passed 0 as version number (default) the size for the version + // that was determined to be the version of the currently connected + // engine's interface. Should that version have not yet been + // determined (via the enginefuncs_t interface), 0 is returned to + // indicated this error state. + size_t get_size( int version = 0 ); +}; + + +// Inline functions + +inline meta_new_dll_functions_t::meta_new_dll_functions_t() +{ + memset( this, 0, sizeof(meta_new_dll_functions_t) ); +} + + +inline meta_new_dll_functions_t::meta_new_dll_functions_t( const meta_new_dll_functions_t& _rhs ) +{ + memcpy( this, &_rhs, sizeof(NEW_DLL_FUNCTIONS) ); + memset( dummies, 0, sizeof(pdummyfunc) * c_NumDummies ); +} + + +inline meta_new_dll_functions_t& meta_new_dll_functions_t::operator=( const meta_new_dll_functions_t& _rhs) +{ + memcpy( this, &_rhs, sizeof(NEW_DLL_FUNCTIONS) ); + return *this; +} + + +inline void meta_new_dll_functions_t::set_from( NEW_DLL_FUNCTIONS* _pFuncs ) +{ + memcpy( this, _pFuncs, sizeof(NEW_DLL_FUNCTIONS) ); +} + + +inline int meta_new_dll_functions_t::version( void ) +{ + return sm_version ? sm_version : determine_interface_version(); +} + + + +// No meta version of DLL_FUNCTIONS because that won't be changing anymore. + + + +// -------------------------------------------------------------------- +// meta_enginefuncs_t +// -------------------------------------------------------------------- + + +struct meta_enginefuncs_t : public enginefuncs_t { + // data : + + // Array of five dummy function pointers. Must be filled with NULL. + pdummyfunc dummies[c_NumDummies]; + + // functions : + meta_enginefuncs_t() DLLINTERNAL; + + // Spawn of the devil + meta_enginefuncs_t( + int (*_pfnPrecacheModel) (char*), + int (*_pfnPrecacheSound) (char*), + void (*_pfnSetModel) (edict_t*, const char*), + int (*_pfnModelIndex) (const char*), + int (*_pfnModelFrames) (int), + void (*_pfnSetSize) (edict_t*, const float*, const float*), + void (*_pfnChangeLevel) (char*, char*), + void (*_pfnGetSpawnParms) (edict_t*), + void (*_pfnSaveSpawnParms) (edict_t*), + float (*_pfnVecToYaw) (const float*), + void (*_pfnVecToAngles) (const float*, float*), + void (*_pfnMoveToOrigin) (edict_t*, const float*, float, int), + void (*_pfnChangeYaw) (edict_t*), + void (*_pfnChangePitch) (edict_t*), + edict_t* (*_pfnFindEntityByString) (edict_t*, const char*, const char*), + int (*_pfnGetEntityIllum) (edict_t*), + edict_t* (*_pfnFindEntityInSphere) (edict_t*, const float*, float), + edict_t* (*_pfnFindClientInPVS) (edict_t*), + edict_t* (*_pfnEntitiesInPVS) (edict_t*), + void (*_pfnMakeVectors) (const float*), + void (*_pfnAngleVectors) (const float*, float*, float*, float*), + edict_t* (*_pfnCreateEntity) (void), + void (*_pfnRemoveEntity) (edict_t*), + edict_t* (*_pfnCreateNamedEntity) (int), + void (*_pfnMakeStatic) (edict_t*), + int (*_pfnEntIsOnFloor) (edict_t*), + int (*_pfnDropToFloor) (edict_t*), + int (*_pfnWalkMove) (edict_t*, float, float, int), + void (*_pfnSetOrigin) (edict_t*, const float*), + void (*_pfnEmitSound) (edict_t*, int, const char*, float, float, int, int), + void (*_pfnEmitAmbientSound) (edict_t*, float*, const char*, float, float, int, int), + void (*_pfnTraceLine) (const float*, const float*, int, edict_t*, TraceResult*), + void (*_pfnTraceToss) (edict_t*, edict_t*, TraceResult*), + int (*_pfnTraceMonsterHull) (edict_t*, const float*, const float*, int, edict_t*, TraceResult*), + void (*_pfnTraceHull) (const float*, const float*, int, int, edict_t*, TraceResult*), + void (*_pfnTraceModel) (const float*, const float*, int, edict_t*, TraceResult*), + const char* (*_pfnTraceTexture) (edict_t*, const float*, const float*), + void (*_pfnTraceSphere) (const float*, const float*, int, float, edict_t*, TraceResult*), + void (*_pfnGetAimVector) (edict_t*, float, float*), + void (*_pfnServerCommand) (char*), + void (*_pfnServerExecute) (void), + void (*_pfnClientCommand) (edict_t*, char*, ...), + void (*_pfnParticleEffect) (const float*, const float*, float, float), + void (*_pfnLightStyle) (int, char*), + int (*_pfnDecalIndex) (const char*), + int (*_pfnPointContents) (const float*), + void (*_pfnMessageBegin) (int, int, const float*, edict_t*), + void (*_pfnMessageEnd) (void), + void (*_pfnWriteByte) (int), + void (*_pfnWriteChar) (int), + void (*_pfnWriteShort) (int), + void (*_pfnWriteLong) (int), + void (*_pfnWriteAngle) (float), + void (*_pfnWriteCoord) (float), + void (*_pfnWriteString) (const char*), + void (*_pfnWriteEntity) (int), + void (*_pfnCVarRegister) (cvar_t*), + float (*_pfnCVarGetFloat) (const char*), + const char* (*_pfnCVarGetString) (const char*), + void (*_pfnCVarSetFloat) (const char*, float), + void (*_pfnCVarSetString) (const char*, const char*), + void (*_pfnAlertMessage) (ALERT_TYPE, char*, ...), + void (*_pfnEngineFprintf) (void*, char*, ...), + void* (*_pfnPvAllocEntPrivateData) (edict_t*, int32), + void* (*_pfnPvEntPrivateData) (edict_t*), + void (*_pfnFreeEntPrivateData) (edict_t*), + const char* (*_pfnSzFromIndex) (int), + int (*_pfnAllocString) (const char*), + struct entvars_s*(*_pfnGetVarsOfEnt) (edict_t*), + edict_t* (*_pfnPEntityOfEntOffset) (int), + int (*_pfnEntOffsetOfPEntity) (const edict_t*), + int (*_pfnIndexOfEdict) (const edict_t*), + edict_t* (*_pfnPEntityOfEntIndex) (int), + edict_t* (*_pfnFindEntityByVars) (struct entvars_s*), + void* (*_pfnGetModelPtr) (edict_t*), + int (*_pfnRegUserMsg) (const char*, int), + void (*_pfnAnimationAutomove) (const edict_t*, float), + void (*_pfnGetBonePosition) (const edict_t*, int, float*, float* ), + uint32 (*_pfnFunctionFromName) (const char*), + const char* (*_pfnNameForFunction) (uint32), + void (*_pfnClientPrintf) (edict_t*, PRINT_TYPE, const char*), + void (*_pfnServerPrint) (const char*), + const char* (*_pfnCmd_Args) (void), + const char* (*_pfnCmd_Argv) (int argc), + int (*_pfnCmd_Argc) (void), + void (*_pfnGetAttachment) (const edict_t*, int, float*, float*), + void (*_pfnCRC32_Init) (CRC32_t*), + void (*_pfnCRC32_ProcessBuffer) (CRC32_t*, void*, int), + void (*_pfnCRC32_ProcessByte) (CRC32_t*, unsigned char), + CRC32_t (*_pfnCRC32_Final) (CRC32_t), + int32 (*_pfnRandomLong) (int32, int32), + float (*_pfnRandomFloat) (float, float), + void (*_pfnSetView) (const edict_t*, const edict_t*), + float (*_pfnTime) (void), + void (*_pfnCrosshairAngle) (const edict_t*, float, float), + byte* (*_pfnLoadFileForMe) (char*, int*), + void (*_pfnFreeFile) (void*), + void (*_pfnEndSection) (const char*), + int (*_pfnCompareFileTime) (char*, char*, int*), + void (*_pfnGetGameDir) (char*), + void (*_pfnCvar_RegisterVariable) (cvar_t*), + void (*_pfnFadeClientVolume) (const edict_t*, int, int, int, int), + void (*_pfnSetClientMaxspeed) (const edict_t*, float), + edict_t* (*_pfnCreateFakeClient) (const char*), + void (*_pfnRunPlayerMove) (edict_t*, const float*, float, float, float, unsigned short, byte, byte), + int (*_pfnNumberOfEntities) (void), + char* (*_pfnGetInfoKeyBuffer) (edict_t*), + char* (*_pfnInfoKeyValue) (char*, char*), + void (*_pfnSetKeyValue) (char*, char*, char*), + void (*_pfnSetClientKeyValue) (int, char*, char*, char*), + int (*_pfnIsMapValid) (char*), + void (*_pfnStaticDecal) (const float*, int, int, int), + int (*_pfnPrecacheGeneric) (char*), + int (*_pfnGetPlayerUserId) (edict_t*), + void (*_pfnBuildSoundMsg) (edict_t*, int, const char*, float, float, int, int, int, int, const float*, edict_t*), + int (*_pfnIsDedicatedServer) (void), + cvar_t* (*_pfnCVarGetPointer) (const char*), + unsigned int (*_pfnGetPlayerWONId) (edict_t*), + void (*_pfnInfo_RemoveKey) (char*, const char*), + const char* (*_pfnGetPhysicsKeyValue) (const edict_t*, const char*), + void (*_pfnSetPhysicsKeyValue) (const edict_t*, const char*, const char*), + const char* (*_pfnGetPhysicsInfoString) (const edict_t*), + unsigned short (*_pfnPrecacheEvent) (int, const char*), + void (*_pfnPlaybackEvent) (int, const edict_t*, unsigned short, float, float*, float*, float, float, int, int, int, int), + unsigned char* (*_pfnSetFatPVS) (float*), + unsigned char* (*_pfnSetFatPAS) (float*), + int (*_pfnCheckVisibility) (const edict_t*, unsigned char*), + void (*_pfnDeltaSetField) (struct delta_s*, const char*), + void (*_pfnDeltaUnsetField) (struct delta_s*, const char*), + void (*_pfnDeltaAddEncoder) (char*, void (*)(struct delta_s*, const unsigned char*, const unsigned char*)), + int (*_pfnGetCurrentPlayer) (void), + int (*_pfnCanSkipPlayer) (const edict_t*), + int (*_pfnDeltaFindField) (struct delta_s*, const char*), + void (*_pfnDeltaSetFieldByIndex) (struct delta_s*, int), + void (*_pfnDeltaUnsetFieldByIndex) (struct delta_s*, int), + void (*_pfnSetGroupMask) (int, int), + int (*_pfnCreateInstancedBaseline) (int, struct entity_state_s*), + void (*_pfnCvar_DirectSet) (struct cvar_s*, char*), + void (*_pfnForceUnmodified) (FORCE_TYPE, float*, float*, const char*), + void (*_pfnGetPlayerStats) (const edict_t*, int*, int*), + void (*_pfnAddServerCommand) (char*, void (*) (void)), + qboolean (*_pfnVoice_GetClientListening) (int, int), + qboolean (*_pfnVoice_SetClientListening) (int, int, qboolean), + const char* (*_pfnGetPlayerAuthId) (edict_t*), + sequenceEntry_s* (*_pfnSequenceGet) (const char*, const char*), + sentenceEntry_s* (*_pfnSequencePickSentence) (const char*, int, int*), + int (*_pfnGetFileSize) (char*), + unsigned int (*_pfnGetApproxWavePlayLen) (const char*), + int (*_pfnIsCareerMatch) (void), + int (*_pfnGetLocalizedStringLength) (const char*), + void (*_pfnRegisterTutorMessageShown) (int), + int (*_pfnGetTimesTutorMessageShown) (int), + void (*_pfnProcessTutorMessageDecayBuffer) (int*, int), + void (*_pfnConstructTutorMessageDecayBuffer)(int*, int), + void (*_pfnResetTutorMessageDecayData) (void), + void (*_pfnQueryClientCvarValue) (const edict_t*, const char*), + void (*_pfnQueryClientCvarValue2) (const edict_t*, const char*, int) + ) DLLINTERNAL; + + meta_enginefuncs_t( const meta_enginefuncs_t& ) DLLINTERNAL; + meta_enginefuncs_t& operator=( const meta_enginefuncs_t& ) DLLINTERNAL; + + // Fill this object with pointers copied from an enginefuncs_t struct. + void DLLINTERNAL set_from( enginefuncs_t *pFuncs ); + + // Copy the pointers from this object to an enginefuncs_t struct. + void DLLINTERNAL copy_to( enginefuncs_t *pFuncs ); + + // return the engine interface version + static int DLLINTERNAL version( void ); + + protected: + + // data : + + // The version of the engine functions interface. It is frozen at 138. But no one knows + // when that was and what it looked like then. So we simply interprete it as the + // number of functions that the enginefuncs struct contains. + // + // That means we get gaps inbetween versions and right now we can detect only + // about five different versions anyway, but that suffices for the current itches + // to get scratched. + // + // The default is hence 138. + // A value of 0 means "not yet determined". + // Other possible versions currently detectable: + // 144: engine versions after 1.1.0.9 build 1996 + // 147: engine versions after build 2384 with pfnGetFileSize() + // 155: all versions between build 2384 and the one + // including pfnQueryClientCvarValue() + // 156: includes pfnQueryClientCvarValue() + // 157: includes pfnQueryClientCvarValue2() + static int sm_version DLLHIDDEN; + +}; + +// +// Inline functions +// + +inline meta_enginefuncs_t::meta_enginefuncs_t() +{ + memset( this, 0, sizeof(meta_enginefuncs_t) ); +} + + +inline meta_enginefuncs_t::meta_enginefuncs_t( const meta_enginefuncs_t& _rhs ) +{ + memcpy( this, &_rhs, sizeof(enginefuncs_t) ); + memset( dummies, 0, sizeof(pdummyfunc) * c_NumDummies ); +} + + +inline meta_enginefuncs_t& meta_enginefuncs_t::operator=( const meta_enginefuncs_t& _rhs) +{ + memcpy( this, &_rhs, sizeof(enginefuncs_t) ); + return *this; +} + + +inline void meta_enginefuncs_t::set_from( enginefuncs_t* _pFuncs ) +{ + memcpy( this, _pFuncs, sizeof(enginefuncs_t) ); +} + + +inline void meta_enginefuncs_t::copy_to( enginefuncs_t* _pFuncs ) +{ + memcpy( _pFuncs, this, sizeof(enginefuncs_t) ); +} + + +inline int meta_enginefuncs_t::version( void ) +{ + return sm_version; +} + + + +// -------------------------------------------------------------------- +// HL_enginefuncs_t +// -------------------------------------------------------------------- + +// +// This is a specialisation of the meta_enginefuncs_t struct which is only +// used for the initial copy of the engine functions, i.e. those we get +// passed from the HL engine right at the beginning. +// This specialisation does some extra initialisation when getting set up +// like calculating the engine interface version and fixing up any invalid +// pointers. +// Since there is only one master copy of engine functions this could be +// implemented as a singleton. This is left as an option for later. +// +struct HL_enginefuncs_t : public meta_enginefuncs_t { + + // functions : + HL_enginefuncs_t() DLLINTERNAL; + + // Fill this object with pointers copied from an enginefuncs_t struct + // and fixup the interface. + // For this class this happens in the GiveFptrsToDll() function + // with the pointers passed from the HL engine. + void initialise_interface( enginefuncs_t *pFuncs ) DLLINTERNAL; + + private: + + // functions : + + // Moving copy_to() and set_from() to the private space. + void DLLINTERNAL set_from( enginefuncs_t *pFuncs ) { meta_enginefuncs_t::set_from( pFuncs ); }; + void DLLINTERNAL copy_to( enginefuncs_t *pFuncs ) { meta_enginefuncs_t::copy_to( pFuncs ); }; + + // Determine the version of the engine interface from the + // enginefuncs signature. + void DLLINTERNAL determine_engine_interface_version( void ); + + // Fixup the enginefuncs pointers according to the determined + // version as some pointers may be invalid. + void DLLINTERNAL fixup_engine_interface( void ); +}; + + +inline HL_enginefuncs_t :: HL_enginefuncs_t() : meta_enginefuncs_t() { }; + + +#endif /* META_EIFACE_H */ + diff --git a/metamod/metamod.h b/metamod/metamod.h new file mode 100644 index 0000000..1b699c9 --- /dev/null +++ b/metamod/metamod.h @@ -0,0 +1,256 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// metamod.h - (main) description of metamod operations + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef METAMOD_H +#define METAMOD_H + +#include "comp_dep.h" +#include "meta_api.h" // META_RES, etc +#include "mlist.h" // MPluginList, etc +#include "mreg.h" // MRegCmdList, etc +#include "conf_meta.h" // MConfig +#include "osdep.h" // NAME_MAX, etc +#include "types_meta.h" // mBOOL +#include "mplayer.h" // MPlayerList +#include "meta_eiface.h" // HL_enginefuncs_t, meta_enginefuncs_t +#include "engine_t.h" // engine_t, Engine + +// file that lists plugins to load at startup +#define PLUGINS_INI "addons/metamod/plugins.ini" +#define OLD_PLUGINS_INI "metamod.ini" + +// file that contains commands to metamod plugins at startup +#define EXEC_CFG "addons/metamod/exec.cfg" +#define OLD_EXEC_CFG "metaexec.cfg" + +// previously, file that contained path for an override-gamedll +#define OLD_GAMEDLL_TXT "metagame.ini" + +// generic config file +#define CONFIG_INI "addons/metamod/config.ini" + +// metamod module handle +extern DLHANDLE metamod_handle DLLHIDDEN; + +// cvar to contain version +extern cvar_t meta_version DLLHIDDEN; + +// Info about the game dll/mod. +typedef struct gamedll_s { + char name[NAME_MAX]; // ie "cstrike" (from gamedir) + const char *desc; // ie "Counter-Strike" + char gamedir[PATH_MAX]; // ie "/home/willday/half-life/cstrike" + char pathname[PATH_MAX]; // ie "/home/willday/half-life/cstrike/dlls/cs_i386.so" + char const *file; // ie "cs_i386.so" + char real_pathname[PATH_MAX]; // in case pathname overridden by bot, etc + DLHANDLE handle; + gamedll_funcs_t funcs; // dllapi_table, newapi_table +} gamedll_t; +extern gamedll_t GameDLL DLLHIDDEN; + +// SDK variables for storing engine funcs and globals. +extern HL_enginefuncs_t g_engfuncs DLLHIDDEN; +extern globalvars_t *gpGlobals DLLHIDDEN; + +// Our modified version of the engine funcs, to give to plugins. +extern meta_enginefuncs_t g_plugin_engfuncs DLLHIDDEN; + +// Config structure. +extern MConfig *Config DLLHIDDEN; + +// List of plugins loaded/opened/running. +extern MPluginList *Plugins DLLHIDDEN; + +// List of command functions registered by plugins. +extern MRegCmdList *RegCmds DLLHIDDEN; + +// List of cvar structures registered by plugins. +extern MRegCvarList *RegCvars DLLHIDDEN; + +// List of user messages registered by gamedll. +extern MRegMsgList *RegMsgs DLLHIDDEN; + +// Data provided to plugins. +// Separate copies to prevent plugins from modifying "readable" parts. +// See meta_api.h for meta_globals_t structure. +extern meta_globals_t PublicMetaGlobals DLLHIDDEN; +extern meta_globals_t PrivateMetaGlobals DLLHIDDEN; + +// hook function tables +extern DLL_FUNCTIONS *g_pHookedDllFunctions DLLHIDDEN; +extern NEW_DLL_FUNCTIONS *g_pHookedNewDllFunctions DLLHIDDEN; + +extern int metamod_not_loaded DLLHIDDEN; + +// Holds cached player info, right now only things for querying cvars +// Max players is always 32, small enough that we can use a static array +extern MPlayerList g_Players DLLHIDDEN; + +extern int requestid_counter DLLHIDDEN; + +int DLLINTERNAL metamod_startup(void); + +mBOOL DLLINTERNAL meta_init_gamedll(void); +mBOOL DLLINTERNAL meta_load_gamedll(void); + +// ===== lotsa macros... ====================================================== + +// These are the meat of the metamod processing, and are as ugly as (or +// uglier) than they look. This is done via macros, because of the varying +// parameter types (int, void, edict_t*, etc) as well as varying +// function-pointer types and different api tables (dllapi, newapi, +// engine), which just can't be passed to a function. And, since the +// operation is similar for each api call, I didn't want to keep +// duplicating code all over the place. Thus the ugly macros. +// +// The basic operation is, for each api call: +// - iterate through list of plugins +// - for each plugin, if it provides this api call, then call the +// function in the plugin +// - call the "real" function (in the game dll, or from the engine) +// - for each plugin, check for a "post" version of the function, and call +// if present +// +// +// Also, for any api call, each plugin has the opportunity to replace the +// real routine, in two ways: +// - prevent the real routine from being called ("supercede") +// - allow the real routine to be called, but change the value that's +// returned ("override") +// +// Thus after each plugin is called, its META_RETURN flag is checked, and +// action taken appropriately. Note that supercede/override only affects +// the _real_ routine; other plugins will still be called. +// +// In addition to the SUPERCEDE and OVERRIDE flags, there are two +// additional flags a plugin can return: +// - HANDLED ("I did something here") +// - IGNORED ("I didn't really do anything") +// +// These aren't used by metamod itself, but could be used by plugins to +// get an idea if a previous plugin did anything. +// +// +// The 5 basic macros are: +// SETUP +// CALL_PLUGIN +// CALL_GAME and CALL_ENGINE +// RETURN +// +// These 5 are actually used to build second level macros for each api type +// (dllapi, newapi, engine), with the CALL_PLUGIN macro being used twice +// (before and after). Altogether, they end up expanding to approx 150 +// lines of code for _each_ api call. Ack, ugly indeed. +// +// However, due to some functions returning 'void', and others returning an +// actual value, I had to have separate macros for the two, since I +// couldn't seem to generalize the two into a form that the compiler would +// accept. Thus there are "_void" versions of the 5 macros; these are +// listed first. + +// ===== macros for void-returning functions ================================== + +// return (void) +#define RETURN_API_void() \ + return; + +// ===== macros for type-returning functions ================================== + +// return a value +#define RETURN_API(ret_t) \ + {return(GET_RET_CLASS(ret_val, ret_t));} + +// ===== end macros =========================================================== + +#ifdef META_PERFMON + +// ============================================================================ +// Api-hook performance monitoring +// ============================================================================ + +extern long double total_tsc DLLHIDDEN; +extern unsigned long long count_tsc DLLHIDDEN; +extern unsigned long long active_tsc DLLHIDDEN; +extern unsigned long long min_tsc DLLHIDDEN; + +inline unsigned long long DLLINTERNAL GET_TSC(void) { + union { struct { unsigned int eax, edx; } split; unsigned long long full; } tsc; +#ifdef __GNUC__ + __asm__ __volatile__("rdtsc":"=a"(tsc.split.eax), "=d"(tsc.split.edx)); +#else + __asm + { + rdtsc + mov tsc.split.eax, eax + mov tsc.split.edx, edx + } +#endif + return(tsc.full); +} + +#define API_START_TSC_TRACKING() \ + active_tsc = GET_TSC() + +#define API_PAUSE_TSC_TRACKING() \ + total_tsc += GET_TSC() - active_tsc + +#define API_UNPAUSE_TSC_TRACKING() \ + active_tsc = GET_TSC() + +#define API_END_TSC_TRACKING() { \ + unsigned long long run_tsc = GET_TSC() - active_tsc; \ + total_tsc += run_tsc; \ + count_tsc++; \ + if(min_tsc == 0 || run_tsc < min_tsc) \ + min_tsc = run_tsc; \ + } + +// ===== end ================================================================== + +#else + +// ===== performance monitor disabled ========================================= + +#define API_START_TSC_TRACKING() +#define API_PAUSE_TSC_TRACKING() +#define API_UNPAUSE_TSC_TRACKING() +#define API_END_TSC_TRACKING() + +// ===== end ================================================================== + +#endif /*META_PERFMON*/ + +#endif /* METAMOD_H */ diff --git a/metamod/mhook.h b/metamod/mhook.h new file mode 100644 index 0000000..e69de29 diff --git a/metamod/mlist.h b/metamod/mlist.h new file mode 100644 index 0000000..c1597c2 --- /dev/null +++ b/metamod/mlist.h @@ -0,0 +1,94 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// mlist.h - class and constants to describe a list of plugins + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MLIST_H +#define MLIST_H + +#include "types_meta.h" // mBOOL +#include "mplugin.h" // class MPlugin +#include "plinfo.h" // plid_t, etc +#include "new_baseclass.h" + +// Max number of plugins we can manage. This is an arbitrary, fixed number, +// for convenience. It would probably be better to dynamically grow the +// list as needed, but we do this for now. +#define MAX_PLUGINS 50 +// Width required to printf above MAX, for show() functions. +#define WIDTH_MAX_PLUGINS 2 + + +// A list of plugins. +class MPluginList : public class_metamod_new { + public: + // data: + MPlugin plist[MAX_PLUGINS]; // array of plugins + int size; // size of list, ie MAX_PLUGINS + int endlist; // index of last used entry + char inifile[PATH_MAX]; // full pathname + + // constructor: + MPluginList(const char *ifile) DLLINTERNAL; + + // functions: + void DLLINTERNAL reset_plugin(MPlugin *pl_find); + MPlugin * DLLINTERNAL find(int pindex); // find by index + MPlugin * DLLINTERNAL find(const char *findpath); // find by pathname + MPlugin * DLLINTERNAL find(plid_t id); // find by plid_t + MPlugin * DLLINTERNAL find(DLHANDLE handle); // find by handle + MPlugin * DLLINTERNAL find_memloc(void *memptr); // find by memory location + MPlugin * DLLINTERNAL find_match(const char *prefix); // find by partial prefix match + MPlugin * DLLINTERNAL find_match(MPlugin *pmatch); // find by platform_match() + MPlugin * DLLINTERNAL add(MPlugin *padd); + + mBOOL DLLINTERNAL found_child_plugins(int source_index); + void DLLINTERNAL clear_source_plugin_index(int source_index); + void DLLINTERNAL trim_list(void); + + mBOOL DLLINTERNAL ini_startup(void); // read inifile at startup + mBOOL DLLINTERNAL ini_refresh(void); // re-read inifile + mBOOL DLLINTERNAL cmd_addload(const char *args); // load from console command + MPlugin * DLLINTERNAL plugin_addload(plid_t plid, const char *fname, PLUG_LOADTIME now); //load from plugin + + mBOOL DLLINTERNAL load(void); // load the list, at startup + mBOOL DLLINTERNAL refresh(PLUG_LOADTIME now); // update from re-read inifile + void DLLINTERNAL unpause_all(void); // unpause any paused plugins + void DLLINTERNAL retry_all(PLUG_LOADTIME now); // retry any pending plugin actions + void DLLINTERNAL show(int source_index); // list plugins to console + void DLLINTERNAL show(void) { show(-1); }; // list plugins to console + void DLLINTERNAL show_client(edict_t *pEntity); // list plugins to player client +}; + +#endif /* MLIST_H */ diff --git a/metamod/mm_pextensions.h b/metamod/mm_pextensions.h new file mode 100644 index 0000000..27ced94 --- /dev/null +++ b/metamod/mm_pextensions.h @@ -0,0 +1,116 @@ +/* + * Copyright (c) 2004-2006 Jussi Kivilinna + * + * This file is part of "Metamod All-Mod-Support"-patch for Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MM_PEXTENSIONS_H +#define MM_PEXTENSIONS_H + +#include "plinfo.h" // plid_t +#include "meta_api.h" // PLUG_LOADTIME +/* + + How to use: + 1. Add new export function 'Meta_PExtGiveFnptrs' to your plugin file. + 'Meta_PExtGiveFnptrs' will be called right after 'Meta_Query' call. + 2. Meta_PExtGiveFnptrs is called with interface version 'META_PEXT_VERSION' + and pointer to extension function table. + 3. Meta_PExtGiveFnptrs should return plugin's interface version. + 4. !NOTE! Metamod will not stop loading plugin even if plugin returns + interface version greater than current. Plugin should disable itself in + this kind of situation. + + Example: + #include "mm_pextensions.h" + + pextension_funcs_t *gpMetaPExtFuncs; + + int Meta_PExtGiveFnptrs(int interfaceVersion, pextension_funcs_t *pMetaPExtFuncs) { + if(interfaceVersion < META_PEXT_VERSION) { + LOG_DEVELOPER(PLID, "Error! Metamod is too old, please update!"); + gpMetaPExtFuncs = NULL; + + return(META_PEXT_VERSION); + } + + gpMetaPExtFuncs = pMetaPExtFuncs; + + return(META_PEXT_VERSION); + } + + Callback functions: + - int PEXT_LOAD_PLUGIN_BY_NAME(PLID, const char *cmdline, PLUG_LOADTIME now, void **plugin_handle); + Parses 'cmdline' as metamod would parse 'meta load ' and loads found + plugin. If 'plugin_handle' is set, metamod writes module handle of loaded + plugin at it. + Returns zero on success. + For error codes see 'META_ERRNO' in 'types_meta.h'. + + - int PEXT_UNLOAD_PLUGIN_BY_NAME(PLID, const char *cmdline, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + Parses 'cmdline' as metamod would parse 'meta unload ' and + unloads found plugin. + Returns zero on success. + For error codes see 'META_ERRNO' in 'types_meta.h'. + + - int PEXT_UNLOAD_PLUGIN_BY_HANDLE(PLID, void *plugin_handle, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + Unloads plugin with 'plugin_handle'. + Returns zero on success. + For error codes see 'META_ERRNO' in 'types_meta.h'. + + !NOTE! Plugin cannot unload itself! +*/ + +// Interface version +// 1: first version. Used in p13 +// 2: Complete remake (p14): +// pfnLoadMetaPluginByName +// pfnUnloadMetaPluginByName +// pfnUnloadMetaPluginByHandle +// v2 is locked now. Don't modify old functions. If you add new functions, increase META_PEXT_VERSION. +#define META_PEXT_VERSION 2 + +// Meta PExtension Function table type. +typedef struct pextension_funcs_s { + int (*pfnLoadMetaPluginByName)(plid_t plid, const char *cmdline, PLUG_LOADTIME now, void **plugin_handle); + int (*pfnUnloadMetaPluginByName)(plid_t plid, const char *cmdline, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + int (*pfnUnloadMetaPluginByHandle)(plid_t plid, void *plugin_handle, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); +} pextension_funcs_t; + +// Convenience macros for MetaPExtension functions. +#define PEXT_LOAD_PLUGIN_BY_NAME (*gpMetaPExtFuncs->pfnLoadMetaPluginByName) +#define PEXT_UNLOAD_PLUGIN_BY_NAME (*gpMetaPExtFuncs->pfnUnloadMetaPluginByName) +#define PEXT_UNLOAD_PLUGIN_BY_HANDLE (*gpMetaPExtFuncs->pfnUnloadMetaPluginByHandle) + +// Give plugin extension function table. +C_DLLEXPORT int Meta_PExtGiveFnptrs(int interfaceVersion, + pextension_funcs_t *pMetaPExtFuncs); +typedef int (*META_GIVE_PEXT_FUNCTIONS_FN) (int interfaceVersion, + pextension_funcs_t *pMetaPExtFuncs); + +#endif /* MM_PEXTENSIONS_H */ diff --git a/metamod/mplayer.h b/metamod/mplayer.h new file mode 100644 index 0000000..5e6352f --- /dev/null +++ b/metamod/mplayer.h @@ -0,0 +1,91 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// mplayer.h - class to keep info about a player and a class listing all +// players + +/* + * Copyright (c) 2005-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef INCLUDE_METAMOD_PLAYER_H +#define INCLUDE_METAMOD_PLAYER_H + +#include "plinfo.h" // plugin_info_t, etc +#include "mutil.h" // query_callback_t +#include "types_meta.h" // mBOOL +#include "new_baseclass.h" // class_metamod_new + + +// Numbers of players limit set by the engine +#define MAX_PLAYERS 32 + + +// Info on an individual player +class MPlayer : public class_metamod_new +{ +private: + mBOOL isQueried; // is this player currently queried for a cvar value + char *cvarName; // name of the cvar if getting queried + + MPlayer (const MPlayer&) DLLINTERNAL; + MPlayer& operator=(const MPlayer&) DLLINTERNAL; + + +public: + MPlayer() DLLINTERNAL; + ~MPlayer() DLLINTERNAL; + void DLLINTERNAL set_cvar_query(const char *cvar); // mark this player as querying a client cvar + void DLLINTERNAL clear_cvar_query(const char *cvar=NULL); // unmark this player as querying a client cvar + const char *DLLINTERNAL is_querying_cvar(void); // check if a player is querying a cvar. returns + // NULL if not or the name of the cvar +}; + + + +// A list of players. The number of max players is fixed and small enough +// to use an array. +class MPlayerList +{ +private: + enum { NUM_SLOTS = MAX_PLAYERS + 1 }; + + MPlayer players[NUM_SLOTS]; // array of players + + +public: + void DLLINTERNAL set_player_cvar_query(const edict_t *pEntity, const char *cvar); + void DLLINTERNAL clear_player_cvar_query(const edict_t *pEntity, const char *cvar=NULL); + void DLLINTERNAL clear_all_cvar_queries(void); + const char *DLLINTERNAL is_querying_cvar(const edict_t *pEntity); +}; + + +#endif /* INCLUDE_METAMOD_PLAYER_H */ diff --git a/metamod/mplugin.h b/metamod/mplugin.h new file mode 100644 index 0000000..087058f --- /dev/null +++ b/metamod/mplugin.h @@ -0,0 +1,234 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// mplugin.h - class and types to describe an individual plugin + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MPLUGIN_H +#define MPLUGIN_H + +#include // time_t, etc +#include // malloc, etc + +#include // DLL_FUNCTIONS, etc + +#include "types_meta.h" // mBOOL +#include "meta_api.h" // GETENTITYAPI_FN, etc +#include "api_info.h" // dllapi_info, etc +#include "support_meta.h" // MAX_DESC_LEN +#include "osdep.h" +#include "new_baseclass.h" + + +// Flags to indicate current "load" state of plugin. +// NOTE: order is important, as greater/less comparisons are made. +typedef enum { + PL_EMPTY = 0, // empty slot + PL_VALID, // has valid info in it + PL_BADFILE, // nonexistent file (open failed), + // or not a valid plugin file (query failed) + PL_OPENED, // dlopened and queried + PL_FAILED, // opened, but failed to attach or unattach + PL_RUNNING, // attached and running + PL_PAUSED, // attached but paused +} PLUG_STATUS; + +// Action to take for plugin at next opportunity. +typedef enum { + PA_NULL = 0, + PA_NONE, // no action needed right now + PA_KEEP, // keep, after ini refresh + PA_LOAD, // load (dlopen, query) and try to attach + PA_ATTACH, // attach + PA_UNLOAD, // unload (detach, dlclose) + PA_RELOAD, // unload and load again +} PLUG_ACTION; + +// Flags to indicate from where the plugin was loaded. +typedef enum { + PS_INI = 0, // was loaded from the plugins.ini + PS_CMD, // was loaded via a server command + PS_PLUGIN, // was loaded by other plugin +} PLOAD_SOURCE; + +// Flags for how to word description of plugin loadtime. +typedef enum { + SL_SIMPLE = 0, // single word + SL_SHOW, // for "show" output, 5 chars + SL_ALLOWED, // when plugin is allowed to load/unload + SL_NOW, // current situation +} STR_LOADTIME; + +// Flags for how to format description of status. +typedef enum { + ST_SIMPLE = 0, // single word + ST_SHOW, // for "show" output, 4 chars +} STR_STATUS; + +// Flags for how to format description of action. +typedef enum { + SA_SIMPLE = 0, // single word + SA_SHOW, // for "show" output, 4 chars +} STR_ACTION; + +// Flags for how to format description of source. +typedef enum { + SO_SIMPLE = 0, // two words + SO_SHOW, // for "list" output, 3 chars +} STR_SOURCE; + +// api table list +typedef struct { + enginefuncs_t *engine; + DLL_FUNCTIONS *dllapi; + NEW_DLL_FUNCTIONS *newapi; +} api_tables_t; + +// An individual plugin. +class MPlugin : public class_metamod_new { + public: + // data: + // reordered for faster api_hook.cpp functions + PLUG_STATUS status; // current status of plugin (loaded, etc) + api_tables_t tables; + api_tables_t post_tables; + + inline DLLINTERNAL void * get_api_table(enum_api_t api) { + return(((void**)&tables)[api]); + } + inline DLLINTERNAL void * get_api_post_table(enum_api_t api) { + return(((void**)&post_tables)[api]); + } + + int index; // 1-based + int pfspecific; // level of specific platform affinity, used during load time + PLUG_ACTION action; // what to do with plugin (load, unload, etc) + PLOAD_SOURCE source; // source of the request to load the plugin + int source_plugin_index; // index of plugin that loaded this plugin. -1 means source plugin has been unloaded. + int unloader_index; + mBOOL is_unloader; // fix to prevent other plugins unload active unloader. + + DLHANDLE handle; // handle for dlopen, dlsym, etc + plugin_info_t *info; // information plugin provides about itself + time_t time_loaded; // when plugin was loaded + + char filename[PATH_MAX]; // ie "dlls/mm_test_i386.so", from inifile + char *file; // ie "mm_test_i386.so", ptr from filename + char desc[MAX_DESC_LEN]; // ie "Test metamod plugin", from inifile + char pathname[PATH_MAX]; // UNIQUE, ie "/home/willday/half-life/cstrike/dlls/mm_test_i386.so", built with GameDLL.gamedir + + // functions: + mBOOL DLLINTERNAL ini_parseline(const char *line); // parse line from inifile + mBOOL DLLINTERNAL cmd_parseline(const char *line); // parse from console command + mBOOL DLLINTERNAL plugin_parseline(const char *fname, int loader_index); // parse from plugin + mBOOL DLLINTERNAL check_input(void); + + mBOOL DLLINTERNAL resolve(void); // find a matching file on disk + char * DLLINTERNAL resolve_dirs(const char *path); + char * DLLINTERNAL resolve_prefix(const char *path); + char * DLLINTERNAL resolve_suffix(const char *path); + static mBOOL DLLINTERNAL is_platform_postfix(const char *pf); + + mBOOL DLLINTERNAL platform_match(MPlugin* plugin); + + mBOOL DLLINTERNAL load(PLUG_LOADTIME now); + mBOOL DLLINTERNAL unload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason, PL_UNLOAD_REASON real_reason); + mBOOL DLLINTERNAL reload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + mBOOL DLLINTERNAL pause(void); + mBOOL DLLINTERNAL unpause(void); + mBOOL DLLINTERNAL retry(PLUG_LOADTIME now, PL_UNLOAD_REASON reason); // if previously failed + void DLLINTERNAL free_api_pointers(void); + mBOOL DLLINTERNAL clear(void); + mBOOL DLLINTERNAL plugin_unload(plid_t plid, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); // other plugin unloading + void DLLINTERNAL show(void); // print info about plugin to console + + mBOOL DLLINTERNAL newer_file(void); // check for newer file on disk + + // output string functions + const char * DLLINTERNAL str_status(STR_STATUS fmt); + const char * DLLINTERNAL str_action(STR_ACTION fmt); + const char * DLLINTERNAL str_source(STR_SOURCE fmt); + + const char * DLLINTERNAL str_reason(PL_UNLOAD_REASON preason, PL_UNLOAD_REASON preal_reason); + const char * DLLINTERNAL str_loadtime(PLUG_LOADTIME pallow, STR_LOADTIME fmt); + + inline const char * DLLINTERNAL str_status(void) { return(str_status(ST_SIMPLE)); }; + inline const char * DLLINTERNAL str_action(void) { return(str_action(SA_SIMPLE)); }; + inline const char * DLLINTERNAL str_source(void) { return(str_source(SO_SIMPLE)); }; + + inline const char * DLLINTERNAL str_loadable(void) { + return(info?str_loadtime(info->loadable, SL_SIMPLE):" -"); + }; + inline const char * DLLINTERNAL str_unloadable(void) { + return(info?str_loadtime(info->unloadable, SL_SIMPLE):" -"); + }; + inline const char * DLLINTERNAL str_loadable(STR_LOADTIME fmt) { + return(info?str_loadtime(info->loadable, fmt):" -"); + }; + inline const char * DLLINTERNAL str_unloadable(STR_LOADTIME fmt) { + return(info?str_loadtime(info->unloadable, fmt):" -"); + }; + private: + mBOOL DLLINTERNAL query(void); + mBOOL DLLINTERNAL attach(PLUG_LOADTIME now); + mBOOL DLLINTERNAL detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + + gamedll_funcs_t gamedll_funcs; + mutil_funcs_t mutil_funcs; +}; + +// Macros used by MPlugin::show(), to list the functions that the plugin +// catches. +#define SHOW_DEF_API(api_info, api_table, pre_str, post_str) \ + n=0; \ + { \ + const api_info_t * ainfo = (const api_info_t *)&api_info; \ + const void ** table = (const void **)api_table; \ + for(int i = 0; &ainfo[i] < &api_info.END; i++) { \ + if(table[i]) { \ + META_CONS("%s%s%s", pre_str, ainfo[i].name, post_str); \ + n++; \ + } \ + } \ + } + +#define SHOW_DEF_DLLAPI(api_table, pre_str, post_str) \ + SHOW_DEF_API(dllapi_info, api_table, pre_str, post_str) + +#define SHOW_DEF_NEWAPI(api_table, pre_str, post_str) \ + SHOW_DEF_API(newapi_info, api_table, pre_str, post_str) + +#define SHOW_DEF_ENGINE(api_table, pre_str, post_str) \ + SHOW_DEF_API(engine_info, api_table, pre_str, post_str) + +#endif /* MPLUGIN_H */ diff --git a/metamod/mqueue.h b/metamod/mqueue.h new file mode 100644 index 0000000..e69de29 diff --git a/metamod/mreg.h b/metamod/mreg.h new file mode 100644 index 0000000..704dbfd --- /dev/null +++ b/metamod/mreg.h @@ -0,0 +1,191 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// mreg.h - description of registered items (classes MRegCmd, MRegCmdList) + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MREG_H +#define MREG_H + +#include "types_meta.h" // mBOOL +#include "comp_dep.h" // +#include "new_baseclass.h" + +// Number of entries to add to reglists when they need to grow. Typically +// more cvars than commands, so we grow them at different increments. +#define REG_CMD_GROWSIZE 32 +#define REG_CVAR_GROWSIZE 64 + +// Width required to printf a Reg*List index number, for show() functions. +// This used to correspond to the number of digits in MAX_REG, which was a +// fixed, compile-time limit. However, now that the reg lists are grown +// dynamically, this has less strong correspondance to list sizes. So for +// the moment, it reflects what one might normally expect to be the max +// width needed to print an index number; 4 allows 9999 (which is a damn +// lot, if you ask me). +#define WIDTH_MAX_REG 4 + +// Max number of registered user msgs we can manage. +#define MAX_REG_MSGS 256 + +// Max number of clients on server +#define MAX_CLIENTS_CONNECTED 32 + +// Flags to indicate if given cvar or func is part of a loaded plugin. +typedef enum { + RG_INVALID, + RG_VALID, +} REG_STATUS; + +// Pointer to function registered by AddServerCommand. +typedef void (*REG_CMD_FN) (void); + + +// An individual registered function/command. +class MRegCmd : public class_metamod_new { + friend class MRegCmdList; + private: + // data: + int index; // 1-based + public: + char *name; // space is malloc'd + REG_CMD_FN pfnCmd; // pointer to the function + int plugid; // index id of corresponding plugin + REG_STATUS status; // whether corresponding plugin is loaded + // functions: + void DLLINTERNAL init(int idx); // init values, as not using constructors + mBOOL DLLINTERNAL call(void); // try to call the function +}; + + +// A list of registered commands. +class MRegCmdList : public class_metamod_new { + private: + // data: + MRegCmd *mlist; // malloc'd array of registered commands + int size; // current size of list + int endlist; // index of last used entry + // Private; to satisfy -Weffc++ "has pointer data members but does + // not override" copy/assignment constructor. + void operator=(const MRegCmdList &src); + MRegCmdList(const MRegCmdList &src); + + public: + // constructor: + MRegCmdList(void) DLLINTERNAL; + + // functions: + MRegCmd * DLLINTERNAL find(const char *findname); // find by MRegCmd->name + MRegCmd * DLLINTERNAL add(const char *addname); + void DLLINTERNAL disable(int plugin_id); // change status to Invalid + void DLLINTERNAL show(void); // list all funcs to console + void DLLINTERNAL show(int plugin_id); // list given plugin's funcs to console +}; + + + +// An individual registered cvar. +class MRegCvar : public class_metamod_new { + friend class MRegCvarList; + private: + // data: + int index; // 1-based + public: + cvar_t *data; // actual cvar structure, malloc'd + int plugid; // index id of corresponding plugin + REG_STATUS status; // whether corresponding plugin is loaded + // functions: + void DLLINTERNAL init(int idx); // init values, as not using constructors + mBOOL DLLINTERNAL set(cvar_t *src); +}; + + +// A list of registered cvars. +class MRegCvarList : public class_metamod_new { + private: + // data: + MRegCvar *vlist; // malloc'd array of registered cvars + int size; // size of list, ie MAX_REG_CVARS + int endlist; // index of last used entry + // Private; to satisfy -Weffc++ "has pointer data members but does + // not override" copy/assignment constructor. + void operator=(const MRegCvarList &src); + MRegCvarList(const MRegCvarList &src); + + public: + // constructor: + MRegCvarList(void) DLLINTERNAL; + + // functions: + MRegCvar * DLLINTERNAL add(const char *addname); + MRegCvar * DLLINTERNAL find(const char *findname); // find by MRegCvar->data.name + void DLLINTERNAL disable(int plugin_id); // change status to Invalid + void DLLINTERNAL show(void); // list all cvars to console + void DLLINTERNAL show(int plugin_id); // list given plugin's cvars to console +}; + + + +// An individual registered user msg, from gamedll. +class MRegMsg : public class_metamod_new { + friend class MRegMsgList; + private: + // data: + int index; // 1-based + public: + const char *name; // name, assumed constant string in gamedll + int msgid; // msgid, assigned by engine + int size; // size, if given by gamedll +}; + + +// A list of registered user msgs. +class MRegMsgList : public class_metamod_new { + private: + // data: + MRegMsg mlist[MAX_REG_MSGS]; // array of registered msgs + int size; // size of list, ie MAX_REG_MSGS + int endlist; // index of last used entry + + public: + // constructor: + MRegMsgList(void) DLLINTERNAL; + + // functions: + MRegMsg * DLLINTERNAL add(const char *addname, int addmsgid, int addsize); + MRegMsg * DLLINTERNAL find(const char *findname); + MRegMsg * DLLINTERNAL find(int findmsgid); + void DLLINTERNAL show(void); // list all msgs to console +}; + +#endif /* MREG_H */ diff --git a/metamod/mutil.h b/metamod/mutil.h new file mode 100644 index 0000000..eeeaab6 --- /dev/null +++ b/metamod/mutil.h @@ -0,0 +1,108 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// mutil.h - prototypes for utility functions to provide to plugins + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MUTIL_H +#define MUTIL_H + +#include "comp_dep.h" +#include "plinfo.h" // plugin_info_t, etc +#include "mhook.h" // game_event_t, etc +#include "sdk_util.h" // hudtextparms_t, etc + +// max buffer size for printed messages +#define MAX_LOGMSG_LEN 1024 + +// For GetGameInfo: +typedef enum { + GINFO_NAME = 0, + GINFO_DESC, + GINFO_GAMEDIR, + GINFO_DLL_FULLPATH, + GINFO_DLL_FILENAME, + GINFO_REALDLL_FULLPATH, +} ginfo_t; + +// Meta Utility Function table type. +typedef struct meta_util_funcs_s { + void (*pfnLogConsole) (plid_t plid, const char *fmt, ...); + void (*pfnLogMessage) (plid_t plid, const char *fmt, ...); + void (*pfnLogError) (plid_t plid, const char *fmt, ...); + void (*pfnLogDeveloper) (plid_t plid, const char *fmt, ...); + void (*pfnCenterSay) (plid_t plid, const char *fmt, ...); + void (*pfnCenterSayParms) (plid_t plid, hudtextparms_t tparms, + const char *fmt, ...); + void (*pfnCenterSayVarargs) (plid_t plid, hudtextparms_t tparms, + const char *fmt, va_list ap); + qboolean (*pfnCallGameEntity) (plid_t plid, const char *entStr, + entvars_t *pev); + int (*pfnGetUserMsgID) (plid_t plid, const char *msgname, int *size); + const char *(*pfnGetUserMsgName) (plid_t plid, int msgid, int *size); + const char *(*pfnGetPluginPath) (plid_t plid); + const char *(*pfnGetGameInfo) (plid_t plid, ginfo_t tag); + + int (*pfnLoadPlugin)(plid_t plid, const char *cmdline, PLUG_LOADTIME now, void **plugin_handle); + int (*pfnUnloadPlugin)(plid_t plid, const char *cmdline, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + int (*pfnUnloadPluginByHandle)(plid_t plid, void *plugin_handle, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + + const char *(*pfnIsQueryingClientCvar) (plid_t plid, const edict_t *player); + + int (*pfnMakeRequestID) (plid_t plid); + + void (*pfnGetHookTables) (plid_t plid, enginefuncs_t **peng, DLL_FUNCTIONS **pdll, NEW_DLL_FUNCTIONS **pnewdll); +} mutil_funcs_t; +extern mutil_funcs_t MetaUtilFunctions DLLHIDDEN; + +// Convenience macros for MetaUtil functions +#define LOG_CONSOLE (*gpMetaUtilFuncs->pfnLogConsole) +#define LOG_MESSAGE (*gpMetaUtilFuncs->pfnLogMessage) +#define LOG_ERROR (*gpMetaUtilFuncs->pfnLogError) +#define LOG_DEVELOPER (*gpMetaUtilFuncs->pfnLogDeveloper) +#define CENTER_SAY (*gpMetaUtilFuncs->pfnCenterSay) +#define CENTER_SAY_PARMS (*gpMetaUtilFuncs->pfnCenterSayParms) +#define CENTER_SAY_VARARGS (*gpMetaUtilFuncs->pfnCenterSayVarargs) +#define CALL_GAME_ENTITY (*gpMetaUtilFuncs->pfnCallGameEntity) +#define GET_USER_MSG_ID (*gpMetaUtilFuncs->pfnGetUserMsgID) +#define GET_USER_MSG_NAME (*gpMetaUtilFuncs->pfnGetUserMsgName) +#define GET_PLUGIN_PATH (*gpMetaUtilFuncs->pfnGetPluginPath) +#define GET_GAME_INFO (*gpMetaUtilFuncs->pfnGetGameInfo) +#define LOAD_PLUGIN (*gpMetaUtilFuncs->pfnLoadPlugin) +#define UNLOAD_PLUGIN (*gpMetaUtilFuncs->pfnUnloadPlugin) +#define UNLOAD_PLUGIN_BY_HANDLE (*gpMetaUtilFuncs->pfnUnloadPluginByHandle) +#define IS_QUERYING_CLIENT_CVAR (*gpMetaUtilFuncs->pfnIsQueryingClientCvar) +#define MAKE_REQUESTID (*gpMetaUtilFuncs->pfnMakeRequestID) +#define GET_HOOK_TABLES (*gpMetaUtilFuncs->pfnGetHookTables) + +#endif /* MUTIL_H */ diff --git a/metamod/new_baseclass.h b/metamod/new_baseclass.h new file mode 100644 index 0000000..534540b --- /dev/null +++ b/metamod/new_baseclass.h @@ -0,0 +1,69 @@ +/* + * Copyright (c) 2004-2006 Jussi Kivilinna + * + * This file is part of "Metamod All-Mod-Support"-patch for Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ +#ifndef METAMOD_NEW_BASECLASS_H +#define METAMOD_NEW_BASECLASS_H + +#include + +#include "comp_dep.h" + +//new/delete operators with malloc/free to remove need for libstdc++ + +class class_metamod_new { +public: + // Construction + class_metamod_new(void) { }; + + // Operators + inline void * operator new(size_t size) { + if(size==0) + return(calloc(1, 1)); + return(calloc(1, size)); + } + + inline void * operator new[](size_t size) { + if(size==0) + return(calloc(1, 1)); + return(calloc(1, size)); + } + + inline void operator delete(void *ptr) { + if(ptr) + free(ptr); + } + + inline void operator delete[](void *ptr) { + if(ptr) + free(ptr); + } +}; + +#endif /*METAMOD_NEW_BASECLASS_H*/ diff --git a/metamod/osdep.h b/metamod/osdep.h new file mode 100644 index 0000000..5168b95 --- /dev/null +++ b/metamod/osdep.h @@ -0,0 +1,305 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// osdep.h - operating system dependencies + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef OSDEP_H +#define OSDEP_H + +#include // strerror() +#include // isupper, tolower +#include // errno + +// Various differences between WIN32 and Linux. + +#include "comp_dep.h" +#include "types_meta.h" // mBOOL +#include "mreg.h" // REG_CMD_FN, etc +#include "log_meta.h" // LOG_ERROR, etc + +// String describing platform/DLL-type, for matching lines in plugins.ini. +#ifdef __linux__ + #define PLATFORM "linux" +# if defined(__x86_64__) || defined(__amd64__) + #define PLATFORM_SPC "lin64" +# else + #define PLATFORM_SPC "lin32" +# endif + #define PLATFORM_DLEXT ".so" +#elif defined(_WIN32) + #define PLATFORM "mswin" + #define PLATFORM_SPC "win32" + #define PLATFORM_DLEXT ".dll" +#else /* unknown */ + #error "OS unrecognized" +#endif /* unknown */ + +// Macro for function-exporting from DLL.. +// from SDK dlls/cbase.h: +//! C functions for external declarations that call the appropriate C++ methods + +// Windows uses "__declspec(dllexport)" to mark functions in the DLL that +// should be visible/callable externally. +// +// It also apparently requires WINAPI for GiveFnptrsToDll(). +// +// See doc/notes_windows_coding for more information.. + +// Attributes to specify an "exported" function, visible from outside the +// DLL. +#undef DLLEXPORT +#ifdef _WIN32 + #define DLLEXPORT __declspec(dllexport) + // WINAPI should be provided in the windows compiler headers. + // It's usually defined to something like "__stdcall". +#elif defined(__linux__) + #define DLLEXPORT __attribute__ ((visibility ("default")))/* */ + #define WINAPI /* */ +#endif /* linux */ + +// Simplified macro for declaring/defining exported DLL functions. They +// need to be 'extern "C"' so that the C++ compiler enforces parameter +// type-matching, rather than considering routines with mis-matched +// arguments/types to be overloaded functions... +// +// AFAIK, this is os-independent, but it's included here in osdep.h where +// DLLEXPORT is defined, for convenience. +#define C_DLLEXPORT extern "C" DLLEXPORT + +// Special version that fixes vsnprintf bugs. +#ifndef DO_NOT_FIX_VARARG_ENGINE_API_WARPERS +int DLLINTERNAL safe_vsnprintf(char* s, size_t n, const char *format, va_list ap); +int DLLINTERNAL safe_snprintf(char* s, size_t n, const char* format, ...); +#endif +void DLLINTERNAL safevoid_vsnprintf(char* s, size_t n, const char *format, va_list ap); +void DLLINTERNAL safevoid_snprintf(char* s, size_t n, const char* format, ...); + +// Functions & types for DLL open/close/etc operations. +extern mBOOL dlclose_handle_invalid DLLHIDDEN; +#ifdef __linux__ + #include + typedef void* DLHANDLE; + typedef void* DLFUNC; + inline DLHANDLE DLLINTERNAL DLOPEN(const char *filename) { + return(dlopen(filename, RTLD_NOW)); + } + inline DLFUNC DLLINTERNAL DLSYM(DLHANDLE handle, const char *string) { + return(dlsym(handle, string)); + } + //dlclose crashes if handle is null. + inline int DLLINTERNAL DLCLOSE(DLHANDLE handle) { + if(!handle) { + dlclose_handle_invalid = mTRUE; + return(1); + } + + dlclose_handle_invalid = mFALSE; + return(dlclose(handle)); + } + inline const char * DLLINTERNAL DLERROR(void) { + if(dlclose_handle_invalid) + return("Invalid handle."); + return(dlerror()); + } +#elif defined(_WIN32) + typedef HINSTANCE DLHANDLE; + typedef FARPROC DLFUNC; + inline DLHANDLE DLLINTERNAL DLOPEN(const char *filename) { + return(LoadLibraryA(filename)); + } + inline DLFUNC DLLINTERNAL DLSYM(DLHANDLE handle, const char *string) { + return(GetProcAddress(handle, string)); + } + inline int DLLINTERNAL DLCLOSE(DLHANDLE handle) { + if(!handle) { + dlclose_handle_invalid = mTRUE; + return(1); + } + + dlclose_handle_invalid = mFALSE; + + // NOTE: Windows FreeLibrary returns success=nonzero, fail=zero, + // which is the opposite of the unix convention, thus the '!'. + return(!FreeLibrary(handle)); + } + // Windows doesn't provide a function corresponding to dlerror(), so + // we make our own. + char * DLLINTERNAL str_GetLastError(void); + inline const char * DLLINTERNAL DLERROR(void) { + if(dlclose_handle_invalid) + return("Invalid handle."); + return(str_GetLastError()); + } +#endif /* _WIN32 */ +const char * DLLINTERNAL DLFNAME(void *memptr); +mBOOL DLLINTERNAL IS_VALID_PTR(void *memptr); + + +// Attempt to call the given function pointer, without segfaulting. +mBOOL DLLINTERNAL os_safe_call(REG_CMD_FN pfn); + + +// Windows doesn't have an strtok_r() routine, so we write our own. +#ifdef _WIN32 + #define strtok_r(s, delim, ptrptr) my_strtok_r(s, delim, ptrptr) + char * DLLINTERNAL my_strtok_r(char *s, const char *delim, char **ptrptr); +#endif /* _WIN32 */ + + +// Linux doesn't have an strlwr() routine, so we write our own. +#ifdef __linux__ + #define strlwr(s) my_strlwr(s) + char * DLLINTERNAL my_strlwr(char *s); +#endif /* _WIN32 */ + + +// Set filename and pathname maximum lengths. Note some windows compilers +// provide a which is incomplete and/or causes problems; see +// doc/windows_notes.txt for more information. +// +// Note that both OS's include room for null-termination: +// linux: "# chars in a path name including nul" +// win32: "note that the sizes include space for 0-terminator" +#ifdef __linux__ + #include +#elif defined(_WIN32) + #include + #define NAME_MAX _MAX_FNAME + #define PATH_MAX _MAX_PATH +#endif /* _WIN32 */ + +// Various other windows routine differences. +#ifdef __linux__ + #include // sleep + #ifndef O_BINARY + #define O_BINARY 0 + #endif +#elif defined(_WIN32) + #include + #include + + #define sleep(x) Sleep(x*1000) + + // Fixed MSVC compiling, by Nikolay "The Storm" Baklicharov. + #if defined(__GNUC__) || defined (_MSC_VER) && _MSC_VER >= 1400 + #define snprintf _snprintf + #define vsnprintf _vsnprintf + #define unlink _unlink + #define strlwr _strlwr + #define strdup _strdup + #define strcasecmp _stricmp + #define strncasecmp _strnicmp + #define getcwd _getcwd + #define open _open + #define read _read + #define write _write + #define close _close + #endif /* GCC or MSVC 8.0+ */ +#endif /* _WIN32 */ + +#if !defined WIN32 && !defined _MSC_VER +#include // getcwd +#endif + +#include +#ifndef S_ISREG + // Linux gcc defines this; earlier mingw didn't, later mingw does; + // MSVC doesn't seem to. + #define S_ISREG(m) ((m) & S_IFREG) +#endif /* not S_ISREG */ +#ifdef _WIN32 + // The following two are defined in mingw but not in MSVC + #ifndef S_IRUSR + #define S_IRUSR _S_IREAD + #endif + #ifndef S_IWUSR + #define S_IWUSR _S_IWRITE + #endif + + // The following two are defined neither in mingw nor in MSVC + #ifndef S_IRGRP + #define S_IRGRP S_IRUSR + #endif + #ifndef S_IWGRP + #define S_IWGRP S_IWUSR + #endif +#endif /* _WIN32 */ + +// Normalize/standardize a pathname. +// - For win32, this involves: +// - Turning backslashes (\) into slashes (/), so that config files and +// Metamod internal code can be simpler and just use slashes (/). +// - Turning upper/mixed case into lowercase, since windows is +// non-case-sensitive. +// - For linux, this requires no work, as paths uses slashes (/) natively, +// and pathnames are case-sensitive. +#ifdef __linux__ +#define normalize_pathname(a) +#elif defined(_WIN32) +void DLLINTERNAL normalize_pathname(char *path); +#endif /* _WIN32 */ + +// Indicate if pathname appears to be an absolute-path. Under linux this +// is a leading slash (/). Under win32, this can be: +// - a drive-letter path (ie "D:blah" or "C:\blah") +// - a toplevel path (ie "\blah") +// - a UNC network address (ie "\\srv1\blah"). +// Also, handle both native and normalized pathnames. +inline mBOOL DLLINTERNAL is_absolute_path(const char *path) { + if(path[0]=='/') return(mTRUE); +#ifdef _WIN32 + if(path[1]==':') return(mTRUE); + if(path[0]=='\\') return(mTRUE); +#endif /* _WIN32 */ + return(mFALSE); +} + +#ifdef _WIN32 +// Buffer pointed to by resolved_name is assumed to be able to store a +// string of PATH_MAX length. +char * DLLINTERNAL realpath(const char *file_name, char *resolved_name); +#endif /* _WIN32 */ + +// Generic "error string" from a recent OS call. For linux, this is based +// on errno. For win32, it's based on GetLastError. +inline const char * DLLINTERNAL str_os_error(void) { +#ifdef __linux__ + return(strerror(errno)); +#elif defined(_WIN32) + return(str_GetLastError()); +#endif /* _WIN32 */ +} + + +#endif /* OSDEP_H */ diff --git a/metamod/osdep_p.h b/metamod/osdep_p.h new file mode 100644 index 0000000..e265d36 --- /dev/null +++ b/metamod/osdep_p.h @@ -0,0 +1,76 @@ +/* + * Copyright (c) 2004-2006 Jussi Kivilinna + * + * This file is part of "Metamod All-Mod-Support"-patch for Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef OSDEP_P_H +#define OSDEP_P_H + +#include "types_meta.h" // mBOOL +#include "osdep.h" // PATH_MAX + +// Checks if file is hlsdk api game dll +// (osdep_detect_gamedll_linux.cpp and osdep_detect_gamedll_win32.cpp) +// --Jussi Kivilinna +mBOOL DLLINTERNAL is_gamedll(const char *filename); + +// MSVC doesn't provide opendir/readdir/closedir, so we write our own. +// --Jussi Kivilinna +#ifdef _WIN32 + struct my_dirent { + char d_name[PATH_MAX]; + }; + typedef struct { + HANDLE handle; + WIN32_FIND_DATAA find_data; + struct my_dirent ent; + int not_found; + } my_DIR; + + #define dirent my_dirent + #define DIR my_DIR + + DIR * DLLINTERNAL my_opendir(const char *); + struct dirent * DLLINTERNAL my_readdir(DIR *); + void DLLINTERNAL my_closedir(DIR *); + + #define opendir(x) my_opendir(x) + #define readdir(x) my_readdir(x) + #define closedir(x) my_closedir(x) +#else + #include +#endif /* _WIN32 */ + +DLHANDLE DLLINTERNAL get_module_handle_of_memptr(void * memptr); + +#ifdef linux + void * DLLINTERNAL get_dlsym_pointer(void); +#endif + +#endif /* OSDEP_P_H */ diff --git a/metamod/plinfo.h b/metamod/plinfo.h new file mode 100644 index 0000000..67895af --- /dev/null +++ b/metamod/plinfo.h @@ -0,0 +1,85 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// plinfo.h - typedefs for plugin info structure + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef PLINFO_H +#define PLINFO_H + +#include "comp_dep.h" + +// Flags for plugin to indicate when it can be be loaded/unloaded. +// NOTE: order is crucial, as greater/less comparisons are made. +typedef enum { + PT_NEVER = 0, + PT_STARTUP, // should only be loaded/unloaded at initial hlds execution + PT_CHANGELEVEL, // can be loaded/unloaded between maps + PT_ANYTIME, // can be loaded/unloaded at any time + PT_ANYPAUSE, // can be loaded/unloaded at any time, and can be "paused" during a map +} PLUG_LOADTIME; + +// Flags to indicate why the plugin is being unloaded. +typedef enum { + PNL_NULL = 0, + PNL_INI_DELETED, // was deleted from plugins.ini + PNL_FILE_NEWER, // file on disk is newer than last load + PNL_COMMAND, // requested by server/console command + PNL_CMD_FORCED, // forced by server/console command + PNL_DELAYED, // delayed from previous request; can't tell origin +//only used for 'real_reason' on MPlugin::unload() + PNL_PLUGIN, // requested by plugin function call + PNL_PLG_FORCED, // forced by plugin function call +//only used internally for 'meta reload' + PNL_RELOAD, // forced unload by reload() +} PL_UNLOAD_REASON; + +// Information plugin provides about itself. +typedef struct { + const char *ifvers; // meta_interface version + const char *name; // full name of plugin + const char *version; // version + const char *date; // date + const char *author; // author name/email + const char *url; // URL + const char *logtag; // log message prefix (unused right now) + PLUG_LOADTIME loadable; // when loadable + PLUG_LOADTIME unloadable; // when unloadable +} plugin_info_t; +extern plugin_info_t Plugin_info DLLHIDDEN; + +// Plugin identifier, passed to all Meta Utility Functions. +typedef plugin_info_t* plid_t; +#define PLID &Plugin_info + +#endif /* PLINFO_H */ diff --git a/metamod/reg_support.h b/metamod/reg_support.h new file mode 100644 index 0000000..a4ec38a --- /dev/null +++ b/metamod/reg_support.h @@ -0,0 +1,49 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// reg_support.h - functions for "registered" cmd/cvar/msg support + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef REG_SUPPORT_H +#define REG_SUPPORT_H + +#include "mreg.h" // REG_CMD_FN, etc + +// these are only 'hidden' because called from outside (plugins and engine) +void DLLHIDDEN meta_command_handler(void); +void DLLHIDDEN meta_AddServerCommand(char *cmd_name, REG_CMD_FN function); +void DLLHIDDEN meta_CVarRegister(cvar_t *pCvar); +int DLLHIDDEN meta_RegUserMsg(const char *pszName, int iSize); +void DLLHIDDEN meta_QueryClientCvarValue(const edict_t *player, const char *cvarName); + +#endif /* REG_SUPPORT_H */ diff --git a/metamod/ret_type.h b/metamod/ret_type.h new file mode 100644 index 0000000..13f78d2 --- /dev/null +++ b/metamod/ret_type.h @@ -0,0 +1,69 @@ +/* + * Copyright (c) 2004-2006 Jussi Kivilinna + * + * This file is part of "Metamod All-Mod-Support"-patch for Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ +#ifndef RET_TYPE_H +#define RET_TYPE_H + +#include "new_baseclass.h" + +class class_ret_t : public class_metamod_new { +public: + // Construction + inline class_ret_t(void) { }; + inline class_ret_t(float f) { data.ui = *(unsigned int*)&f; }; + inline class_ret_t(void * p) { data.p = p; }; + inline class_ret_t(const char * pc) { data.pc = pc; }; + inline class_ret_t(int i) { data.i = i; }; + inline class_ret_t(short s) { data.i = s; }; + inline class_ret_t(char c) { data.i = c; }; + inline class_ret_t(unsigned int ui) { data.ui = ui; }; + inline class_ret_t(unsigned long ui) { data.ui = ui; }; + inline class_ret_t(unsigned short us) { data.ui = us; }; + inline class_ret_t(unsigned char uc) { data.ui = uc; }; + + // Reading/Writing + inline void * getptr(void) { return(&data); }; + + #define SET_RET_CLASS(ret,type,x) \ + *(type*)((ret).getptr()) = (type)(x) + #define GET_RET_CLASS(ret,type) \ + (*(type*)((ret).getptr())) +private: + //Data (select data size of largest type) (x86: 32bit, x86_64: 64bit) + union { + void * p; + const char * pc; + float f; + long i; + unsigned long ui; + } data; +}; + +#endif /*RET_TYPE_H*/ diff --git a/metamod/sdk_util.h b/metamod/sdk_util.h new file mode 100644 index 0000000..48a5025 --- /dev/null +++ b/metamod/sdk_util.h @@ -0,0 +1,121 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// sdk_util.h - wrapper & extension of util.h from HL SDK + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +// Wrap util.h from SDK with ifndef/endif, to avoid problems from multiple +// inclusions. Dunno why Valve didn't do that in util.h themselves.. + +#ifndef SDK_UTIL_H +#define SDK_UTIL_H + +// We're not including the DBG_EntOfVars and DBG_AssertFunction routines +// mentioned in the SDK util.h, so we're going to unset DEBUG here so that +// we don't get "unresolved symbol" errors. +#ifdef DEBUG +#undef DEBUG +#endif /* DEBUG */ + +#include "enginecallbacks.h" +#include "comp_dep.h" +#include + + +// Also, create some additional macros for engine callback functions, which +// weren't in SDK dlls/enginecallbacks.h but probably should have been. + +#define GET_INFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer) +#define INFOKEY_VALUE (*g_engfuncs.pfnInfoKeyValue) +#define SET_CLIENT_KEYVALUE (*g_engfuncs.pfnSetClientKeyValue) +#define REG_SVR_COMMAND (*g_engfuncs.pfnAddServerCommand) +#define SERVER_PRINT (*g_engfuncs.pfnServerPrint) +#define SET_SERVER_KEYVALUE (*g_engfuncs.pfnSetKeyValue) +#define QUERY_CLIENT_CVAR_VALUE (*g_engfuncs.pfnQueryClientCvarValue) +#define QUERY_CLIENT_CVAR_VALUE2 (*g_engfuncs.pfnQueryClientCvarValue2) + +// Add overloaded ENTINDEX() version for const edict_t pointer. +// The pfnIndexOfEdict() function takes a const edict_t pointer +// as parameter anyway, so there is no reason why ENTINDEX() +// shouldn't. +inline int ENTINDEX(const edict_t *pEdict) { + return((*g_engfuncs.pfnIndexOfEdict)(pEdict)); +} + + +// Also, create some nice inlines for engine callback combos. + +// Get a setinfo value from a player entity. +inline char * DLLINTERNAL ENTITY_KEYVALUE(edict_t *entity, char *key) { + return(INFOKEY_VALUE(GET_INFOKEYBUFFER(entity), key)); +} + +// Set a setinfo value for a player entity. +inline void DLLINTERNAL ENTITY_SET_KEYVALUE(edict_t *entity, char *key, char *value) { + SET_CLIENT_KEYVALUE(ENTINDEX(entity), GET_INFOKEYBUFFER(entity), key, value); +} + +// Get a "serverinfo" value. +inline char * DLLINTERNAL SERVERINFO(char *key) { + return(ENTITY_KEYVALUE(INDEXENT(0), key)); +} + +// Set a "serverinfo" value. +inline void DLLINTERNAL SET_SERVERINFO(char *key, char *value) { + SET_SERVER_KEYVALUE(GET_INFOKEYBUFFER(INDEXENT(0)), key, value); +} + +// Get a "localinfo" value. +inline char * DLLINTERNAL LOCALINFO(char *key) { + return(ENTITY_KEYVALUE(NULL, key)); +} + +// Set a "localinfo" value. +inline void DLLINTERNAL SET_LOCALINFO(char *key, char *value) { + SET_SERVER_KEYVALUE(GET_INFOKEYBUFFER(NULL), key, value); +} + +inline int DLLINTERNAL fast_FNullEnt(const edict_t* pent) { + return(!pent || !(*g_engfuncs.pfnEntOffsetOfPEntity)(pent)); +} + +// Our slightly modified version, using an edict_t pointer instead of a +// CBaseEntity pointer. (was in 1.17p1, included in 1.17.1) +void DLLINTERNAL META_UTIL_HudMessage(edict_t *pEntity, const hudtextparms_t &textparms, const char *pMessage); + +const char * DLLINTERNAL META_UTIL_VarArgs(const char *format, ...); + +short DLLINTERNAL FixedSigned16(float value, float scale); +unsigned short DLLINTERNAL FixedUnsigned16(float value, float scale); + +#endif /* SDK_UTIL_H */ diff --git a/metamod/studioapi.h b/metamod/studioapi.h new file mode 100644 index 0000000..6c2ee4a --- /dev/null +++ b/metamod/studioapi.h @@ -0,0 +1,38 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// studio.cpp - player model blending interfaces + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +//Jussi Kivilinna: This forwarder function to gamedll is not needed anymore, dynamic +// linkent code handles this too! diff --git a/metamod/support_meta.h b/metamod/support_meta.h new file mode 100644 index 0000000..3b9028d --- /dev/null +++ b/metamod/support_meta.h @@ -0,0 +1,177 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// support_meta.h - generic support macros + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef SUPPORT_META_H +#define SUPPORT_META_H + +#include // strcpy(), strncat() +#include // stat +#include // stat + +#include "osdep.h" // strcasecmp, S_ISREG, +#include "enginecallbacks.h" // LOAD_FILE_FOR_ME, etc + +void DLLINTERNAL do_exit(int exitval); + +//use pointer to avoid inlining of strcmp +inline int DLLINTERNAL mm_strcmp(const char *s1, const char *s2) { +#if 0 + int (*__strcmp)(const char*, const char*) = &strcmp; + return((*__strcmp)(s1, s2)); +#else + return(strcmp(s1,s2)); +#endif +} + +//use pointer to avoid inlining of strncmp +inline int DLLINTERNAL mm_strncmp(const char *s1, const char *s2, size_t n) { +#if 0 + int (*__strncmp)(const char*, const char*, size_t) = &strncmp; + return((*__strncmp)(s1, s2, n)); +#else + return(strncmp(s1,s2,n)); +#endif +} + +// Unlike snprintf(), strncpy() doesn't necessarily null-terminate the +// target. It appears the former function reasonably considers the given +// size to be "max size of target string" (including the null-terminator), +// whereas strncpy() strangely considers the given size to be "total number +// of bytes to copy". Note strncpy() _always_ writes n bytes, whereas +// snprintf() writes a _max_ of n bytes (incl the NULL). If strncpy() +// needs to write extra bytes to reach n, it uses NULLs, so the target +// _can_ be null-terminated, but only if the source string would have fit +// anyway - in which case why not just use strcpy() instead? +// +// Thus, it appears strncpy() is not only unsafe, it's also inefficient, +// and seemingly no better than plain strcpy() anyway. +// +// With this logic, strncpy() doesn't appear to be much of a "str" function +// at all, IMHO. +// +// Strncat works better, although it considers the given size to be "number +// of bytes to append", and doesn't include the null-terminator in that +// count. Thus, we can use it for what we want to do, by setting the +// target to zero-length (NULL in first byte), and copying n-1 bytes +// (leaving room for the null-termiator). +// +// Why does it have to be soo haaard... + +// Also note, some kind of wrapper is necessary to group the two +// statements into one, for use in situations like non-braced else +// statements. + +// Technique 1: use "do..while": +#if 0 +#define STRNCPY(dst, src, size) \ + do { strcpy(dst, "\0"); strncat(dst, src, size-1); } while(0) +#endif + +// Technique 2: use parens and commas: +#if 0 +#define STRNCPY(dst, src, size) \ + (strcpy(dst, "\0"), strncat(dst, src, size-1)) +#endif + +// Technique 3: use inline +inline char * DLLINTERNAL STRNCPY(char *dst, const char *src, int size) { + return(strncat(&(*dst = 0), src, size-1)); +} + +// Renamed string functions to be clearer. +inline int DLLINTERNAL strmatch(const char *s1, const char *s2) { + if(likely(s1) && likely(s2)) + return(!mm_strcmp(s1, s2)); + else + return(0); +} +inline int DLLINTERNAL strnmatch(const char *s1, const char *s2, size_t n) { + if(likely(s1) && likely(s2)) + return(!mm_strncmp(s1, s2, n)); + else + return(0); +} +inline int DLLINTERNAL strcasematch(const char *s1, const char *s2) { + if(likely(s1) && likely(s2)) + return(!strcasecmp(s1, s2)); + else + return(0); +} +inline int DLLINTERNAL strncasematch(const char *s1, const char *s2, size_t n) { + if(likely(s1) && likely(s2)) + return(!strncasecmp(s1, s2, n)); + else + return(0); +} + +inline int DLLINTERNAL old_valid_file(char *path) { + char *cp; + int len, ret; + cp = (char *)LOAD_FILE_FOR_ME(path, &len); + if(cp && len) + ret=1; + else + ret=0; + FREE_FILE(cp); + return(ret); +} +int DLLINTERNAL valid_gamedir_file(const char *path); +char * DLLINTERNAL full_gamedir_path(const char *path, char *fullpath); + +// Turn a variable/function name into the corresponding string, optionally +// stripping off the leading "len" characters. Useful for things like +// turning 'pfnClientCommand' into "ClientCommand" so we don't have to +// specify strings used for all the debugging/log messages. +#define STRINGIZE(name, len) #name+len + + +// Max description length for plugins.ini and other places. +#define MAX_DESC_LEN 256 + + +// For various character string buffers. +#define MAX_STRBUF_LEN 1024 + + +// Smallest of two +#define MIN(x, y) (((x)<(y))?(x):(y)) + + +// Greatest of two +#define MAX(x, y) (((x)>(y))?(x):(y)) + + +#endif /* SUPPORT_META_H */ diff --git a/metamod/thread_logparse.h b/metamod/thread_logparse.h new file mode 100644 index 0000000..e69de29 diff --git a/metamod/tqueue.h b/metamod/tqueue.h new file mode 100644 index 0000000..cc9c721 --- /dev/null +++ b/metamod/tqueue.h @@ -0,0 +1,114 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// tqueue.h - template classes for Queue and QItem + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ +/* +#ifndef TQUEUE_H +#define TQUEUE_H + +#include "new_baseclass.h" + +// Forward declarations. +template class Queue; + +// Template for Queue. +template class Queue : public class_metamod_new { + private: + // private copy/assign constructors: + Queue(const Queue &src); + void operator=(const Queue &src); + protected: + // structs: + class QItem : public class_metamod_new { + private: + // private copy/assign constructors: + QItem(const QItem &src); + void operator=(const QItem &src); + public: + qdata_t *data; + QItem *next; + QItem(void) :data(NULL), next(NULL) { }; + QItem(qdata_t *dnew) :data(dnew), next(NULL) { }; + }; + // data: + int size; + QItem *front; + QItem *end; + public: + // constructor: + Queue(void) :size(0), front(NULL), end(NULL) {}; + // functions: + void push(qdata_t *qadd); + qdata_t * pop(void); +}; + + +///// Template Queue: + +// Push onto the queue (at end). +template inline void Queue::push(qdata_t *qadd) { + QItem *qnew = new QItem(qadd); + + if(size==0) + front=qnew; + else + end->next=qnew; + + end=qnew; + + size++; +} + +// Pop from queue (from front). Wait for an item to actually be available +// on the queue (block until there's something there). +template inline qdata_t* Queue::pop(void) { + QItem *qtmp; + qdata_t *ret; + + if(size==0) + return(NULL); + + qtmp=front; + + ret=front->data; + front=front->next; + + delete qtmp; + + size--; + + return(ret); +} + +#endif*/ /* TQUEUE_H */ diff --git a/metamod/types_meta.h b/metamod/types_meta.h new file mode 100644 index 0000000..4e8ff11 --- /dev/null +++ b/metamod/types_meta.h @@ -0,0 +1,85 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// types_meta.h - common internal type, etc definitions + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef TYPES_META_H +#define TYPES_META_H + +#include "comp_dep.h" + + +// Our own boolean type, for stricter type matching. +typedef enum mBOOL { + mFALSE = 0, + mTRUE, +} mBOOL; + +// Like C's errno, for our various functions; describes causes of failure +// or mFALSE returns. +typedef enum { + ME_NOERROR = 0, + ME_FORMAT, // invalid format + ME_COMMENT, // ignored comment + ME_BLANK, // ignored blank (empty) line + ME_ALREADY, // request had already been done + ME_DELAYED, // request is delayed + ME_NOTALLOWED, // request not allowed + ME_SKIPPED, // request is being skipped for whatever reason + ME_BADREQ, // invalid request for this + ME_ARGUMENT, // invalid arguments + ME_NULLRESULT, // resulting data was empty or null + ME_MAXREACHED, // reached max/limit + ME_NOTUNIQ, // not unique (ambigious match) + ME_NOTFOUND, // in find operation, match not found + ME_NOFILE, // file empty or missing + ME_NOMEM, // malloc failed + ME_BADMEMPTR, // invalid memory address + ME_OSNOTSUP, // OS doesn't support this operation + ME_DLOPEN, // failed to open shared lib/dll + ME_DLMISSING, // symbol missing in lib/dll + ME_DLERROR, // some other error encountered calling functions from dll + ME_IFVERSION, // incompatible interface version + ME_UNLOAD_UNLOADER, // tried to unload unloader + ME_UNLOAD_SELF, // tried to unload self +} META_ERRNO; +extern META_ERRNO meta_errno DLLHIDDEN; + +#define RETURN_ERRNO(retval, errval) \ + do { meta_errno=errval; return(retval); } while(0) + +#define RETURN_LOGERR_ERRNO(errargs, retval, errval) \ + do { META_ERROR errargs ; meta_errno=errval; return(retval); } while(0) + +#endif /* TYPES_META_H */ diff --git a/metamod/vdate.h b/metamod/vdate.h new file mode 100644 index 0000000..6783c63 --- /dev/null +++ b/metamod/vdate.h @@ -0,0 +1,45 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// vdate.h - compile-time version date + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef VDATE_H +#define VDATE_H + +#include "comp_dep.h" + +extern char const *COMPILE_TIME DLLHIDDEN; +extern char const *COMPILE_TZONE DLLHIDDEN; + +#endif /* VDATE_H */ diff --git a/metamod/vers_meta.h b/metamod/vers_meta.h new file mode 100644 index 0000000..2c74a69 --- /dev/null +++ b/metamod/vers_meta.h @@ -0,0 +1,61 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// vers_meta.h - version info, intended to be common among DLLs distributed +// with metamod. + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef VERS_META_H +#define VERS_META_H + +#ifndef OPT_TYPE + #define OPT_TYPE "default" +#endif /* not OPT_TYPE */ + + +#define VDATE "2007/08/12" +#define VPATCH_COPYRIGHT_YEAR "2007" +#define VMETA_VERSION "1.19" + +#define VPATCH_NAME "Metamod-P (mm-p)" +#define VPATCH_IVERSION 32 +#define VPATCH_VERSION "32" +#define VPATCH_AUTHOR "Jussi Kivilinna" +#define VPATCH_WEBSITE "http://metamod-p.sourceforge.net/" + +#define VVERSION VMETA_VERSION "p" VPATCH_VERSION +#define RC_VERS_DWORD 1,19,0,VPATCH_IVERSION // Version Windows DLL Resources in res_meta.rc + + + +#endif /* VERS_META_H */