// vi: set ts=4 sw=4 : // vim: set tw=75 : // game_support.h - structures for supporting different HL mod "games" /* * Copyright (c) 2001-2003 Will Day * * This file is part of Metamod. * * Metamod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * Metamod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Metamod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef GAME_SUPPORT_H #define GAME_SUPPORT_H #include "types_meta.h" // mBOOL #include "metamod.h" // gamedll_t // Information we have about each game/mod DLL. typedef struct game_modinfo_s { char *name; // name (the game dir) char *linux_so; // filename of linux shared lib char *win_dll; // filename of win32 dll char *desc; // our long-name description } game_modinfo_t; typedef game_modinfo_t game_modlist_t[]; game_modinfo_t *lookup_game(const char *name); mBOOL setup_gamedll(gamedll_t *gamedll); #endif /* GAME_SUPPORT_H */