// vi: set ts=4 sw=4 : // vim: set tw=75 : #ifdef UNFINISHED // mqueue.h - class and types for queues /* * Copyright (c) 2001-2003 Will Day * * This file is part of Metamod. * * Metamod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * Metamod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Metamod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef MQUEUE_H #define MQUEUE_H #include "plinfo.h" // plid_t, etc #include "tqueue.h" // templates Queue<>, QItem<>, etc #include "mhook.h" // event_args_t, etc #include "types_meta.h" // mBOOL #include "osdep.h" // MUTEX_T, etc // Our queue types. typedef Queue MLogmsgQueue; typedef struct { MHook *hook; event_args_t *evargs; const char *logline; } func_item_t; class MFuncQueue : public Queue { public: // renamed constructors: MFuncQueue(void) :Queue() { }; MFuncQueue(int qmaxsize) :Queue(qmaxsize) { }; // added functions: void remove(plid_t plid); }; #endif /* MQUEUE_H */ #endif /* UNFINISHED */